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SexoutBrutalRapers


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Posted

Yeah there were some changes to SexoutNG' date=' they might have broken things right now. Doesn't seem to be a problem on my current working version, but I have yet to release that. I will get something released as soon as I can.

[/quote']

 

I was wondering if you had some rough timeline on your next update? I usually don't play unless brutal rapers is on. Makes the experience more immersive.

 

Thanks

 

Posted

Yep, I also miss brutal rapers, after Sexout update, some things messed up. In console "initialising" message all the time, and nothing happens.

 

This plugin needs critical update!

Posted

I am having a bit of a personal crisis right now. Further work on the update will be delayed at least a week. =(

 

I could release what I have now, but it is buggy and unfinished. If someone else wants to take a look at it and fix some of the bugs, that would help a lot. =)

Posted

I am having a bit of a personal crisis right now. Further work on the update will be delayed at least a week. =(

 

I could release what I have now' date=' but it is buggy and unfinished. If someone else wants to take a look at it and fix some of the bugs, that would help a lot. =)

[/quote']

 

No worries, take your time.

 

Posted

hi i have a quick question: i installed this, common resource, and i forget what the other main file is called and now i have 3 weapons:rape punch sexout reset, and sexout leashed

My question is: what do the Sex Guns do? i shot off the leashed one directed at at someone and got raped (lol).Second, does that leashed gun enable the mod, as in do i only have to activate it once and then use the reset gun to shut it off?

 

(was too hyped about these mods to see if there was a read me, my bad)

Posted

so you're saying use one or the other?

 

i cant seem to find a read me that answers my question' date=' just version update information

btw the rap punch seems to work

[/quote']

 

Yes, using both at the same time is... well crashy fun party time I suppose. I wouldn't expect it to work properly. They used to even have the same name (so it was impossible).

Posted
so you're saying use one or the other?

 

i cant seem to find a read me that answers my question' date=' just version update information

btw the rap punch seems to work[/quote']

Yep one or the other Brutal Rapers is essentially a souped up version of Rapers, but Rapers is more current & compatible with SexoutNG.

 

Posted

follow up question: does BrutalRapers not work too much? i've been trying it and i havent seen it work even with the numbers high , yet the regular mod seems frequent

Posted

I've never had a working version of Brutal, as far as I know. I'd stick to normal Rapers until/unless prkr gets Brutal up to date (not complaining, just explaining!).

Posted

Brutal was working somewhat well before my big delete-fest in NG a week or so ago. You can blame me but I honestly didn't know prkr was as busy as he is. Regular rapers does work, but some of it is iffy.

Posted

I was poking around the script files for BrutalRapers and spotted a bug in 00SexoutRapersInitQuestScript.

 

Line 109

ListAddForm SexoutRapersUnsafeCell SexoutJunkDungeon

 

needs to be commented out or deleted. I'm guessing SexoutJunkDungeon is something that doesn't exist anymore in Sexout. The call is preventing BrutalRapers from initializing and seems to be what was causing the "Initializer running" spam. The plugin seems to work for me after I commented out that line.

 

 

Line 79 in 00SexoutRapersStalker

printC "SexoutBrutalRapers: Failed rape chance"

is of course not a bug, but it does spam the console quite a lot. Could possibly be a good idea to remove that as well.

 

Posted

Yes, that location was removed. I have no idea why brutal is referencing it to be honest; it used to be a detached cell (no player access) where "decommissioned" items in sexout were moved to. It was removed in the minor rev 3 release of SexoutNG.

 

On the upside that does look like an easy enough fix. This should serve as a cautionary tale to modders "blindly" using internal sexout stuff. If an item, spell, or anything else isn't part of the "official" API, it shouldn't be used in any mods.

Posted

prkr_jmsn gave permission to fix the issue(s) that are making BrutalRapers not work while he is dealing with some RL issues (sending you positive vibes prkr_jmsn ;-)).

 

So, until prkr_jmsn can return, the attached file appears to work.

 

Note: I didn't find this issue, biteme did. All I did was follow biteme's lead. I am impressed he/she found it amongst all that code. KUDOS to biteme (and of course prkr_jmsn).

 

 

Posted

Got a strange bug here: whenever I try to open a container(Sarsaparilla fridges, mailboxes etc) game crashes. Pressing esc also doesn't pause the game anymore.

 

I've tried both BrutalRapers and the SexoutRapers that comes in the SexoutNG plugins but both have this same issue.

Posted

First off, thanks for updating BrutalRapers,

but i have to report a strange bug...

If i turn of Stalkers and hit ESC the Game freezes.

 

Could be some other reason for it but brutalreapers.esp is the latest change in my arrangement.

 

[Edit] God... now i'm playing with Stalkers.. have to be careful :)

 

[Edit2] Hmm... so i cant modify the rapers settings... now my char gets raped over and over and i cant even get

out of the silver rush... something somewhere went terribly wrong ;)

Posted

Got a strange bug here: whenever I try to open a container(Sarsaparilla fridges' date=' mailboxes etc) game crashes. Pressing esc also doesn't pause the game anymore.

 

I've tried both BrutalRapers and the SexoutRapers that comes in the SexoutNG plugins but both have this same issue.

[/quote']

 

Does diabling both raper mods in FOMM cause the ESC menu to start working again?

Posted

prkr_jmsn gave permission to fix the issue(s) that are making BrutalRapers not work while he is dealing with some RL issues (sending you positive vibes prkr_jmsn ;-)).

 

So' date=' until prkr_jmsn can return, the attached file appears to work.

 

Note: I didn't find this issue, biteme did. All I did was follow biteme's lead. I am impressed he/she found it amongst all that code. KUDOS to biteme (and of course prkr_jmsn).

 

 

[/quote']

 

Nice to see that this is working again. Using this version you provided was faultless for me. Only thing I noticed was that when I was 'raped during sleep' it usually (if not always) tended to be by two guys (dp) and that while it counted vaginally, it did not anally, so there is probably a token missing there somewhere.

 

Also, loved the message saying SexoutRapers was installed and there was a conflict! I'd forgotten I had re-installed Tryouts, it's little details like these that make our lives (and the game) easier! So thanks for whoever was responsible for that.

 

 

Posted

Never mind, my bad. It's actually the tryout plugins causing all this mess(took 2 long nights to figure out)... which is a pity, because these are true masterpieces. I know because I played the working versions a long time ago, but now when I come back to play fonv again those new versions are buggy. I guess there's some conflict with the numberless mods I've got here. :(

 

I think I'm gonna switch to the old ones and see if they work; after all, as I have already emphasized, the tryout plugins are my favorite adult mods.

Posted

What is the problem with Tryouts? I'm able to open containers and do whatever just fine with them loaded. Could you post your load order?

 

FalloutNV.esm
HonestHearts.esm
AWorldOfPain(Preview).esm
Brahmin Bess.esm
TribalPack.esm
MercenaryPack.esm
CaravanPack.esm
DeadMoney.esm
ClassicPack.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
MikotoBeauty.esm
MoMod.esm
NosCo Companion System.esm
NCCS Nos' Premade Companions.esm
rePopulated Wasteland.esm
Military Explansion Program.esm
DWCNV.esm
Ambient Temperature.esm
NPC Project.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
wsex.esm
Decrucifixion.esm
cortexscrambler.esm
Active Wasteland.esm
Sexout.esm
SexoutLegion.esm
SexoutCommonResources.esm
dD - Enhanced Blood Main NV.esp
Neck-id Slaves.esp
NV Ghouls Revenge - Increased Numbers.esp
PA Sound.esp
No Experience Up Sound.esp
Imp's Timescale Adjuster.esp
wsexInnuendoNPCs.esp
EVE FNV.esp
MM-Main.esp
Level Cap 100.esp
NovaMod.esp
MM-HonestHearts.esp
New Vegas Trade Center.esp
wsexInnuendoAnims.esp
OFT_Base_Interiors.esp
OFT_Base.esp
DIM TYPE3clothesRETAIL_NV.esp
MikotoBeauty.esp
PackWeaponsFix.esp
MM-InvisibleWallRemover.esp
Realistic death.esp
DriveableMotorCycle.esp
Trade&Hire.esp
No Sleeves No Shirts NV.esp
Permanent_Weapon_Shells_Very_Heavy.esp
MM-Coordinate-Gun.esp
BetterGamePerformanceV4.esp
Depth of View IE Gentler.esp
FlashlightNVSE.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
Dog_City3.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
Bitter Springs Revisited.esp
ShotgunPerformance.esp
Rustyhwys.esp
AG Needles Hurt v1.4.esp
Rave Club.esp
LMDStorageBag.esp
Canteen.esp
Predators - New Vegas - Alien Version Standalone.esp
CustomLighting II.esp
Neopolis.esp
PowderGangOrangeJumpsuit.esp
Destruction.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
Holster.esp
LouderGuns.esp
Kerberosweapons.esp
PA Footsteps.esp
JillBSAA Multicolor.esp
Mojave Outpost - Revamp.esp
Searchlight Outpost- Revamp.esp
Freeside NCR Guard Post - Revamp.esp
NCR Embassy-Revamp.esp
epock.esp
HELIOS Outpost - Revamp.esp
NCR Primm Enhancement.esp
Camon MG42 and SS Outfit.esp
AG Weapon Reload SFX.esp
00 red cross.esp
bzArmour.esp
cortexscrambler_dance.esp
cortexscrambler_sexualinnuendo.esp
ALIEN_BATTLE.esp
SlaveCollarCrafting.esp
T3Belts_BootsNV.esp
KerberosPanzer.esp
Neckchains.esp
Active Wasteland - Vanilla Replacements.esp
Active Wasteland - Coffee Maker.esp
Active Wasteland - Dead Money Replacements.esp
Active Wasteland - Dead Money Goggle Tints.esp
Active Wasteland - Goggle Tints.esp
Active Wasteland - Dead Money Coffee Maker.esp
PMT - Destructible Ordnance.esp
PMT - Nastier mines and grenades.esp
PMT - Explosive Robots.esp
PMT - Tougher Vehicles.esp
Free Tribal Outfits.esp
Plausible Starting Outfit.esp
Better Binoculars High.esp
Nazi Zombies House.esp
Arwen_Camera.esp
Nights are Darker 50%.esp
Bullet Impact Increased LOD.esp
NCR Rearmament v1.5 (Lore).esp
FNNsysNV.esp
Reactive People - Ultimatum.esp
ReworkStuff.esp
SignatureWeapons.esp
KrystalPAS.esp
Free the Slaves.esp
mGnet_Meow.esp
FalloutShelterNV.esp
GSFamilyHouse_1_5_1.esp
BoonRevenge.esp
Batman_Catwoman.esp
WeaponJamming.esp
Vurt's WFO.esp
SmallerTalk.esp
The Mod Configuration Menu.esp
SexoutAddAnims.esp
SexoutHookups.esp
SexoutSex.esp
SexoutOrientationExpress.esp
SexoutHowAbout.esp
SexoutSS.esp
SexoutPregnancyNG.esp
SexoutBrutalRapers.esp

 

With these mods activated everything seems to work fine, but if I activate SexoutKings/Khans/NCR/Legion/PowderGangers/Fiends then the bugs I mentioned happen. Btw, these ESPs were at about the end of LO(I deleted them so I don't know exactly where they were... dunno if that's important, they were after SexoutHookups if I'm not mistaken).

 

 

I'm not sure if I'm missing something or have a "conflictual" mod.

 

 

 

Thanks in advance.

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