saladboy21 Posted February 14, 2012 Posted February 14, 2012 FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm SexoutRapers.esp Sexout LevelUp.esp Type 6.esp SexoutNotify.esp Sexout.esm SexoutBrutalRapers.esp 1) Move Sexout above any other Sexout module. It should be above any ESP. 2) disable Rapers 3) You need Sexout Common Resources SCR. I'll warn you based on tonight's experiences I am pretty sure combat rape still won't work, but it won't CTD and stalkers run.
nichopoleve Posted February 14, 2012 Posted February 14, 2012 I kinda got it to work now, however I get a message when I start the game that I have DLC loading after sexout and that I have to relog and change it. I am also trying to get some nude mods to work, but I never get nipples and always black panties. That is the type 6 mod that is in my load order.
saladboy21 Posted February 14, 2012 Posted February 14, 2012 SCR and Sexout should cover any nude bodies you need. Type 6 may cause conflict, I am not sure. Be sure you DL plugins, anims, anything it tells you to. Is Sexout loaded after all the other esms before the esps now?
nichopoleve Posted February 14, 2012 Posted February 14, 2012 SexoutCommonResources.esm FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm Sexout LevelUp.esp SexoutNotify.esp SexoutBrutalRapers.esp I tried this one now and I still got the same message that I have DLC loading after Sexout and I need to fix it. I am copying the load order from the LOST program, but I also have Nexus Mod Manager. Maybe that is making conflict?
saladboy21 Posted February 14, 2012 Posted February 14, 2012 SexoutCommonResources.esm FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm Sexout LevelUp.esp SexoutNotify.esp SexoutBrutalRapers.esp I tried this one now and I still got the same message that I have DLC loading after Sexout and I need to fix it. I am copying the load order from the LOST program' date=' but I also have Nexus Mod Manager. Maybe that is making conflict? [/quote'] You need to move SexoutCommonResources after Sexout before Sexoutlevelup. I know nothing of LOST or NMM, sorry. I use FOMM, but there is no reason that one has to be used.
zippy57 Posted February 14, 2012 Posted February 14, 2012 SexoutCommonResources.esm FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm Sexout LevelUp.esp SexoutNotify.esp SexoutBrutalRapers.esp I tried this one now and I still got the same message that I have DLC loading after Sexout and I need to fix it. I am copying the load order from the LOST program' date=' but I also have Nexus Mod Manager.[/quote']I have no idea what this LOST program is, but if it ever tells you to load something before FalloutNV.esm you should stop using it because it obviously doesn't work.
nichopoleve Posted February 14, 2012 Posted February 14, 2012 I got everything to work now. Thank you The girl I play is still in her underwear when I take all clothes off. Also when she is raped. Is there some add-on to sexout that I have missed to make her nude?
saladboy21 Posted February 14, 2012 Posted February 14, 2012 Did you download the animation packs and texture packs with the plugins? are all meshes in the mesh folder, with no mesh folders in the mesh folder?
zippy57 Posted February 14, 2012 Posted February 14, 2012 The girl I play is still in her underwear when I take all clothes off. Also when she is raped. Is there some add-on to sexout that I have missed to make her nude? Did you download the animation packs and texture packs with the plugins? are all meshes in the mesh folder' date=' with no mesh folders in the mesh folder? [/quote'] Sexout has absolutely nothing to do with creating the default nude body, and therefore installing the Sexout textures and meshes will not fix the problem. If you still have the vanilla underwear on your character than you installed your nude mod wrong.
dizzyman Posted February 14, 2012 Posted February 14, 2012 Tried it. Stalkers worked but combat rape did not. I tried that version from page 42 after also having crashes with normal rapers combat rape. Using NG .54 Combat rape was working with some Westside residents I tried it with. Couldn't get combat rape working with hostile coyotes or *snip*. Stalkers kinda worked with Jacobstown supermutants but in the console the supermutant was both actor A and C, the animation failed. I also had a few game crashes when testing this so it may be a bit unstable too. Once when testing combat rape, and once just after setting combat rape rate to 500. Not sure if I'll keep it enabled. Edit: Tried super mutants again, stalking seemed ok this time (animation worked) but I couldn't get them to combat rape. Edit2: For me, Old Lady Gibson's dogs can combat rape but can't stalk.
Lordhavoc Posted February 14, 2012 Posted February 14, 2012 had both stalkers and combat rape working :-)
saladboy21 Posted February 14, 2012 Posted February 14, 2012 It's kinda unfortunate this is not being worked on, as with both rapers down it means between cities there is very little action or risk, which makes it less fun. Eh, I guess I will give the game a rest and see what happens.
prideslayer Posted February 14, 2012 Posted February 14, 2012 There is an included nude bodysuit, make sure that you installed all three downloads from the NG thread, and that all the bodysuit settings are set to 'sexout'.
saladboy21 Posted February 14, 2012 Posted February 14, 2012 Does it use a different duration then sexout defaults to? I'll try this tonight and report back how it works.
saladboy21 Posted February 14, 2012 Posted February 14, 2012 I was able to try it real quick but at least on Gekos combat rape did not occur, even at 500 and fighting several at once
Sleepy_Soul Posted February 14, 2012 Posted February 14, 2012 Haven't heard via the previous threads, but is anyone getting ye ol' freeze problem with Post #416's B-Rapers? Figured I'd toss the question out before I begin the mod activation/deactivation cycling to see if I track the potential culprit down on my own list. I was able to try it real quick but at least on Gekos combat rape did not occur' date=' even at 500 and fighting several at once [/quote'] I never could get a sex sequence to start with Geckos, via console spawning the Rapist versions or running up to the vanilla ones by Goodsprings Source (although Cheyenne didn't seem to have any problem at all in that regard :/ ) Haven't tried SexOutCreatureLove mod yet though.
dizzyman Posted February 15, 2012 Posted February 15, 2012 Does it use a different duration then sexout defaults to? I'll try this tonight and report back how it works. Brutal rapers has always used it's own duration setup AFAIK. I just made combat rape last longer - a couple of minutes with raper endurance of 5. I had a go at getting geckos to combat rape yesterday but couldn't. I was also getting 9.2 errors with some feral ghoul troopers I tried. It seems some things won't be able to combat rape and/or stalk until this mod is updated, it's better than nothing though. This mod also seems at least reasonably stable to me. Edit: Oh, another thing: after dying I get a message in the console like "Brutal Rapers: initializer did not end properly". I'd recommend quitting to Windows after dying, but then I always recommend that with Bethesda games.
grolik Posted February 15, 2012 Posted February 15, 2012 I am trying to learn some GECK basics on this mod. So far I have managed to cleanup some of the debugging prints add two new options to the config menu (rape duration and enable for equipment theft) change stalker rate to range 0-100 from 0-30. This allows a finer setting. invert a check for human sperm (it caused creatures to have increased interest. I guess that it should have been humans. cleanup the mode (removed duplicate records from parent) I have a problem with part of the code. Maybe someone can help me? This part of the original code does not work anymore. Any ideas why? Set tempItem to scan.GetEquippedObject 2 ; the following line fails if ListGetFormIndex SexoutSLClothTypeExposedCrotch tempItem ; score computation end if I have also noted that the stalking script runs at a very high rate. I will try to use the generic scaner I saw on this forum to fix this. I am just starting with GECK so don't expect me to fix stuff very well. But I like this mod and will try my best.
prideslayer Posted February 15, 2012 Posted February 15, 2012 Look in SCR and see if SexoutSLClothTypeExposedCrotch was removed.
saladboy21 Posted February 15, 2012 Posted February 15, 2012 Grolik, I really appreciate your work so far. I will be quite happy if we can get combat rape working again. Thanks for looking at it.
Sleepy_Soul Posted February 16, 2012 Posted February 16, 2012 Indeed - thanks for GECKing around with B-Rapers Grolik! I am naught but your humble playtester for now - so off I go *** P.S. Came across something for the 4GB FNV Loader users (like myself) yesterday that may help. Turns out you need to tinker with it a bit for it to actually work: 1. Make a shortcut of fnv4gb.exe to desktop 2. Right-click shortcut, go to properties. 3. In the Target window, change the last bit to 'fnv4gb.exe" -22380' It should fully read '"C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\fnv4gb.exe" -22380' [For Steam Users; 22380 is New Vegas' SteamIDapp] 4. Profit? (Still under play-testing, but increased memory usage confirmed via the Task Manager for those who have the resources) Warning - this method does overwrite the Fallout.ini file (and will break ArchiveInvalidation) located in your MyDocs directory, so make sure you change the Fallout_default.ini in the main C:\ directory so the changes really stick. Figured I'd post it since it'll get rid of low memory CTDs and errors and clear up ambiguous playtesting reports. If it works, that is. ***
Halstrom Posted February 16, 2012 Posted February 16, 2012 Look in SCR and see if SexoutSLClothTypeExposedCrotch was removed. I was unawar it was used by Brutal Rapers, Doctasax requested it changed to SexoutSLClothAppearExposedCrotch. This could explain a few issues with Brutal Rapers, this is why I like people to let everyone know in the SCR thread with a notecard for their mod outlying anything they use in SCR formlists
prideslayer Posted February 16, 2012 Posted February 16, 2012 Look in SCR and see if SexoutSLClothTypeExposedCrotch was removed. I was unawar it was used by Brutal Rapers' date=' Doctasax requested it changed to SexoutSLClothAppearExposedCrotch. This could explain a few issues with Brutal Rapers, this is why I like people to let everyone know in the SCR thread with a notecard for their mod outlying anything they use in SCR formlists [/quote'] It should probably just be looking in the sexout 'safe for sex' list anyway, but I wasn't really sure on the purpose there. Looks like it was for calculating stalker 'attraction' to you differently than it does otherwise.
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