RitualClarity Posted August 22, 2015 Posted August 22, 2015 When my character is naked its body is invisible when pregnant, do you know what I did wrong? Yes. You didn't install the required mods for this one. There is a tutorial to get all the assets for this mod in my sig. SCR Resources Tutorial. In there you will find all the mods that SCR references that aren't included in the downloads that Halstrom has on this thread. In there you will find the nude body meshes/textures for the pregnant NPC/Player. .
offnightmare Posted August 24, 2015 Posted August 24, 2015 I think the maternity torrent broke it downloads something for Darkest dungeon.
RitualClarity Posted August 24, 2015 Posted August 24, 2015 Download the one from my link in the SCR Tutorial. It is located here. Should work fine.
Nickolos1818 Posted August 24, 2015 Posted August 24, 2015 Downloads and links the past few days have been an issue, they are looking into the problems. In the meantime I would suggest that if you run into an issue like this again wait a handful of hours and come back and try to download again. Some modders are in the process of reuploading their stuff after finding out there is a link/download problem.
PhoenixDragon Posted August 25, 2015 Posted August 25, 2015 Quick question, is the diaphram still working? Used it in older versions and always got the message that it stopped sperm entering the whom and such but with the latest stable I no longer get this message and my char gets knocked up way to much for my taste... For the record I used the latest version of spunk.
sharpkill375 Posted August 27, 2015 Posted August 27, 2015 I'm not sure if I'm just missing something or what, but is there a way to have the scanner tell you if a normal NPC is pregnant? I had sex with a normal NPC and it only gives me the option to scan myself or Sunny.
PhoenixDragon Posted August 27, 2015 Posted August 27, 2015 I'm not sure if I'm just missing something or what, but is there a way to have the scanner tell you if a normal NPC is pregnant? I had sex with a normal NPC and it only gives me the option to scan myself or Sunny. As far as I know you can only scan yourself, sunny, veronica and cass. Other npc's can't be scanned. Hope this helps.
fred200 Posted August 27, 2015 Posted August 27, 2015 I'm not sure if I'm just missing something or what, but is there a way to have the scanner tell you if a normal NPC is pregnant? I had sex with a normal NPC and it only gives me the option to scan myself or Sunny. As far as I know you can only scan yourself, sunny, veronica and cass. Other npc's can't be scanned. Hope this helps. Just to be specific - those NPCs are hard-coded in the scripts. The Medical Scanner is in no sense a general facility. It would be great if someone generalized it.
securenym Posted August 27, 2015 Posted August 27, 2015 just something that i have been doing to learn scripting. http://s000.tinyupload.com/index.php?file_id=57934198317281622881 adv medical scanner mcm menu. walk up to a npc and open mcm menu to get data. I used getcrosshair ref. requires: fallout nv, mcm. should be used with pregnancy, sexout, scr, spunk, bodymorph as I call those nx variables. Warning this is badly written, but it is the version that works for now. What it gives : Special, skills, role data , species data, pregnancy data, drug data, health, karma and other stuff. I am working on a better version, but it is still a long learning process. Securenym
Lifariz Posted August 28, 2015 Posted August 28, 2015 I have no idea if this is an actual issue, but meh... About Cazadors, is it really necessary to make so much birthed offsprings in 1 go? I have default fertility and pregnancy settings, yet a single surrender session(courtesy of nkalex's unethical deeds edit) had my pc birthed over 50 larves. It's still ongoing at the time this was posted. If you're gonna go for the because they injected eggs reasoning, wouldn't birthing them all in 1 shot be more reasonable? Even with minimun birthing duration, it takes over half an hour real tine to finish... heck, its probably going to be longer than that...
RitualClarity Posted August 28, 2015 Posted August 28, 2015 I have no idea if this is an actual issue, but meh... About Cazadors, is it really necessary to make so much birthed offsprings in 1 go? I have default fertility and pregnancy settings, yet a single surrender session(courtesy of nkalex's unethical deeds edit) had my pc birthed over 50 larves. It's still ongoing at the time this was posted. If you're gonna go for the because they injected eggs reasoning, wouldn't birthing them all in 1 shot be more reasonable? Even with minimun birthing duration, it takes over half an hour real tine to finish... heck, its probably going to be longer than that... I believe this came up before with Pregnancy. Each "birth" gives a different animation. So when there are 50 offspring added to the player there are 50 animations that happen. I believe this is part of Pregnancy and probably can't be changed (at least easily) by gamerdude711. I believe all he is doing is hooking into the pregnancy code (SO breeder) (properly as he should) and the results are pretty much the result of the Pregnancy coding. Changing the coding or other alterations can possibly have problems with Pregnancy, or so at least as my limited understanding of the modding process allows me to understand. From my understanding this issue would need to be addressed with Halsrom if it is even possible given the already large size and complexity of Pregnancy and SCR. I mention this because in the past SCR was so big and complex that it brought all but the most powerful computers to a near standstill. Halstrom had to do tremendous work to lighten up the mod so that the mainstream users could actually use it. just something that i have been doing to learn scripting. http://s000.tinyupload.com/index.php?file_id=57934198317281622881 adv medical scanner mcm menu. walk up to a npc and open mcm menu to get data. I used getcrosshair ref. requires: fallout nv, mcm. should be used with pregnancy, sexout, scr, spunk, bodymorph as I call those nx variables. Warning this is badly written, but it is the version that works for now. What it gives : Special, skills, role data , species data, pregnancy data, drug data, health, karma and other stuff. I am working on a better version, but it is still a long learning process. Securenym Why don't you post this over by Halstroms SCR? It would fit better there. Don't worry about being badly written. I am sure others can help fix it or even perhaps help you fix it yourself
Lifariz Posted August 28, 2015 Posted August 28, 2015 @ritual Ok, Cazadors are scary with the current preg code. After 100+ births, leftover sperm had enough time to reimpregnate my pc... the 100+ larves took almost a day, and with pregnancy length at 1%, it led to my pc continously giving birth until the semen kept by spunk expired. Also, I had preg length to 300% on the time of encounter, which promtly jumped to p7 state after 5 mins. I didn't want to run around in p7 since I was planning to go to Zion. Even with minimum sperm retention time of 1 day, just getting raped by a Cazador can potentialy break a game. After the 120th time I got tired of waiting and reset everything... Well, if editing the preg code is out of the question, lowering the larve count for each pregnancy batch would be an option? Btw I found out I was using 0% fertility settings when I was hit by the cazador. Strange, even a deathclaw cant knock up my pc at that settings. Anyways, the current state for cazadors is pretty much a game breaker. Probably other creatures too that uses larvaes but I'll hold onto my speculations for now.
Halstrom Posted August 28, 2015 Posted August 28, 2015 @ritual Ok, Cazadors are scary with the current preg code. After 100+ births, leftover sperm had enough time to reimpregnate my pc... the 100+ larves took almost a day, and with pregnancy length at 1%, it led to my pc continously giving birth until the semen kept by spunk expired. Also, I had preg length to 300% on the time of encounter, which promtly jumped to p7 state after 5 mins. I didn't want to run around in p7 since I was planning to go to Zion. Even with minimum sperm retention time of 1 day, just getting raped by a Cazador can potentialy break a game. After the 120th time I got tired of waiting and reset everything... Well, if editing the preg code is out of the question, lowering the larve count for each pregnancy batch would be an option? Btw I found out I was using 0% fertility settings when I was hit by the cazador. Strange, even a deathclaw cant knock up my pc at that settings. Anyways, the current state for cazadors is pretty much a game breaker. Probably other creatures too that uses larvaes but I'll hold onto my speculations for now. Cazadors and some other creatures like BloatFly's, that inject larve or eggs don't care if the character is fertile or has ova present, they are "instant knockups" as long as character has a fertility token and isn't in the "NeverGetsPregnant" formlist. I just do a egg count calculation based on the amount of Sperm present. Yes, if you leave semen to last longer than Pregnancy by your Spunk settings you are going to be continuously re-impregnated. 1% pregnancy length was only ever meant for debugging use. I've improved the limit coding again, hopefully this will help. Update 20150829.1: Improved limits on instant Knockup creatures like Ants, BloatFly's, Cazadors, Mantis's, Scorpions, Symbiotes, Robots etc
securenym Posted August 29, 2015 Posted August 29, 2015 just something that i have been doing to learn scripting. http://s000.tinyupload.com/index.php?file_id=57934198317281622881 adv medical scanner mcm menu. walk up to a npc and open mcm menu to get data. I used getcrosshair ref. requires: fallout nv, mcm. should be used with pregnancy, sexout, scr, spunk, bodymorph as I call those nx variables. Warning this is badly written, but it is the version that works for now. What it gives : Special, skills, role data , species data, pregnancy data, drug data, health, karma and other stuff. I am working on a better version, but it is still a long learning process. Securenym Why don't you post this over by Halstroms SCR? It would fit better there. Don't worry about being badly written. I am sure others can help fix it or even perhaps help you fix it yourself well I only posted this one as it was stated that they needed a medical scanner for other npcs. right now i am banging my head trying to get my new version working :-) It's usually something stupid that I overlook, but luckily there are a lot of great tutorials here. I just need to understand them :-) Securenym
RitualClarity Posted August 29, 2015 Posted August 29, 2015 Try posting it in a tech support thread and ask for some help. If you have some lines of the script that is giving problems or you need some better approach I am sure some personal attention would help. There is also a GECK and scripting tutorial where many of our incredible scripters here on LL often hang out. I think it would be a great addtion to this mod or perhaps even a stand alone option. .
Lifariz Posted August 29, 2015 Posted August 29, 2015 Halstrom works fast~ Thanks for the update, will test it out later. I should throw issues more... sadly the current ones are just things that make me itch to use nifskope.
RitualClarity Posted August 29, 2015 Posted August 29, 2015 Halstrom works fast~ Thanks for the update, will test it out later. I should throw issues more... sadly the current ones are just things that make me itch to use nifskope. Yes. by all means if there are issues the mod creators need to know this. They can't fix or even be able to fix any issues if they aren't aware of them. Good solid well researched feedback by members is invaluable. Don't mean they will be as fast as Halstrom is fixing it or that they will even fix it but at least they would be aware of the issue. Nothing sad about the current issues. Scratch that itch and use the nifskope. Halstrom has vision problems and graphics is one weakness he has. I am sure if you can give any assistance there he would appreciate it. lifariz... In time we will have you creating full on mods
Halstrom Posted August 29, 2015 Posted August 29, 2015 Update 20150829.2: Fixes to swapping of white Dragon girl outfits
sbvera13 Posted August 29, 2015 Posted August 29, 2015 hey so I am having a issue. Im not getting a MCM entry for sexout pregnancy. I believe I have the mod installed correctly ( going though out the game I can ask doctors for pregnancy tests and other items I can buy) but I don't have the mcm entry. any ideas? Having this exact problem. Also a very touchy load order. I can get the mod to load, Spunk recognizes it and items appear in game, but none of the scripts seem to run and the MCM for it just doesn't appear. No errors or anything, just mysteriously not there. This happened with the old V3 too. I ended up just not using it. Was hoping a clean install and update to newest version of everything would fix it. Oddly, nothing's changed. Now, with this load order, I get the "Sexout should be loaded after all DLC" error - but if I load the DLC's first, the menu never comes up on game start (the old load order out of order glitch). Overall, this mod is just behaving weird. Have tried with Sexout NG Latest Stable and Latest Beta, no difference. FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutSlavery.esm SexoutTryout.esm SexoutWorkingGirl.esp SexoutSoliciting.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp MikotoBeauty.esm NevadaSkies.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm NVWillow.esp FreesideOpen.esm Freeside Open - TTW.esm OutsideBets.esm NVStripOpen.esm TTWFixes.esm Project Nevada - Extra Options.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm The Mod Configuration Menu.esp SexoutSpunk.esp SexoutPosNew.esp JIP Companions Command & Control.esp HZFollowerCheatMenu.esp TTW_AnchorageCustomization.esp TTW_NoKarmaDCFollowers.esp TTW_OutcastTrading.esp TTW_SpeechChecks.esp TTW_StartupMenu.esp TTWOptions.esp RX-TTW_EquipmentLootedNV.esp ttw_wildwasteland.esp TTWStashPackDistribution.esp Dogmeat Leather Armor - CRAFT.esp TTW Followers Cheat Menu.esp ttw_unity_lone_courier.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp PNxEO MCMScriptFixes.esp Project Nevada - TTW.esp NewVegasExtendedMapMarkers.esp Ultimate Invisible Wall Remover.esp MikotoBeauty.esp Color Me Evil.esp VarmintRifle22LR.esp populatedcasino-medium.esp RaestlozPCIdles.esp KillableKids.esp Vurt's WFO.esp WeaponJamming.esp Cuter Veronica Felicia Day.esp JoanaCompanion.esp CASM with MCM.esp Lucky 38 Terminal Fix [Oacid].esp OldWorldBlues - Keep Big MT Active.esp NVEC Reduce CTD.esp The Weapon Mod Menu.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-DLCMerged.esp NevadaSkies - Basic Edition.esp NevadaSkies - TTW Edition.esp Centered 3rd Person Camera.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - PipBoy Light.esp ILO - GS Shack.esp WillowHair.esp NevadaSkies - Ultimate DLC Edition.esp ILO - Nevada Skies Patch.esp outsidebets.esp My_DM_Mod.esp FalloutNVCheatTerminal.esp vaultgirl.esp CleanHuntingRifle.esp Crossbow.esp My_LR_Mod.esp My_Weapons_WMX_Base.esp My_Weapons_WMX_PN.esp My_Weapons_WMX_DLC.esp My_Race_Mod.esp My_Combat_Mod.esp My_TTW_Combat.esp My_NewSuit.esp My_NinjaTweak.esp My_DT_Changes.esp My_TTW_Weapons.esp SexoutTTWEncounters.esp SexoutZAZ.esp SexoutWillow.esp SexoutLoversBed.esp TTW Sexout Harshest Start.esp st.esp SmallerTalk.esp SunnyCompanion.esp SexoutFadeToBlack.esp Sexout-Amra.esp SexoutSCRDebug.esp ttwfreesideopenpatch.esp ttw_-_custom_race_ending_fix.esp Merged_8_22.esp Total active plugins: 122 Total plugins: 128
OH1972 Posted August 31, 2015 Posted August 31, 2015 hey so I am having a issue. Im not getting a MCM entry for sexout pregnancy. I believe I have the mod installed correctly ( going though out the game I can ask doctors for pregnancy tests and other items I can buy) but I don't have the mcm entry. any ideas? Having this exact problem. Also a very touchy load order. I can get the mod to load, Spunk recognizes it and items appear in game, but none of the scripts seem to run and the MCM for it just doesn't appear. No errors or anything, just mysteriously not there. This happened with the old V3 too. I ended up just not using it. Was hoping a clean install and update to newest version of everything would fix it. Oddly, nothing's changed. Now, with this load order, I get the "Sexout should be loaded after all DLC" error - but if I load the DLC's first, the menu never comes up on game start (the old load order out of order glitch). Overall, this mod is just behaving weird. Have tried with Sexout NG Latest Stable and Latest Beta, no difference. FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutSlavery.esm SexoutTryout.esm SexoutWorkingGirl.esp SexoutSoliciting.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp MikotoBeauty.esm NevadaSkies.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm NVWillow.esp FreesideOpen.esm Freeside Open - TTW.esm OutsideBets.esm NVStripOpen.esm TTWFixes.esm Project Nevada - Extra Options.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm The Mod Configuration Menu.esp SexoutSpunk.esp SexoutPosNew.esp JIP Companions Command & Control.esp HZFollowerCheatMenu.esp TTW_AnchorageCustomization.esp TTW_NoKarmaDCFollowers.esp TTW_OutcastTrading.esp TTW_SpeechChecks.esp TTW_StartupMenu.esp TTWOptions.esp RX-TTW_EquipmentLootedNV.esp ttw_wildwasteland.esp TTWStashPackDistribution.esp Dogmeat Leather Armor - CRAFT.esp TTW Followers Cheat Menu.esp ttw_unity_lone_courier.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp PNxEO MCMScriptFixes.esp Project Nevada - TTW.esp NewVegasExtendedMapMarkers.esp Ultimate Invisible Wall Remover.esp MikotoBeauty.esp Color Me Evil.esp VarmintRifle22LR.esp populatedcasino-medium.esp RaestlozPCIdles.esp KillableKids.esp Vurt's WFO.esp WeaponJamming.esp Cuter Veronica Felicia Day.esp JoanaCompanion.esp CASM with MCM.esp Lucky 38 Terminal Fix [Oacid].esp OldWorldBlues - Keep Big MT Active.esp NVEC Reduce CTD.esp The Weapon Mod Menu.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-DLCMerged.esp NevadaSkies - Basic Edition.esp NevadaSkies - TTW Edition.esp Centered 3rd Person Camera.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - PipBoy Light.esp ILO - GS Shack.esp WillowHair.esp NevadaSkies - Ultimate DLC Edition.esp ILO - Nevada Skies Patch.esp outsidebets.esp My_DM_Mod.esp FalloutNVCheatTerminal.esp vaultgirl.esp CleanHuntingRifle.esp Crossbow.esp My_LR_Mod.esp My_Weapons_WMX_Base.esp My_Weapons_WMX_PN.esp My_Weapons_WMX_DLC.esp My_Race_Mod.esp My_Combat_Mod.esp My_TTW_Combat.esp My_NewSuit.esp My_NinjaTweak.esp My_DT_Changes.esp My_TTW_Weapons.esp SexoutTTWEncounters.esp SexoutZAZ.esp SexoutWillow.esp SexoutLoversBed.esp TTW Sexout Harshest Start.esp st.esp SmallerTalk.esp SunnyCompanion.esp SexoutFadeToBlack.esp Sexout-Amra.esp SexoutSCRDebug.esp ttwfreesideopenpatch.esp ttw_-_custom_race_ending_fix.esp Merged_8_22.esp Total active plugins: 122 Total plugins: 128 Have just updated and have the same problem - no MCM menu for Pregnancy.
Lifariz Posted August 31, 2015 Posted August 31, 2015 ... dudes, never load a mod before dlc's. Just bring them down. I say, in this case put ttw stuff first before other mods
Halstrom Posted August 31, 2015 Posted August 31, 2015 Yeah load order should be something like this with all SexoutStuff at the bottom of the esms and I would put FO3 and TTW straight after the NV stuff FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm Primary Needs HUD.esm GIP_Kirina.esm NVWillow.esp VanessaFollowerNV.esm EVE-900.esm AWorldOfPain(Preview).esm AWOP v5dot3dot1 Hot Fix.esm IWS-Core.esm MikotoBeauty.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutDrugging.esm SexoutSoliciting.esm SexoutSpunk.esp The Mod Configuration Menu.esp SmallerTalk.esp Interior Lighting Overhaul - Ultimate Edition.esp ProjectRealityMkIv5HDR.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-DM.esp IWS-HH.esp IWS-OWB.esp IWS-LR.esp ILO - Project Reality Patch.esp ILO - GS Shack.esp ILO - PipBoy Light.esp populatedcasino-medium.esp UnderwaterFX.esp RadiationEffects-whiteNV.esp FNV-PC idles.esp NoMainStoryUltimatums.esp QSearchlight.esp Xenomorphs.esp New Vegas Map Markers.esp FNV Starfox.esp ClassyVeronica.esp CuteCass.esp SarahConner.esp Comp_Idles_NV.esp Sprint.esp NPCsUseAmmo.esp AmmoCraftingSchematics.esp ACS-DLCMerged.esp ShotgunsGaloreACS.esp PaperCurrency.esp Apparel.esp Weapons.esp SuperCola.esp SexoutSexAssault.esp Total active plugins: 67 Total plugins: 140
sbvera13 Posted August 31, 2015 Posted August 31, 2015 Yeah load order should be something like this with all SexoutStuff at the bottom of the esms and I would put FO3 and TTW straight after the NV stuff FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm Primary Needs HUD.esm GIP_Kirina.esm NVWillow.esp VanessaFollowerNV.esm EVE-900.esm AWorldOfPain(Preview).esm AWOP v5dot3dot1 Hot Fix.esm IWS-Core.esm MikotoBeauty.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutDrugging.esm SexoutSoliciting.esm SexoutSpunk.esp The Mod Configuration Menu.esp SmallerTalk.esp Interior Lighting Overhaul - Ultimate Edition.esp ProjectRealityMkIv5HDR.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-DM.esp IWS-HH.esp IWS-OWB.esp IWS-LR.esp ILO - Project Reality Patch.esp ILO - GS Shack.esp ILO - PipBoy Light.esp populatedcasino-medium.esp UnderwaterFX.esp RadiationEffects-whiteNV.esp FNV-PC idles.esp NoMainStoryUltimatums.esp QSearchlight.esp Xenomorphs.esp New Vegas Map Markers.esp FNV Starfox.esp ClassyVeronica.esp CuteCass.esp SarahConner.esp Comp_Idles_NV.esp Sprint.esp NPCsUseAmmo.esp AmmoCraftingSchematics.esp ACS-DLCMerged.esp ShotgunsGaloreACS.esp PaperCurrency.esp Apparel.esp Weapons.esp SuperCola.esp SexoutSexAssault.esp Total active plugins: 67 Total plugins: 140 I tried that, game won't start. I get the "menu won't appear" issue that happens when you have esms out of order. Game fires up, loading screens appear, cursor and menu buttons don't. If I load Preg bBefore the DLC's, it works but no MCM menu. After the DLC's (or anything else), the menu won't load on game startup. Pregnancy is the only ESM doing this. It defies my diagnostic abilities.
Lifariz Posted August 31, 2015 Posted August 31, 2015 Use wryeflash and spend some time sorting your mods. There should be numerous guides on how to sort your mods and if needed, change the master list order of mods who doesn't follow the chronological order of nv and fo3 esm's using fnvedit. Anways, find a sorting guide. And sexout stuff needs a minute or so to finish running their scripts. Preg doesn't appear on mcm until the first pass notif pops out... but if using offspring and drugging, wait for those 2 to appear too
cecik Posted August 31, 2015 Posted August 31, 2015 Download and install L.O.O.T. (https://loot.github.io/) Run it on your FONV install and accept it's suggestion. it is not completely failsafe, but it will fix (at least) 95% of potential load order problems
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