izzyknows Posted November 3, 2024 Posted November 3, 2024 (edited) 21 minutes ago, sickisick123 said: for anyone wondering, it seems to work well with izzyknows patch on NG Tip: if you're wondering if a mod, that doesn't say it will, will work with the DEI patch....errr I mean next gen patch, just look to see if the mod has ba2 files. If so, it wont work "out of the box". You can extract the ba2 files zip the mod back up with the loose files leaving out the ba2 files, and install. But being the NG version.. it'll still be crap shoot. LOL Edited November 3, 2024 by izzyknows
sickisick123 Posted November 3, 2024 Posted November 3, 2024 36 minutes ago, izzyknows said: Tip: if you're wondering if a mod, that doesn't say it will, will work with the DEI patch....errr I mean next gen patch, just look to see if the mod has ba2 files. If so, it wont work "out of the box". You can extract the ba2 files zip the mod back up with the loose files leaving out the ba2 files, and install. But being the NG version.. it'll still be crap shoot. LOL cool, thanks for the tip!
sickisick123 Posted November 3, 2024 Posted November 3, 2024 another question: is this compatible with ivy? it seems like all the dialogue options and unlocking works with her but she doesn't seem to trigger any events (even if its set to 100 in mcm). npcs trigger events all the time.
izzyknows Posted November 3, 2024 Posted November 3, 2024 1 hour ago, sickisick123 said: another question: is this compatible with ivy? it seems like all the dialogue options and unlocking works with her but she doesn't seem to trigger any events (even if its set to 100 in mcm). npcs trigger events all the time. It's geared toward the 3 vanilla females being a mistress. Ivy isn't a real companion in the vanilla sense, so she would take a bit of editing. It's been to long since I've messed with her so I don't know what exactly it would take.
sickisick123 Posted November 3, 2024 Posted November 3, 2024 5 minutes ago, izzyknows said: It's geared toward the 3 vanilla females being a mistress. Ivy isn't a real companion in the vanilla sense, so she would take a bit of editing. It's been to long since I've messed with her so I don't know what exactly it would take. ok, cool, thx for the reply! I'll try piper. would be cool to have it work with ivy, too, though
csacskamacska Posted November 4, 2024 Posted November 4, 2024 On 10/24/2024 at 6:30 PM, izzyknows said: issue well... maybe the dictionary is explaining it wrong. And maybe... Not even a little... but still. I think it is understandable: the MCM file is faulty! The file manager is NOT reading it.... So it's WRONG! Do you need an error log? Or are you able to check this yourself!? Ó... Isten. Amikor valaki másról értekezik, mint a téma az egy kissé ..öhm.. na az! Nos... talán a szótár félre magyaráz. És talán... Nem is kicsit... de akkor is. Szerintem érthető: az MCM fájl hibás! A fájlkezelelő (Mcm JsonTranslator) NEM olvassa.... Szóval HIBÁS! Kell hiba napló!? Vagy ezt magad is képes vagy ellenőrizni!? ...nos akkor hajrá!
csacskamacska Posted November 4, 2024 Posted November 4, 2024 Before another pointless post is made: Spoiler a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) a következő helyen: System.Windows.Forms.Control.WndProc(Message& m) a következő helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) a következő helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Enjoy the flawless work.... Unfortunately, there is another work like this.... Unfortunately. Of course, with this much power, as several people have done, it could have been made flawlessly. Probably ... for whom this production works well, they are using a different program. I don't know what the difference is... I don't understand it and I only see the result...
sickisick123 Posted November 8, 2024 Posted November 8, 2024 whenever the dom asks the player to sell her body for caps, the only dialogue option I get is "maybe later", for all other events I can accept. am I missisng something here? or is this a potential conflict with something else? I have hardship but it's turned off.
csacskamacska Posted November 8, 2024 Posted November 8, 2024 6 hours ago, sickisick123 said: dom you know... in this kind of situation, everyone used to write: give me a list that can help with the solution...
ARUKAS233 Posted November 9, 2024 Posted November 9, 2024 I have been having this issue for a long time, it seems like every robot companion (Curie and Ada) will remain silent after I enabled this mod and recruit them as my companion, there isn't any subtitle or sound poping up, everything works fine when they are not with me
izzyknows Posted November 9, 2024 Posted November 9, 2024 2 hours ago, ARUKAS233 said: I have been having this issue for a long time, it seems like every robot companion (Curie and Ada) will remain silent after I enabled this mod and recruit them as my companion, there isn't any subtitle or sound poping up, everything works fine when they are not with me Turn on both types of subtitles, the only actual voice is the Bimbo Collar, the rest are silent.
ARUKAS233 Posted November 11, 2024 Posted November 11, 2024 On 11/8/2024 at 10:34 PM, izzyknows said: Turn on both types of subtitles, the only actual voice is the Bimbo Collar, the rest are silent. Doesn't seem to be working, strange. I tried talking with Codsworth in a new save after I recruited him as my companion but he still remained silent, same goes for every robot companion too
izzyknows Posted November 11, 2024 Posted November 11, 2024 13 hours ago, ARUKAS233 said: Doesn't seem to be working, strange. I tried talking with Codsworth in a new save after I recruited him as my companion but he still remained silent, same goes for every robot companion too Silent as in no audio when talking about BDH stuff, that's normal, or no BDH dialogue at all? If the latter, you need to be wearing a Devious Device and ask them for help to get the "Mistress" path started. And it will only work with companions, not followers. BDH is also meant for the 3 vanilla female companions. It will work withe the others, but the dialogue makes it really weird. There's also only 2 robot "companions" in the game. Oh, also make sure you didn't accidentally toggle BDH off... IF you set a hot key for it.
ARUKAS233 Posted November 12, 2024 Posted November 12, 2024 6 hours ago, izzyknows said: Silent as in no audio when talking about BDH stuff, that's normal, or no BDH dialogue at all? If the latter, you need to be wearing a Devious Device and ask them for help to get the "Mistress" path started. And it will only work with companions, not followers. BDH is also meant for the 3 vanilla female companions. It will work withe the others, but the dialogue makes it really weird. There's also only 2 robot "companions" in the game. Oh, also make sure you didn't accidentally toggle BDH off... IF you set a hot key for it. Oh sorry I did not mention which conversation type, so here's the case: all the fo4 original robot dialogue becomes silent after enabling BDH, and sometime it shows subtitle, sometimes not.
MysticDaedra Posted December 9, 2024 Posted December 9, 2024 For the CB Bikini (Equipable Bikini High Heels Stockings and Gloves) mod/conversion, is the .esp included with the original mod required for BDH to detect and use the assets? It's not a .esl despite being just a clothing mod, and I'm a bit concerned that converting or flagging as esl will break the integration.
Vladel Posted January 19, 2025 Posted January 19, 2025 I use this mod extensively and it does work fine on the NG game.
csacskamacska Posted February 13, 2025 Posted February 13, 2025 MCM error: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) a következő helyen: System.Windows.Forms.Control.WndProc(Message& m) a következő helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) a következő helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
sickisick123 Posted February 14, 2025 Posted February 14, 2025 is there a way to completely reset BDH? it stopped working since I swapped companions from piper to curie and back. now piper just doesnt want to dominate me anymore
izzyknows Posted February 14, 2025 Posted February 14, 2025 (edited) 10 minutes ago, sickisick123 said: is there a way to completely reset BDH? it stopped working since I swapped companions from piper to curie and back. now piper just doesnt want to dominate me anymore Try using the MCM to reset all scenes. I think the console command version is set bdh_cmd to 911 Oh, if you told one of them you don't want to be a sub anymore, like Curie, it effects all companions. Just like agreeing to be a sub effects all companions. Edited February 14, 2025 by izzyknows
sickisick123 Posted February 15, 2025 Posted February 15, 2025 19 hours ago, izzyknows said: Try using the MCM to reset all scenes. I think the console command version is set bdh_cmd to 911 Oh, if you told one of them you don't want to be a sub anymore, like Curie, it effects all companions. Just like agreeing to be a sub effects all companions. unfortunately, that didnt help is there maybe a command to trigger the dialogue about becoming a sub? maybe this could work.
awesomeSPAS Posted February 17, 2025 Posted February 17, 2025 I take my hat off for Akor. I spent a lot of time going trough his code and what he did is fenomenal. Aside of awesome content, and huge amount of work he put in to this, the architecture is pretty cool, and this whole mod is quite scalable. Great job! 1
Vladel Posted February 18, 2025 Posted February 18, 2025 On 2/17/2025 at 8:44 AM, awesomeSPAS said: I take my hat off for Akor. I spent a lot of time going trough his code and what he did is fenomenal. Aside of awesome content, and huge amount of work he put in to this, the architecture is pretty cool, and this whole mod is quite scalable. Great job! This is one of my favorite mods and it's a shame Akor stopped development. 1
LEVDOVA777 Posted February 18, 2025 Posted February 18, 2025 Всем Привет , может кто нибуть подсказать или знает консольную команду , анимацыи бездействия (простоя) когда получаешь во время наказания . При наряжении КФТ или Д.Д , анимацыя почемуто востанавливаеться по умолчанию . Зарание СПАСИБО.
BzDanilka Posted February 21, 2025 Posted February 21, 2025 Is there a version only for Real Handcuffs?
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