FineKite Posted July 23, 2024 Posted July 23, 2024 5 hours ago, Neutron_rus said: In SCR I added code to copy body from custom races, SOPreg uses another bodyswap script where this code is missing, I will re-add it in the next patch Sounds good, will just play vanilla race for now. Thanks
dborg2 Posted July 23, 2024 Author Posted July 23, 2024 (edited) 10 hours ago, Neutron_rus said: custom race-based, okay, I think know what's the problem then, thanks In SCR I added code to copy body from custom races, SOPreg uses another bodyswap script where this code is missing, I will re-add it in the next patch New version uploaded. Edited July 23, 2024 by dborg2
FineKite Posted July 23, 2024 Posted July 23, 2024 Custom races work properly now but there aren't any options in the MCM with the new version. The section for SOPregnancy is available but nothing is in it.
Neutron_rus Posted July 23, 2024 Posted July 23, 2024 2 minutes ago, FineKite said: Custom races work properly now but there aren't any options in the MCM with the new version. The section for SOPregnancy is available but nothing is in it. Make sure that name of esm file was not changed to something like "SexoutPregnancyV3 (1).esm", mcm will work only if name is "SexoutPregnancyV3.esm"
FineKite Posted July 23, 2024 Posted July 23, 2024 (edited) esm file name looks correct and I have tried brand new saves and old saves. On old saves I get the message that the mod is updated but still nothing in the menu Edited July 23, 2024 by FineKite
Neutron_rus Posted July 23, 2024 Posted July 23, 2024 10 minutes ago, FineKite said: esm file name looks correct and I have tried brand new saves and old saves. On old saves I get the message that the mod is updated but still nothing in the menu If you're sure that name is matching, try to wait like 10 seconds after loading a save file, menu usually loads with some delay.
FineKite Posted July 23, 2024 Posted July 23, 2024 yeah still nothing, even after a few minutes. The tab for SOPregnancy shows up with the rest of my MCM mods but none of the options are there
Neutron_rus Posted July 23, 2024 Posted July 23, 2024 13 minutes ago, FineKite said: yeah still nothing, even after a few minutes. The tab for SOPregnancy shows up with the rest of my MCM mods but none of the options are there Then either something else breaking it, or file name is actually wrong. You can make debug log in SCR and attach it here.
FineKite Posted July 23, 2024 Posted July 23, 2024 (edited) Here is the log. 7/13 version MCM options show up just fine if I reinstall it SexoutSCRLog-2024-7-23-15-51.txt Edited July 23, 2024 by FineKite
Neutron_rus Posted July 23, 2024 Posted July 23, 2024 9 minutes ago, FineKite said: Here is the log SexoutSCRLog-2024-7-23-15-51.txt 16.09 kB · 0 downloads Can't really find anything out of order, you can try updating both SCR and SOPreg, maybe it will help (a small patch was released a few hours ago)
FineKite Posted July 23, 2024 Posted July 23, 2024 (edited) 7 minutes ago, Neutron_rus said: you can try updating both SCR and SOPreg, maybe it will help (a small patch was released a few hours ago) I had updated SOPreg but missed the SCR update. Updating SCR fixed it, thanks for your help Edited July 23, 2024 by FineKite
FineKite Posted July 24, 2024 Posted July 24, 2024 An invisible/inaccessible nude body item is getting applied to my character and I can't unequip it, making giving birth impossible. Sorry for constantly bugging y'all
Kashirinzan Posted July 24, 2024 Posted July 24, 2024 Hey, occasionally I've noticed that sometimes my PC and NPCs will have negative FertilityLevels i.e. -0.50% or -0.95%. Does that hinder anything and/or does anything specific cause such negative percentages?
Neutron_rus Posted July 24, 2024 Posted July 24, 2024 1 hour ago, Kashirinzan said: Hey, occasionally I've noticed that sometimes my PC and NPCs will have negative FertilityLevels i.e. -0.50% or -0.95%. Does that hinder anything and/or does anything specific cause such negative percentages? Kind of strange that it does so, because code should auto correct any negative values back to 0, maybe it was still in the middle of updating values or something, or probably there's a floating point rounding error. Fertility level may drop if character have high levels of radiation. Overall it should be fine even if value is negative, any values below 1% should make character temporary infertile, due to not being able to produce an ova. 1
Guest Posted July 25, 2024 Posted July 25, 2024 I have noticed than the new version of the mod have its MCM page simply being empty, is this normal ?
Neutron_rus Posted July 25, 2024 Posted July 25, 2024 1 hour ago, ImHollowMan said: I have noticed than the new version of the mod have its MCM page simply being empty, is this normal ? Update SCR
Guest Posted July 25, 2024 Posted July 25, 2024 4 hours ago, Neutron_rus said: Update SCR Oh ? SCR has been updated too ? sound like Christmass has arrived early this year.
Marceline The Mean Queen Posted August 3, 2024 Posted August 3, 2024 (edited) I think I found a conflict/problem with the new version. Â Has a script been added that removes pregnant bodies and reverts (P) versions of armors back to their original form? Â It appears to also remove scripted pregnant bodies applied to the player character while using the "fertile breeder" mod. Specifically when playing TTW Mothership Zeta. Â This may be a separate issue, it also appears to prevent the application of pregnant bodies to the player character ;however, companions and NPC have no issues. Anytime I add a nude pregnant body through console command its immediately deleted and any pregnant versions of armor are also changed to non pregnant version. Â I have "custom race" and "BNB WIP" checked for player character in SCR if its related ;however, its never been an issue before. Edited August 3, 2024 by hk1234
Neutron_rus Posted August 3, 2024 Posted August 3, 2024 (edited) 3 hours ago, hk1234 said: Has a script been added that removes pregnant bodies and reverts (P) versions of armors back to their original form?  It appears to also remove scripted pregnant bodies applied to the player character while using the "fertile breeder" mod. Specifically when playing TTW Mothership Zeta.  This may be a separate issue, it also appears to prevent the application of pregnant bodies to the player character ;however, companions and NPC have no issues. Anytime I add a nude pregnant body through console command its immediately deleted and any pregnant versions of armor are also changed to non pregnant version. It was fixed to work more as it was intended initially Most likely npcs outfits got reverted back because of new fertility that can be applied by distance, not only sex acts, this results in npc following all pregnancy rules and reverting fake outfits back to real belly size, and as there's no base belly size set on them, default value will be P0. Setting Fertility to 1/2/3 in mcm will prevent regular npc from getting fertility tokens and stop swaps of fake pregnancy outfits back to normal state. To add belly, either change belly size adjustment in mcm (will affect everyone who have fertility tokens), or set it per actor with this command NX_SetEVFl "SCR:fBaseBellySize" #  ;either click on npc/player in console or add reference id in front -- player.NX_SetEVFl "SCR:fBaseBellySize" 3 ;valid sizes 0-7, biggers numbers should round back to 7, I can add separate belly adjustment slider for player only, if there will be any demand on it Edited August 3, 2024 by Neutron_rus
Bm212 Posted August 5, 2024 Posted August 5, 2024 (edited) Does anyone know why this mod in particular will stop the TTW main menu from showing up? It just wont load if this mod is active. It seems to be the offspring plugin that wont work. EDIT: Nvm it seems there was an update literally hours ago that has fixed this for me. Edited August 5, 2024 by Bm212
Neutron_rus Posted August 5, 2024 Posted August 5, 2024 1 hour ago, Bm212 said: Does anyone know why this mod in particular will stop the TTW main menu from showing up? It just wont load if this mod is active. It seems to be the offspring plugin that wont work. Black screen usually happens if master files that mod requires is not enabled
Bm212 Posted August 5, 2024 Posted August 5, 2024 58 minutes ago, Neutron_rus said: Black screen usually happens if master files that mod requires is not enabled It wasn't black screen. It was just the main menu options and mouse that would not show up. Just the menu music and background.
dborg2 Posted August 5, 2024 Author Posted August 5, 2024 6 hours ago, Bm212 said: It wasn't black screen. It was just the main menu options and mouse that would not show up. Just the menu music and background. that is also a sign that masters are missing. although it can also happen if soft-requirements are missing.
lendiforma Posted August 21, 2024 Posted August 21, 2024 So how exactly that turning baby items into Offspring works? Does it turn into actor if left in another location, or deleted through removeitem? For example if I were to make a simple mod with a script which deletes the baby item from inventory through a dialogue, like dumping the kid at the clinic for adoption or whatever, would it still pop up later, or would it work fine?
Neutron_rus Posted August 21, 2024 Posted August 21, 2024 5 hours ago, lendiforma said: So how exactly that turning baby items into Offspring works? Does it turn into actor if left in another location, or deleted through removeitem? For example if I were to make a simple mod with a script which deletes the baby item from inventory through a dialogue, like dumping the kid at the clinic for adoption or whatever, would it still pop up later, or would it work fine? Offspring script is tied to the item, if item is deleted, script is deleted as well. If item is dropped instead of being deleted, they will continue growing as is (if player is in the same location that keeps items loaded), same should happen if item is left in a container, but I'm not sure how scripts are working if they're inside regular containers
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