Pamatronic Posted June 15, 2021 Author Posted June 15, 2021 22 hours ago, yOPynsP said: After loading the 3.0 version, doing a clean save and using FNIS, there's only one rope hanging as a seperate entity in the gallows landing. Any help for troubleshooting? You mean there's nothing but the rope? Thats most likely caused by a wrong or improperly installed version of Zap8(+)
yOPynsP Posted June 15, 2021 Posted June 15, 2021 48 minutes ago, Pamatronic said: You mean there's nothing but the rope? Thats most likely caused by a wrong or improperly installed version of Zap8(+) I see, after downloading the zap8 (zap8plusCBBEHDT), there's some errors about missing the zazanimationpack.esm file. Thoughts?
Pamatronic Posted June 15, 2021 Author Posted June 15, 2021 1 minute ago, yOPynsP said: I see, after downloading the zap8 (zap8plusCBBEHDT), there's some errors about missing the zazanimationpack.esm file. Thoughts? well yeah, after downloading, you obviously have to INSTALL it.
yOPynsP Posted June 15, 2021 Posted June 15, 2021 1 minute ago, Pamatronic said: well yeah, after downloading, you obviously have to INSTALL it. I've done that, but FNIS only recognizes 7.0 version, or none. Not sure what seems to be the problem, especially after reading the 8+ mods original instructions.
Pamatronic Posted June 15, 2021 Author Posted June 15, 2021 5 minutes ago, yOPynsP said: I've done that, but FNIS only recognizes 7.0 version, or none. Not sure what seems to be the problem, especially after reading the 8+ mods original instructions. You didn't uninstall previous zap versions. Take a look at the Zap support thread if you need help installing that.
yOPynsP Posted June 15, 2021 Posted June 15, 2021 2 minutes ago, Pamatronic said: You didn't uninstall previous zap versions. Take a look at the Zap support thread if you need help installing that. Ah, yes. Much obliged.
yOPynsP Posted June 15, 2021 Posted June 15, 2021 (edited) Great mod, had a blast. One small detail question: has there been encounters with the gallows main function toggle not appearing occasionally? There seemed to be some irregularities with it. Also, one of these seems to be the victim doing the old skyrim "knocked unconscious" animation, and popping back up after a few seconds. Edited June 15, 2021 by yOPynsP
tecckblade Posted July 7, 2021 Posted July 7, 2021 I have this weird bug that when i put an npc or myself on the gallows and use it they start spinning wildly thoughts? what am i doing wrong
Pamatronic Posted July 10, 2021 Author Posted July 10, 2021 On 7/7/2021 at 2:19 AM, tecckblade said: I have this weird bug that when i put an npc or myself on the gallows and use it they start spinning wildly thoughts? what am i doing wrong Not really a bug per se. Just a quirk of the Havoc engine. This can be mitigated by using the winch before the Lever.
EdtheNord Posted August 23, 2021 Posted August 23, 2021 stupid question. Where can I get some gallows around the world to actually use these functions?
Pamatronic Posted August 25, 2021 Author Posted August 25, 2021 On 8/23/2021 at 8:21 AM, EdtheNord said: stupid question. Where can I get some gallows around the world to actually use these functions? There is a pdf in the download section which describes ho to rebuild it somewhere else. You´ll need to use the creation kit though.
nonameduh Posted October 12, 2021 Posted October 12, 2021 Can u make a option to leave the hands and feet unbound?
Gudulba Posted January 6, 2022 Posted January 6, 2022 I get a lot of file conflicts between Interactive Gallows and Public whore, see screenshot in spoiler section. What should I do?? Spoiler
Crashmaster Posted January 8, 2022 Posted January 8, 2022 (edited) I may be missing something, but when I command a follower to the gallows in Whiterun, the follower will get on and become bound with the rope around her neck, however, as soon as get out of command mode, she gets off. How do I get her to stay on? I've even tried the call to crucifix spell to command a random NPC... but the same thing happens. As soon as exit command mod, the NPC gets off. Edited January 8, 2022 by Crashmaster
Pamatronic Posted January 8, 2022 Author Posted January 8, 2022 1 hour ago, Crashmaster said: I may be missing something, but when I command a follower to the gallows in Whiterun, the follower will get on and become bound with the rope around her neck, however, as soon as get out of command mod, she gets off. How do I get her to stay on? I've even tried the call to crucifix spell to command a random NPC... but the same thing happens. As soon as exit command mod, the NPC gets off. Is this maybe a custom follower with some special scripts or functions? Or is it a framework handled follower (EFF, NFF, ....) ? or is it the standard vanilla follower? Does it happen reliably with all NPC´s?
Pamatronic Posted January 8, 2022 Author Posted January 8, 2022 On 1/6/2022 at 8:47 AM, Gudulba said: I get a lot of file conflicts between Interactive Gallows and Public whore, see screenshot in spoiler section. What should I do?? Reveal hidden contents You can ignore this. Public whore uses an Identical copy of my Gallow, so loadorder doesn't matter. 1
Crashmaster Posted January 8, 2022 Posted January 8, 2022 (edited) 11 hours ago, Pamatronic said: Is this maybe a custom follower with some special scripts or functions? Or is it a framework handled follower (EFF, NFF, ....) ? or is it the standard vanilla follower? Does it happen reliably with all NPC´s? I tried with Lydia the Housecarl, Sofia (downloaded follower) and an NPC from Whiterun... the chick who runs the Temple of Kynareth. Neither of them stay on after I click out of command mode, so I could use the crank wheel or open the trap door. I think it is worth noting, anyone I put on a cross stays there. I have yet to test out the Deadly Furniture mod features. I assume who ever you want to put on the furniture has to be a follower for those as well? With all of this, along with the Defeat mod, my goal is to capture NPCs that piss me off (lol) and bring them to the furnitures I desire to use... and use them. =^_^= If it helps, here is my active mod list: Caliente's Beautiful Bodies Enhancer -CBBE- - Caliente's Beautiful Bodies Enhancer - v1.6.2 CBPC - Physics with Collisions for SSE and VR - CBPC - Fomod installer - MAIN FILE Address Library for SKSE Plugins - All in one (Special Edition) XP32 Maximum Skeleton Special Extended - XPMSSE - XP32 Maximum Skeleton Special Extended Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_6 Alternate Actors SE - Alternate Actors 1-2-36047-1-2 SE Feminine Khajiit Textures (Grey Cat and Leopard) - Feminine Grey Cat and Leopard (CBBE) 2K Immersive Amazing Follower Tweaks SE - Immersive Amazing Follower Tweaks SE Ethereal Elven Overhaul-24273-1-1-1 Ethereal Elven Overhaul patches for SSE - Special Edition patch Multiple Marriages SSE - Multi-marriage SSE SkyUI-VR.v1.0-beta.4 RaceMenu - RaceMenu Special Edition v0-4-16 Wider MCM Menu for SkyUI - Opt. 1 - Wider MCM Menu for SkyUI BodySlide and Outfit Studio - BodySlide and Outfit Studio - v5.4.2 VR FPS Stabilizer VRIK Player Avatar HIGGS - Hand Interaction and Gravity Gloves for Skyrim VR - HIGGS Unofficial Skyrim Special Edition Patch - Unofficial Skyrim Special Edition Patch Underground Bathhouse and Paradise Valley Save Patch 1.1-37396-1-1-1592422691 Underground Bathhouse and Paradise Valley by Andragon Sofia - The Funny Fully Voiced Follower - Sofia Follower v.2.51 (Loose) Sofia - Patch to use your default Body and Texture Conjure Rideable Ethereal Horse SE - Conjure Rideable Ethereal Horse Spell SSE V2.0 (ESPLite) Automatic Crossbows SE - Automatic Crossbows.7z dwarven rifle Crossbow tipe - Dwarven rifle Project Flintlock - Project Flintlock Infinite Shouts (No Cooldown) - Infinite Shouts (No Cooldown) Face Discoloration Fix - Face Discoloration Fix VR Skyrim Hair Replacer - Hair Replacer QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium - QUASIPC - Unified Patch Compendium v2_5_0 High Poly Head SE Clean up your Corpses - Clean up your Corpses 1.3.4(2020) Static Mesh Improvement Mod Improvement Mod - Static Mesh Improvement Mod Improvement Mod Static Mesh Improvement Mod - SMIM - SMIM SE 2-08 Water for ENB - Water for ENB Better Dynamic Snow SE - Better Dynamic Snow SE v3.3 High Quality Food and Ingredients SE - High Quality Food And Ingredients SE Legacy of the Dragonborn SSE Flower Girls SE and VR - FlowerGirls SE and VR Main File Noble Skyrim Mod HD-2K - A. Noble Skyrim - FULL PACK_2K BadEnds0.3 SexLabFrameworkSE_v163 ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3 VRIK V0.8.1 In-Dev Build 28 PapyrusUtil SE - Modders Scripting Utility Functions - PapyrusUtil VR - Scripting Utility Functions SL VRpatch Beta8 38 - test SL VRpatch hotfix for v38 Select NPC for MCM - Select NPC for MCM pamaInteractiveBeatup_V_2.6 pamaInteractiveBeatup_SSE_ConversionFiles Pamatronic´s Deadly Furnitures InteractiveGallows_V3.0_ForSpecialEdition PamaPermanentCrucifixes_V2.0 Dread Prison - Dread Prison 4.9.0 SL Defeat SSE VR Address Library for SKSEVR - VR Address Library powerofthree's Papyrus Extender - Papyrus Extender SE powerofthree's Tweaks - powerofthree's Tweaks SE Papyrus Extender VR - Papyrus Extender VR Edited January 8, 2022 by Crashmaster
Pamatronic Posted January 8, 2022 Author Posted January 8, 2022 1 hour ago, Crashmaster said: I have yet to test out the Deadly Furniture mod features. I assume who ever you want to put on the furniture has to be a follower for those as well? Not really, you can use the console command "setfavorstate 1" to command pretty much anyone. or use the crux command spell, which is essentially just a wrapper for that 1 hour ago, Crashmaster said: Immersive Amazing Follower Tweaks SE - Immersive Amazing Follower Tweaks SE This could(?) be a potential issue. I do remember it caused weird AI behaviour when i tested Prison alternative. Did you try using a new savegame? this thing sometimes refuses to work when installed on pre-existing ones.
Crashmaster Posted January 8, 2022 Posted January 8, 2022 (edited) I installed the mod while already in progress with the game. I will test the mod as if in a new game by COC'ing from the splash screen to Whiterun, and see if that makes a difference. I dread to restart the game again, as I already did it just recently for the legacy of the Dragonborn mod. Edited January 9, 2022 by Crashmaster
Crashmaster Posted January 9, 2022 Posted January 9, 2022 (edited) ok, so, I turned off the Immersive Amazing Follower Tweaks mod, and added some garots to the Bannered Mare. Starting a fresh game... I used the spell to command a couple NPCs to use them, and they did the same thing as the gallows. Used them while I was still able to command them. But as soon as I got out of command mode they hopped off. I even went outside and tested the gallows on Ysolda and Adriane. Both hopped off after exiting command mode. Yet your crosses keep an NPC on, after exiting command mode. Mayhaps how ever you got NPCs to stay on the crosses, needs to be implemented for Gallows and Deadly Furniture mod As for your beat up/punishment mod, I have no issues with that either. If I might make a suggestion? Perhaps revise this interactive Gallows mod, and Deadly furniture mod so it's just like the crucifixion mod, but just replace the cross with the appropriate piece of furniture, adjusting the scripts accordingly? Mayhaps... merge the 3 into one, since they are all themed similarly, with construction spells appropriate for each piece of furniture. Edited January 11, 2022 by Crashmaster
Gudulba Posted January 12, 2022 Posted January 12, 2022 (edited) Could it be that Interactive Gallows is not compatible with ZAP - No Collision Furnitures (this replaces almost all ZAP Furnitures with a "non collidable" version, including gallows -> see spoiler section)? With the ZAP mod on, I didn't manage to punch/attack the gallow. With the ZAP mod off, I was able to punch/attack (had to try a couple of times, though). Spoiler Edited January 12, 2022 by Gudulba
Pamatronic Posted January 14, 2022 Author Posted January 14, 2022 On 1/12/2022 at 9:19 AM, Gudulba said: Could it be that Interactive Gallows is not compatible with ZAP - No Collision Furnitures (this replaces almost all ZAP Furnitures with a "non collidable" version, including gallows -> see spoiler section)? With the ZAP mod on, I didn't manage to punch/attack the gallow. With the ZAP mod off, I was able to punch/attack (had to try a couple of times, though). Well, if it doesn't have collision, you can´t punch it... Nymra was a bit triggerhappy there. removing the collisions for stuff that has camera issues make sense, but it wouldn't have been necessary for the gallows. 1
Crashmaster Posted January 14, 2022 Posted January 14, 2022 (edited) Ok... so... I do believe I made a slight mistake as to which gallows was a part of your mod... there is one IN Whiterun that is likely a part of the Bad Ends mod, then there is the one OUTSIDE Whiterun near the farms. THAT one, is working. I did make a door in world that brings me to the test room that has all the deadly furniture however... with one of the slaves inside, I could have her sit on the furniture such as the garrote chair and she'd stay on it. I did not see any affect when using it on her. However, a follower such as Lydia will get off after I leave command mode, as described before. One final note, as to the Crucifixion mod... when either I leave an NPC on for the desired time of endurance before they die, or select the "kill" option, the papyrus script says the extender isn't working right, that I may have installed the wrong version. Otherwise, the NPCs on the cross do stay on them. I'm thinking because I had to install the Skyrim SE extender first, then the VR version over it, that may be the issue. There any way you could test that, and see if there is a way to correct the issue for VR? Edited January 14, 2022 by Crashmaster
Gudulba Posted January 17, 2022 Posted January 17, 2022 I have a hard time to set up an interactive gallow myself using CK, meaning I haven't been able yet... Would there be a way to spawn an interactive gallow like it is possible with furniture types from Pama´s Deadly Furniture (scripts)?
Pamatronic Posted January 18, 2022 Author Posted January 18, 2022 On 1/17/2022 at 9:47 AM, Gudulba said: Would there be a way to spawn an interactive gallow like it is possible with furniture types from Pama´s Deadly Furniture (scripts)? Nope, not in this Form. This would require navmesh edits at Runtime, and that isnt possible as far as i know. Also, the Physics-enabled rope resists pretty much all movement and scaling commands, so i cant assemble it properly outside of the CK. I am however working on slightly dowscaled version right now, that one would be scalable. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now