dirtydeb Posted December 3, 2011 Posted December 3, 2011 Would it be too much to request more MxM interactions? It looks like there are a couple of animations that are available but aren't being implemented. At least, I haven't seen anything beyond two or three animations. I have no idea how much effort would be involved, but I understand if it's not high on the priority list.
Guest Loogie Posted December 3, 2011 Posted December 3, 2011 Gay male sex exists, it's just the only mod that actually makes use of it is rapers. There was a plan once upon a time that would allow male characters to whore themselves; I'll do some digging and see if it's something I can get worked up. I'd also imagine a mod that lets you hump NPCs (which Sexout does not have yet) would probably let a male character get into shenanigans with Old Ben, Arcade Gannon and some guy whose name eludes me. What we have with Sexout is the need to reinvent a few wheels. Sexual Innuendo for NV has mods that add male on male content; Sexout supports it, it's just the mods have yet to be made.
mundaneunspeakable Posted December 4, 2011 Posted December 4, 2011 Knight at the Mojave Outpost, I presume.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 Donkey, I'm working on getting 1402 in there now, and it's having some alignment problems I can't seem to overcome. It's possible it was meant to use a different supermutant dick than the one we're using (creatures\smspinebreaker\idleanims\Sexus_SuperMutant_a.nif) Either the dick is in the wrong spot and clipping, or the supermutant hand isn't where it's supposed to be. Also, for some reason, negatively adjusting character Z offset does not work properly; I think if it goes negative, the engine just ignores it / makes it positive. Is there some way when you're exporting the KFs to base them back at 0,0 instead of including the offsets built into them? This would fix this issue (and a bunch of others) as well. When played in the game without sexout offsets set, it should look like both characters are on the ground and have not moved, just adjusted their poses. The only other solution (which is going into .25 for now) is to have the supermutant floating over the ground during the scene, as the player is initially too high and I can't adjust her down enough for it to line up when she is near 'sea level'.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 V0.1.25 in the OP w/ new anim pack. - Slop sounds fixed for NG - Supermutant anim #2 (1402) added (new anim pack required) - Counters being properly updated. - Two rogue NG anims removed.
Guest Loogie Posted December 4, 2011 Posted December 4, 2011 Is there any plan, or is it possible, to tie when callbacks fire to when the player is standing back up? For example, put it off long enough that the NPC only tries to talk to the player after the rape knock out is over.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 Is there any plan' date=' or is it possible, to tie when callbacks fire to when the player is standing back up? For example, put it off long enough that the NPC only tries to talk to the player after the rape knock out is over. [/quote'] Is the knockout getting interrupted? It shouldn't be. Dialog callbacks should automatically wait since the player is unconscious, and you can't talk to unconscious people. Script package (NPC) callbacks should also wait. Item and spell callbacks will probably NOT wait. What issue are you experiencing, with what kind of callback?
Guest Loogie Posted December 4, 2011 Posted December 4, 2011 The issue I experienced was way back in the beginning, when I had to flag Marissa's rape as consensual sex so the callback fired because it would fail to do so because the player was unconscious. I hadn't seen any indication that it had been fixed so I assumed it hadn't been.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 The issue I experienced was way back in the beginning' date=' when I had to flag Marissa's rape as consensual sex so the callback fired because it would fail to do so because the player was unconscious. I hadn't seen any indication that it had been fixed so I assumed it hadn't been. [/quote'] Oh right. Shoot.. I'll try to come up with something to deal with that. Looking right now, I think callbacks in NG are completely broken/disabled/missing. Oops! I am doublechecking that.
Guest Loogie Posted December 4, 2011 Posted December 4, 2011 Callbacks not being there would be an issue because a little chat I want the player to have with Motor-Runner depends on them.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 Yep, I broke NG callbacks in the rewrite of the main spell / fixing camera stuff. I've added them back in and am going to try to make it wait until the timer for knockdown is over before doing the unlock and callbacks.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 Callbacks not being there would be an issue because a little chat I want the player to have with Motor-Runner depends on them. Completely understand, my oversight. I will have a new version out with them back in in a few minutes.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 Awesome! Done! .26 is available. I did not test it, but it *should* be ok. Code is copied from the callbacks I put in classic, nothing special there. The delay should work but if it doesn't, let me know. If a rapist is involved it will use the victim delay, otherwise the (hidden, 2s) consensual delay. Again, should work, but not tested, so I probably broke the entire damn thing again somehow.
Chekist Posted December 4, 2011 Posted December 4, 2011 By the way, it may be a stupid question, but how does sexoutng assign actors in threesome animations. If you use sexoutNGBeginRandom? wrote a simple script which detects sex of the participants and assign actors respecting their sex (I mean, for example 5301 could be turned into FFM or even FFF with strapons). So yeah, got it working and then I thought maybe its already done in NG xD
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 By the way' date=' it may be a stupid question, but how does sexoutng assign actors in threesome animations. If you use sexoutNGBeginRandom? wrote a simple script which detects sex of the participants and assign actors respecting their sex (I mean, for example 5301 could be turned into FFM or even FFF with strapons). So yeah, got it working and then I thought maybe its already done in NG xD [/quote'] Have to repeat: - SexoutBegin - SexoutNGBegin - SexoutNGBeginRandom are all identical, 100% the same. Doesn't matter which one you use. That said, none of them assign actors -- you do that, before you make the call. Except with masturbation, actor B is always the one "getting fucked" both in 2p and 3p.
irzal Posted December 4, 2011 Posted December 4, 2011 I have a question, and I am sure this time that it is Sexout-related and not related to the particular mod. Whenever my female character has sex with another female character the NPC remains naked afterwards. The PC and male NPCs get dressed okay. Maybe this was already addressed, I just thought it might be worth mentioning, because at this rate the Wasteland becomes a half nudist colony.
monolith Posted December 4, 2011 Posted December 4, 2011 I got a question too if you don't mind. How can i use the callbacks? For now i think of using it for a small xp PI i did. I used a questscript first. That worked up to a point. Problem was that it kept adding xp all the time during sex or only once if done with doonce. So i use a challenge instead. That works fine but the noise gets on my nerves. Since callback is used to trigger an event after sex is done i think that would be a better option.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 I have a question' date=' and I am sure this time that it is Sexout-related and not related to the particular mod. Whenever my female character has sex with another female character the NPC remains naked afterwards. The PC and male NPCs get dressed okay. Maybe this was already addressed, I just thought it might be worth mentioning, because at this rate the Wasteland becomes a half nudist colony. [/quote'] I'm going to go ahead and say... that this probably still isn't a sexout issue. If you look through the code, nowhere will you find anything related to character gender except in the conditions for the masturbation idle animations. If it's just females ending up naked, something else is probably to blame. What mod were you running that was causing the sex to happen?
Guest Donkey Posted December 4, 2011 Posted December 4, 2011 The only mod i have seen this with sexout brutal raper, but that was a feature. When rape occur and your equipment gets damaged it will be taken off and dropped on the floor, a player is able to pick up his or her clothes but an npc don't so he or she will wonder around naked.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 I got a question too if you don't mind. How can i use the callbacks? For now i think of using it for a small xp PI i did. I used a questscript first. That worked up to a point. Problem was that it kept adding xp all the time during sex or only once if done with doonce. So i use a challenge instead. That works fine but the noise gets on my nerves. Since callback is used to trigger an event after sex is done i think that would be a better option. A callback would work fine for this. If it's just a fixed amount of XP, create a normal spell (a base effect and an actor effect using it) that grants the XP to the player and then dispels itself. You have to make sure to add the xp in the EffectBegin block, not the EffectUpdate block, or it'll keep adding XP constantly until the dispel happens. Once the spell is done, say it's called monolithGiveXPSpell, in the sexout call, set CBSpell(A,B,C) to whichever actor is the player. If you're doing "set SexoutNG.actorB to player" then also do "set SexoutNG.CBSpellB to monolithGiveXPSpell". A more complicated (but more powerful) way would be to use an item instead (a dummy/misc item) where you create the item dynamically, call setValue on it, and then give it to the player. The script for the item would add the item value # as XP to the player and then remove itself. Put all the important stuff in the OnAdd so it only runs once, or use an init flag; e.g. set bInit to 1 in the OnAdd. In the GameMode block, if it's 1, set it to 2, do your stuff, and call RemoveMe at the end. That will keep it from running over and over again, adding XP repeatedly.
irzal Posted December 4, 2011 Posted December 4, 2011 I'm going to go ahead and say... that this probably still isn't a sexout issue. If you look through the code' date=' nowhere will you find anything related to character gender except in the conditions for the masturbation idle animations. If it's just females ending up naked, something else is probably to blame. What mod were you running that was causing the sex to happen? [/quote'] My problem is that I really don't know anything about coding and such. The two mods it happened with was one of the Tryout Mods and Sewer Slaves. In both cases my character was soliciting herself to female characters (once as a prostitute being approached by them, the other as a slave trying to get a living). So it was not rape, but consensual sex (at least as far as the mod goes) and the ladies remained naked. Don't ask me which Tryout Mod, though. It just enabled me to have prostitute clothes and being approached. I have no idea which one of them makes this possible, but it is definitely not the SexoutProstitute Mod, because I don't run this.
prideslayer Posted December 4, 2011 Author Posted December 4, 2011 I'm going to go ahead and say... that this probably still isn't a sexout issue. If you look through the code' date=' nowhere will you find anything related to character gender except in the conditions for the masturbation idle animations. If it's just females ending up naked, something else is probably to blame. What mod were you running that was causing the sex to happen? [/quote'] My problem is that I really don't know anything about coding and such. The two mods it happened with was one of the Tryout Mods and Sewer Slaves. In both cases my character was soliciting herself to female characters (once as a prostitute being approached by them, the other as a slave trying to get a living). So it was not rape, but consensual sex (at least as far as the mod goes) and the ladies remained naked. Don't ask me which Tryout Mod, though. It just enabled me to have prostitute clothes and being approached. I have no idea which one of them makes this possible, but it is definitely not the SexoutProstitute Mod, because I don't run this. NCR tryout is the one with the prostitute outfit, that you can only prostitute yourself to NCR soldiers. What you're saying is definitely odd though. Did you have the SexoutNG override setting turned on in the MCM? If so, can you try again and post more details in the thread specifically about that, here? http://www.loverslab.com/showthread.php?tid=3406 If you did not have the override on, then I'm stumped. I didn't change any of the code in classic sexout that would affect undressing or redressing.
irzal Posted December 4, 2011 Posted December 4, 2011 NCR tryout is the one with the prostitute outfit' date=' that you can only prostitute yourself to NCR soldiers. What you're saying is definitely odd though. Did you have the SexoutNG override setting turned on in the MCM? If so, can you try again and post more details in the thread specifically about that, here? http://www.loverslab.com/showthread.php?tid=3406 If you did not have the override on, then I'm stumped. I didn't change any of the code in classic sexout that would affect undressing or redressing. [/quote'] Hmm, I didn't prostitute myself to NCR soldiers - it was one of the female guards of Westside. No, I don't have the SexoutNG override on. I don't even have this installed, I am sorry. ;_; Maybe there is a conflict with another mod I have?
Guest Loogie Posted December 4, 2011 Posted December 4, 2011 None of the Tryout mods allow you to prostitute yourself to anything but NCR troopers other than the prostitutes mod. And the prostitutes mod doesn't even have dialog setup for outside Gomorrah.
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