prideslayer Posted December 6, 2011 Author Posted December 6, 2011 The lasts few days i been updating sexout so many times i lost count.. Anyway not sure anymore what version i am using but undressing no longer works.. i think it is 1.30 not sure witch 1' date='30 there where so many of them. [/quote'] There has only been one .30 since the last time you downloaded and said all was working, it's in the OP. Anyway, as usual, going to need more details. - Change any MCM settings? - Who isn't undressing? - Any console messages/errors?
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 I tried all mcm even inventory settings. the only one not undressing is player. Not sure about the debug commands, i get no error. i have hotkeyed my armor, but everytime the sex ends, the hotkey for armor is lost, and i need to reactivate th hotkey command. But during sex animations npc is undressed correctly only player isn't
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Is the player male or female? What did you have the MCM setting for "player body" set to?
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 player is male or female makes no difference for me neither work. i tried setting Toggle player in dressing options when used SexoutHandbook In MCM settings tried: with or without SexoutNG override SexoutNG Tried Player body (Breezes Body) Tried player body (Sexout bodysuit) Tried player body (None) Sexout Dressing Player
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Good grief. Are you sure you're using .30? This sounds like a bug from 0.0.2 or something like that. I haven't had any problems undressing a female char with "do nothing" set in MCM, and none with swapping a male body since the .30 upload. Are you waiting until after SexoutNG is initialized (upgrade message) to run the script that's doing the sex stuff? Until that happens on a fresh load, all the settings are 0 and all kinds of crap is going to break. I'm trying to figure out a way to deal with that.
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 This is the one i am using. Still nothing. Even tried a new game.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Why is there an ESM and an ESP in that zip? Which one are you using? Is one the master of the other? (I can't copy them in right now to check them out in fnvedit).
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 one is the esp so i can add new animations to esm. esm is the only one i am using.
paddy01 Posted December 6, 2011 Posted December 6, 2011 Hello, apologies if this is a waste of time or if i've missed something, but I can't to get the cazadors to work. Installed sexoutNG on a clean save, everything else works fine but the cazador animation won't play. On the console in comes up with something like "an animation cannot be selected between cazador and 'actor'" I can spawn all the other 'rapist' creatures listed on page 21 but only the rapist cazador cannot be found. What am I doing wrong? Thanks for the help
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Hello' date=' apologies if this is a waste of time or if i've missed something, but I can't to get the cazadors to work. Installed sexoutNG on a clean save, everything else works fine but the cazador animation won't play. On the console in comes up with something like "an animation cannot be selected between cazador and 'actor'" I can spawn all the other 'rapist' creatures listed on page 21 but only the rapist cazador cannot be found. What am I doing wrong? Thanks for the help [/quote'] Is it that you cannot spawn the cazador, or that you can but you can't start sex with it?
paddy01 Posted December 6, 2011 Posted December 6, 2011 Is it that you cannot spawn the cazador' date=' or that you can but you can't start sex with it? [/quote'] Both. Cazador sex wont initiate and rapist cazador wont spawn. Although I can spawn a regular cazador via the console, but sex won't start with that either. Have tested all the other creatures and they work fine. Poor bugs missing out on the action Thanks for the reply
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 one is the esp so i can add new animations to esm. esm is the only one i am using. Is there a particular anim you're trying to run that is not working? What commands are you issuing? I took the ESM from your zip file' date=' renamed it to SexoutDonkey.esm, selected it as the only sexout related ESM, and loaded my clean save. Immediately I turned on console logging, then waited for the load and issued the commands. Player and NPC worked exactly as they should have. Here is the complete console output, the unseen first command is : SCOF "console.txt" and the rest of this is a copy and paste from that file. SetConsoleOutputFilename >> 'console.txt' tdt (I exited the console here) Debug Text -> On NVSE version 2 revision 0 (beta 12) SexoutNG Updating from 0 to 11 SexoutNGMAIN: DEBUG: LEscript is FF000DC0 SexoutNGMAIN: DEBUG: LEspell is FF0027A8 SexoutNGMAIN: DEBUG: NGscript is FF019333 SexoutNGMAIN: DEBUG: NGspell is FF019336 (entered the console here, clicked on an NPC) set "03000dc0".anim to 605 set anim >> 605 set "03019333".actora to getself GetSelf >> (0012fcb2) set actorA >> 0.00 set "03019333".actorb to player set actorB >> 0.00 cios 03019336 Exited console and everything went off without a hitch.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Is it that you cannot spawn the cazador' date=' or that you can but you can't start sex with it? [/quote'] Both. Cazador sex wont initiate and rapist cazador wont spawn. Although I can spawn a regular cazador via the console, but sex won't start with that either. Have tested all the other creatures and they work fine. Poor bugs missing out on the action Thanks for the reply What commands are you issuing to start sex with the cadazor? I don't believe I have them in the random creature picker yet, so you have to specify the animation number, but I could be mistaken. The cadazor rapist ID might be wrong in my post, I will double check and see if that's why you can't spawn it.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Cadazor rapist ID is correct. Are you sure you aren't typing it in wrong? It has one less zero in it than the other ones. The Cazador anim is 1601, and it must be actorA or actorC, while the 'victim' must be actorB. It is in the random picker, so you should not have to set the anim #, but try doing so and I will do the same with and without. Confirmed: Spawn works fine with the right ID. Random picker (no anim set) does not work for cazador. Setting anim to 1601 does work fine. Will look into what's wrong with the picker (aborted 9.2). 9.2 is wrong faction.. bleh.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Apparently not all Cazadors are in the VCrCazadorFaction faction as I had assumed. Some (including the rapist, my fault) are only in the creature faction. Not sure why that is. I'll fix the rapist for the next release, but I don't want to go mucking about with the other ones. I'll try to find another way, perhaps by base ID or something.
monolith Posted December 6, 2011 Posted December 6, 2011 There is more of that kind of strangeness. The Gibson Dogs for example aren't in the dog faction. Guess the devs didn't have future animal sex mods in mind when allocating factions:) For testing purposes, if a critter won't molest you, look for another one first or check the faction settings in geck.
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 one is the esp so i can add new animations to esm. esm is the only one i am using. Is there a particular anim you're trying to run that is not working? What commands are you issuing? I took the ESM from your zip file' date=' renamed it to SexoutDonkey.esm, selected it as the only sexout related ESM, and loaded my clean save. Immediately I turned on console logging, then waited for the load and issued the commands. Player and NPC worked exactly as they should have. Here is the complete console output, the unseen first command is : SCOF "console.txt" and the rest of this is a copy and paste from that file. SetConsoleOutputFilename >> 'console.txt' tdt (I exited the console here) Debug Text -> On NVSE version 2 revision 0 (beta 12) SexoutNG Updating from 0 to 11 SexoutNGMAIN: DEBUG: LEscript is FF000DC0 SexoutNGMAIN: DEBUG: LEspell is FF0027A8 SexoutNGMAIN: DEBUG: NGscript is FF019333 SexoutNGMAIN: DEBUG: NGspell is FF019336 (entered the console here, clicked on an NPC) set "03000dc0".anim to 605 set anim >> 605 set "03019333".actora to getself GetSelf >> (0012fcb2) set actorA >> 0.00 set "03019333".actorb to player set actorB >> 0.00 cios 03019336 Exited console and everything went off without a hitch. No i did not say the animation, animation plays correctly. It is undressing that ain't happening. Not sure why that is, because 1.26 that was still working correctly for me.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Undressing worked perfectly for me. Clean save, no MCM settings touched, waited until the messages about the upgrade appeared in the console output before starting sex. You're saying now that undressing *never* works for the player, and that hotkeys are getting messed up (which I have never touched). I really need to know *exactly* what you're doing if I'm to have any hope of tracking this down That means, line for line, what commands you're issuing to start sex, if your save is clean or not, if you're waiting for the console messages to finish before starting sex, and so on. As much detail as is possible.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 There is more of that kind of strangeness. The Gibson Dogs for example aren't in the dog faction. Guess the devs didn't have future animal sex mods in mind when allocating factions:) For testing purposes' date=' if a critter won't molest you, look for another one first or check the faction settings in geck. [/quote'] heh yeah, we should send them a nasty email. "Hey guys, we're trying to get some hot cazador and dog fuckin' goin on here, but you messed up the factions. What gives??" If we can start compiling a list of what creatures are missing, I can add them to the proper factions at load time via an MCM knob if the player wants to. That's the best way to go that avoids possibly screwing something up in the game, which could happen if I just edit all those creature factions in the GECK and save it to the ESM. Easy enough for an MCM toggle to just do AddToFaction or RemoveFromFaction for all the ones we can find that are 'broken'.
Guest Donkey Posted December 6, 2011 Posted December 6, 2011 I will try to revert new vegas to previous version, Since new game sometimes hangs after adding prostitute book to my inventory, giving me the idea there could be other problems popping up now.
Guest user29 Posted December 6, 2011 Posted December 6, 2011 So have any new creature animations been implemented? Like in combat rape or anything?
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 So have any new creature animations been implemented? Like in combat rape or anything? No, not yet. Rapers and BrutalRapers are both still using classic which isn't going to get any new animations. However, as the bugs are ironed out with "override mode" in NG, I will be able to transparently transition them (and all other sexout mods) to NG without them really noticing, which will make it seem as though they've been updated. This is an ongoing process that needs lots of testing from everyone who can. There is a thread dedicated to it.
Mashi Posted December 6, 2011 Posted December 6, 2011 Easy enough for an MCM toggle to just do AddToFaction or RemoveFromFaction for all the ones we can find that are 'broken'. So are you looking in just the main fonv.esm or the dlc packs as well? It wouldn't surprise me if the DLC was in the same factionless state. edit: Doing a quick though through the faction states they're a pretty big mess. Some are mixed, matched, probably copy and pasted over from FO3. Some caz's are marked in bloatfly, but not creature, but sometimes caz, and bloatfly too. Blah.
saladboy21 Posted December 6, 2011 Posted December 6, 2011 Using Pregnancy' date=' yes. Courier was not pregnant at the time. Used Tryout, used the sex talk one. Not gotten to try it with .30 I started playing when that was put up. I will try it tonight with that one. [/quote'] Ok. Did you have player body swapping enabled in MCM settings for NG? Did you have the "override" setting turned on in MCM? I'll check when I can access my game tonight.
prideslayer Posted December 6, 2011 Author Posted December 6, 2011 Easy enough for an MCM toggle to just do AddToFaction or RemoveFromFaction for all the ones we can find that are 'broken'. So are you looking in just the main fonv.esm or the dlc packs as well? It wouldn't surprise me if the DLC was in the same factionless state. edit: Doing a quick though through the faction states they're a pretty big mess. Some are mixed' date=' matched, probably copy and pasted over from FO3. Some caz's are marked in bloatfly, but not creature, but sometimes caz, and bloatfly too. Blah. [/quote'] Yeah, I saw basically the same thing just in NV; don't have any of the DLC at present. It's a mess, but still, there aren't many of them. Rather than mess with their factions, I think I'll just dump 'em all to a SexoutCazadores formlist and then check the actor against that instead. Same goes for any other creatures we find that are just as busted.
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