rinsako Posted January 25, 2012 Posted January 25, 2012 Yeah there were some changes to SexoutNG' date=' they might have broken things right now. Doesn't seem to be a problem on my current working version, but I have yet to release that. I will get something released as soon as I can. [/quote'] I was wondering if you had some rough timeline on your next update? I usually don't play unless brutal rapers is on. Makes the experience more immersive. Thanks
revanag Posted January 25, 2012 Posted January 25, 2012 Yep, I also miss brutal rapers, after Sexout update, some things messed up. In console "initialising" message all the time, and nothing happens. This plugin needs critical update!
prkr_jmsn Posted January 26, 2012 Author Posted January 26, 2012 I am having a bit of a personal crisis right now. Further work on the update will be delayed at least a week. =( I could release what I have now, but it is buggy and unfinished. If someone else wants to take a look at it and fix some of the bugs, that would help a lot. =)
rinsako Posted January 26, 2012 Posted January 26, 2012 I am having a bit of a personal crisis right now. Further work on the update will be delayed at least a week. =( I could release what I have now' date=' but it is buggy and unfinished. If someone else wants to take a look at it and fix some of the bugs, that would help a lot. =) [/quote'] No worries, take your time.
redlantern Posted January 27, 2012 Posted January 27, 2012 hi i have a quick question: i installed this, common resource, and i forget what the other main file is called and now i have 3 weapons:rape punch sexout reset, and sexout leashed My question is: what do the Sex Guns do? i shot off the leashed one directed at at someone and got raped (lol).Second, does that leashed gun enable the mod, as in do i only have to activate it once and then use the reset gun to shut it off? (was too hyped about these mods to see if there was a read me, my bad)
prideslayer Posted January 27, 2012 Posted January 27, 2012 The guns/fists do not work right (rape punch, reset gun). Dunno what the other one is.
prideslayer Posted January 27, 2012 Posted January 27, 2012 If you have three you probably have brutalrapers and rapers loaded at the same time. Time to go read that readme in both threads (sexoutNG and brutalrapers).
redlantern Posted January 27, 2012 Posted January 27, 2012 so you're saying use one or the other? i cant seem to find a read me that answers my question, just version update information btw the rap punch seems to work
prideslayer Posted January 27, 2012 Posted January 27, 2012 so you're saying use one or the other? i cant seem to find a read me that answers my question' date=' just version update information btw the rap punch seems to work [/quote'] Yes, using both at the same time is... well crashy fun party time I suppose. I wouldn't expect it to work properly. They used to even have the same name (so it was impossible).
Halstrom Posted January 27, 2012 Posted January 27, 2012 so you're saying use one or the other? i cant seem to find a read me that answers my question' date=' just version update information btw the rap punch seems to work[/quote'] Yep one or the other Brutal Rapers is essentially a souped up version of Rapers, but Rapers is more current & compatible with SexoutNG.
redlantern Posted January 28, 2012 Posted January 28, 2012 follow up question: does BrutalRapers not work too much? i've been trying it and i havent seen it work even with the numbers high , yet the regular mod seems frequent
iron_jack Posted January 29, 2012 Posted January 29, 2012 I've never had a working version of Brutal, as far as I know. I'd stick to normal Rapers until/unless prkr gets Brutal up to date (not complaining, just explaining!).
prideslayer Posted January 29, 2012 Posted January 29, 2012 Brutal was working somewhat well before my big delete-fest in NG a week or so ago. You can blame me but I honestly didn't know prkr was as busy as he is. Regular rapers does work, but some of it is iffy.
redlantern Posted January 29, 2012 Posted January 29, 2012 yeah ill just stick to the normal one for now
biteme Posted January 29, 2012 Posted January 29, 2012 I was poking around the script files for BrutalRapers and spotted a bug in 00SexoutRapersInitQuestScript. Line 109 ListAddForm SexoutRapersUnsafeCell SexoutJunkDungeon needs to be commented out or deleted. I'm guessing SexoutJunkDungeon is something that doesn't exist anymore in Sexout. The call is preventing BrutalRapers from initializing and seems to be what was causing the "Initializer running" spam. The plugin seems to work for me after I commented out that line. Line 79 in 00SexoutRapersStalker printC "SexoutBrutalRapers: Failed rape chance" is of course not a bug, but it does spam the console quite a lot. Could possibly be a good idea to remove that as well.
prideslayer Posted January 29, 2012 Posted January 29, 2012 Yes, that location was removed. I have no idea why brutal is referencing it to be honest; it used to be a detached cell (no player access) where "decommissioned" items in sexout were moved to. It was removed in the minor rev 3 release of SexoutNG. On the upside that does look like an easy enough fix. This should serve as a cautionary tale to modders "blindly" using internal sexout stuff. If an item, spell, or anything else isn't part of the "official" API, it shouldn't be used in any mods.
Rogue13 Posted January 30, 2012 Posted January 30, 2012 prkr_jmsn gave permission to fix the issue(s) that are making BrutalRapers not work while he is dealing with some RL issues (sending you positive vibes prkr_jmsn ;-)). So, until prkr_jmsn can return, the attached file appears to work. Note: I didn't find this issue, biteme did. All I did was follow biteme's lead. I am impressed he/she found it amongst all that code. KUDOS to biteme (and of course prkr_jmsn).
New User Posted January 30, 2012 Posted January 30, 2012 Got a strange bug here: whenever I try to open a container(Sarsaparilla fridges, mailboxes etc) game crashes. Pressing esc also doesn't pause the game anymore. I've tried both BrutalRapers and the SexoutRapers that comes in the SexoutNG plugins but both have this same issue.
Kahne00 Posted January 30, 2012 Posted January 30, 2012 First off, thanks for updating BrutalRapers, but i have to report a strange bug... If i turn of Stalkers and hit ESC the Game freezes. Could be some other reason for it but brutalreapers.esp is the latest change in my arrangement. [Edit] God... now i'm playing with Stalkers.. have to be careful [Edit2] Hmm... so i cant modify the rapers settings... now my char gets raped over and over and i cant even get out of the silver rush... something somewhere went terribly wrong
prideslayer Posted January 30, 2012 Posted January 30, 2012 Got a strange bug here: whenever I try to open a container(Sarsaparilla fridges' date=' mailboxes etc) game crashes. Pressing esc also doesn't pause the game anymore. I've tried both BrutalRapers and the SexoutRapers that comes in the SexoutNG plugins but both have this same issue. [/quote'] Does diabling both raper mods in FOMM cause the ESC menu to start working again?
ChancellorKremlin Posted January 31, 2012 Posted January 31, 2012 prkr_jmsn gave permission to fix the issue(s) that are making BrutalRapers not work while he is dealing with some RL issues (sending you positive vibes prkr_jmsn ;-)). So' date=' until prkr_jmsn can return, the attached file appears to work. Note: I didn't find this issue, biteme did. All I did was follow biteme's lead. I am impressed he/she found it amongst all that code. KUDOS to biteme (and of course prkr_jmsn). [/quote'] Nice to see that this is working again. Using this version you provided was faultless for me. Only thing I noticed was that when I was 'raped during sleep' it usually (if not always) tended to be by two guys (dp) and that while it counted vaginally, it did not anally, so there is probably a token missing there somewhere. Also, loved the message saying SexoutRapers was installed and there was a conflict! I'd forgotten I had re-installed Tryouts, it's little details like these that make our lives (and the game) easier! So thanks for whoever was responsible for that.
ChancellorKremlin Posted January 31, 2012 Posted January 31, 2012 Sorry, I meant SexoutNG, which installs a default version of SexoutRapers. It's hard to keep track of what plugins do what when you have to batch update 5-8 at a time.
Cascarino Posted January 31, 2012 Posted January 31, 2012 It's great to see Brutal Rapers working again! Sexout rapers just doesn't have the same feeling of danger
New User Posted February 1, 2012 Posted February 1, 2012 Never mind, my bad. It's actually the tryout plugins causing all this mess(took 2 long nights to figure out)... which is a pity, because these are true masterpieces. I know because I played the working versions a long time ago, but now when I come back to play fonv again those new versions are buggy. I guess there's some conflict with the numberless mods I've got here. I think I'm gonna switch to the old ones and see if they work; after all, as I have already emphasized, the tryout plugins are my favorite adult mods.
New User Posted February 1, 2012 Posted February 1, 2012 What is the problem with Tryouts? I'm able to open containers and do whatever just fine with them loaded. Could you post your load order? FalloutNV.esm HonestHearts.esm AWorldOfPain(Preview).esm Brahmin Bess.esm TribalPack.esm MercenaryPack.esm CaravanPack.esm DeadMoney.esm ClassicPack.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm MikotoBeauty.esm MoMod.esm NosCo Companion System.esm NCCS Nos' Premade Companions.esm rePopulated Wasteland.esm Military Explansion Program.esm DWCNV.esm Ambient Temperature.esm NPC Project.esm Project Nevada - Core.esm Project Nevada - Equipment.esm wsex.esm Decrucifixion.esm cortexscrambler.esm Active Wasteland.esm Sexout.esm SexoutLegion.esm SexoutCommonResources.esm dD - Enhanced Blood Main NV.esp Neck-id Slaves.esp NV Ghouls Revenge - Increased Numbers.esp PA Sound.esp No Experience Up Sound.esp Imp's Timescale Adjuster.esp wsexInnuendoNPCs.esp EVE FNV.esp MM-Main.esp Level Cap 100.esp NovaMod.esp MM-HonestHearts.esp New Vegas Trade Center.esp wsexInnuendoAnims.esp OFT_Base_Interiors.esp OFT_Base.esp DIM TYPE3clothesRETAIL_NV.esp MikotoBeauty.esp PackWeaponsFix.esp MM-InvisibleWallRemover.esp Realistic death.esp DriveableMotorCycle.esp Trade&Hire.esp No Sleeves No Shirts NV.esp Permanent_Weapon_Shells_Very_Heavy.esp MM-Coordinate-Gun.esp BetterGamePerformanceV4.esp Depth of View IE Gentler.esp FlashlightNVSE.esp Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp Dog_City3.esp XFO - 9a - Enemies - AI revamp.esp XFO - 9da - Enemies - NPC Healing - low.esp Bitter Springs Revisited.esp ShotgunPerformance.esp Rustyhwys.esp AG Needles Hurt v1.4.esp Rave Club.esp LMDStorageBag.esp Canteen.esp Predators - New Vegas - Alien Version Standalone.esp CustomLighting II.esp Neopolis.esp PowderGangOrangeJumpsuit.esp Destruction.esp Decrucifixion.esp Decrucifixion - More Victims.esp Holster.esp LouderGuns.esp Kerberosweapons.esp PA Footsteps.esp JillBSAA Multicolor.esp Mojave Outpost - Revamp.esp Searchlight Outpost- Revamp.esp Freeside NCR Guard Post - Revamp.esp NCR Embassy-Revamp.esp epock.esp HELIOS Outpost - Revamp.esp NCR Primm Enhancement.esp Camon MG42 and SS Outfit.esp AG Weapon Reload SFX.esp 00 red cross.esp bzArmour.esp cortexscrambler_dance.esp cortexscrambler_sexualinnuendo.esp ALIEN_BATTLE.esp SlaveCollarCrafting.esp T3Belts_BootsNV.esp KerberosPanzer.esp Neckchains.esp Active Wasteland - Vanilla Replacements.esp Active Wasteland - Coffee Maker.esp Active Wasteland - Dead Money Replacements.esp Active Wasteland - Dead Money Goggle Tints.esp Active Wasteland - Goggle Tints.esp Active Wasteland - Dead Money Coffee Maker.esp PMT - Destructible Ordnance.esp PMT - Nastier mines and grenades.esp PMT - Explosive Robots.esp PMT - Tougher Vehicles.esp Free Tribal Outfits.esp Plausible Starting Outfit.esp Better Binoculars High.esp Nazi Zombies House.esp Arwen_Camera.esp Nights are Darker 50%.esp Bullet Impact Increased LOD.esp NCR Rearmament v1.5 (Lore).esp FNNsysNV.esp Reactive People - Ultimatum.esp ReworkStuff.esp SignatureWeapons.esp KrystalPAS.esp Free the Slaves.esp mGnet_Meow.esp FalloutShelterNV.esp GSFamilyHouse_1_5_1.esp BoonRevenge.esp Batman_Catwoman.esp WeaponJamming.esp Vurt's WFO.esp SmallerTalk.esp The Mod Configuration Menu.esp SexoutAddAnims.esp SexoutHookups.esp SexoutSex.esp SexoutOrientationExpress.esp SexoutHowAbout.esp SexoutSS.esp SexoutPregnancyNG.esp SexoutBrutalRapers.esp With these mods activated everything seems to work fine, but if I activate SexoutKings/Khans/NCR/Legion/PowderGangers/Fiends then the bugs I mentioned happen. Btw, these ESPs were at about the end of LO(I deleted them so I don't know exactly where they were... dunno if that's important, they were after SexoutHookups if I'm not mistaken). I'm not sure if I'm missing something or have a "conflictual" mod. Thanks in advance.
Recommended Posts