saladboy21 Posted January 29, 2012 Posted January 29, 2012 OK did not see any sort of token in Cass's inventory. Did have "magical companion ammo" which I thought was funny. Cass had never had sex before the problem occurred (Veronica had' date=' however) [/quote'] Tokens are generally kept invisible to users. Unlikely you'll see them. Best to use the console, click the target, then type "inv". That will display hidden tokens (that's the method for checking what animation # is playing as well). That's what I did. That's why I saw the "magical" ammo.
astymma Posted January 29, 2012 Posted January 29, 2012 OK did not see any sort of token in Cass's inventory. Did have "magical companion ammo" which I thought was funny. Cass had never had sex before the problem occurred (Veronica had' date=' however) [/quote'] Tokens are generally kept invisible to users. Unlikely you'll see them. Best to use the console, click the target, then type "inv". That will display hidden tokens (that's the method for checking what animation # is playing as well). That's what I did. That's why I saw the "magical" ammo. Ahh cool, mumbles something about "nevermind" in Emily Latella's voice.
saladboy21 Posted January 29, 2012 Posted January 29, 2012 Ahh cool' date=' mumbles something about "nevermind" in Emily Latella's voice. [/quote'] You were trying to help me. No worries at all.
Bromm83 Posted January 29, 2012 Posted January 29, 2012 One question, not really a big one, but why are the plugins in a .zip file while the rest is in a 7z file? It has bugged me for a while =\
Halstrom Posted January 29, 2012 Posted January 29, 2012 One question' date=' not really a big one, but why are the plugins in a .zip file while the rest is in a 7z file? It has bugged me for a while =\[/quote']Not sure PrideSlayers reasons, but I always use 7z for texture/mesh uploads, it compresses them smaller. But zip is fine for anything else and easier for most users to open.
Unskilled Posted January 29, 2012 Posted January 29, 2012 Strange bug. I cant play. I use boos manager, clean save, and only 3 esp and 1 esm. I launch my game with nvse 2.12. Sexout esm, sexout notify esp, prostitute esp, rapers esp. I can see the start menu, i mean, when you choose load your game, make a new , ect.. But load game, continue, ect, is invisible. And before that screen, the other, betesha ect, i can click to leave them. so i have to wait and after, on the menu screen there's nothing, ect the wallpaper (of the game). Wtf!
prideslayer Posted January 29, 2012 Author Posted January 29, 2012 One question' date=' not really a big one, but why are the plugins in a .zip file while the rest is in a 7z file? It has bugged me for a while =\[/quote']Not sure PrideSlayers reasons, but I always use 7z for texture/mesh uploads, it compresses them smaller. But zip is fine for anything else and easier for most users to open. .zip files are easier to work with -- single files can be extracted without the entire archive needing to be decompressed. I used .7z for the others because if I don't, they are too large to use as attachments here.
cobra2001 Posted January 29, 2012 Posted January 29, 2012 Well the only mods I'm using are sexout ones so not sure why npcs trying to rape each other doesn't play the animations correctly or just results in the body of the victim floppnig around on the ground
sukram0815 Posted January 29, 2012 Posted January 29, 2012 As i was playing around with sewer slave, i changed some lines of SexoutNG to fit to hardcore mode. The idea was to be feed by oral sex. First i added it to sewerSlave, but then i removed it again. I thought SexoutNG is a better place for the following lines If there is no chance you will add them to SexoutNG, then please can someone tell me how to check for gender and sex type inside of the script 00SexoutCumScript. What i did: Begin ScriptEffectStart set actor to GetSelf set cum to PlaceAtMe SexoutCream Player.DamageAV hunger -5 Player.DamageAV dehydration -5 Player.DamageAV sleepdeprevation 20 end I had something like this in mind: Begin ScriptEffectFinish if cum cum.Disable cum.MarkForDelete set cum to 0 if isOral if isMale Player.DamageAV hunger -5 Player.DamageAV dehydration -2 else Player.DamageAV hunger -1 Player.DamageAV dehydration -5 endif endif Player.DamageAV sleepdeprevation 20 endif End Edit: This way you can be fucked to death -.- Sukram
prideslayer Posted January 29, 2012 Author Posted January 29, 2012 I won't add that to Sexout itself, but you could do it easily in a standalone ESP using the global sex hooks, which will fill formlists in your mod with all the actors in a sex act. You can check them for the player and for gender pretty easily in that. Would only need sexout as a master, and is load order immune. Sexout is really just for animation and stuff needed to support animation; it's not intended to affect gameplay itself by altering player stats, vars, etc.
Unskilled Posted January 30, 2012 Posted January 30, 2012 Strange bug. I cant play. I use boos manager' date=' clean save, and only 3 esp and 1 esm. I launch my game with nvse 2.12. Sexout esm, sexout notify esp, prostitute esp, rapers esp. I can see the start menu, i mean, when you choose load your game, make a new , ect.. But load game, continue, ect, is invisible. And before that screen, the other, betesha ect, i can click to leave them. so i have to wait and after, on the menu screen there's nothing, ect the wallpaper (of the game). Wtf! [/quote'] No help? i'm the only one?
Guest Loogie Posted January 30, 2012 Posted January 30, 2012 Post your load order. Sounds like an esp you have is broken.
Guest Loogie Posted January 30, 2012 Posted January 30, 2012 I noticed while testing Working Girl today that, no matter how the clothing undress options for NPCs are set, Cass and Veronica (and I'm assuming other NPCs) never undress when fucked by supermutants.
Sleepy_Soul Posted January 30, 2012 Posted January 30, 2012 Is anyone else running into a game freezing problem with the SexoutRapers.esp? Two main points of regarded interest would be: *** 1. It seems that the freeze occurs precisely when the sex animation is just about to fire, and also when multiple rapers start to form a line for non-consensual sexy times (see #2 below). I wouldn't imagine a missing animation .kf file would be the cause, as the two actors would just stand idle. Perhaps it's a bad script/code reference to something that was removed in the 'big delete' of the later versions of Sexout.esm (will test a previous .esm version tomorrow)? * [update]: After realizing I didn't have to pack lunch tomorrow, decided to do a quick test! Tested Rapers.esp with Sexout.esm 1.2.42, and the freezing problem didn't occur after 'hanging out' with the Rat Pack for 10 minutes with the Stalker Frequency set at 26. My money's on something being deleted that Rapers.esp is somehow depending on. * 2. Perhaps certain Rapers.esp setting are the cause? In my testing with the PregnancyNG.esp, I usually set the Stalker Frequency variable to the high 20s so I don't have to wait around for aforementioned non-consensual sexy times. Are certain settings known to make this particular .esp unstable? *** Above results were obtained with only the Sexout mods installed. What is odd is that when I went further down the testing rabbit-hole and disabled some other Sexout .esps (in this instance Sexout Notify.esp), the problem went away (after a test session of a 'steamy' 30+ rape train) Not really a good temp fix though, seeing that disabling Notify.esp breaks obtaining semen/sperm in the PregnancyNG mod. I read in a few posts back that Rapers.esp isn't being updated along with the rest of the main Sexout.esm, so it seems an eventuality that it would get buggy at some point.
Falldown Posted January 30, 2012 Posted January 30, 2012 I think I'm having the same issue as Unskilled. I was running everything just fine 10 minutes ago. Then I updated to the latest NG version and animations pack, and suddenly I can't see the Continue, Load, New, etc. selections when I load up the game.
Guest Loogie Posted January 30, 2012 Posted January 30, 2012 At a guess, you and Unskilled need to download the latest version of SCR.
Guest Donkey Posted January 30, 2012 Posted January 30, 2012 The latest stable one for me, seem V1.2.42 i haven't updated much. Maybe before placing newer version keeping the older stable one. so you could revert to it. when problem start.
machina267 Posted January 30, 2012 Posted January 30, 2012 Seems like the latest version has successfully solved the faction issue. Now even the mod-added NPC can rape the player. Great job and thanks!!!
prideslayer Posted January 30, 2012 Author Posted January 30, 2012 I will give rapers a check for anything deleted, but I am pretty sure I did that during the update and big thread on "errors in sexout plugins." Also the plugins zip now has many old versions in it, so you don't have to worry about keeping old ones around. Currently it has 42, 45, 46, 47, 48, and 49. I'm going to start trimming it down as the zip is getting large now. Loogie, that supermutant issue is...odd. I'll check it out. My last test was with meansonofabitch and it worked fine. Are you sure you weren't wearing clothes that were put in the safe list?
Unskilled Posted January 30, 2012 Posted January 30, 2012 At a guess' date=' you and Unskilled need to download the latest version of SCR. [/quote'] SCR? What's it? I'm sorry i have try to continue to play FN, waiting for fix and good work abount mod (because you make a good work), so i was playiing on oblivion. (i'm waiting too for skyrim ). Aniway, i'm not lucky. When i load the last version it's wrong. So, i dont know what's SCR, it's probably the bad thing. Where dowload, what'is it? Like i said, i use the minimal mods, one esm, and the 3 esp includes in pluggins. Boss manager auto change the load order. And i launch the game with the last version of nvse (2.12). Never ear abount SCR ^^ sorry.
saladboy21 Posted January 30, 2012 Posted January 30, 2012 No SCR would be why it does not work. You need the SCR to run most mods these days I think. Look here http://www.loverslab.com/showthread.php?tid=3455
prideslayer Posted January 30, 2012 Author Posted January 30, 2012 SCR = SexoutCommonResources. It has a stickied thread here and is required for many of the sexout mods now.
Falldown Posted January 31, 2012 Posted January 31, 2012 Ah, updating SCR fixed the game loading issue. Thanks for your help!
prideslayer Posted February 1, 2012 Author Posted February 1, 2012 SexoutNG is getting a load order checker that will monitor the DLC, and the core sexout ESMs, and throw an error on the screen if you get something wrong. The initial version is done. If there are other mods that are load order sensitive with sexout, let me know and I'll update the code. Right now it checks that: 1. Sexout.esm is loaded after all DLC. 2. SexoutLegion.esm (if present) is loaded after Sexout.esm. 3. SexoutCommonResources.esm (if present) is loaded after Sexout.esm and before SexoutLegion.esm (if present). It's not checking for actual DLC load order, though it could. It's not checking any ESPs either right now, as I don't know of any sexout ESPs where load order matters. EDIT: To be clear: This is coming in .50. It is not in the current download.
saladboy21 Posted February 1, 2012 Posted February 1, 2012 I think this is a really good idea. I know to check load order now, but modding other games load order was not an issue so far as I am aware, so it is less intuitive to some. I think it will save a lot of questions, though we might get some asking how to check the load order, I think it is for the best.
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