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Posted

Yeah' date=' I saw basically the same thing just in NV; don't have any of the DLC at present. It's a mess, but still, there aren't many of them. Rather than mess with their factions, I think I'll just dump 'em all to a SexoutCazadores formlist and then check the actor against that instead.

 

Same goes for any other creatures we find that are just as busted.

[/quote']

 

Skimmed the DLC quick, actually it's not as bad in the DLC. They're all in their own little groups which keeps them nice and clean. And the animals themselves seem to be in the creature faction, or in their appropriate faction.

Posted

 

"Hey guys' date=' we're trying to get some hot cazador and dog fuckin' goin on here, but you messed up the factions. What gives??"

 

[/quote']

 

:D I almost sure that guys from Bethesda have their own Sexout with blackjack and Cazador-prostitutes xD

 

Btw, speaking of cazadors, how to properly set isRaper/isRaped flags in NG? Or there was no changes in those flags? (Sorry if its a stupid question)

Posted

speaking of DLCs, I had a minor idea for a perk for a few of them:

 

DEAD MONEY:

 

Holowood Harlot: (Requirements: 1 of the 4 sexual perks (Lady Killer, Cherez le fem, Confirmed Bachelor, and/or Black Widow, must not be carrying any gold bars.) The gold may be lost, but out of some twist of fate the Serria Modre has given you one last consolation prize: Your own personal Hologram Emitter of Vera Keyes/(preghoul) Dean Domino! Complete with some very... exclusive features.

 

Description: Upon creation of the dead money questline, and if the conditions are right, you are given this perk. Basically this adds a portable Holo-Emitter to you inventory, which when dropped and activated pops up a hologram of either Vera Keyes OR Pre-war Dean Domino. Depending on which perks you have (if you have lady killer or Cherez Le Fem for example you'll get Vera Keys. If you have Confirmed Bachelor or Black Widow you'll get the Dean Domino hologram only seen during his assassination mission.

 

If you have one of each, the transmitter will have the option to switch between the two.

 

The fun part is that you can also ask the hologram (whichever one it is) to fuck you, and it'll never have STDs or anything of the like.

 

For those of you who took the gold or aleady completed Dead Money don't worry there's also one available in the Bunker vending Machine... for about 5000 Chips.

Posted

 

"Hey guys' date=' we're trying to get some hot cazador and dog fuckin' goin on here, but you messed up the factions. What gives??"

 

[/quote']

 

:D I almost sure that guys from Bethesda have their own Sexout with blackjack and Cazador-prostitutes xD

 

Btw, speaking of cazadors, how to properly set isRaper/isRaped flags in NG? Or there was no changes in those flags? (Sorry if its a stupid question)

Just set the Sexout.raper flag for now, trying to come up with a better way. ;)

 

Posted

V0.1.30 in the OP. New plugins AND anims downloads.

- 00SexoutActor descripted, used now in both classic and NG.

- Replaced many PrintToConsole messages with DebugPrint.

- Added MCM knob for debug mode (default = OFF).

- SexoutNGSpinlock no longer used.

- Fixed undressing issue when player has a bodysuit selected.

- Fixed bug with unlocking actors when they abort due to an unmapped classic animation (override mode).

- Sex on Beds (and other surfaces) by setting SexoutNG.refSurface.

- Fixed oral sex random picker (new anim pack download required).

- SexoutRapers.esp updated to check for SexoutProstitutes always, not just once.

- Friendly cazador rapist added to proper cazador faction.

- Random picker should be much better

- Added mapping from old to new anims for 54, 55, 58 (blowjobs)

 

Override tested fairly extensively with Legion Tryout and Sewerslave, both seem to be working well.

Posted

Everyone:

 

If you are going to do a "clean save" upgrade (not generally required with sexout), do yourselves a favor. On your first load after the clean save, ONLY load Sexout.ESM, and adjust your MCM settings, then save, exit, and enable your other sexout mods.

 

If you don't, there's a chance that the other mods (particularly tryouts, rapers, and brutal rapers) will try to initiate sex with you before Sexout is initialized. When this happens you'll get all kinds of issues with regard to the camera, sex lasting zero seconds, not undressing properly, etc.

 

I am working on some kind of solution for this, but for now, just be mindful.

 

Generally, a clean save just to update Sexout.ESM is not required however, and you can just drop in the new one and go.

Posted

Puzzle solved, exciting news here.

 

The main goal here is for non-interactive stuff to occur when sex starts or ends for any actor. Anything that wants to track stats, increment counters, or apply effects to actors based on them having sex can use this. No practical limit on how many mods can use it at the same time.

 

I would strongly advise against doing anything interactive to the player however, like starting dialog, as that will cause interference with the per-actor callbacks already in SexoutNG.

 

Thoughts on some things that can use this callback system:

- Pregnancy mod. All actors are available by reference, so all of their race/creature/etc data is available. No ambiguity, no guessing, no scanning.

 

- STD mod. Same as above. Add and pass around STDs with ease with no question that you're accessing the right actors.

 

- Crowd cheering mod. Scan for nearby NPCs that are not in the actor lists and start having them approach, dance, cheer, whatever. Stop them with the End callback.

 

- (use your imagination)

Posted

As of latest version (V0.1.30) everything seems to work fine, except for SexoutRapers (which I believe you've updated too?)

 

Every time I am raped, clothing does not get automatically put back on. Is this intentional?

 

Check the NG Override/callback thread for my report on using it toggled on.

Posted

As of latest version (V0.1.30) everything seems to work fine' date=' except for SexoutRapers (which I believe you've updated too?)

 

Every time I am raped, clothing does not get automatically put back on. Is this intentional?

 

Check the NG Override/callback thread for my report on using it toggled on.

[/quote']

 

Yes, that is intentional, and has not changed. Classic mode (override off) always leaves your clothes off after being raped, doesn't matter if rape is started with Rapers or some other mod.

Posted

Quick stupid question: is there any kind of token or flag I can set/give to an actor preventing them to be raped or rape someone? What would happen if I'd give 00SexoutActor myself to an npcs and removed it just before the sex starts? Just tired of the rapers breaking again and again little scripted scenes I make. Even with rapers frequency set to 1 and all other setting at minimum rapes occur once per minute.

Posted

Quick stupid question: is there any kind of token or flag I can set/give to an actor preventing them to be raped or rape someone? What would happen if I'd give 00SexoutActor myself to an npcs and removed it just before the sex starts? Just tired of the rapers breaking again and again little scripted scenes I make. Even with rapers frequency set to 1 and all other setting at minimum rapes occur once per minute.

 

Yeah doing that should be fine.

 

I use 00SexoutActor like an IPC semaphore; I always give one to the actor, then I check the count. If the count is > 1 I take one away and abort; if it's == 1 I continue.

 

Classic does basically the same thing.

 

Edit: I think classic checks first though. I don't because that can cause a collision if the script checks and sees 0, then gets interrupted, and another script does the same thing. Adding the token first means you'll see 2 if you get interrupted in that fashion.

Posted

V0.1.30 in the OP. New plugins AND anims downloads.

...awesome stuff...

Override tested fairly extensively with Legion Tryout and Sewerslave' date=' both seem to be working well.

[/quote']

 

Did someone already mention that you are a Hero? Anyway, i will mention it:

 

Prideslayer, you are a Hero!

 

he·ro

   [heer-oh]

noun, plural -roes; for 5 also -ros.

1. a man of distinguished courage or ability, admired for his brave deeds and noble qualities.

2. a person who, in the opinion of others, has heroic qualities or has performed a heroic act and is regarded as a model or ideal

 

:D

Posted

So, I have a feeling I missed something obvious, but I can't seem to find out how to set an act up as rape in SexoutNG.

Posted

So' date=' I have a feeling I missed something obvious, but I can't seem to find out how to set an act up as rape in SexoutNG.

[/quote']

 

Hm, I set old Sexout.raper to one of the actors and it worked fine. Meaning

set Sexout.Raper to whoeverisraping along with the rest of the calls (actora/actorb)

Posted

So' date=' I have a feeling I missed something obvious, but I can't seem to find out how to set an act up as rape in SexoutNG.

[/quote']

 

Hm, I set old Sexout.raper to one of the actors and it worked fine. Meaning

set Sexout.Raper to whoeverisraping along with the rest of the calls (actora/actorb)

 

Yep.

 

There are a few vars in Sexout I reuse in NG, raper is one of them, as is 'anim'. Sexout.Sextype can be used too, or SexoutNG.isAnal/isVaginal/isOral -- up to you.

 

 

Posted

Out of curiosity, if I setup a threesome with a dog as the actor taking her from behind, would it fail to fire or would the dog do its humping animation?

Posted

Up until today I've been using an .esp to add to the Banned Cell FormID list. After upgrading to SexoutNG, loading that .esp makes the game lock up shortly after it loads.

Posted

Out of curiosity' date=' if I setup a threesome with a dog as the actor taking her from behind, would it fail to fire or would the dog do its humping animation?

[/quote']

 

There's no actorC defined in the idle animations for dog sex (1001, 1002) so if you assigned one, it would be moved on top of actorB but not animated.

Posted

Up until today I've been using an .esp to add to the Banned Cell FormID list. After upgrading to SexoutNG' date=' loading that .esp makes the game lock up shortly after it loads.

[/quote']

 

That's weird. Can you share the ESP with me so I can take a look?

Posted

1.x.x not released yet, planning a big change for 2.x.x anyway. Will be a ways out, parallel development, but I think I can (again) fix up the way picking an animation works to make the script much smaller, and the anims a lot more relevant to actor gender and sextype.

 

Intending to get rid of 'pickidle' entirely, in favor of 'playidle'. This will also eliminate the need for (and use of) the 'counters' that get stuffed into player inventory, and possibly the SexoutNGAnimPostionA/B/C tokens as well.

 

Adding new animations will be a lot easier for other modders, and will be done via expansion ESPs that can live in their own space.

 

Still planning this out, might not end up working, but it looks promising right now.

Posted

Some things I've noticed for callbacks:

 

- Having an NPC start conversation with you can interrupt callbacks, which can occur while running Tryout mods. In the Tryout Fiends it looks like I can get around that by turning the scanner off at the beginning of a sequence using callbacks and turn it back on after, but that isn't a good solution for mods trying to play nice.

 

- It would be nice to trigger a callback on an uninvolved actor. Like say, have a dog rape you and the callback starts dialog with the dog's master.

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