ExodusTransonicMercury Posted January 31, 2022 Posted January 31, 2022 Hi! Is there a way to "reverse engineer" the hanging script to replace the vanilla hanging. The vanilla hanging script (found here: https://forums.nexusmods.com/index.php?/topic/996763-how-to-make-hanged-npcs-just-thought-id-share/) has major issues: NPC most of the time found on the ground (but return to the rope if activated), ropes (and bodies) stuck in impossible position, lack of customization (actors must start dead and will not be bound). The tutorial may be incomplete and other settings might reduce the problems, I don't really know... I'm currently toying with a couple mods where I want to add hanging bodies, without player interventions.
Pamatronic Posted January 31, 2022 Author Posted January 31, 2022 10 hours ago, ExodusTransonicMercury said: Hi! Is there a way to "reverse engineer" the hanging script to replace the vanilla hanging. The vanilla hanging script (found here: https://forums.nexusmods.com/index.php?/topic/996763-how-to-make-hanged-npcs-just-thought-id-share/) has major issues: NPC most of the time found on the ground (but return to the rope if activated), ropes (and bodies) stuck in impossible position, lack of customization (actors must start dead and will not be bound). The tutorial may be incomplete and other settings might reduce the problems, I don't really know... I'm currently toying with a couple mods where I want to add hanging bodies, without player interventions. You might find something usefull here: https://www.nexusmods.com/skyrim/mods/97320 1
ExodusTransonicMercury Posted January 31, 2022 Posted January 31, 2022 33 minutes ago, Pamatronic said: You might find something usefull here: https://www.nexusmods.com/skyrim/mods/97320 Ah, I found it about the time you've answered me and just finished implementing it. Am gonna test it, then I guess (I hope) I'll find other scripts within your mod that can be associated to NPC to cause bound hands and feet.
Pamatronic Posted January 31, 2022 Author Posted January 31, 2022 34 minutes ago, ExodusTransonicMercury said: I'll find other scripts within your mod that can be associated to NPC to cause bound hands and feet. For Hands: game.addHavokBallAndSocketConstraint(AttachedActor,"NPC R Hand [RHnd]",AttachedActor,"NPC L Hand [LHnd]",0,0,0) For Feet: game.addHavokBallAndSocketConstraint(AttachedActor,"NPC R Foot [Rft ]",AttachedActor,"NPC L Foot [Lft ]",8,0,0) AttachedActor being a reference to the victim-NPC (duh...) 1
Gudulba Posted February 8, 2022 Posted February 8, 2022 I am trying to set up another gallow, but having trouble with Creation Kit. I have placed a gallow and the rope, but I cannot find the platform, wheel, lever and trapdoor. I checked the gallow's properties in Gallows Landing to see where to find these four items in CK, but I just can't find them. They also seem to be somewhere under the ZAP items, but where??
Pamatronic Posted February 8, 2022 Author Posted February 8, 2022 3 hours ago, Gudulba said: I am trying to set up another gallow, but having trouble with Creation Kit. I have placed a gallow and the rope, but I cannot find the platform, wheel, lever and trapdoor. I checked the gallow's properties in Gallows Landing to see where to find these four items in CK, but I just can't find them. They also seem to be somewhere under the ZAP items, but where?? platform - static trapdoor - door lever and wheel - activator
Gudulba Posted February 14, 2022 Posted February 14, 2022 (edited) On 2/8/2022 at 12:12 PM, Pamatronic said: platform - static trapdoor - door lever and wheel - activator Thank you! Found them. Step by step I am going forward. The only thing missing right now is that I can't find "RigidBodyDummy". When I have a look at your GallowsLanding cell, I can see this object in the objects list. However when I place a new PamaGallow at another location, I can't find this object in the list. Where should I look for it? Edited February 14, 2022 by Gudulba
Pamatronic Posted February 14, 2022 Author Posted February 14, 2022 15 hours ago, Gudulba said: Thank you! Found them. Step by step I am going forward. The only thing missing right now is that I can't find "RigidBodyDummy". When I have a look at your GallowsLanding cell, I can see this object in the objects list. However when I place a new PamaGallow at another location, I can't find this object in the list. Where should I look for it? movable static you might want to scroll down all the way in the object window and select "ALL" that way the search function will work properly. 1
Gudulba Posted February 15, 2022 Posted February 15, 2022 (edited) On 2/15/2022 at 12:03 AM, Pamatronic said: movable static you might want to scroll down all the way in the object window and select "ALL" that way the search function will work properly. Thank you for your patience! Found it. Now I am trying to find out how to edit the Dummy and Lever properties in "GallowFurnScriptShort". There's this button "Pick Reference in Render Window", which shows a white or red cross hair in the render window. But I am not able to select anything with it. The search is going on... ? UPDATE: haha, with double-clicking, I can select reference objects. I feel like an idiot ? Spoiler Edited February 16, 2022 by Gudulba
Gudulba Posted February 16, 2022 Posted February 16, 2022 (edited) I finally got it working. Thank you so much for all your work you put into your mods! Two minor issues I noticed: The lever always points to one side (see pic in spoiler section). I can select the lever and the trap door opens or closes, but the lever never moves. This is not correct, isn't it? Spoiler I constantly see the message "Gallow Ready!" in the upper left corner coming and going where ever I are in Tamriel (inside or outside) . Is this expected behvaviour? I tried to mess around with the script "GallowFurnScriptShort" to get rid of the message as a workaround. But when trying to compile the script I get the following errors: Starting 1 compile threads for 1 files... Compiling "GallowFurnScriptShort"... D:\Games\The Elder Scrolls - Skyrim\Data\Source\Scripts\GallowFurnScriptShort.psc(72,25): unknown type zbfbondageshell D:\Games\The Elder Scrolls - Skyrim\Data\Source\Scripts\GallowFurnScriptShort.psc(163,46): zbfbondageshell is not a known user-defined type D:\Games\The Elder Scrolls - Skyrim\Data\Source\Scripts\GallowFurnScriptShort.psc(427,7): SetGameSettingFloat is not a function or does not exist D:\Games\The Elder Scrolls - Skyrim\Data\Source\Scripts\GallowFurnScriptShort.psc(427,7): cannot call the member function SetGameSettingFloat alone or on a type, must call it on a variable No output generated for GallowFurnScriptShort, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on GallowFurnScriptShort Edited February 22, 2022 by Gudulba 1
Pamatronic Posted February 23, 2022 Author Posted February 23, 2022 On 2/16/2022 at 11:01 AM, Gudulba said: The lever always points to one side (see pic in spoiler section). I can select the lever and the trap door opens or closes, but the lever never moves. This is not correct, isn't it? It doesnt move in my original version as well, but thats an issue with the lever itself. Youd have to annoy t.ara about this if you want it fixed. You can however use any other lever as well. It doesn't have to be this one specifically. On 2/16/2022 at 11:01 AM, Gudulba said: zbfbondageshell thats a script from zap. apparently you don't have zbfbondageshell.psc in your scripts/source folder. On 2/16/2022 at 11:01 AM, Gudulba said: SetGameSettingFloat you don't have game.psc in your source folder. You might want to look up a guide on how to properly set up the CK. by default, all native game scripts come in a zip File. They have to be extracted first.
Gudulba Posted March 2, 2022 Posted March 2, 2022 Thanks for the hints! I have sorted oSut most of the compiling errors by gathering the required PSC files. Now I seem to have one error left ("Cannot open store for class "GallowFurnScriptShort", missing file?"), which until now I haven't been able to sort out. Is there a way to find out which file this error is referring to? Starting 1 compile threads for 1 files... Compiling "GallowFurnScriptShort"... Starting assembly of GallowFurnScriptShort Cannot open store for class "GallowFurnScriptShort", missing file? 1 error(s), 0 warning(s) Assembly failed No output generated for GallowFurnScriptShort, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on GallowFurnScriptShort
oceanboiy Posted June 7, 2022 Posted June 7, 2022 On 1/31/2022 at 3:52 PM, Pamatronic said: For Hands: game.addHavokBallAndSocketConstraint(AttachedActor,"NPC R Hand [RHnd]",AttachedActor,"NPC L Hand [LHnd]",0,0,0) For Feet: game.addHavokBallAndSocketConstraint(AttachedActor,"NPC R Foot [Rft ]",AttachedActor,"NPC L Foot [Lft ]",8,0,0) AttachedActor being a reference to the victim-NPC (duh...) So if I remove those two scripts I the hands and feet of the NPC victim can hang freely?
Yoen Posted September 8, 2022 Posted September 8, 2022 is there a way i can make it so the hanging bodies in the "gallows of skyrim" mod have their arms and legs bound like this or no?
Pamatronic Posted September 8, 2022 Author Posted September 8, 2022 9 hours ago, Yoen said: is there a way i can make it so the hanging bodies in the "gallows of skyrim" mod have their arms and legs bound like this or no? The pieces of code in the post above yours can be used to achieve this bound effect. Shouldn't be overly difficult to use in other mods. 1
Yoen Posted September 14, 2022 Posted September 14, 2022 On 9/9/2022 at 2:33 AM, Pamatronic said: The pieces of code in the post above yours can be used to achieve this bound effect. Shouldn't be overly difficult to use in other mods. nice, but i still have a question. how does one add/edit said scripts?
asacacsa Posted October 10, 2022 Posted October 10, 2022 Which mod is used for the female followers on the screenshots?
thiccthighs03 Posted November 30, 2022 Posted November 30, 2022 Am I able too move this anywhere I would like? If so how?
Pamatronic Posted December 1, 2022 Author Posted December 1, 2022 On 11/30/2022 at 8:29 AM, thiccthighs03 said: Am I able too move this anywhere I would like? If so how? Creation kit
thiccthighs03 Posted December 2, 2022 Posted December 2, 2022 14 hours ago, Pamatronic said: Creation kit Got it, my issue now is that the animation is just my character hanging and not standing on their toes. Any tips? Sorry for being stupid
altimate Posted December 16, 2022 Posted December 16, 2022 Could anyone point me in the right direction on this: I would like to make the SHORT_HANGING_ROPE and LONG_HANGING_ROPE resources longer(physically). Can this be done in the creation kit? Is it possible to 'stack' two rope objects together the achieve a similar effect? Thanks!
Pamatronic Posted December 18, 2022 Author Posted December 18, 2022 On 12/16/2022 at 7:02 PM, altimate said: I would like to make the SHORT_HANGING_ROPE and LONG_HANGING_ROPE resources longer(physically). Can this be done in the creation kit? You can just scale it up I guess... ("2" button to bring up the gizmo)
GamerLat Posted February 20, 2023 Posted February 20, 2023 Hi Pamatronic, have you thought about adding spells to this Mod to be able to relocate the Gallows and make the NPC use the Rope, even though the navmesh doesn't exist? Just as your Mod deadly Furmitures Does ? ?
ipoopsometimes151 Posted April 4, 2023 Posted April 4, 2023 Hey just asking a quick question has anyone had a problem where everything is a explanation mark ! does anyone know how to fix this. i have everything installed as well so i have no idea what i did wrong. if you need a screen shot i will send it
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