hh82 Posted February 26, 2025 Posted February 26, 2025 I've just returned to playing FO4 and this mod is fantastic, absolutely great work.  I have encountered a problem - it may not (strictly) be to do with the mod, but the mod has triggered it, which is why I'm posting here:  The mod triggered and I was instructed to take part in a gangbang, which I did. The companion (Piper in this case) was involved and after the scene finished is now walking around naked. Piper's clothing is still in her inventory; I thought by removing it and then putting it back that that would solve the problem. Anything else I can try?
Vladel Posted February 27, 2025 Posted February 27, 2025 18 hours ago, hh82 said: I've just returned to playing FO4 and this mod is fantastic, absolutely great work.  I have encountered a problem - it may not (strictly) be to do with the mod, but the mod has triggered it, which is why I'm posting here:  The mod triggered and I was instructed to take part in a gangbang, which I did. The companion (Piper in this case) was involved and after the scene finished is now walking around naked. Piper's clothing is still in her inventory; I thought by removing it and then putting it back that that would solve the problem. Anything else I can try? Open her inventory and tell her to equip her clothes. 1
Greethings Posted February 28, 2025 Posted February 28, 2025 Error.....   Quote Az objektumhivatkozás nincs beállÃtva semmilyen objektumpéldányra.   a következÅ‘ helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents)   a következÅ‘ helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData)   a következÅ‘ helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView)   a következÅ‘ helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath)   a következÅ‘ helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e)   a következÅ‘ helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)   a következÅ‘ helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)   a következÅ‘ helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)   a következÅ‘ helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)   a következÅ‘ helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)   a következÅ‘ helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)   a következÅ‘ helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)   a következÅ‘ helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)   a következÅ‘ helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   a következÅ‘ helyen: System.Windows.Forms.Control.WndProc(Message& m)   a következÅ‘ helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m)   a következÅ‘ helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m)   a következÅ‘ helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)   a következÅ‘ helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   a következÅ‘ helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   a következÅ‘ helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)   Â
Encogt Posted March 2, 2025 Posted March 2, 2025 Hi Is there any mods that confilict with this mod? For some reason Piper and cait does not have the dialog option to remove DD when i am wearing one. NPC also does not have the option of helping out.Â
izzyknows Posted March 2, 2025 Posted March 2, 2025 5 hours ago, Encogt said: Hi Is there any mods that confilict with this mod? For some reason Piper and cait does not have the dialog option to remove DD when i am wearing one. NPC also does not have the option of helping out. BDH has a hotkey to toggle the dialogue off/on. Maker sure you set it the MCM and it's on. You'll get a On Off message to confirm. If you don't, check for missing mod dependencies.
Civilizer Posted March 8, 2025 Posted March 8, 2025 I don't know if this mod is still being developed or is in indefinite limbo so I will just leave a couple of comments: Â 1 - Dialogue tree is good and options progress nicely; 2 - PC animations do not trigger. AAF is configued correctly and works with other mod's well but no animations at all. Â Note: NPC animations appear to work well 3 - Clothing options don't seem to execute either. I have most of the recommended clothing, etc options enabled (and built in Bodyslide) but they are not generated by the mod when explicitly stated so in the dialogue. Â So these are my play through observations as of this date. If some how I have missed something or there is an updated version out there somewhere, please let me know. As of now, this mod has been removed from my playable mod's list. Thanks.
Vladel Posted March 8, 2025 Posted March 8, 2025 1 hour ago, Civilizer said: I don't know if this mod is still being developed or is in indefinite limbo so I will just leave a couple of comments: Â 1 - Dialogue tree is good and options progress nicely; 2 - PC animations do not trigger. AAF is configued correctly and works with other mod's well but no animations at all. Â Note: NPC animations appear to work well 3 - Clothing options don't seem to execute either. I have most of the recommended clothing, etc options enabled (and built in Bodyslide) but they are not generated by the mod when explicitly stated so in the dialogue. Â So these are my play through observations as of this date. If some how I have missed something or there is an updated version out there somewhere, please let me know. As of now, this mod has been removed from my playable mod's list. Thanks. Â I know it doesn't help you in anyway but it's not the mod, there's either something missing, overwritten or some other conflict because the mod does work fully. Unfortunately i don't know the inner workings well enough to advise what that might be.
Civilizer Posted March 9, 2025 Posted March 9, 2025 18 hours ago, Vladel said:  I know it doesn't help you in anyway but it's not the mod, there's either something missing, overwritten or some other conflict because the mod does work fully. Unfortunately i don't know the inner workings well enough to advise what that might be.  Oh yes I do agree with that.  However, I have over 200 mod's for this play through and without a little guidance I wouldn't know where to look. So it's on the shelf until a new game or I feel like dedicating an afternoon or five to doing a thorough trouble shoot.  Thanks for the reply. C.
amolstormes Posted May 4, 2025 Posted May 4, 2025 how to trigger the scenes with dogs? I used the mod for a few days now and haven't gotten those scenes to trigger
brownraisin Posted May 26, 2025 Posted May 26, 2025 On 3/2/2025 at 8:54 PM, izzyknows said: BDH has a hotkey to toggle the dialogue off/on. Maker sure you set it the MCM and it's on. You'll get a On Off message to confirm. If you don't, check for missing mod dependencies. is it the dialogue blocker hotkey? also does this work with rc9 devices or i need to activate the old DD as well?
izzyknows Posted May 26, 2025 Posted May 26, 2025 9 hours ago, brownraisin said: is it the dialogue blocker hotkey? also does this work with rc9 devices or i need to activate the old DD as well? Look in the MCM to set the hot key. Yes it works with RC9. And you can't run both DD 2.0 and RC9 at the same time. RC9 is a complete replacement for DD 2.0.
sickisick123 Posted May 31, 2025 Posted May 31, 2025 @Akor what would make this super awesome mod even better would be the ability to set a trigger chance percentage for each of the events so you could have more of the ones you like and less of the ones you like less.
housewalker123 Posted June 6, 2025 Posted June 6, 2025 im missing "ArmorKeywords.esm" in the plugin requirements
izzyknows Posted June 6, 2025 Posted June 6, 2025 2 hours ago, housewalker123 said: im missing "ArmorKeywords.esm" in the plugin requirements  2
JonX67 Posted July 26, 2025 Posted July 26, 2025 On 6/6/2025 at 5:29 PM, izzyknows said: Â Â Thanks a LOT for this!! 1
xyzxyz Posted August 22, 2025 Posted August 22, 2025 I guess the Bestiality is part of the follower submission path?
xyzxyz Posted August 22, 2025 Posted August 22, 2025 (edited) @izzyknowsSo I installed this mod a few levels into my playthrough and the MCM has shown up but I never have any dialogues with folllowers or others. Any ideas why it's not working? Edited August 22, 2025 by xyzxyz
izzyknows Posted August 23, 2025 Posted August 23, 2025 1 hour ago, xyzxyz said: @izzyknowsSo I installed this mod a few levels into my playthrough and the MCM has shown up but I never have any dialogues with folllowers or others. Any ideas why it's not working? Did you set a hotkey to toggle it on and off? Very handy I must say! You can also turn off the bestiality in the MCM. You can also test things by running set bdh_cmd to 42 Which will make your PC's boobs xx large. set bdh_cmd to 43 will return them to normal. IF the command returns something like command not found or some error like that, the mod isn't running most likely due to a missing master. BTW, you can copy and paste text into the console. Best way to run some commands, prevents errors and such. LOL 1
xyzxyz Posted August 23, 2025 Posted August 23, 2025 10 hours ago, izzyknows said: 12 hours ago, xyzxyz said: Â Did you set a hotkey to toggle it on and off? Very handy I must say! You mean this one?Â
xyzxyz Posted August 23, 2025 Posted August 23, 2025 (edited) 10 hours ago, izzyknows said: Â set bdh_cmd to 42 That did nothing at all Is this mod working on FO4 NG? Edited August 23, 2025 by xyzxyz
izzyknows Posted August 23, 2025 Posted August 23, 2025 2 hours ago, xyzxyz said: That did nothing at all Is this mod working on FO4 NG? In theory it should. But Bugthesda broke shite pretty badly with the NG patch... so dunno. If the command didn't do anything and your PC is a human female and you didn't get an error in the console, the only thing I can think of is to start a new run and see if it sorts things out. BTW, the only voice files you need are the one for the collar, then just use F4z Ro D-oh. Â Just thought of something, if you don't already have it, install Torture Devices. Then see if that gets things going.
xyzxyz Posted August 23, 2025 Posted August 23, 2025 3 hours ago, izzyknows said: In theory it should. But Bugthesda broke shite pretty badly with the NG patch... so dunno. If the command didn't do anything and your PC is a human female and you didn't get an error in the console, the only thing I can think of is to start a new run and see if it sorts things out. BTW, the only voice files you need are the one for the collar, then just use F4z Ro D-oh. Â Just thought of something, if you don't already have it, install Torture Devices. Then see if that gets things going. It works on a new save with the same mods I already had. Is there a way to completly restart it on my already existing save?
xyzxyz Posted August 23, 2025 Posted August 23, 2025 (edited) Is BDH hiding the pip-boy? My player is stuck in the slut outfit for a while now and the pip boy is not avaible. I can't get out of that slut outfit. Edited August 23, 2025 by xyzxyz
xyzxyz Posted August 28, 2025 Posted August 28, 2025 Is there a bug with companions not reacting to players when they get stuck in DDs for the second time? I had a sub relationship but ended it earlier.
xyzxyz Posted August 28, 2025 Posted August 28, 2025 Is the bimbo collar supposed to be pink or am I missing a mod?
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