prideslayer Posted November 28, 2011 Author Posted November 28, 2011 I have the same problem. The anims only work when I turn on tfc. It's the option in sexout->general' date=' I never changed anything in SexoutNG. [/quote'] Was it working before when you disabled that option? I never tried it, but I also don't believe I've touched that code at all.
Guest Donkey Posted November 28, 2011 Posted November 28, 2011 How do i quickly test doublepenetration in game ?? i made slight variation from johnheads sample to get back in...
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 How do i quickly test doublepenetration in game ?? i made slight variation from johnheads sample to get back in... First post has a link to another post (there is a useful links section) on how to test/add anims. I'll take a look as well.
Guest Donkey Posted November 28, 2011 Posted November 28, 2011 set "03000dc0".anim to 5101 set "03019333".actora to getself set "03019333".actorb to player (Click the second male NPC before continuing!) set "03019333".actorc to getself cios 03019336 This don't work says cannot find variable 03000dc0.anim
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 VERY close. Alignment is only a little off. Top guy is facing the wrong way. Looks like a great start, just flip that guy around!
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 set "03000dc0".anim to 5101 set "03019333".actora to getself set "03019333".actorb to player (Click the second male NPC before continuing!) set "03019333".actorc to getself cios 03019336 This don't work says cannot find variable 03000dc0.anim You need to replace the starting '03' with whatever sexout.esm is in your load order. Look in FOMM, it's the 'mod index' column.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 As a triviality I didn't think was worth putting in the patch notes, but may be of interest to some, MCM for sexout works if you rename it to .esp. Your old settings won't be there of course, but if you rename it to .esp and save, then whenever you load that save with the esp (instead of esm), your settings will be there.
ChancellorKremlin Posted November 28, 2011 Posted November 28, 2011 Can you say the number of that position? (open console during the "act" and check for "Female_actor" and "Male_actor" has started #. # - is the number of that position. Can rework that one if need be I'm looking into it Chekist' date=' sorry, haven't been able to find the position(s) yet, my prostitution plugin which lets me chose the individual positions isn't working as well as it should. I have the same problem. The anims only work when I turn on tfc. It's the option in sexout->general, I never changed anything in SexoutNG. Edit:Found a strange solution. I turned on tfc in sexout->general, then turn camera to free rotating in SexoutNG->misc, suddenly the anims worked, the transparentcy thing only happened once, out of about 20 rapes. Don't know if this can help you to do something. I'm wondering, seeing as some people here seem to have it working fine by toggling TFC, is there some way to make an alternate esp/esm file where the animation is started with a script that simply toggles and then detoggles tfc? That's one of the few sure ways of making it work for me. @prideslayer, did you say being transparent is linked to the script not having enough time? Mine always seems to be invisible *most of the time*. ahh, here we go: There are a couple of issues with it' date=' most of them are timing related. Basically it just comes down to this: It takes some amount of frames of rending for the screen scene to transition from 1st to 3rd person. When the UFO cam is started, the first thing it does is check for you being in 3rd person or not. If not, it taps the camera toggle key for you. This has to be done because if you switch to the UFO cam while in 1st person, you will always be invisible. You can try it in the console: just go to 1st person, open console, and hit tfc. The amount of time/frames it takes for the toggle to 3rd person to happen is unpredictable. On a fast machine that isn't loading a lot of mods, it happens very fast. If your machine is a little slower, or you are running a ton of mods (especially mods with high priority scripts), it takes longer. If the camera script doesn't wait long enough, then you will be partially or completely invisible. [/quote'] I may have got this wrong, but are you saying that on slower machines with a ton of mods there is more 'time' for the script to wait, therefore meaning the animation will play out correctly, and if vice-versa, if your machine is too fast, the animation happens too fast and you end up invisible? EDIT: Chekist, I found the positions: For the heels behind ears, see position 4. For the missionary one that sinks into the ground, see position 5. Also, the 'deep throat' position 58 is slightly misaligned, dick needs to be on mouth and not nose/eyes as I have mine in. Related to this, I remember Wsex and Sexual Innuendo, the oral sex animations, the mouths of the individuals in question would be open, is there no way to do this for the Sexout animations?
Guest Donkey Posted November 28, 2011 Posted November 28, 2011 fixed the angle. Tell me if i need to make 1000C Closer.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 I may have got this wrong' date=' but are you saying that on slower machines with a ton of mods there is more 'time' for the script to wait, therefore meaning the animation will play out correctly, and if vice-versa, if your machine is too fast, the animation happens too fast and you end up invisible? [/quote'] No, other way around. Machines with too much to do and not enough time to do it in won't have time to fully render the character before the toggle, and so you'll be left invisible, fully or partially. This can happen if your machine is slower, you have a lot of mods loaded, or both.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 fixed the angle. Tell me if i need to make 1000C Closer. Was close. A and C both off by the same amount, 20 units. Adjusted and it's working good. Shot with veronica, as the PC *really* likes to be invisible during this one.
Guest Donkey Posted November 28, 2011 Posted November 28, 2011 Was close. still needs to be closer. the hands should be touching the legs part. or else the animations will look a bit strange. Btw not sure why, but somehow the positioning of 2 actors near player, automatically turns player invisible because they will bounce against your character. The only solution i seen, making them stand close near each other and then get your player character next to them, so when the animations starts they will not get bounced against you. How do i test 3 npc instead of 2 npc and 1 pc ??
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Was close. still needs to be closer. the hands should be touching the legs part. or else the animations will look a bit strange. Btw not sure why' date=' but somehow the positioning of 2 actors near player, automatically turns player invisible because they will bounce against your character. The only solution i seen, making them stand close near each other and then get your player character next to them, so when the animations starts they will not get bounced against you. How do i test 3 npc instead of 2 npc and 1 pc ?? [/quote'] You can use whatever characters you want for the actors, so I used veronica for actorb instead of the player that time around. Not sure which one you think needs to be closer? Both? It looks ok, assigned to 5301. You can adjust it as much as you like if you think you need to. Changing it to work as you suggest will be a lot of work, so I'll have to try to find another way. Right now it works just the opposite -- you aren't moved at all, and the other two are moved to you.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 adjusted c by 10 more, does look better, less clipping
Guest Donkey Posted November 29, 2011 Posted November 29, 2011 now all we need is getting this in when brutal raper gets finished.. The next one will be standing while the female is carried by two males. Back to skyrim..
Cezul Posted November 29, 2011 Posted November 29, 2011 A bug i just now noticed ( in version 0.1.20 ) - Body by Race seems to be broken; everyone just uses the Player body, i've tried auto sorting the load order in FOMM to no avail - And of course the occasional crash after sex, not too often though, only happens 1 in every 10 acts. -*(not necessarily a bug i think) Read somewhere about new female positions with Dogs, have yet to see it though after five attempts. Don't know if it ( the .kf animation ) is there and just not being used at the moment, but otherwise, can't wait to see it Other than these, i've got nothing else to report. As a side note, i don't use MCM or have it installed.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 Adding a bit of vertical offset to actorc fixed player invisibility. Working on finding a good value.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 A bug i just now noticed ( in version 0.1.20 ) - Body by Race seems to be broken; everyone just uses the Player body' date=' i've tried auto sorting the load order in FOMM to no avail [/quote'] I've never noticed BBR support to work right. It should work fine in NG animations, if it's working though, and you have the bodysuit setting off. No mods are currently using NG animations however. - And of course the occasional crash after sex, not too often though, only happens 1 in every 10 acts. Probably unrelated. I've never had a crash related to sex. MCM is another story. -*(not necessarily a bug i think) Read somewhere about new female positions with Dogs, have yet to see it though after five attempts. Again none of the new anims are 'visible' to end users yet. They are only in use in NG, and none of the mods are actually making NG calls. YET. BrutalRapers is adding some though, I'm sure others will as well. This will be the case until NG is stable enough for me to replace the old system with it internally. Other than these, i've got nothing else to report. As a side note, i don't use MCM or have it installed. You really should. That's the only way for you to enable BBR support, unless it's in the handbook thing. I've never tried it from there.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 OH also, .21 is the newest one, not .20. .22 coming soon.
Cezul Posted November 29, 2011 Posted November 29, 2011 A bug i just now noticed ( in version 0.1.20 ) - Body by Race seems to be broken; everyone just uses the Player body' date=' i've tried auto sorting the load order in FOMM to no avail [/quote'] I've never noticed BBR support to work right. It should work fine in NG animations, if it's working though, and you have the bodysuit setting off. No mods are currently using NG animations however. - And of course the occasional crash after sex, not too often though, only happens 1 in every 10 acts. Probably unrelated. I've never had a crash related to sex. MCM is another story. -*(not necessarily a bug i think) Read somewhere about new female positions with Dogs, have yet to see it though after five attempts. Again none of the new anims are 'visible' to end users yet. They are only in use in NG, and none of the mods are actually making NG calls. YET. BrutalRapers is adding some though, I'm sure others will as well. This will be the case until NG is stable enough for me to replace the old system with it internally. Other than these, i've got nothing else to report. As a side note, i don't use MCM or have it installed. You really should. That's the only way for you to enable BBR support, unless it's in the handbook thing. I've never tried it from there. Guess i should git to downloading some MCM then
Cezul Posted November 29, 2011 Posted November 29, 2011 OH also' date=' .21 is the newest one, not .20. .22 coming soon. [/quote'] yeah i've been lazy on the updating
thenlar Posted November 29, 2011 Posted November 29, 2011 I'm having a problem when NPCs have sex with each other. Both male on female and dog on female, after the sex animation starts, after about 2 or so seconds, the female simply stands up while the partner continues humping away at nothing. Then after the normal time, they continue on their merry way as normal.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 I'm having a problem when NPCs have sex with each other. Both male on female and dog on female' date=' after the sex animation starts, after about 2 or so seconds, the female simply stands up while the partner continues humping away at nothing. Then after the normal time, they continue on their merry way as normal. [/quote'] Latest version with all the downloads?
thenlar Posted November 29, 2011 Posted November 29, 2011 I'm having a problem when NPCs have sex with each other. Both male on female and dog on female' date=' after the sex animation starts, after about 2 or so seconds, the female simply stands up while the partner continues humping away at nothing. Then after the normal time, they continue on their merry way as normal. [/quote'] Latest version with all the downloads? Yup, uninstalled all the old esm/esps, downloaded everything fresh, and installed through FOMM. Only using SexoutNG and SexoutTryout, plus some other mods that weren't giving any issues with the last version I had (which was 0.0.9).
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 I'm having a problem when NPCs have sex with each other. Both male on female and dog on female' date=' after the sex animation starts, after about 2 or so seconds, the female simply stands up while the partner continues humping away at nothing. Then after the normal time, they continue on their merry way as normal. [/quote'] Latest version with all the downloads? Yup, uninstalled all the old esm/esps, downloaded everything fresh, and installed through FOMM. Only using SexoutNG and SexoutTryout, plus some other mods that weren't giving any issues with the last version I had (which was 0.0.9). Not really sure where to begin.. there are a lot of reasons this could happen, but I think I've eliminated all or most of them from the code. If it keeps happening with the latest version (a new one is coming in about 5 minutes, too), let me know the anim number and all the details you can.
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