Nymra Posted July 9, 2020 Posted July 9, 2020 10 hours ago, Surverx said: @Nymra With the new version of my Dancing Penis mod you can define if females should cumshot, peeing or squirting on death ? This works with all of Pama's nice devices (it works on ANY death): DPPeeOnGallows.mp4 6.12 MB · 0 downloads nice nice! Will definatly include this in my next test build!
hana120 Posted July 14, 2020 Posted July 14, 2020 However, I took the SE version but the mod does not work at all. It appears neither in the mcm nor in additem.
Ralph.B Posted July 14, 2020 Posted July 14, 2020 26 minutes ago, hana120 said: However, I took the SE version but the mod does not work at all. It appears neither in the mcm nor in additem. It is neither spawnable via "additem" nor does it have any MCM right now. There's only a demoversion near Whiterun. You should read the very first post of this thread - it explains anything you should know. Making it spawnable and configureable with MCM are just future plans and not available yet. Apart from this "additem" wouldn't work on such big things. This only works for things you can carry in your inventory like clothing, armor or portions. A few of Pamatronics other Deadly Device are spawnable - but even those only work with the console command "player.placeatme". 1
hana120 Posted July 14, 2020 Posted July 14, 2020 33 minutes ago, Ralph.B said: It is neither spawnable via "additem" nor does it have any MCM right now. There's only a demoversion near Whiterun. You should read the very first post of this thread - it explains anything you should know. Making it spawnable and configureable with MCM are just future plans and not available yet. Apart from this "additem" wouldn't work on such big things. This only works for things you can carry in your inventory like clothing, armor or portions. A few of Pamatronics other Deadly Device are spawnable - but even those only work with the console command "player.placeatme". I found the location however the object was invisible by the rope.
coreoveride Posted July 14, 2020 Posted July 14, 2020 18 minutes ago, hana120 said: I found the location however the object was invisible by the rope. same here, only part of the rope is visible. Deviously Cursed Loot does alter the cell that the gallows is in, Leons house is right beside the gallows and i suspect that could be part of the problem.
hana120 Posted July 14, 2020 Posted July 14, 2020 1 hour ago, coreoveride said: same here, only part of the rope is visible. Deviously Cursed Loot does alter the cell that the gallows is in, Leons house is right beside the gallows and i suspect that could be part of the problem. It is not activated Devious Device and Cursed Loot in the part where I activate the mod. I will drop it for the moment. The mod is not working properly for me, only the rope appears. I would wait for a full version to come out for SE.
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 16 hours ago, hana120 said: However, I took the SE version but the mod does not work at all. It appears neither in the mcm nor in additem. that's kinda to be expected. the current version is not spawnable, due to the navmesh issues i mentioned on the previous page. And the MCM isn't implemented yet, so you obviously wont find that. if everything but the Rope is invisible for you, that means you don't have Zap installed. the only difference between the LE and SE version is the behavior file for the animations. function-wise, there´s no difference and it should work fine. (at least it works on my SE install)
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 15 hours ago, coreoveride said: same here, only part of the rope is visible. Deviously Cursed Loot does alter the cell that the gallows is in, Leons house is right beside the gallows and i suspect that could be part of the problem. same as in the post above. make sure you have Zap installed. ( and have my mod loaded After Zap and have it overwrite any conflicting file). other mods which alter the same cell could potentially mess up the navmesh, but it shouldn't prevent any world objects from spawning)
hana120 Posted July 15, 2020 Posted July 15, 2020 44 minutes ago, Pamatronic said: that's kinda to be expected. the current version is not spawnable, due to the navmesh issues i mentioned on the previous page. And the MCM isn't implemented yet, so you obviously wont find that. if everything but the Rope is invisible for you, that means you don't have Zap installed. the only difference between the LE and SE version is the behavior file for the animations. function-wise, there´s no difference and it should work fine. (at least it works on my SE install) I have ZAP and ZAP7. I had tried with ZAP, it didn't work, I installed ZAP7 by deactivating ZAP, it was the same.
coreoveride Posted July 15, 2020 Posted July 15, 2020 1 hour ago, Pamatronic said: same as in the post above. make sure you have Zap installed. ( and have my mod loaded After Zap and have it overwrite any conflicting file). other mods which alter the same cell could potentially mess up the navmesh, but it shouldn't prevent any world objects from spawning) i have zap and zap is working, if i run FNIS with it setup like this (gallows after zap) FNIS fires tons of warning about missing zap files personally i can wait till a stable release is achieved and only want to help provide some more info about different experiences
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 1 hour ago, hana120 said: I have ZAP and ZAP7 Zap7 is outdated. you need Zap8 also, just to clarify: the Gallow itself/the platform/the trapdoor/the Lever - are unaltered assets from Zap8. if they don't show up in your game, that means there´s an error in your installation. you can actually test this by trying to warp to the zbftestzone ( console command "coc zbftestzone") Or by trying to spawn the parts individually. if both of the above work and my stuff still wont show up, THEN its an error on my end. 1
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 1 hour ago, coreoveride said: FNIS fires tons of warning about missing zap files that's normal. its an issue with the SE version of Zap itself and those warnings should appear no matter what other mods you have installed. Has nothing to do with me and can safely be ignored. you mentioned only parts of the rope being visible? could you post a screenshot? 1
hana120 Posted July 15, 2020 Posted July 15, 2020 14 minutes ago, Pamatronic said: Zap7 is outdated. you need Zap8 ZAP 8 is that for oldrim and Legendary seems to me. I'm on SE. After I have ZAP8 UNP but I don't know if it's the same thing. 16 minutes ago, Pamatronic said:
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 Just now, hana120 said: ZAP 8 is that for oldrim and Legendary seems to me. I'm on SE. After I have ZAP8 UNP but I don't know if it's the same thing. not quite, there is an SE port for Zap8.
Pamatronic Posted July 15, 2020 Author Posted July 15, 2020 On 5/29/2018 at 11:53 AM, Pfiffy said: The packs of ZAP 8 can be found here: ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw ZAZ 8.0 UNP Rev2 : https://mega.nz/#!7B5RFTIS!M5PL4MZvVPSTM6UfoVkXbJcBzN0GQxH52IszrKvylaM The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT Rev3 : https://mega.nz/#!WEgGDaCa!wAho2Rphy47Lcd55DEmV50GgN07CMnTjhQ_r9s6dq-I ZAZ 8.0+ UUNP HDT Rev3 : https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek 1
coreoveride Posted July 15, 2020 Posted July 15, 2020 2 hours ago, Pamatronic said: that's normal. its an issue with the SE version of Zap itself and those warnings should appear no matter what other mods you have installed. Has nothing to do with me and can safely be ignored. you mentioned only parts of the rope being visible? could you post a screenshot? yea only part of the rope is there. i can even grab it and play with it lol though its thethered. i checked my zap and its actually 7 so i will update and see if that fixes it (on se too). i will grab a screen when i get a chance though i suspect its just a factor of my zap being outdated. thanks for the info on FNIS, actually appreciate it a lot.
hana120 Posted July 15, 2020 Posted July 15, 2020 I tested by putting ZAP8 CBBE for my imperial cbbe, and it worked well. Dead on the spot. ?
hana120 Posted July 15, 2020 Posted July 15, 2020 Hanged for having slept in public with Mickael the bard 2
coreoveride Posted July 15, 2020 Posted July 15, 2020 upgraded to zap 8+ cbbe hdt and it works well save for the end which sticks my char at an odd floating angle, something i expect given my physics files and the beta state of the mod. can confirm it works with defeat and dcl with leon/leah and zap8+cbbehdt with the nonlethal esp
coreoveride Posted July 15, 2020 Posted July 15, 2020 seriously cant wait for this to be integrated into PoP and other mods like that. def would like to see nonlethal options for female player char as victim in the future!
Guest Posted July 15, 2020 Posted July 15, 2020 3 hours ago, hana120 said: Повешен за то, что спал на публике с барменом Микаэлем sex doll on the rope.
hana120 Posted July 15, 2020 Posted July 15, 2020 Yes. My imperial mage. Men cannot resist its charm and beauty.h
Guest Posted July 15, 2020 Posted July 15, 2020 17 minutes ago, hana120 said: Да. Мой имперский маг. Мужчины не могут устоять перед его очарованием и красотой. but something nobody will take advantage,her hanging position?
hana120 Posted July 15, 2020 Posted July 15, 2020 9 minutes ago, Makosh said: but something nobody will take advantage,her hanging position? No, but this is normal, she was punished. ? Otherwise as normal, everyone would like to have her as a woman but she is already with Bishop.
Guest Posted July 15, 2020 Posted July 15, 2020 7 minutes ago, hana120 said: Нет, но это нормально, она была наказана. ?В противном случае, как обычно, все хотели бы, чтобы она была женщиной, но она уже с епископом. i would take advantage))
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