Guest Donkey Posted January 24, 2012 Posted January 24, 2012 yes but i am not really interested in these facials anymore. Takes away the fun part of animating, and when the fun part is over, so is animating, so i am trying not get animating a chore. So others can feel free in doing this, since i won't do it. If it was easier to do, then maybe. But it isn't.
astymma Posted January 24, 2012 Posted January 24, 2012 If you open my skeleton.nif file and look at block #441 which is a NiMorphData block and then expand the Morphs child, you'll see a list of all the Morphs supported by the skeleton, they are the same Morphs you would find in the head TRI file like Fear, SquintLeft, LookDown, Aah, etc.. You can also see the list by looking at that FAFF page from the FO3 Nexus I linked on page 146 of this thread.
astymma Posted January 24, 2012 Posted January 24, 2012 yes but i am not really interested in these facials anymore. Takes away the fun part of animating' date=' and when the fun part is over, so is animating, so i am trying not get animating a chore. So others can feel free in doing this, since i won't do it. If it was easier to do, then maybe. But it isn't. [/quote'] ...
Stormsone Posted January 24, 2012 Posted January 24, 2012 yes but i am not really interested in these facials anymore. Takes away the fun part of animating' date=' and when the fun part is over, so is animating, so i am trying not get animating a chore. So others can feel free in doing this, since i won't do it. If it was easier to do, then maybe. But it isn't. [/quote'] If its just tedious I could try if you told me how to.Maybe a step by step guide?
Guest Donkey Posted January 24, 2012 Posted January 24, 2012 yes but i am not really interested in these facials anymore. Takes away the fun part of animating' date=' and when the fun part is over, so is animating, so i am trying not get animating a chore. So others can feel free in doing this, since i won't do it. If it was easier to do, then maybe. But it isn't. [/quote'] ... you still need nifscope there is no way around it, for the finalparts. Also if the animation becomes too big, then there is greater chance for errors. when doing the copy brach thing. it took me 3 tries to get that facial part right. If i start animating like i did last time and create 7 new animation it will take too long to finish. That is what i meant about the fun part. does 3dmax allow you to use facials within the programm self ?? i see allot of people now working with 3dmax and no blender, so i am thinking maybe 3dmax can stuff witch old blender can't. If its just tedious I could try if you told me how to.Maybe a step by step guide? There is no real step by step, i wish there was. What i did yesterday, took me almost all day, to figure out, and in the end it was taking too long too do. It took me almost 3 times getting the facial going then it was to create the animation from scratch. Maybe MasterChriss or Johnhead444 wants to try this part. That would be awsome.
DemonKnightRaziel Posted January 24, 2012 Posted January 24, 2012 Well, looks like we got a majority of the creatures done. Can't wait to see how brahmin and big horners will be XD
DoctaSax Posted January 24, 2012 Posted January 24, 2012 Hello. I was wondering if it's possible to add an option to NG (through MCM options) that disables undressing a person (including the player) who is performing oral sex. Seeing as there's no need for undressing, and it gives the whole affair more of an on-the-fly type of feel (pun not intended, but now that it's here I'll stick with it ). I realize there are "safe clothes" formlists, but really, most outfits can be kept on when performing oral but cannot during other sex, so an MCM option would seem to be the better option.
astymma Posted January 24, 2012 Posted January 24, 2012 Hello. I was wondering if it's possible to add an option to NG (through MCM options) that disables undressing a person (including the player) who is performing oral sex. Seeing as there's no need for undressing' date=' and it gives the whole affair more of an on-the-fly type of feel (pun not intended, but now that it's here I'll stick with it ). I realize there are "safe clothes" formlists, but really, most outfits can be kept on when performing oral but cannot during other sex, so an MCM option would seem to be the better option. [/quote'] That's more of an implementation specific setting a plugin should probably be doing since they can specifically change dressing options before calling SexoutBegin but if Prideslayer is willing, I don't see any harm to having it available as a SexoutNG choice to override plugin behavior. Choice is good...
prideslayer Posted January 24, 2012 Author Posted January 24, 2012 I wouldn't be opposed to another MCM setting for "don't undress if giving oral." For getting oral, no real choice; can't unzip pants or do anything fancy like that thanks to how limited the clothing "system" is. I will never comprehend why wrist to wrist, neck to ankles, is called "upper body".
Rpgwhore Posted January 25, 2012 Posted January 25, 2012 Monsters don't go for anyone who isn't me or a companion, and they only attack the companion, no attempts at rape. Not sure about other human NPCs
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 Monsters don't go for anyone who isn't me or a companion' date=' and they only attack the companion, no attempts at rape. Not sure about other human NPCs [/quote'] Are you sure? There are a lot of MCM knobs in there that act as multipliers to one another, and I honestly don't know how they all interact or if the health applies to just the PC or to companions as well. Sad secret: I didn't write rapers, and have almost no idea how it works. I am begging for someone volunteer to maintain it.
zippy57 Posted January 25, 2012 Posted January 25, 2012 Sad secret: I didn't write rapers' date=' and have almost no idea how it works. I am begging for someone volunteer to maintain it. [/quote']If no one else volunteers, I might try. I know almost nothing about scripting and am more likely to break the whole thing than fix any issues, and I don't even know what needs done. But that's probably better than no one working on it at all and letting it become unusable.
Halstrom Posted January 25, 2012 Posted January 25, 2012 I wouldn't be opposed to another MCM setting for "don't undress if giving oral." For getting oral' date=' no real choice; can't unzip pants or do anything fancy like that thanks to how limited the clothing "system" is. I will never comprehend why wrist to wrist, neck to ankles, is called "upper body". [/quote']Yeah I was thinking this would be good idea myself
DoctaSax Posted January 25, 2012 Posted January 25, 2012 I wouldn't be opposed to another MCM setting for "don't undress if giving oral." For getting oral' date=' no real choice; can't unzip pants or do anything fancy like that thanks to how limited the clothing "system" is. I will never comprehend why wrist to wrist, neck to ankles, is called "upper body". [/quote'] Thanks for considering it
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 I wouldn't be opposed to another MCM setting for "don't undress if giving oral." For getting oral' date=' no real choice; can't unzip pants or do anything fancy like that thanks to how limited the clothing "system" is. I will never comprehend why wrist to wrist, neck to ankles, is called "upper body". [/quote'] Thanks for considering it It's in my todo list for the next release. Yay more MCM hacking.. there's more MCM scripting shit in sexout then everything else combined. We need a genius to come up with a better system.
fsebentley Posted January 25, 2012 Posted January 25, 2012 if you change 7dancefnv to an esm in fnvedit and place it higher in the load order than sexout.esm then change any mods that ref the esp version of 7dancefnv.esp to ref 7dancefnv.esm it will work alongside sexout without conflict, i have had it arranged this way for a couple months without errors related to it.
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 if you change 7dancefnv to an esm in fnvedit and place it higher in the load order than sexout.esm then change any mods that ref the esp version of 7dancefnv.esp to ref 7dancefnv.esm it will work alongside sexout without conflict' date=' i have had it arranged this way for a couple months without errors related to it. [/quote'] It works, but it's a bit complicated for every user to have to go through. I'm sure plenty will appreciate the tip while I work on something easier within the sexout esm.
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 V1.3.49 plugins in OP - Fixed SexoutNGNudeBodies checking. - Fixed the NGSAN 2.0 check for actorC. actorB wa doubled up. - Fixed a stupid ifelse bug, might solve 90degree problem. For the curious, bug was changing this: if player == actorA set angleA to actorA.GetAngle Z set angleB to angleA - 180 set angleC to angleB else player == actorC set angleC to actorC.GetAngle Z set angleA to angleC - 180 set angleB to angleC endif To this if player == actorA set angleA to actorA.GetAngle Z set angleB to angleA - 180 set angleC to angleB elseif player == actorC set angleC to actorC.GetAngle Z set angleA to angleC - 180 set angleB to angleC endif No idea if that will solve the 90degree issue people are having or not, it's one of those oddball things that should have thrown an error in the GECK when saving, but didn't.
Halstrom Posted January 25, 2012 Posted January 25, 2012 V1.3.49 plugins in OP - Fixed SexoutNGNudeBodies checking. - Fixed the NGSAN 2.0 check for actorC. actorB wa doubled up. - Fixed a stupid ifelse bug' date=' might solve 90degree problem. No idea if that will solve the 90degree issue people are having or not, it's one of those oddball things that should have thrown an error in the GECK when saving, but didn't.[/quote'] Well Done, that took some looking for me to notice the difference, have to keep an eye on my elseif's
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 V1.3.49 plugins in OP - Fixed SexoutNGNudeBodies checking. - Fixed the NGSAN 2.0 check for actorC. actorB wa doubled up. - Fixed a stupid ifelse bug' date=' might solve 90degree problem. No idea if that will solve the 90degree issue people are having or not, it's one of those oddball things that should have thrown an error in the GECK when saving, but didn't.[/quote'] Well Done, that took some looking for me to notice the difference, have to keep an eye on my elseif's There are four lists for this in SexoutNG, only three of them should be used. SexoutNGNudeBodies - Put all nude bodies, but only nude bodies, in this. SexoutNGSafeClothesF - Put female-safe clothes in this. SexoutNGSafeClothesM - Put male-safe clothes in this. The first one is a list of clothes that are never taken off for sex, no matter the users MCM settings or the undress flags set before calling SexoutBegin. The other two are for clothes that are safe to have sex in, but where the player isn't naked -- clothes with the naughty bits 'exposed' like some prostitute outfits and whatnot. Different ones for each gender because a mod might make the "leather armor" safe for sex when worn by a female, but not for the male (different mesh / texture). There shouldn't be any pregnancy clothes in any of them, unless they are exposing the naughty bits, but the pregnancy *bodies* should be in the first one. Not sure why you're checking them yourself but.. you know what you're doing.
Halstrom Posted January 25, 2012 Posted January 25, 2012 There are four lists for this in SexoutNG' date=' only three of them should be used. SexoutNGNudeBodies - Put all nude bodies, but only nude bodies, in this. SexoutNGSafeClothesF - Put female-safe clothes in this. SexoutNGSafeClothesM - Put male-safe clothes in this. The first one is a list of clothes that are never taken off for sex, no matter the users MCM settings or the undress flags set before calling SexoutBegin. The other two are for clothes that are safe to have sex in, but where the player isn't naked -- clothes with the naughty bits 'exposed' like some prostitute outfits and whatnot. Different ones for each gender because a mod might make the "leather armor" safe for sex when worn by a female, but not for the male (different mesh / texture). There shouldn't be any pregnancy clothes in any of them, unless they are exposing the naughty bits, but the pregnancy *bodies* should be in the first one. Not sure why you're checking them yourself but.. you know what you're doing. [/quote'] I have a script in SCR adding all the naked bodies to SexoutNGSafeClothesF I am just adding to the script in the latest update now to add them to SexoutNGNudeBodies as well. Should I stop adding them to SexoutNGSafeClothesF as well or wait a few updates to reduce the change trauma
prideslayer Posted January 25, 2012 Author Posted January 25, 2012 I have a script in SCR adding all the naked bodies to SexoutNGSafeClothesF I am just adding to the script in the latest update now to add them to SexoutNGNudeBodies as well. Should I stop adding them to SexoutNGSafeClothesF as well or wait a few updates to reduce the change trauma They need to be removed from SexoutNGSafeClothesF. It won't hurt anything to keep them in that list, but they shouldn't technically be there.
tukugawa Posted January 26, 2012 Posted January 26, 2012 Hi prideslayer, i've been toying around with sexoutNG and somehow wasn't able to get any of the newly sexout compatible creatures (casador, centaur, ...) to either rape or stalk my PC or my companions. I tried it both with the normal rapers and the brutal one but none of them seem to work. am i the only one with this issue? Thank you for all the time you spend on this project.
Major-Kagami Posted January 26, 2012 Posted January 26, 2012 are some of the animations not lined up? or is it just doing it for me? Feral ghoul is way off.
prideslayer Posted January 26, 2012 Author Posted January 26, 2012 Hi prideslayer' date=' i've been toying around with sexoutNG and somehow wasn't able to get any of the newly sexout compatible creatures (casador, centaur, ...) to either rape or stalk my PC or my companions. I tried it both with the normal rapers and the brutal one but none of them seem to work. am i the only one with this issue? Thank you for all the time you spend on this project. [/quote'] The newer creatures probably haven't been added to the brutalrapers scanner, and they definitely haven't been added to the normal rapers scanner. If nobody takes over the rapers project, I'll see about adding them to it. prkr is the one to ask to get them added to brutal rapers. are some of the animations not lined up? or is it just doing it for me? Feral ghoul is way off. Some may not be aligned right. If you can, when you find one misaligned, open the console, click on one of the actors, and type 'inv'. There will be SexoutNGAnimCounter items in the list, and I'll need to know how many -- that's the anim number. Then I can check it out and fix any alignment problems I find.
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