LenAnderson Posted February 24, 2023 Author Posted February 24, 2023 31 minutes ago, deathmorph said: @LenAnderson Did you actually find out why the morph didn't work for me initially? Only what I've said before. For some reason, most likely when you first installed RMR the quest did not start properly, hence nothing from RMR ran on loading savegames. To figure out what actually caused that in the first place I would have to see the various logs (papyrus, mcm, f4se, ...) from that initial session.
Guest Posted February 24, 2023 Posted February 24, 2023 3 hours ago, LenAnderson said: 1) All the configuration is written into the MCM in file (.../Data/MCM/Settings/RadMirphingRedux.ini) and applies to all savegames, but all state (i.e., current morphs etc.) is in the savegame. If you think morphs are incorrectly applied, you can upload your papyrus log (make sure it actually covers a session where RMR dies something to you) and I'll take a look. 2) Unfortunately I don't know of any way to change the face. I think i solved it. Not sure why it did it but i had of course the adaptive on. I was looking in the wrong folder. I assumed that the ini would be in the overwrite folder. Yes, i think i have lots of imagination but altering the face would be something on my wish list. lol... I don't think it's possible.
deathmorph Posted February 24, 2023 Posted February 24, 2023 2 hours ago, LenAnderson said: ... To figure out what actually caused that in the first place I would have to see the various logs (papyrus, mcm, f4se, ...) from that initial session. Unfortunately I can't help with that. I only started logging when you asked. It's a shame, would have liked to help.
vaultbait Posted February 25, 2023 Posted February 25, 2023 23 hours ago, deathmorph said: @LenAnderson Did you actually find out why the morph didn't work for me initially? A theory: You were once running a version that did not depend on SUP F4SE, then you upgraded to a version which depended on SUP F4SE without first installing that dependency, launched the game, and the quest script crashed out. You subsequently installed the missing dependency, but something was left uninitialized.
deathmorph Posted February 25, 2023 Posted February 25, 2023 25 minutes ago, vaultbait said: A theory: You were once running a version that did not depend on SUP F4SE, then you upgraded to a version which depended on SUP F4SE without first installing that dependency, launched the game, and the quest script crashed out. You subsequently installed the missing dependency, but something was left uninitialized. So similar. I had not installed SUP F4SE for the previous version (2.0). However, I did that before I installed version 2.5.
vaultbait Posted February 25, 2023 Posted February 25, 2023 2 hours ago, deathmorph said: So similar. I had not installed SUP F4SE for the previous version (2.0). However, I did that before I installed version 2.5. Oh, if you upgraded straight from 2.0 to 2.5 and installed SUP F4SE before loading the game up with 2.5, then that counts out my theory at least. 1
ChandraArgentis Posted March 8, 2023 Posted March 8, 2023 So, I managed to somehow mess up some of my files, and it completely broke MCM. After reinstalling virtually every mod, RMR isn't running ... again. From the looks of it, I need to execute the startup/shutdown commands for RMR, Rads, AND Special. What are they defined as so I can execute these? Also, can this not be integrated into the "reload settings" button in the debug menu for the next time this happens to me?
LenAnderson Posted March 8, 2023 Author Posted March 8, 2023 10 minutes ago, ChandraArgentis said: So, I managed to somehow mess up some of my files, and it completely broke MCM. After reinstalling virtually every mod, RMR isn't running ... again. From the looks of it, I need to execute the startup/shutdown commands for RMR, Rads, AND Special. What are they defined as so I can execute these? Also, can this not be integrated into the "reload settings" button in the debug menu for the next time this happens to me? Check my reply to deathmorph about how to attempt to completely restart the underlying quest. All my RMR related mods have their quests start with "LenARM" so you can just use help lenarm 4 qust to find the trigger quests. The described procedure is not part of the mod because if your save / RMR install is so messed up that this could help, I would not trust the mod to correctly perform anything at all you want the mod's quest and all its functions to completely shut down and stop doing anything, to try and automate the described steps parts of the mod would have to keep running to monitor its state and attempt the new startup it may help in specific situations, but its not as simple as "let's just reboot and everything will be fine" you need to use your own discretion to decide when to execute which command and how long to wait, which parts of the quest values to inspect, etc. The simple / soft / partial reboot is what happens when you click on reload settings (or change any MCM settings, or RMR detects that the INI has been changed), but that assumes a non-broken RMR.
ChandraArgentis Posted March 8, 2023 Posted March 8, 2023 8 hours ago, LenAnderson said: Check my reply to deathmorph about how to attempt to completely restart the underlying quest. All my RMR related mods have their quests start with "LenARM" so you can just use help lenarm 4 qust to find the trigger quests. The described procedure is not part of the mod because if your save / RMR install is so messed up that this could help, I would not trust the mod to correctly perform anything at all you want the mod's quest and all its functions to completely shut down and stop doing anything, to try and automate the described steps parts of the mod would have to keep running to monitor its state and attempt the new startup it may help in specific situations, but its not as simple as "let's just reboot and everything will be fine" you need to use your own discretion to decide when to execute which command and how long to wait, which parts of the quest values to inspect, etc. The simple / soft / partial reboot is what happens when you click on reload settings (or change any MCM settings, or RMR detects that the INI has been changed), but that assumes a non-broken RMR. I'm still not sure why simply just reinstalling the addon caused this, but then again, F4 has weird ways of handling mods compared to Skyrim.
ChandraArgentis Posted March 8, 2023 Posted March 8, 2023 9 hours ago, LenAnderson said: Check my reply to deathmorph about how to attempt to completely restart the underlying quest. All my RMR related mods have their quests start with "LenARM" so you can just use help lenarm 4 qust to find the trigger quests. The described procedure is not part of the mod because if your save / RMR install is so messed up that this could help, I would not trust the mod to correctly perform anything at all you want the mod's quest and all its functions to completely shut down and stop doing anything, to try and automate the described steps parts of the mod would have to keep running to monitor its state and attempt the new startup it may help in specific situations, but its not as simple as "let's just reboot and everything will be fine" you need to use your own discretion to decide when to execute which command and how long to wait, which parts of the quest values to inspect, etc. The simple / soft / partial reboot is what happens when you click on reload settings (or change any MCM settings, or RMR detects that the INI has been changed), but that assumes a non-broken RMR. Got it working again - had to reload both Rads and Special. That's kind of what I mean - there should be buttons in these mods to reload them or stop/start them.
vaultbait Posted March 8, 2023 Posted March 8, 2023 2 hours ago, ChandraArgentis said: Got it working again - had to reload both Rads and Special. That's kind of what I mean - there should be buttons in these mods to reload them or stop/start them. I did end up implementing a couple of kinds of "reset" options in Unhealthy Craving's MCM, one which basically does the same process as a version upgrade, and another which fully stops/starts the main quest. The former should be sufficient if RMR has simply forgotten the trigger's registration and not sent a request to reregister, while the latter is useful in cases where something has broken the quest state so badly that it's ignoring RMR's reregister events.
UnknownOrigin00 Posted March 15, 2023 Posted March 15, 2023 Hoping someone can help with this. I've installed the mod with the rads trigger and all the other required mods. MCM works great for the mod with no issues, however, when I sit beside a +8 rad barrel to see if there were any changes to the body, nothing happens. Log is attached. Many thanks for the help. Papyrus.0.log
LenAnderson Posted March 15, 2023 Author Posted March 15, 2023 1 hour ago, UnknownOrigin00 said: Hoping someone can help with this. I've installed the mod with the rads trigger and all the other required mods. MCM works great for the mod with no issues, however, when I sit beside a +8 rad barrel to see if there were any changes to the body, nothing happens. Log is attached. Many thanks for the help. Papyrus.0.log 118.82 kB · 0 downloads Log looks good. Did you build the body and all clothes / armor with morphs? Do you see changes when you're naked? Do you see changes when you're wearing clothes?
UnknownOrigin00 Posted March 15, 2023 Posted March 15, 2023 3 hours ago, LenAnderson said: Log looks good. Did you build the body and all clothes / armor with morphs? Do you see changes when you're naked? Do you see changes when you're wearing clothes? Replaced the morphs again with CBBE bodyslide and that fixed it. Thanks!
LenAnderson Posted March 17, 2023 Author Posted March 17, 2023 11 minutes ago, leesjig said: Is unhealthy craving trigger additive ontop of the Rad trigger. If I setup a dozen sliders for Rad morphing can I setup all those same sliders for unhealthy craving...they will happily work together? Or meant to be used separate? If multiple slider sets affect the same sliders, the sum of all their resulting values will be used when applying morphs.
vaultbait Posted March 17, 2023 Posted March 17, 2023 4 hours ago, leesjig said: Is unhealthy craving trigger additive ontop of the Rad trigger. If I setup a dozen sliders for Rad morphing can I setup all those same sliders for unhealthy craving...they will happily work together? Or meant to be used separate? To expand on the answer though, I tend to avoid configuring multiple mods to alter the same sliders. It makes things a lot easier to reason about. For Unhealthy Craving specifically, I just use the BodyFat slider from Fusion Girl, which makes it very simple. I suppose for bodies which lack a single slider for that sort of effect, it's probably much more of a pain.
Hex Memeniac Posted March 18, 2023 Posted March 18, 2023 Is it possible in the code of the script to sync the rad morphing effect on the sliders of looks menu in real time? to provide smooth visual growth/inflate on a continous rad income.
LenAnderson Posted March 18, 2023 Author Posted March 18, 2023 1 hour ago, Hex Memeniac said: Is it possible in the code of the script to sync the rad morphing effect on the sliders of looks menu in real time? to provide smooth visual growth/inflate on a continous rad income. You can decrease the delay in the rads trigger. But every change to the LooksMenu sliders comes with a bounce / jitter on your character. So as you approach zero delay you're going to get a constantly jittering, shaking, bouncing character while exposed to radiation.
vaultbait Posted March 18, 2023 Posted March 18, 2023 3 hours ago, LenAnderson said: You can decrease the delay in the rads trigger. But every change to the LooksMenu sliders comes with a bounce / jitter on your character. So as you approach zero delay you're going to get a constantly jittering, shaking, bouncing character while exposed to radiation. And not just a bounce, but a brief pause in some cases. UC sends updates to RMR in real-time, and one of the things that triggers an update in it is when the player jumps. Users have observed with UC that if they set RMR to do immediate slider updates instead of batching and applying them periodically, that their game "hangs" for a fraction of a second mid-jump while LooksMenu does its work, which can be quite jarring/distracting. 1
deathmorph Posted March 19, 2023 Posted March 19, 2023 I find the new equipment overview for the player and his companion very successful. I would like to take this opportunity to thank you for that.
Apap Posted March 21, 2023 Posted March 21, 2023 Hi, got a bit of a problem in making the morphs apply to my companions. I have the target for all sliders set as Player & Companions, tried the Sex setups just for Female at first and then for All but only the player char gets morphed in either case. The probelm started occuring after I have upgraded the mod from one of the previous versions, can't remember which one was it exactly. Before I did, I made sure that the morphs were reset for everything though. Does anyone know how to fix this? Thanks!
LenAnderson Posted March 21, 2023 Author Posted March 21, 2023 59 minutes ago, Apap said: Hi, got a bit of a problem in making the morphs apply to my companions. I have the target for all sliders set as Player & Companions, tried the Sex setups just for Female at first and then for All but only the player char gets morphed in either case. The probelm started occuring after I have upgraded the mod from one of the previous versions, can't remember which one was it exactly. Before I did, I made sure that the morphs were reset for everything though. Does anyone know how to fix this? Thanks! Upload your papyrus log and RMR's MCM ini. 1
Apap Posted March 21, 2023 Posted March 21, 2023 3 hours ago, LenAnderson said: Upload your papyrus log and RMR's MCM ini. Hi, attaching the files - thanks! Papyrus.0.log RadMorphingRedux.ini
LenAnderson Posted March 21, 2023 Author Posted March 21, 2023 33 minutes ago, Apap said: Hi, attaching the files - thanks! Papyrus.0.log 229.54 kB · 0 downloads RadMorphingRedux.ini 2.54 kB · 0 downloads I don't think you had debug logging enabled. Open RMR's MCM, go to "Debug Tools" and set "Enable logging" to "On". Then play through a situation where player and companions should be morphed. 1
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