LenAnderson Posted March 16, 2020 Author Posted March 16, 2020 1 hour ago, hkheung said: Hello LenAnderson your mod works very well just a question: is it possible to deactivate the effect of radaway on your mod and rather go see a doctor to find its "forms"? cordially Only reacting to rad-increases would be the easy part. Not sure how I would detect a doctor fixing you up, but I'll see if I can find something.
Guest Posted March 17, 2020 Posted March 17, 2020 9 hours ago, LenAnderson said: Only reacting to rad-increases would be the easy part. Not sure how I would detect a doctor fixing you up, but I'll see if I can find something. Thank you for your response and your time I play with Advanced Need 2 which works very well with your mod but which has options linked to radiation for example which make that at the end of "X" level of radiation the character vomited and is much slowed down. Unfortunately I am therefore obliged to take radaways to be able to continue the game but suddenly I cannot take advantage of your mod in good conditions. that's why i asked you this question edit: well I looked at the options of AN2 in terms of radiation There are two main options for radiation effects: Activate / deactivate the option and a setting (mini 100) of the radiation rate given to the player. In the current state of things we have two options: 1- leave activated the option but your mod does not show its potential 2- Deactivate the option and your mod makes perfect sense but we lose the effects of AN2 radiation cordially
khrenj Posted March 17, 2020 Posted March 17, 2020 I have been spent about a hour trying to understand why the mod doesn't work. And I discovered a F4SE plugin! And this plugin is for the game version 1.10.163. I replaced it with older version from the LL FourPlay community F4SE plugin (v.35 for 1.10.138) and it seems to work. Thanks for the mod! PS: did anyone noticed that default update settings (1 second) cause noticeable stutter or it's just me? Changing this setting to 5 s makes this stutter almost (or even completely) unnoticeable.
LenAnderson Posted March 17, 2020 Author Posted March 17, 2020 6 minutes ago, khrenj said: I have been spent about a hour trying to understand why the mod doesn't work. And I discovered a F4SE plugin! And this plugin is for the game version 1.10.163. I replaced it with older version from the LL FourPlay community F4SE plugin (v.35 for 1.10.138) and it seems to work. Thanks for the mod! PS: did anyone noticed that default update settings (1 second) cause noticeable stutter or it's just me? Changing this setting to 5 s makes this stutter almost (or even completely) unnoticeable. Switching to an older version of the LL_FourPlay library should not be a problem. At least at the moment, Rad Morphing Redux only uses some of the string functions that have been introduced in v6 of that library. I did not notice any performance differences between longer or shorter update times. May just be that I don't notice the small stutters, or that most of the time I play with prebuilt Sim Settlements, green mods and other heavy stuff going on that it is already bad enough that this does not make much of a difference.
LenAnderson Posted March 17, 2020 Author Posted March 17, 2020 14 hours ago, LenAnderson said: Only reacting to rad-increases would be the easy part. Not sure how I would detect a doctor fixing you up, but I'll see if I can find something. Turned out to be easier than expected. I'll have to do some more testing to see how accurately it works, but it looks like this is going to be added as an option with the next update.
Guest Posted March 17, 2020 Posted March 17, 2020 1 hour ago, LenAnderson said: Turned out to be easier than expected. I'll have to do some more testing to see how accurately it works, but it looks like this is going to be added as an option with the next update. Super happy to know that you were able to create this option and thank you for taking into account some suggestions I edited my previous message to explain the why of my suggestion, did you see it? cordially
LenAnderson Posted March 17, 2020 Author Posted March 17, 2020 1 hour ago, hkheung said: Super happy to know that you were able to create this option and thank you for taking into account some suggestions I edited my previous message to explain the why of my suggestion, did you see it? cordially Yes, I've seen your edit. Once the restrictions are implemented it should work fine with Advanced Needs.
LenAnderson Posted March 18, 2020 Author Posted March 18, 2020 Version 0.3.0 has just been released. Disable previous versions of this mod in MCM before updating to 0.3.0 This is a major overhaul of the mod. If any morph effects from previous versions of the mod are active while first running this version the morphed body will be your new base body and you will lose your original body shape. You don't need to create a clean save but you must disable this mod through MCM or ensure that you are at 0 rads before updating. If you do want to create a clean save then disable this mod through MCM first, otherwise you are stuck with the morphed body shape. Adds an option that morph effects can only be undone by doctors (RadAway and other means of reducing rads will still reduce rads but not restore the shape of your body). Rads gained after taking RadAway can optionally cause additional morphing. 2
Guest Posted March 18, 2020 Posted March 18, 2020 Fantastic ! thank you again for these new options works impeccable
Krazyone Posted March 18, 2020 Posted March 18, 2020 MCM Feature Ideas... - Hardcore MCM option, full un-equip when too big. But you gain 400 carry-weight, to counter the loss of Deep Pockets 2 on your armour. This would add a tactical element to scrap collectors. - Rad Soaked Skin buff... The more rads you get, the more tougher your skin gets. You know how tough, some of those Feral Ghouls are to kill. 10 Rads = + 10 Armour 20 Rads = + 20 Armour Etc... to counter nakedness a little. Just some ideas... This mods going to be fun with the Sexual Harassment mod...
Invictusblade Posted March 19, 2020 Posted March 19, 2020 1 hour ago, Krazyone said: - Rad Soaked Skin buff... The more rads you get, the more tougher your skin gets. You know how tough, some of those Feral Ghouls are to kill. 10 Rads = + 10 Armour 20 Rads = + 20 Armour Etc... to counter nakedness a little. personally I would change the armour rate to something like this 100 Rads = + 10 Armour 200 Rads = + 20 Armour ... 800 Rads = + 80 Armour 900 Rads = + 90 Armour 1000 Rads = Death instead of 100 Rads = + 100 Armour 200 Rads = + 200 Armour ... 800 Rads = + 800 Armour 900 Rads = + 900 Armour 1000 Rads = Death 1000 Rads is the maximum rad level before death (I believe this is hard coded)
Grisha Qofn Posted March 19, 2020 Posted March 19, 2020 On 3/13/2020 at 6:54 PM, LenAnderson said: Please upload a screenshot of you MCM settings for this mod and your Papyrus log. Maybe I can see what's going wrong. Papyrus.0.log
LenAnderson Posted March 19, 2020 Author Posted March 19, 2020 1 hour ago, Grishaq149 said: Papyrus.0.log 226.17 kB · 0 downloads [03/19/2020 - 12:57:51PM] error: Unbound native function "StringFind" called The LL_FourPlay library is not working. Rad Morphing Redux requires F4SE 0.6.20 and Fallout 1.10.163. If you are using an older version of F4SE / Fallout you should be able to make it work by downloading an older version of the LL_FourPlay library from here (scroll down to the bottom of the page to see which version is compatible with which Fallout runtime version). Be aware that library cannot be installed with a mod manager. You will have to unpack the archive, go into the "Release" folder and copy the LL_FourPlay_X_XX_XXX.dll (if there are multiple .dll files the numbers at the end are the Fallout runtime version) into your "Data/F4SE/Plugins" folder.
Krazyone Posted March 19, 2020 Posted March 19, 2020 7 hours ago, Invictusblade said: personally I would change the armour rate to something like this 100 Rads = + 10 Armour 200 Rads = + 20 Armour ... 800 Rads = + 80 Armour 900 Rads = + 90 Armour 1000 Rads = Death instead of 100 Rads = + 100 Armour 200 Rads = + 200 Armour ... 800 Rads = + 800 Armour 900 Rads = + 900 Armour 1000 Rads = Death 1000 Rads is the maximum rad level before death (I believe this is hard coded) Yeah... I got the numbers wrong, getting health bar Radiation percentages and Rads mixed up. I found a fun, alternate way to use the MCM for new features, when I was messing around. I changed the names on titles of the first 4 to all be the same Breast|Butt. Then had each one do different things at different Rad levels. Just for fun, in the MCM. I had... 1. Breast | Butt 10% Rads main body clothing un-equipping. Just for messing around, 10% I know is way too low. 2. Breast | Butt 40% Rads body armour un-equipping. 3. Breast | Butt 80% Rads backpack un-equipping. 4. Breast | Butt 90% Rads Pipboy un-equipping. That was a really bad idea, but fun for my testing. If I had auto Pipboy re-equipping, it would have been fun. This was just testing, on your V3 base game mod, just for fun. I had to turn the Doctor only cures off, with this thing I was playing with. As the multiple permanent morphs, curable by only Doctors wasn't working. He was only curing 1 set of morphs. Possible new feature request, for the MCM. 1. - Rads only morph you after sleeping option... You go to sleep, with 90% Rads, and wake up with a huge surprise when you see your body. If you sleep with only a few Rads, they will slowly change your body, after you sleep. Which is a long-term, fun addition, being slowly altered, until you see a Doctor. Most people sleep in the game, with at least a few Rads. Reason... this would eradicate lag completely, as body alterations would take time. Only appearing as a nasty surprise, after sleep. Possible new feature request, for the MCM. 2. - The morphs 1, 2, 3. 1. Breasts 2. Butt 3. Breasts|Butt It took me a while to find the | key on my UK keyboard. | = Shift + \ Just some ideas, If you don't like them. Then just ignore the post. I've just been having fun, playing around with your mod.
Grisha Qofn Posted March 19, 2020 Posted March 19, 2020 1 hour ago, LenAnderson said: [03/19/2020 - 12:57:51PM] error: Unbound native function "StringFind" called The LL_FourPlay library is not working. Rad Morphing Redux requires F4SE 0.6.20 and Fallout 1.10.163. If you are using an older version of F4SE / Fallout you should be able to make it work by downloading an older version of the LL_FourPlay library from here (scroll down to the bottom of the page to see which version is compatible with which Fallout runtime version). Be aware that library cannot be installed with a mod manager. You will have to unpack the archive, go into the "Release" folder and copy the LL_FourPlay_X_XX_XXX.dll (if there are multiple .dll files the numbers at the end are the Fallout runtime version) into your "Data/F4SE/Plugins" folder. Oh my fallout is 1.10.162 and F4SE 0.6.19. I don't know it. Thank you! all work fine
LenAnderson Posted March 19, 2020 Author Posted March 19, 2020 3 hours ago, Krazyone said: Yeah... I got the numbers wrong, getting health bar Radiation percentages and Rads mixed up. I found a fun, alternate way to use the MCM for new features, when I was messing around. I changed the names on titles of the first 4 to all be the same Breast|Butt. Then had each one do different things at different Rad levels. Just for fun, in the MCM. I had... 1. Breast | Butt 10% Rads main body clothing un-equipping. Just for messing around, 10% I know is way too low. 2. Breast | Butt 40% Rads body armour un-equipping. 3. Breast | Butt 80% Rads backpack un-equipping. 4. Breast | Butt 90% Rads Pipboy un-equipping. That was a really bad idea, but fun for my testing. If I had auto Pipboy re-equipping, it would have been fun. This was just testing, on your V3 base game mod, just for fun. I had to turn the Doctor only cures off, with this thing I was playing with. As the multiple permanent morphs, curable by only Doctors wasn't working. He was only curing 1 set of morphs. Possible new feature request, for the MCM. 1. - Rads only morph you after sleeping option... You go to sleep, with 90% Rads, and wake up with a huge surprise when you see your body. If you sleep with only a few Rads, they will slowly change your body, after you sleep. Which is a long-term, fun addition, being slowly altered, until you see a Doctor. Most people sleep in the game, with at least a few Rads. Reason... this would eradicate lag completely, as body alterations would take time. Only appearing as a nasty surprise, after sleep. Possible new feature request, for the MCM. 2. - The morphs 1, 2, 3. 1. Breasts 2. Butt 3. Breasts|Butt It took me a while to find the | key on my UK keyboard. | = Shift + \ Just some ideas, If you don't like them. Then just ignore the post. I've just been having fun, playing around with your mod. I'm putting all the suggestions in this topic on my idea list... The doctor only cures were a bit bugged anyways. That should be fixed with the version I just uploaded. So it may not even have been your MCM that caused the problems. That being said, I have never tested what happens when multiple slider sets affect the same slider. I would be curious to see your papyrus log of that test if you still have it. Another thing I noticed while testing is that after using modav to add rads neither doctors nor RadAway would fully remove my rads. They'd remove part of it but then I would be stuck with 200-something left that I could not get rid of with any gameplay method. So when testing your settings I would advice to just eat a lot of irradiated blood (player.additem e2f68 100) or other contaminated consumables to get irradiated. Could you elaborate on your second request ("The morphs 1, 2, 3")? I'm afraid I don't fully understand what you're asking here.
Krazyone Posted March 19, 2020 Posted March 19, 2020 2 hours ago, LenAnderson said: I'm putting all the suggestions in this topic on my idea list... The doctor only cures were a bit bugged anyways. That should be fixed with the version I just uploaded. So it may not even have been your MCM that caused the problems. That being said, I have never tested what happens when multiple slider sets affect the same slider. I would be curious to see your papyrus log of that test if you still have it. Another thing I noticed while testing is that after using modav to add rads neither doctors nor RadAway would fully remove my rads. They'd remove part of it but then I would be stuck with 200-something left that I could not get rid of with any gameplay method. So when testing your settings I would advice to just eat a lot of irradiated blood (player.additem e2f68 100) or other contaminated consumables to get irradiated. Could you elaborate on your second request ("The morphs 1, 2, 3")? I'm afraid I don't fully understand what you're asking here. Papyrus... I don't keep a Papyrus log, for Fallout 4. Rads... I have a base at Red Rocket, I just take a trip down to the shallow river, and stand in the water to get irradiated, to test your mod. Along with some field testing... Multiple Slider Sets... 1. Its a lot of fun, setting up multiple sliders of the same name... Breast|Butt all doing different things. On sliders 1, 2, 3, 4. 2. Second request... Slider Sets for Breast, Butt and Breast|Butt in your mod, as standard. Currently, there is nothing on slider 1, Breast|Butt on slider 2, nothing after that. Possible changes to pre-defined sliders in your mod. Slider 1 = Breasts Expanding only Breasts. Slider 2 = Butt Expanding only Butt. Slider 3 = Breast|Butt Expanding Breasts and Butt, currently in mod. Slider 4 = Nipples I use the mod Aroused Nips on Skyrim, affected by Arousal. Plus Aroused Nips Tweaks. For cold weather. Just ideas for pre-named sliders, in base mod.
Grisha Qofn Posted March 20, 2020 Posted March 20, 2020 Why option "Only Doctors can reset morph" work, but doctor doesn't reset it
Invictusblade Posted March 20, 2020 Posted March 20, 2020 11 minutes ago, Grishaq149 said: Why option "Only Doctors can reset morph" work, but doctor doesn't reset it which Doctor?
Grisha Qofn Posted March 20, 2020 Posted March 20, 2020 Doc Sun in diamond-city (Sorry if i wrote a name or a name with errors, i play in game not on english language)
Grisha Qofn Posted March 20, 2020 Posted March 20, 2020 12 minutes ago, Grishaq149 said: Doc Sun in diamond-city (Sorry if i wrote a name or a name with errors, i play in game not on english language) Stanley Carrington too. I think all doctors don't work
LenAnderson Posted March 20, 2020 Author Posted March 20, 2020 22 minutes ago, Grishaq149 said: Stanley Carrington too. I think all doctors don't work Could you please upload a papyrus log again?
Grisha Qofn Posted March 20, 2020 Posted March 20, 2020 2 minutes ago, LenAnderson said: Could you please upload a papyrus log again? Yes, of cource Papyrus.0.log
LenAnderson Posted March 20, 2020 Author Posted March 20, 2020 3 minutes ago, Grishaq149 said: Yes, of cource Papyrus.0.log You're still having a tiny amount of rads after the doctor scene: - [03/20/2020 - 07:32:45PM] [LenARM] Scene.OnBegin: [Scene < (0005FD41)>] (rads: 160.900879) [03/20/2020 - 07:32:52PM] [LenARM] Scene.OnEnd: [Scene < (0005FD41)>] (rads: 0.900879) - The morphs only reset if you are at 0 rads after the doctor scene. Did you at any time during your current save game use the console to add or remove rads (e.g. player.modav rads ...)? That broke healing rads for me during my tests and I could never get back to 0 rads with doctors or radaway. If you don't have an older save anymore where healing rads works, you could try to remove the remaining 0.900879 with the console to reset it to exactly 0.0 and see if that fixes it.
Grisha Qofn Posted March 20, 2020 Posted March 20, 2020 30 minutes ago, LenAnderson said: You're still having a tiny amount of rads after the doctor scene: - [03/20/2020 - 07:32:45PM] [LenARM] Scene.OnBegin: [Scene < (0005FD41)>] (rads: 160.900879) [03/20/2020 - 07:32:52PM] [LenARM] Scene.OnEnd: [Scene < (0005FD41)>] (rads: 0.900879) - The morphs only reset if you are at 0 rads after the doctor scene. Did you at any time during your current save game use the console to add or remove rads (e.g. player.modav rads ...)? That broke healing rads for me during my tests and I could never get back to 0 rads with doctors or radaway. If you don't have an older save anymore where healing rads works, you could try to remove the remaining 0.900879 with the console to reset it to exactly 0.0 and see if that fixes it. I use forceav and modav commands and it work, i don't know why i have 0.9 rads but i fix it. (Never use forceav, when i use it doctors and radaway doesn't get back my rad level to 0)
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