Chiquita Dave Posted September 3, 2012 Posted September 3, 2012 Alright, thanks. There is still the problem I can't get anything Sexout-related, however; it says it is in "an unknown format or damaged"
Chiquita Dave Posted September 3, 2012 Posted September 3, 2012 What precisely is giving you this message? Winrar, apparently. I've tried Internet Explorer, Firefox, and Google Chrome but the same error keeps coming up.
beck11 Posted September 3, 2012 Posted September 3, 2012 Pride, what is the deal with ghoul penises? Was testing out some anims and the dicks wont showing up during testing. I dont see any ghoul entries in the anim objects like other creatures. Is there some other method to get it to show. Would love some advise, thx.
Chiquita Dave Posted September 3, 2012 Posted September 3, 2012 Welp, I'm giving up. If I turn on the core Sexout file and try to play I get a crash.
Kuroshu Posted September 3, 2012 Posted September 3, 2012 Thehidden: Load order Other mods that might conflict with Sexout Didn't install it correctly Missing data or files that are needed
zippy57 Posted September 3, 2012 Posted September 3, 2012 What precisely is giving you this message? Winrar' date=' apparently. I've tried Internet Explorer, Firefox, and Google Chrome but the same error keeps coming up. [/quote']What are you using WinRAR for? It's a .fomod. Just import it into FOMM. EDIT: Also, are the two Sexout .fomods the only things you downloaded?
GECK.O Posted September 3, 2012 Posted September 3, 2012 DATA FOMOD updated to 1.2.15 - 13 new supermutant animations included' date=' thanks beck11! these new animations ARE NOT AVAILABLE in game yet. They will first be available in the sexout beta for R71 My stuff is ready for insertions in the main mod. I packaged the files according to rape/non-rape and also according to positions(Stand' date='lay, sit ,etc). If there is a specific method that you want me to package the files in then let me know so that in the future I will use that method. In the mean time just bear with me. I also added some pictures in the files to help with organizing. All the animations dont require offsets but in the event that you do require offsets, let me know and I can try to fix them. Or if you wish to use offsets yourself to fix the problem its fine but let me know either way. I checked all the anims and none of them required any offsets, if they suddenly need them then something screwy is going on and I need to look into it. 13 new Supermutant animations total. [/quote'] Tested the beta, and the new mutant animation is working! I tested during a SexoutTryout King's mission. There's a mutant, rape me and my companion. The animation is very smooth, well made and the style is good! The best so far. I like the woman on top version, when she touching her breast and stimulate her clitoris. @beck11 Btw, do you have other animation projects? How about foreplay animation? Like kissing, french kissing, lick/sucking nipple, etc.
prideslayer Posted September 3, 2012 Author Posted September 3, 2012 Pride' date=' what is the deal with ghoul penises? Was testing out some anims and the dicks wont showing up during testing. I dont see any ghoul entries in the anim objects like other creatures. Is there some other method to get it to show. Would love some advise, thx. [/quote'] I'll take a look beck, I remember there being some problems with them a while back. You're talking about feral ghouls, right?
beck11 Posted September 3, 2012 Posted September 3, 2012 People keep asking more for more romantic animations but honestly speaking, idk where those kind of animations will fit into the current FNV mod scene. Most mods in here only do forced themes which makes no sense to add romantic or loving type animations. Even if someone released a more romantic mod that would be in need of more intimate type animations I would still only consider making them. Personally for me, thematically speaking(either from Fallout lore or user made content), I dont see how more romantic content would make sense in FNV, the clash between the dystopian reality of the game and having 2 couples going out on a date to gecko valley or some shit seems implausible. In all likelyhood the guy would get curb stomped by a bunch of wild geckos while his date runs off into the desert and wanders for days only to be found by bandits and then raped and left for dead. Idk, maybe you can wait for me to do lesbian animations, if I ever do anything close to romantic type animations it would probably be then. But thanks for the comments, you're probably the first person to rate my stuff so far, glad you liked it. In the future though you should direct animation related questions and comments specific to my stuff to the FNV animation thread on the main Sexout forum. @Pride Yes, feral ones. Looked in the anim object list like the way you thought me for Supemutants and did not see anything related to ghouls, feral or otherwise. Was wondering maybe there was some other trick to getting ghoul penis to show up. Hopefully the issue can be identified.
prideslayer Posted September 3, 2012 Author Posted September 3, 2012 I think we don't have a ghoul penis prop, just a full-on replacement ghoul body mesh (which has an erect penis). That mesh was used at one point, I think I removed it when someone said they were creating a penis prop that never materialized. I'd rather have the prop so ghouls don't have the "always erect" problem that a full replacement mesh brings. As for romance animations.. your choice. If you do make some, I'll makea new 'slot' for them similar to ZAZ, and then you (or someone) can be responsible for adding them to the mod the same way ZAZ does.
ZaZ Posted September 3, 2012 Posted September 3, 2012 I was Reading through the past Past posts , The Gecko did have a prop , Also the corrected animation where I removed the Tail . I had posted it in the Animations thread earlier Waaaay back . As for the Feral Ghouls , Dont Sweat I can make a Quickie From the erect one . But since Beck is Making the animations , He will have to Fine tune it a bit , That part I will Teach him . Cheers
saladboy21 Posted September 3, 2012 Posted September 3, 2012 There is pleanty of call for romantic stuff. I know there was talk of it with Companions, and even if a lot of sex in the setup is not romantic per se kissing can be a major part of it. If kissing does not get things going for you you don't have to do it, but not all sex is violation and rape in Sexout...Sexout should be about all kinds of sex, for whatever fantasy. That does not obligate anyone to do it, but there is room for it.
GECK.O Posted September 3, 2012 Posted September 3, 2012 People keep asking more for more romantic animations but honestly speaking' date=' idk where those kind of animations will fit into the current FNV mod scene. Most mods in here only do forced themes which makes no sense to add romantic or loving type animations. Even if someone released a more romantic mod that would be in need of more intimate type animations I would still only consider making them. Personally for me, thematically speaking(either from Fallout lore or user made content), I dont see how more romantic content would make sense in FNV, the clash between the dystopian reality of the game and having 2 couples going out on a date to gecko valley or some shit seems implausible. In all likelyhood the guy would get curb stomped by a bunch of wild geckos while his date runs off into the desert and wanders for days only to be found by bandits and then raped and left for dead. Idk, maybe you can wait for me to do lesbian animations, if I ever do anything close to romantic type animations it would probably be then. But thanks for the comments, you're probably the first person to rate my stuff so far, glad you liked it. In the future though you should direct animation related questions and comments specific to my stuff to the FNV animation thread on the main Sexout forum. @Pride Yes, feral ones. Looked in the anim object list like the way you thought me for Supemutants and did not see anything related to ghouls, feral or otherwise. Was wondering maybe there was some other trick to getting ghoul penis to show up. Hopefully the issue can be identified. [/quote'] It's not romantic, but foreplay stage before intercourse. It will be super awesome and useful too. It can be use for casual sex and brutal rape. Yes, for the casual sex, it can be considered as romantic. For the brutal rape, I read in the future plan list of BrutalRape's OP. It mention about "Resist Rape with right click". It can use foreplay section with "struggling animation" to right clicking. Once the victim lost, the rough rape intercourse animation begin, then closed with ejaculation animation. If the victim win, the rapist will run away as far as possible. For the casual foreplay, look at this picture taken from Skyrim's Mini Lovers: Yummy! :heart: Sorry for the big size, just copy paste it from Skyrim subforum. I wonder, is it possible to import animation from other Bethesda game like Skyrim?
ZaZ Posted September 3, 2012 Posted September 3, 2012 For Prideslayer . No Need For any Adjustment I used an existing animation 1202 I will Find the Old Gecko Prop and animation without the tail and Post it here We can Have Both then One with the Prop and One Where the actor "Gets Some Tail " Cheers
prideslayer Posted September 3, 2012 Author Posted September 3, 2012 Thanks mastercchris. GECK.O, put that goddamn huge image in a spoiler tag or something.
astymma Posted September 3, 2012 Posted September 3, 2012 Well, I have to say that the rarest modders we have at LL (and Nexus and SW for that matter) are animators. Adding in new animations is on everyone's suggestion "lips" but the simple truth is this... unless we get more animators, things will progress as slowly (but steadily) as they have always progressed. There's a ton of stuff I *could* be doing... animating, making quest mods, armor, clothing, weapons, statics, architecture, textures, scripts... I just don't have any free time and my health is pretty much a disaster right now. I'm sure a ton of people are in the same boat. So, please, as a favor to both yourself and the community... if you post that you'd like to see new animations, please consider trying to learn animating. Heck, learn ANY part of modding, the more general modding done by people, the less work the experienced modders have to do so we can focus on the more esoteric parts of modding. In my case, a damn positioning mod hehe And... um... apologies for dropping into preach_mode
GECK.O Posted September 4, 2012 Posted September 4, 2012 Well' date=' I have to say that the rarest modders we have at LL (and Nexus and SW for that matter) are animators. Adding in new animations is on everyone's suggestion "lips" but the simple truth is this... unless we get more animators, things will progress as slowly (but steadily) as they have always progressed. There's a ton of stuff I *could* be doing... animating, making quest mods, armor, clothing, weapons, statics, architecture, textures, scripts... I just don't have any free time and my health is pretty much a disaster right now. I'm sure a ton of people are in the same boat. So, please, as a favor to both yourself and the community... if you post that you'd like to see new animations, please consider trying to learn animating. Heck, learn ANY part of modding, the more general modding done by people, the less work the experienced modders have to do so we can focus on the more esoteric parts of modding. In my case, a damn positioning mod hehe And... um... apologies for dropping into preach_mode [/quote'] Speak truth! Actually for this last couple of days, I try to get familiar with GECK and read some scripting tutorial. It's quite confusing because I'm completely blind about scripting and programmer. But animation, I can give it a try. Making an animation from zero, it will look ugly and clumsy. But what beck11 did is truly amazing, very very smooth and well crafted for not using motion capture. Is it technically possible to import animation from other Bethesda game like Skyrim for example? Of course with permission first.
beck11 Posted September 4, 2012 Posted September 4, 2012 RE: Romantic animations I dont want to go into detail with this again anymore so Im just gonna say that for now I have my own list of stuff I want to do and romantic animations arnt in there. Maybe when Im done with the other stuff I might reconsider but for now the answer is no. Sorry. @Chris Swooooon Chris!! Come to save the day. I only know one other person that was even doing penis mesh for creatures and it was Donkey. IIRC he was doing the penis mesh for the Securitrons. Hopefully we can get penis meshes done for the more common creatures and then have animations to go with them. Geckos and Ghouls are the most common enemy types but they also have the least amount of animations which dosent seem right. @Pride So pride, when Chris gets the meshes done Im assuming you will use the same method that is used to get Supermutant penis to show up? If not then I hope you can consider doing it that way.
astymma Posted September 4, 2012 Posted September 4, 2012 Is it technically possible to import animation from other Bethesda game like Skyrim for example? Of course with permission first. It is technically possible but not currently possible. The only way to really automate the process would be for someone to write a python blender script that transfers bone assignments from the skyrim skeleton to the fallout skeleton (the skeletons aren't compatible). You could also import both skeletons and recreate the animation keyframes... if it was made with baked constraints then good luck. TBH, it will likely be a lot easier to just make a fallout animation from scratch rather than attempt importing/copying a skyrim animation. @beck11 The animations we have dictate what type of mods get created. If romantic animations existed, we'd have romantic mods to use them. What we have are purely sexual animations so our mods are purely sexual. I wasn't suggesting that anyone *specifically* follow my suggestion... just that, in general, the community would benefit by having more modders/animators.
Halstrom Posted September 4, 2012 Posted September 4, 2012 While we are talking animations, Beck had also made a new birthing animation, now to try and make sure Sexout doesn't activate any sex animations or other mods don't call for sex while it's running could/should we make the new birthing animation part of Sexout in a 4th animations catagory? I think I still have a problem where Lust is thinking the masturbate animation I use for birthing is a masturbation event and bjorking the birthing, so currently I have the birthing animations commented out to keep it functional till we resolve it somehow.
solomonsfryhle Posted September 4, 2012 Posted September 4, 2012 After updating, I can't get any of the animations to start even through the basic animation testing (the example with the dog). What could be a possible reason for this? I have installed Prideslayer's NVSE and have installed core V2.5.70 and data V1.2.15. I'm wondering if I installed something incorrectly. Did i need to erase all remnants of a previous version of Sexout before installing the fomod for the data and core? In addition, the plugins folder in Data\NVSE seems to be crashing NVSE (now that I think of it,this may be the reason why the animations don't work). If it matters, I'm running Project Nevada.
prideslayer Posted September 4, 2012 Author Posted September 4, 2012 call for sex while it's running could/should we make the new birthing animation part of Sexout in a 4th animations catagory? Hal you can get around this by setting the duration (Sexout.duration / Sexout:Start::duration). Just set it to Sexout.dfTime + 1 and that will "trick" lust into not running' date=' until I come up with a more permanent solution. After updating, I can't get any of the animations to start even through the basic animation testing (the example with the dog). What could be a possible reason for this? I have installed Prideslayer's NVSE and have installed core V2.5.70 and data V1.2.15. I'm wondering if I installed something incorrectly. Did i need to erase all remnants of a previous version of Sexout before installing the fomod for the data and core? In addition, the plugins folder in Data\NVSE seems to be crashing NVSE (now that I think of it,this may be the reason why the animations don't work). If it matters, I'm running Project Nevada. Check that you followed the NVSE and Extender install instructions *exactly* because it sounds 100% like you did not. If problems persist, read the link in my signature and start a new thread in tech support.
Halstrom Posted September 4, 2012 Posted September 4, 2012 call for sex while it's running could/should we make the new birthing animation part of Sexout in a 4th animations catagory? Hal you can get around this by setting the duration (Sexout.duration / Sexout:Start::duration). Just set it to Sexout.dfTime + 1 and that will "trick" lust into not running' date=' until I come up with a more permanent solution.[/quote'] Thanks, will try that. While we're thinking extra animation catagory's, should you allow a catagory for hugging & kissing for if someone adds those animations, maybe dancing?
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