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Posted

Getting back on track, the primary goal of this update seems to be successful, at least for my purposes. The sex scene with callback I've setup for Marcus now works.

Posted

Getting back on track' date=' the primary goal of this update seems to be successful, at least for my purposes. The sex scene with callback I've setup for Marcus now works.

[/quote']

 

Excellent. All the creatures should be working properly now, DLC or creatures added by other mods being the exceptions. I tested that bit with some different creatures that weren't working right before and they are now.

 

Should be the end of the 9.2 errors.

 

 

Posted

Would it be possible to to make the :Rapist Handbook item hotkeyable because I constantly am switching Stalker's on and off in various places (a NVSE quick key would be nice too), since this plugin sometimes just destroys immersion. I would love to see that getting added in the next versions.

 

Also, after getting raped by a npc, my character sometimes literally flies 30 meters in the air, happened in the older version and in the current one.

Posted

The rapist handbook was gone in the last version, I believe. Start using MCM.

Posted

The rapist handbook was gone in the last version' date=' I believe. Start using MCM.

[/quote']

 

It was the sexout handbook which got removed.

 

And MCM = Mod Confiuration Manager?

 

Doesn't Project Nevada already add this to the game? If yes, then I'm somehow not able to see the Rape & Sexout Options there.

Posted

Project Nevada has it's own thing similar to it built it. It won't work for other mods as far as I know.

Posted

The rapist handbook was gone in the last version' date=' I believe. Start using MCM.

[/quote']

 

It was the sexout handbook which got removed.

 

And MCM = Mod Confiuration Manager?

 

Doesn't Project Nevada already add this to the game? If yes, then I'm somehow not able to see the Rape & Sexout Options there.

 

If you read the Project Nevada page, it mentions that if you need MCM support for any mod besides Project Nevada, you need to install it. their version is specifically tailored only to their mod.

 

 

Posted

I don't really want to touch the rapers ESP for any reason, let alone to make the handbook easier to use, or to add something as error prone as a hotkey thing. Sorry man.

 

Rapers is only in the download because people complained when I took it out. I have no intention of maintaining it. The one change I made was to replace male/female with actora/actorb so people using it could see all the new animations.

Posted

All sexout mods have been updated for the latest release, except for BrutalRapers. Don't know if/when fixes for that one are coming, or if it's currently working or not. Will check later.

Guest SemiPr0
Posted

The new master file for Sexout is causing complete load order failure of the master list for reasons I'm not entirely clear on as my entire interface is inaccessible after launching NVSE.

 

Starting up FONV my UI simply refuses to load using the new SexoutNG master, I have to ctrl+alt+del out and kill the FONV process as its not responding.

 

I tried running Sexout with no other mods and got the same result, after reverting to the back up master there are no issues and everything loads as previous.

 

Usually when this kind of thing happens its a clear cut case of the ESM or plugin referencing a missing ESM but in this case all the SexoutNG files are referencing their own masters or game resident master files so its an odd error.

Posted

Sounds like you're using the old version of SexoutCommonResources.

Posted

Hey, Prideslayer, in SexoutNGEffectBaseScript you have the following:

   ...
   elseif (playerREF == actorA || playerREF == actorC)
     if player == actorA
       set angleA to actorA.GetAngle Z
       set angleB to angleB - 180
       set angleC to angleB
     else player == actorC
       set angleC to actorC.GetAngle Z
       set angleB to angleC
       set angleA to angleB - 180
     endif

it should be...

   ...
   elseif (playerREF == actorA || playerREF == actorC)
     if player == actorA
       set angleA to actorA.GetAngle Z
       >>>set angleB to angleA - 180<<<
       set angleC to angleB
     else player == actorC
       set angleC to actorC.GetAngle Z
       set angleB to angleC
       set angleA to angleB - 180
     endif

otherwise all you're doing is reversing the angle of actorB unrelated to actorA and then setting actorC inline with actorB.

Guest SemiPr0
Posted

Sounds like you're using the old version of SexoutCommonResources.

 

Ahh thats possible, with the two different threads I tend to get confused on when something has been updated.

Posted

Sounds like you're using the old version of SexoutCommonResources.

 

Ahh thats possible' date=' with the two different threads I tend to get confused on when something has been updated.

[/quote']

 

Yes, SCR has been updated to fix the break between it and the new SexoutNG release, no load failures.

 

 

Posted

as usual the topic unstickied itself.. :D

Posted

as usual the topic unstickied itself.. :D

 

Loogie says it's his phone doing it whenever he uses that to post, but I don't see any other threads this is happening to. I still think he's just messing with me on purpose. ;)

Posted

as usual the topic unstickied itself.. :D

 

Loogie says it's his phone doing it whenever he uses that to post' date=' but I don't see any other threads this is happening to. I still think he's just messing with me on purpose. ;)

[/quote']

 

Are you sure it is loogie and not something or someone else?? i been moderator too, i never had that problem before.. :D:P

Posted

yeah it always happens when loogie posts.

Posted

It got unstickied after my post this morning. MWAHAHAHAHA

Posted

Updated skeleton link in the OP. For those that aren't aware, astymma has released (with permission) a skeleton that merges the BNB skeleton with the BX (body extender) skeleton. This should work just fine with sexout, and is a standalone install -- you don't need to go digging in the BNB zip files.

 

Still working on getting us our own skeleton, but for now, the install process just got a little easier.

 

The link to his skeleton is in the OP.

Guest
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