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Posted

What version of SexoutPregnancy.esp are you using ??

Posted

IIRC, Halstrom said the vault 101 suit is supposed to be replaced by the torn vault suit if the suit is damaged more than 50%. So it's almost certainly something concerning SexoutPregnancy.

Posted

IIRC' date=' Halstrom said the vault 101 suit is supposed to be replaced by the torn vault suit if the suit is damaged more than 50%. So it's almost certainly something concerning SexoutPregnancy.

[/quote']

 

Thanks for letting me know. The last thing I (we) needed was another bug.

Posted

Well, it's still a bug, unless you somehow damaged the suit >50% immediately upon receiving it. :P

 

(I believe it starts at 100% condition, doesn't it?)

 

Might mention it in the preggers thread.

Posted

Well' date=' it's still a bug, unless you somehow damaged the suit >50% immediately upon receiving it. :P

 

(I believe it starts at 100% condition, doesn't it?)

 

Might mention it in the preggers thread.

[/quote']

 

The plot thickens.

 

 

Posted

I really don't know where else to put this' date=' but I noticed starting a new game that instead of getting a brand new vault 101 suit, I got a torn vault suit, 19 I think.[/quote']

Hmm maybe the new vaultsuit has less than 50% Condition, that is the what I set it to swap at. I was hoping we could make torn versions of other outfits later and add them too. I might make it a toggle option for damaged clothing swapping.

 

Posted

I like the idea. Sorta like BU for Oblivion, only hopefully more functional. :P

 

Perhaps torn/damaged clothing could go in a "more likely to get raped" formlist in your common resource thingy.

 

 

edit: I'm thinking modders could use it to increase the incidence of "incidents" when a char is wearing something on the list - i.e. Tryout approaches happen more often, Rapers stalkers stalk more often, that kinda thing. >_>

Posted

Well, we have the 'hornyness' and 'sexiness' vars, I think what we need is a 'vulnerability' var as well.

 

Hornyness: Managed by SexoutLust (or other mods if they want to). Basically just an indicator of how long since you last had sex. A scanner could raise this faster if it sees people around you having sex..

 

Sexiness: Currently just based on armor type. Should also factor in charisma. What else?

 

Vulnerability: Armor type (none, light, med, heavy.. DT.. maybe available AP as well?), armor condition, bonuses/penalties based on INT and PER? This would allow for use of drugs and alcohol to affect the stats rather than vulnerability directly.

 

I wouldn't mind putting some work into calculating them "all the time" in Sexout so they are available to other mods. Need to come up with a safe way for mods to apply their own modifiers to sexiness.

Posted

Well' date=' we have the 'hornyness' and 'sexiness' vars, I think what we need is a 'vulnerability' var as well.

 

Hornyness: Managed by SexoutLust (or other mods if they want to). Basically just an indicator of how long since you last had sex. A scanner could raise this faster if it sees people around you having sex..[/quote']

 

Agree. This also opens the possibility for lust-inducing drugs (aphrodisiacs) being fed or forced onto the player.

 

Sexiness: Currently just based on armor type. Should also factor in charisma. What else?

 

This is a hard one to quantify because the only psuedo-analogue we have for it in-game is charisma' date=' which honestly would include many things besides sexiness. Unless we have a formlist to which "sexy" clothes could be added, I can't think of a good way to account for clothing, besides type/DT.

 

Vulnerability: Armor type (none, light, med, heavy.. DT.. maybe available AP as well?), armor condition, bonuses/penalties based on INT and PER? This would allow for use of drugs and alcohol to affect the stats rather than vulnerability directly.

 

I like everything you have here. I would also think addiction withdrawal, poorly maintained needs (thirst/hunger/sleep), and possibly injuries could add to this. Maybe also faction relations with scanned NPCs (surrounded by people who don't like you = you're more scared = you're more vulnerable). If we want to avoid having too many constantly-running scanners, perhaps just certain places could have vulnerability bonuses and penalties (i.e. entering known "bad guy" haunts like the prison, Legion camps etc. would automatically make the player more vulnerable). Also, I've thought for some time that it'd be neat to have current sex acts affect the reactions of NPCs around you - for instance, being raped adding to rape chance for x time afterwards, representing rising horniness levels of the people around you and the crowd/herd mentality humans tend to have.

 

Vulnerability could also be a great stat to use in dialog - if a character is very vulnerable, dialog choices could be more harsh/demanding, whereas a very steady, sure-of-herself Courier might merit more tactful approaches.

 

I wouldn't mind putting some work into calculating them "all the time" in Sexout so they are available to other mods. Need to come up with a safe way for mods to apply their own modifiers to sexiness.

 

I just worry about how many "all the time" calculations we can have going before things start exploding in big shitty shit-explosions. Could having 3-5 scanners all going at once cause anything terrible? Like Rapers, Tryouts, Vulnerability, Prostitutes, Hookups... I'm not sure if there are any more scanner-based mods I'm missing, but we may well have more in the future.

Posted

I like all that, especially area lists where you get an automatic vulnerability penalty or bonus, in addition to bonuses based on faction standing in a faction area. The last part we have to be careful with, because some areas can change hands, though not many.

 

Don't worry about the scanners. You can run tons of them. Even at 300FPS, 1 frame (the max execution time allowed for a scanner), that's still 3ms, which is an eternity to a computer that's just looking through a list of a dozen characters and doing basic math.

 

Nothing says the scanner has to run every frame either, it just can't take longer than a frame to execute. Running it every 5-10 seconds to make adjustments would be enough, but you'd still have to force an update if you change clothes, stats, etc.

 

 

Posted

Don't worry about the scanners. You can run tons of them. Even at 300FPS' date=' 1 frame (the max execution time allowed for a scanner), that's still 3ms, which is an eternity to a computer that's just looking through a list of a dozen characters and doing basic math.

 

Nothing says the scanner has to run every frame either, it just can't take longer than a frame to execute. Running it every 5-10 seconds to make adjustments would be enough, but you'd still have to force an update if you change clothes, stats, etc.[/quote']

 

Cool. In that case I very much like the idea of (lack of) witnesses affecting vulnerability.

 

Just another thought, perhaps time of day could affect it as well (rising vulnerability from noon to midnight, falling from midnight to noon, something like that).

Posted

I like all that' date=' especially area lists where you get an automatic vulnerability penalty or bonus, in addition to bonuses based on faction standing in a faction area. The last part we have to be careful with, because some areas can change hands, though not many.

[/quote']

Vunribility should aslo take in things like if you're wearing a short miniskirt that makes the rapists job quicker and that there's no other faction people around, so Powdergangers wouldn't care how many other PowederGangers around but a thug wouldn't try anything till you were away from other folk/guards.

 

Posted

BETA of V0.1.30 is up in the OP -- it is the standalone ESM download. The zipfile still contains .29.

 

Confirmed (done) for V0.1.30

- 00SexoutActor descripted, used now in both classic and NG.

- Replaced many PrintToConsole messages with DebugPrint.

- Added MCM knob for debug mode (default = OFF).

- SexoutNGSpinlock no longer used.

- Fixed undressing issue when player has a bodysuit selected.

- Fixed bug with unlocking actors when they abort due to an unmapped classic animation (override mode).

- Sex on Beds (and other surfaces) by setting SexoutNG.refSurface.

 

Posted

Had something odd happen. Played a little over an hour. I'll note I had not actually changed anything from last night where all seemed OK.My Courier had sex...at least four times normally. Bit of a gap between times, but each time was normal. Then she had sex and had no body, like when I had things misinstalled...but I had not changed anything from when everything was normal. Tried it in three other situations each time no body. I was in a normal play session and had not changed anything since it was working normal, or even reset it. Well, until I reset it because it was being fubar. Any ideas?

 

Edit: OK earlier saves work, so apparently something happened with a later save. Also, noticed the courier tends to have leather armor on after, when she did not before, and puts it on immediatly before sex after being propositioned. Anyway, will just have to use the earlier save I suppose.

Posted

Had something odd happen. Played a little over an hour. I'll note I had not actually changed anything from last night where all seemed OK.My Courier had sex...at least four times normally. Bit of a gap between times' date=' but each time was normal. Then she had sex and had no body, like when I had things misinstalled...but I had not changed anything from when everything was normal. Tried it in three other situations each time no body. I was in a normal play session and had not changed anything since it was working normal, or even reset it. Well, until I reset it because it was being fubar. Any ideas?

 

Edit: OK earlier saves work, so apparently something happened with a later save. Also, noticed the courier tends to have leather armor on after, when she did not before, and puts it on immediatly before sex after being propositioned. Anyway, will just have to use the earlier save I suppose.

[/quote']

What other mods are you using (pregnancy by chance?), and are you using the latest NG (.30)?

 

Posted

Working on the random anim picker for oral, it needs to look at gender. Wondering what others think.

 

Scratch last post, by default, the anim positions are either B blows A, or A eats B, controlled by the idle animations (kfs).

 

If A is male, B blows A no matter B's gender.

 

If A is female, we're in trouble right now. I can either change the idle anims so that 'A' is the one being eaten (this probably makes the most sense), or I can swap A and B around internally before the call.

 

Nobody is using A & B in NG calls for oral yet with A as a female, right?

Posted

[quote name='prideslayer' pid='67041' dateline='132316251

 

What other mods are you using (pregnancy by chance?)' date=' and are you using the latest NG (.30)?

 

[/quote]

 

 

Using Pregnancy, yes. Courier was not pregnant at the time. Used Tryout, used the sex talk one.

 

Not gotten to try it with .30 I started playing when that was put up. I will try it tonight with that one.

 

 

 

Posted

 

Using Pregnancy' date=' yes. Courier was not pregnant at the time. Used Tryout, used the sex talk one.

 

Not gotten to try it with .30 I started playing when that was put up. I will try it tonight with that one.

 

[/quote']

 

Ok. Did you have player body swapping enabled in MCM settings for NG? Did you have the "override" setting turned on in MCM?

Posted

I have finished copying and renaming all the 'eat out' animations, swapping A and B. This means that B always eats A when calling these animations (231-239, 241-243). This is a little opposite from the 'actor b' thing used everywhere else but I think it makes more sense.

 

So now pursuant to previous post, the random anim picker will do this:

A is male: B blows A

A is female: B eats A

 

Makes the gender of B not matter, gets rid of me having to swap them around in the script (bloated and complicated), etc.

 

When .30 goes up for real, there will be a new anim pack as well.

Posted

Nobody is using A & B in NG calls for oral yet with A as a female' date=' right?

[/quote']

 

I have my current plugin I have it setup for A as a female and B as male with the intent of a female giving a male a blowjob, but haven't tested it yet.

Posted

Nobody is using A & B in NG calls for oral yet with A as a female' date=' right?

[/quote']

 

I have my current plugin I have it setup for A as a female and B as male with the intent of a female giving a male a blowjob, but haven't tested it yet.

 

That's backwards, but that's always been backwards. ;) B is always the one being "penetrated".

 

What I changed were the eat-out anims, so B now does the eating, rather than gets eaten.

 

This is a little backwards from the 'penetration' aspect, but it means that B is always the one 'giving head' regardless of who they are giving it to, male or female.

Posted

Gotcha. That makes it much easier to work with.

Posted

The lasts few days i been updating sexout so many times i lost count.. Anyway not sure anymore what version i am using but undressing no longer works.. :huh:

 

i think it is 1.30 not sure witch 1,30 there where so many of them.

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