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Posted

Figured out the correct angle for the following creatures.

 

Cazador' date=' SuperMutants and Dog

 

For Cazador changed entry for esm.

 

       elseif anim >= 1501 && anim <= 2000
         ; other creatures
  if anim == 1601
     		set HOffsetA to HOffsetA - 10
	set VOffsetA to VOffsetA - 5
  elseif anim != 1601
	set HOffsetA to HOffsetA + 80
  endif

 

For SuperMutants changed entry in esm

 

       elseif anim >= 1401 && anim <= 1500
    	  ; supermutant
  if anim == 1402
        	  set HOffsetA to HOffsetA + 85
                 set VOffsetA to VOffsetA + 45
  elseif anim == 1401
             	  set HOffsetB to HOffsetA + 85
         	  set VOffsetB to VOffsetA - 5 
  endif

 

And for dog animation 1002

 

       elseif anim >= 1001 && anim <= 1100
         ; dog
         if anim == 1001
           set HOffsetA to HOffsetA + 6
           set VOffsetA to VOffsetA - 1
         elseif anim == 1002
           set HOffsetA to HOffsetA + 104 ;110
           set VOffsetA to VOffsetA + 8
         endif

[/quote']

 

Haven't downloaded these yet, what's in the ZIPs? Is it new .kfs, or just ESPs with the adjustments made?

 

Also there's a screwup in that supermutant code snippet for 1401. It should not be setting offsetB to offsetA. Is that how you tested it? If so, those offsets are not going to work, because that code is no good.

Posted

1401 was not made by me, it was already like that in old sexout system. only 1402 was tested by me.

Posted

1401 was not made by me' date=' it was already like that in old sexout system. only 1402 was tested by me.

[/quote']

 

Right, but the code you gave me is different; are you saying you didn't intentionally change the 1401 settings? Also what about the zips? The original code is this:

 

     elseif anim >= 1401 && anim <= 1500
       ; supermutant
       set HOffsetA to HOffsetA + 85
       set VOffsetA to VOffsetA - 5

 

 

Posted

Hmm.. don't know if this is the right place or if i should place it in tryout thread. But it happened after upgrading SexoutNG to 1.23. Tryouts was not working earlier for me. After the update it worked again but only once. I got a lot of scanner checks, one guy approached me and did his thing. After that no more scans. Funny thing is that it works everytime i restart (not reload) a game. One shag and it stops working. I had troubles with tryout on and off and i suspect its something on my side of thigs. Just thougt i metion it here in case others have the same problem after upgrading sexout. Last entry on console log is a knockout line, after that nothing works anymore.

 

Edit: just saw your call to action thread. I used NG override and will try if it works without it.

Posted

Hello there,

First at all, I am not unformilliar with modding games like:F3 and Oblivion.

But this is my first time NV tho, I got it for this mod :)

But for somekind of reason it aint working.

I did everything properly, as its been told.

When I have installed the 3 downloadable files, I dont get any extra dialogue(with sunny smiles, testing on here)

The R-punch item is not working either, it also shows at my pip-boy,were it shows the picture of the item, as missing file.

 

What am I doing wrong ? Sorry for being such a noob ;p

Posted

Maybe a typo. i sometimes type too fast.. :D

Posted

Figured out the correct angle for the following creatures.

 

Cazador' date=' SuperMutants and Dog

 

For Cazador changed entry for esm.

 

       elseif anim >= 1501 && anim <= 2000
         ; other creatures
  if anim == 1601
     		set HOffsetA to HOffsetA - 10
	set VOffsetA to VOffsetA - 5
  elseif anim != 1601
	set HOffsetA to HOffsetA + 80
  endif

 

For SuperMutants changed entry in esm

 

       elseif anim >= 1401 && anim <= 1500
    	  ; supermutant
  if anim == 1402
        	  set HOffsetA to HOffsetA + 85
                 set VOffsetA to VOffsetA + 45
  elseif anim == 1401
             	  set HOffsetB to HOffsetA + 85
         	  set VOffsetB to VOffsetA - 5 
  endif

 

And for dog animation 1002

 

       elseif anim >= 1001 && anim <= 1100
         ; dog
         if anim == 1001
           set HOffsetA to HOffsetA + 6
           set VOffsetA to VOffsetA - 1
         elseif anim == 1002
           set HOffsetA to HOffsetA + 104 ;110
           set VOffsetA to VOffsetA + 8
         endif

[/quote']

 

Haven't downloaded these yet, what's in the ZIPs? Is it new .kfs, or just ESPs with the adjustments made?

 

Also there's a screwup in that supermutant code snippet for 1401. It should not be setting offsetB to offsetA. Is that how you tested it? If so, those offsets are not going to work, because that code is no good.

 

only this has http://www.loverslab.com/attachment.php?aid=3216

kf files. the other are only small movie clip and txt file with offset

cazador you already have just like the dogs part. the one for 1402 from supermutants is not yet included in sexout.

Posted

Hello there' date='

First at all, I am not unformilliar with modding games like:F3 and Oblivion.

But this is my first time NV tho, I got it for this mod :)

But for somekind of reason it aint working.

I did everything properly, as its been told.

When I have installed the 3 downloadable files, I dont get any extra dialogue(with sunny smiles, testing on here)

[/quote']

 

This is a 'meta-mod', a support mod for other mods like tryouts. It has no dialogue of its own.

 

Did you install with FOMM?

 

The R-punch item is not working either, it also shows at my pip-boy,were it shows the picture of the item, as missing file.

 

There is no picture for it, so that's normal. Don't know what to say about it not working, they never worked for me either. :)

 

 

Posted

Hmm.. don't know if this is the right place or if i should place it in tryout thread. But it happened after upgrading SexoutNG to 1.23. Tryouts was not working earlier for me. After the update it worked again but only once. I got a lot of scanner checks' date=' one guy approached me and did his thing. After that no more scans. Funny thing is that it works everytime i restart (not reload) a game. One shag and it stops working. I had troubles with tryout on and off and i suspect its something on my side of thigs. Just thougt i metion it here in case others have the same problem after upgrading sexout. Last entry on console log is a knockout line, after that nothing works anymore.

 

Edit: just saw your call to action thread. I used NG override and will try if it works without it.

[/quote']

 

Thanks, though I believe this is a known existing problem in tryouts; you're not the first person to mention it. Not sure what's causing it yet.

Posted

For those of you that like testing and fiddling with the console, I finally found the format string for hex printing (who knew it was the same as printf? duh.) numbers, so starting with the next release, the full IDs of the two spells (SexoutBegin and SexoutNGBegin) as well as the two quests (Sexout and SexoutNG) will be printed in the console.

 

No more having to pay attention to the mod index in FOMM or anything like that.

Posted

Been trying to adjust 1002 again, and it's just not going to be quite right; her legs are at the wrong position, there's going to be clipping with her legs or her arms, can't seem to avoid both.

 

This is the best I've been able to come up with.

 

 

Posted

Been trying to adjust 1002 again' date=' and it's just not going to be quite right; her legs are at the wrong position, there's going to be clipping with her legs or her arms, can't seem to avoid both.

 

This is the best I've been able to come up with.

 

 

[/quote']

 

what was that a wolf ?? i don't recognize it. i only tried a dog yet. and i get no clipping. but did you change anything with animation code ?? 1.22 has the supermuatant aligning correctly yet when i tried it back in 1.23 they are all wrong again..

 

Also i override the animations with the newer one from you. and there seem to be problem 1401 from supermuntants the animation looks all shockingly don't look correctly anymore. Problem is made no backup prior to this.. darn.

Posted

Been trying to adjust 1002 again' date=' and it's just not going to be quite right; her legs are at the wrong position, there's going to be clipping with her legs or her arms, can't seem to avoid both.

 

This is the best I've been able to come up with.

 

 

[/quote']

 

what was that a wolf ?? i don't recognize it. i only tried a dog yet. and i get no clipping. but did you change anything with animation code ?? 1.22 has the supermuatant aligning correctly yet when i tried it back in 1.23 they are all wrong again..

 

Its one of the legion dogs. Prefer them actually.

Posted

Been trying to adjust 1002 again' date=' and it's just not going to be quite right; her legs are at the wrong position, there's going to be clipping with her legs or her arms, can't seem to avoid both.

 

This is the best I've been able to come up with.

 

[/quote']

 

what was that a wolf ?? i don't recognize it. i only tried a dog yet. and i get no clipping. but did you change anything with animation code ?? 1.22 has the supermuatant aligning correctly yet when i tried it back in 1.23 they are all wrong again..

 

It's was a legion mongrel. Do they have different models from normal dogs and coyotes? If so.. we're in trouble :D

 

Also i override the animations with the newer one from you. and there seem to be problem 1401 from supermuntants the animation looks all shockingly don't look correctly anymore. Problem is made no backup prior to this.. darn.

 

The anims changed when I overwrote them with the ones Chekist gave me to fix all the bad looping stuff, wrong cazador got in there too but I have it fixed now, so new anim release coming soon.

 

I will look into the supermutant.

 

I think you were also doing the offsets a bit wrong in the numbers you gave me. Did you go into the ESM and remove them first?

 

If the code said HOffsetA + 50, and you were doing "fHOffsetA to -10" in the console, then the right offset for that anim is 40 (50 - 10), not -10.

 

In any case, the dog seems lined up 'close enough for now' and the cazador is turning out ok too, but still may be a little bit off.

 

Bonus: I can lift both up into the air, and the post-sex 'drop' doesn't hurt.

Posted

OH if you're testing animations with a custom body, you probably want to switch back to a more vanilla type 3 if the size is significantly different from standard.

 

In NG you can do this easily by going into the MCM settings and setting the playerbody to 'sexout' which is the default included nude mesh. I don't think the breasts are weight painted, but it works and is the 'default' size.

Posted

I'm a bit confused about the group sex... which addon will use this animation?

Posted

I'm a bit confused about the group sex... which addon will use this animation?

 

Any ones that want to. Right now dev and testing is going on in tryouts and sewerslave I believe.

Posted

Ok, supermutant looks just fine here. Added supermutant and dog raper IDs to the post linked to from the OP on summoning rapers, and tested with them. Adjusted dogs a little, had to lift the dog a little off the ground (5) to line it up better, but it's closer now I think, even if he's floating a hair.

 

 

Posted

New plugins zip

New anims zip

V0.1.24 in OP

- New MCM camera submenu

- Moved camera delay to submenu.

- Changed camera delay adjustment from 0.5 to 0.1

- "Whack-off" cam! MCM settings to automatically 'zoom out' the camera during sex involving the player.

- SexoutBannedActorsWithPlayer (checked internally)

- SexoutBannedActorsWithCompanions (NOT checked internally)

- Debug print at start now displays full IDs, no more 'dots', no more guessing or looking at FOMM mod index.

- Adjusted 1st dog anim a bit (1001)

- Adjusted 2nd dog anim a bit (1002)

- Adjusted cazador anim (1601)

- included correct cazador anim file (need anims download)

 

(sorry, forgot to test/try the new supermutant anim. I'll get it in the next release.)

Posted

Downloading and going to check out the updates tonight. Thank you!

 

I was just curious, is there anyway to tie in the sexout exp into the game exp as well, or can it only be one or the other? I bet this question has been asked before but can't seem to find it.

 

I know wsex does the game exp, but doesn't have it's own exp so is this one of those you only can have vanilla, strawberry, or chocolate deals? Or is there a neapolitan flavor as well? Forgive me and the ice cream analogy, especially when it may be very cold as it is here.

 

And last noob question(s) for this post I swear, what are the benefits of higher levels in sexout (access to new anim?) and how far can you level in sexout, is there a cap on lvls in other words?

Posted

Downloading and going to check out the updates tonight. Thank you!

 

I was just curious' date=' is there anyway to tie in the sexout exp into the game exp as well, or can it only be one or the other? I bet this question has been asked before but can't seem to find it.

[/quote']

 

Not sure what you mean, but it's ESP or ESM, not EXP. :)

 

If you're talking about replacing vanilla cutscenes, that can be done, just hasn't been (with sexout) yet.

 

I know wsex does the game exp, but doesn't have it's own exp so is this one of those you only can have vanilla, strawberry, or chocolate deals? Or is there a neapolitan flavor as well? Forgive me and the ice cream analogy, especially when it may be very cold as it is here.

 

You can run both wsex and sexout together, but if you have problems, disable one so you can figure out where the problem is. If anything in wsex initiates sex on it's own, then you will have problems with them stomping on each other.

 

And last noob question(s) for this post I swear, what are the benefits of higher levels in sexout (access to new anim?) and how far can you level in sexout, is there a cap on lvls in other words?

 

No benefits, there's nothing to it. You get some amount of sex experience each time you have sex. First level is at 4 or something, and it just doubles from there. 4, 8, 16, 32, etc. The levels, at present, don't mean or do anything.

Posted

Downloading and going to check out the updates tonight. Thank you!

 

I was just curious' date=' is there anyway to tie in the sexout exp into the game exp as well, or can it only be one or the other? I bet this question has been asked before but can't seem to find it.

[/quote']

 

Not sure what you mean, but it's ESP or ESM, not EXP. :)

 

If you're talking about replacing vanilla cutscenes, that can be done, just hasn't been (with sexout) yet.

 

Sorry, exp as in experience for leveling up in the game. What I meant by the ice cream analogy was basically, is there a way to have in-game experience for each time the PC has sex in sexout, as well as sexout experience (of which might eventually mean something?)? Any future plans on the sexout experience yet? Or can you have only one or the other?

 

 

Posted

Downloading and going to check out the updates tonight. Thank you!

 

I was just curious' date=' is there anyway to tie in the sexout exp into the game exp as well, or can it only be one or the other? I bet this question has been asked before but can't seem to find it.

[/quote']

 

Not sure what you mean, but it's ESP or ESM, not EXP. :)

 

If you're talking about replacing vanilla cutscenes, that can be done, just hasn't been (with sexout) yet.

 

Sorry, exp as in experience for leveling up in the game. What I meant by the ice cream analogy was basically, is there a way to have in-game experience for each time the PC has sex in sexout, as well as sexout experience (of which might eventually mean something?)? Any future plans on the sexout experience yet? Or can you have only one or the other?

 

 

OH.. yes, that could easily be done! :)

 

No plans for the sexout exp, probably going to get rid of it until we have a use for it. :D

 

Sorry about the esp/esm/exp nonsense on my part.

 

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