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Posted

Well, sometimes (rare times..) the anims works.

Wihout any others mods.

I make alway clean save.

I thing it's anims the problems.

I was just lucky to fall on anim with work, so i was thinking it's was fix.

 

But i'll try another thing.

In my "clean save" i dont disactivate MCM.

I'll try to disactivate it, maybe that's why my "clean saves" continue to bug..

 

that's strange.

Posted

You don't have to disable MCM.

 

I do need to know which anims are bugging for you though. Next time that happens, open the console and it will tell you that sex began with so and so with an animation #. I need to know that #.

Posted

Small question regarding cazador..

 

UDLR version seems to work correctly yet your version, he just flies around.

 

Fixed one of the female sides, for cazador.

 

This one also has bbb support.

Posted

What's the UDLR version? What do you mean? The only version in there is 'mine', but maybe I forgot to copy the files around correctly?

 

Can you tell me specifically what you tested (arguments in sexout/sexoutng) and the results for what worked and what didnt? I'll fix it ASAP. :)

Posted

Well i dont understand what's wrong.

Some npc bug on anims, and for the same anims, my character dont bug.

But it's always the victicm is buggy. Not the "dominant" character.

I cant say you what's anims bug, because one time it work, one time it dont work.

 

And this problem is for every body or..?

Is there any player with a safe sexoutng?

If yes, can you share? :)

 

For prideslayer, courage for fix :) (it's seem hard, like i said, i'll check the name for the anims but one time it work, one time it fail..)

 

 

 

Posted

I'm checking the anim settings right now, copied the files in and still didn't look 'right' so maybe I have the wrong stuff hooked up there.

 

Ok, cazador animation counter # was off in the idle, that should fix that, but the 1602b.kf still looks nothing for me like it looks for you; female just stands there, halfway stuck in the ground, with what looks like a broken arm.

 

Did you name them backwards by chance? Which one is for the cadazor and which one is for the human?

Posted

I'm checking the anim settings right now' date=' copied the files in and still didn't look 'right' so maybe I have the wrong stuff hooked up there.

[/quote']

 

Thx for respond so quick.

Well i have to go for me but next time i'll give you a list of anims !

 

EDIT: hey, but, i need to know abount otheir player, if they have the same problem.

If no, i have to instal something or delete something. I use "BOSS" for load order and have just 5 mod (weapon, location, armor... seem not conflict with sexout).

Posted

I'm checking the anim settings right now' date=' copied the files in and still didn't look 'right' so maybe I have the wrong stuff hooked up there.

[/quote']

 

Thx for respond so quick.

Well i have to go for me but next time i'll give you a list of anims !

 

That was for Donkey / Cazador, sorry. Your issue.. I'm not sure what to say, need to think more.

Posted

1601a is only for cazador 1601b is for npc/female.

Posted

looks like the rot -90 bug appeared.. will try to fix this.. why can't blender work right of the bat..

 

Ok this should do it.

Posted

Thanks donkey, Ill get it hooked up.

 

Is there any way in blender or nifskope to get the animations closer to aligned though? I hate all these million and one if statements I have to put in the scripts to add 8 here, subtract 10 there, add 150 in another one.

 

They bloat the scripts and make them slow :/

 

FYI they start at exactly the same position, by default. ActorA and ActorC are moved to the same location as ActorB, so if the animations are centered/zeroed, they should end up in the same place on screen when started.

Posted

Thanks donkey' date=' Ill get it hooked up.

 

Is there any way in blender or nifskope to get the animations closer to aligned though? I hate all these million and one if statements I have to put in the scripts to add 8 here, subtract 10 there, add 150 in another one.

 

They bloat the scripts and make them slow :/

[/quote']

In nifscope:

Find Interpolator that controls Bip01 NonAccum bone (this is kinda Bone 0, which moves the whole skeleton). Its in NiControllerSequence->Controlled Blocks->Bip01 NonAccum

Then go open that Interpolator (Root->#NiTransformInterpolator->NiTransformData->Translations)

There should be keys for every keyframe in animation with X,Y,Z values. But, for animations with a lot of keyframes its just a lot of entries to modify.

Actually, the problem with anim 5 (44.kf) resides there. It has a shitload of keyframes but theres only one key. Not sure how this could happen, but I cant even import that animation to Blender. Its just fucked up :( So making a new one.

Posted

I think that was the old one. you changed the full structure.. So i messed up on that one..

 

Try this one. Not sure, why you are getting the rotational one. But this is the correct one i double checked.

 

 

Can you show me how it bugs out ?? and does the cazador work ??

Posted

Chekist, I'm not actually some kind of game scripter, I'm a coder by trade. I'm going to take a look at the niftools lib and see if I can cook up a program that can automate tasks like this, fixing up the name ('specialidle' issue), add/fix the start/end/loop strings automatically, etc.

 

Donkey, I'll check it out. It's not that he was rotated, he was just stuck that way in the first one. The last one I downloaded after you fixed the -90 bug, he kept bouncing back and forth.. rotating 90, then back, then again, during the animation.

Posted

@ChancellorKremlin I found that the transparent body always happened in oblivion when tfc was used when character was off screen, it seems to be the same here and with the auto tfc it happens a lot especially in a tight place. I have been leaving that turned off and doing it manually after making sure at least a piece of the character is on the screen and its been working 100% of the time.

Posted

@ChancellorKremlin I found that the transparent body always happened in oblivion when tfc was used when character was off screen' date=' it seems to be the same here and with the auto tfc it happens a lot especially in a tight place. I have been leaving that turned off and doing it manually after making sure at least a piece of the character is on the screen and its been working 100% of the time.

[/quote']

 

There are a couple of issues with it, most of them are timing related.

 

Basically it just comes down to this: It takes some amount of frames of rending for the screen scene to transition from 1st to 3rd person. When the UFO cam is started, the first thing it does is check for you being in 3rd person or not. If not, it taps the camera toggle key for you. This has to be done because if you switch to the UFO cam while in 1st person, you will always be invisible. You can try it in the console: just go to 1st person, open console, and hit tfc.

 

The amount of time/frames it takes for the toggle to 3rd person to happen is unpredictable. On a fast machine that isn't loading a lot of mods, it happens very fast. If your machine is a little slower, or you are running a ton of mods (especially mods with high priority scripts), it takes longer.

 

If the camera script doesn't wait long enough, then you will be partially or completely invisible.

Posted

Chekist' date=' I'm not actually some kind of game scripter, I'm a coder by trade. I'm going to take a look at the niftools lib and see if I can cook up a program that can automate tasks like this, fixing up the name ('specialidle' issue), add/fix the start/end/loop strings automatically, etc.

 

[/quote']

 

There is tool like that but it doesn not work as intended, called kfupdater on tesnexus. maybe you can fix that one up ??

Posted

Chekist' date=' I'm not actually some kind of game scripter, I'm a coder by trade. I'm going to take a look at the niftools lib and see if I can cook up a program that can automate tasks like this, fixing up the name ('specialidle' issue), add/fix the start/end/loop strings automatically, etc.

 

[/quote']

 

There is tool like that but it doesn not work as intended, called kfupdater on tesnexus. maybe you can fix that one up ??

 

I'd rather just write my own, it's what i'm good at. Then I don't have to worry about 100 stupid nexus rules and someone elses copyrighted sourcecode either.

 

I'm going to see what I can do.

Posted

@ChancellorKremlin I found that the transparent body always happened in oblivion when tfc was used when character was off screen' date=' it seems to be the same here and with the auto tfc it happens a lot especially in a tight place. I have been leaving that turned off and doing it manually after making sure at least a piece of the character is on the screen and its been working 100% of the time.

[/quote']

 

@ChancellorKremlin I found that the transparent body always happened in oblivion when tfc was used when character was off screen' date=' it seems to be the same here and with the auto tfc it happens a lot especially in a tight place. I have been leaving that turned off and doing it manually after making sure at least a piece of the character is on the screen and its been working 100% of the time.

[/quote']

 

There are a couple of issues with it, most of them are timing related.

 

Basically it just comes down to this: It takes some amount of frames of rending for the screen scene to transition from 1st to 3rd person. When the UFO cam is started, the first thing it does is check for you being in 3rd person or not. If not, it taps the camera toggle key for you. This has to be done because if you switch to the UFO cam while in 1st person, you will always be invisible. You can try it in the console: just go to 1st person, open console, and hit tfc.

 

The amount of time/frames it takes for the toggle to 3rd person to happen is unpredictable. On a fast machine that isn't loading a lot of mods, it happens very fast. If your machine is a little slower, or you are running a ton of mods (especially mods with high priority scripts), it takes longer.

 

If the camera script doesn't wait long enough, then you will be partially or completely invisible.

 

Yes, the only way it works 100% of the time for me is if I toggle tfc, wait until I can see the body, then toggle it again. Every other time its hit and miss, sometimes I'm totally invisible, others partially, and every now and then it works flawlessly.

 

I might try toggling TFC on the MCM menu to see if that changes anything.

Posted

I'm not sure if this is important but I started a new game to see if that would cure my player just standing during sex and had forgotten to turn off tfc during sex, well I was a nearly transparent ghost but the anims seemed to be working. but after turning off use tfc during sex so I could avoid that prob, the anims refused to work again but worked when the use tfc during sex was checked again. does NG have that as a requirement?

Posted

I'm not sure if this is important but I started a new game to see if that would cure my player just standing during sex and had forgotten to turn off tfc during sex' date=' well I was a nearly transparent ghost but the anims seemed to be working. but after turning off use tfc during sex so I could avoid that prob, the anims refused to work again but worked when the use tfc during sex was checked again. does NG have that as a requirement?

[/quote']

 

Erm... now we must be careful. Do you mean the ESM as a whole, or the NG specific functions?

 

There are two cam settings in Sexout, one in the Sexout page, one in SexoutNG page. The Sexout one I haven't touched/changed. It should be working however it was before. The SexoutNG one does not properly toggle 3rd person before going into TFC if you've chosen free float -- I'm actually fixing that right now.

 

So if you're modding and using NG, probably not working exactly right unless you start in 3rd person. If you're just playing, pretty much everything is using legacy sexout calls still, so nothing should be different now from 2 months ago.

Posted

I have the same problem. The anims only work when I turn on tfc.

It's the option in sexout->general, I never changed anything in SexoutNG.

Edit:Found a strange solution. I turned on tfc in sexout->general, then turn camera to free rotating in SexoutNG->misc, suddenly the anims worked, the transparentcy thing only happened once, out of about 20 rapes. Don't know if this can help you to do something.

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