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SexoutBrutalRapers


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Posted

Just to be sure' date=' since I see both games...this is New Vegas, correct?

 

Second are you using Grolik's fixed version or the OP version? The OP does not work.

[/quote']

Yea It's New Vegas with Reqium for Capital Wasteland.

 

I'm using Grolik's fixed version yea.. the one with the 9.2 fix but I'm not even getting those errors when attacked by raiders or whatever with 100% in both combat rape settings.

 

It might also depend on what's inside the Bashed patch file

 

I've shrunk my load order a bit to see if it conflicted with some mods, but allas nothing changed.

 

FalloutNV.esm

MikotoBeauty.esm

Sexout.esm

SexoutCommonResources.esm

Alita2.esp

Sexout LevelUp.esp

SexoutNotify.esp

SexoutBrutalRapers.esp

The Mod Configuration Menu.esp

 

Total active plugins: 9

Total plugins: 75

 

 

Edit: Edit3: I;ve actually figured out why it didn't work for me. I've been checking around in the script and one uses a getstage for the intro quest in New Vegas. Problem was that my save kinda started in the Fallout 3 Vault 101 due to the mod I was using before. Setting the quest (setstage 104c1c 200) fixed it for me and all works well.

Posted

The mod configuration menu should be probably moved to the top of the load order. This is the only major difference to my setup.

 

I think I fixed the 'rape my ass' bug for creatures in combat rape. This is used only when the animation override option is enabled in the configuration (default is disabled).

SexoutBrutalRapers_201202241.7z

Posted

The mod configuration menu should be probably moved to the top of the load order. This is the only major difference to my setup.

 

I think I fixed the 'rape my ass' bug for creatures in combat rape. This is used only when the animation override option is enabled in the configuration (default is disabled).

 

 

I found the previous script for drugs a little cheap. Beer, jet ...

This is my custom version of this script, feel free to use it. To be drugged is more threatening : 9 different drugs, some very addictive, some others incapaciting or with direct effect to your fertility.

 

I've test it and it works, but you have to change 3 scripts : 00SexoutRapersCombatScript, 00SexoutRapersStalker and 00SexoutRapersSleepQuestScript.

 

(it's reluctant to copy-past but it works)

 

 

; =====================

; Use drugs on victim

; ======================

if (0 == raperA.GetIsCreature)

if (GetRandomPercent < SexoutRapers.drugChance)

short drug

set drug to GetRandomPercent

if (raperA == VFSHighTimesDealer)

if (50 > drug)

victim.AddItem SexoutSDrugFertXNeedle 1 1

victim.EquipItem SexoutSDrugFertXNeedle

else

victim.AddItem AntQueenPheromones 1 1

victim.EquipItem AntQueenPheromones

endif

elseif (10 > drug)

victim.AddItem SexoutSDrugFertXNeedle 1 1

victim.EquipItem SexoutSDrugFertXNeedle

elseif (20 > drug)

victim.AddItem JetDixon 1 1

victim.EquipItem JetDixon

elseif (30 > drug)

victim.AddItem SexoutSDrugBunXPill 1 1

victim.EquipItem SexoutSDrugBunXPill

elseif (40 > drug)

victim.AddItem AntQueenPheromones 1 1

victim.EquipItem AntQueenPheromones

elseif (50 > drug)

victim.AddItem SexoutAphrodisiac 1 1

victim.EquipItem SexoutAphrodisiac

elseif (60 > drug)

victim.AddItem WhiskeyDixon 1 1

victim.EquipItem WhiskeyDixon

elseif (70 > drug)

victim.AddItem SexoutSDrugBunAwayNeedle 1 1

victim.EquipItem SexoutSDrugBunAwayNeedle

elseif (90 > drug)

victim.AddItem SexoutSDrugFertXPill 1 1

victim.EquipItem SexoutSDrugFertXPill

else

victim.AddItem SexoutSRoofiesDixon 1 1

victim.EquipItem SexoutSRoofiesDixon

endif

endif

endif

 

 

 

If you mind : brutally raped is a script impacting confidence (probably regarding agressive attitude)

Posted

I found the previous script for drugs a little cheap. Beer' date=' jet ...

This is my custom version of this script, feel free to use it. To be drugged is more threatening : 9 different drugs, some very addictive, some others incapaciting or with direct effect to your fertility.

 

I've test it and it works, but you have to change 3 scripts : 00SexoutRapersCombatScript, 00SexoutRapersStalker and 00SexoutRapersSleepQuestScript.

 

(it's reluctant to copy-past but it works)

 

 

; =====================

; Use drugs on victim

; ======================

if (0 == raperA.GetIsCreature)

if (GetRandomPercent < SexoutRapers.drugChance)

short drug

set drug to GetRandomPercent

if (raperA == VFSHighTimesDealer)

if (50 > drug)

victim.AddItem SexoutSDrugFertXNeedle 1 1

victim.EquipItem SexoutSDrugFertXNeedle

else

victim.AddItem AntQueenPheromones 1 1

victim.EquipItem AntQueenPheromones

endif

elseif (10 > drug)

victim.AddItem SexoutSDrugFertXNeedle 1 1

victim.EquipItem SexoutSDrugFertXNeedle

elseif (20 > drug)

victim.AddItem JetDixon 1 1

victim.EquipItem JetDixon

elseif (30 > drug)

victim.AddItem SexoutSDrugBunXPill 1 1

victim.EquipItem SexoutSDrugBunXPill

elseif (40 > drug)

victim.AddItem AntQueenPheromones 1 1

victim.EquipItem AntQueenPheromones

elseif (50 > drug)

victim.AddItem SexoutAphrodisiac 1 1

victim.EquipItem SexoutAphrodisiac

elseif (60 > drug)

victim.AddItem WhiskeyDixon 1 1

victim.EquipItem WhiskeyDixon

elseif (70 > drug)

victim.AddItem SexoutSDrugBunAwayNeedle 1 1

victim.EquipItem SexoutSDrugBunAwayNeedle

elseif (90 > drug)

victim.AddItem SexoutSDrugFertXPill 1 1

victim.EquipItem SexoutSDrugFertXPill

else

victim.AddItem SexoutSRoofiesDixon 1 1

victim.EquipItem SexoutSRoofiesDixon

endif

endif

endif

 

 

 

If you mind : brutally raped is a script impacting confidence (probably regarding agressive attitude)

[/quote']

 

I put your script into my version. Here is the result. It's much more exciting, thanks ;)

 

 

 

Posted

I have question' date=' What rape multiplier in mcm options does? ( weird values, 0xEn etc.)

[/quote']

 

I think that's the duration of rape act dependent on the rapist's endurance.

 

Say, 2xEn -> if rapist's endurance is 4, then sex act will last 8 seconds, because 2 times 4 equals 8.

 

 

 

 

 

@grolik

 

I've been using your version for a few days now and I'm not getting the freezes at Freeside and elsewhere anymore. Thanks for fixing BR!

Posted

As Revanag said, the Rape multiplier defines the rape duration in seconds as a multiple of raper's endurance. If you leave it at 0, it will use the default sex duration from Sexout settings.

Posted

Hi, I was wondering if anyone was working on getting the "equipment damage" feature to affect armor? It seems only logical that that would be much more damaged than your weapon from a rape.

 

...or alternately, is everyone else getting it just fine and my installation is screwed up?

Posted

Hey guys i've attached the version i was working on when i left but unforutnately i won't be able to finish the work i was doing. I hope that someone else can finish where i left off, or at least find some of the code i had written useful. Best of luck to everyone, maybe I'll find my way back here eventually.

Posted

Hey guys i've attached the version i was working on when i left but unforutnately i won't be able to finish the work i was doing. I hope that someone else can finish where i left off' date=' or at least find some of the code i had written useful. Best of luck to everyone, maybe I'll find my way back here eventually.

[/quote']

 

Take it easy man, and thanks for everything you've contributed! Hope to see you back soon.

Posted

I have been noticing some extreme slowdowns with my sexout install.

 

I mentioned one case here: http://www.loverslab.com/showthread.php?tid=5776 and people that understand sexout better than I suggested that some of the bugs I encountered are BrutalRapers bugs. (Edit: and I am using the version from page 55 of this thread.)

 

Note that these slowdowns clear themselves up, temporarily, when I save and reload.

 

But, to repeat here what I think is the relevant content from there:

 

If I have every setting in sexout stalkers cranked up to maximum, and then go into the atomic wrangler (alone, in my case, since it's relatively new game), and take a conversation path that leads to me wearing the prostitute outfit and then go into the back room and wait for a couple minutes, my game becomes unplayably slow. (And, if I have victim unconciousness after rape enabled, my game becomes utterly unplayable.)

 

Also, I was getting messages like "You have escaped" when an NPC was being raped and that ended.

 

Note: I can try to fix these bugs IF someone will tell me something about the relevant architecture. Which spells/effects/ai packages/quests/scripts/objects/formlists/whatever else are being used here? And, what are the purposes of those things. I can read the code and figure things out for myself, but I need a starting point, and statements of intent are a huge help for me when I read code.

 

But I suppose the biggest problem with setting numbers for Stalkers is that I have no idea what the numbers mean. For example, what is a rate of 500? What does "dialed back" mean? what does 10 mean? Does stalker ally mean that allies stalk me or that stalkers stalk allies? What does use faction reputation mean? (or was that on another screen). Did I miss some important bit of documentation? BrutalRapers has no tooltips.

 

Also BrutalRapers has two completely independent set of config options -- there's the mod configuration menu approach and then there's the rapist book under aid. And, while a number of the options seem like the same options, the numbers being presented there are independent of each other, and sometimes gets reset. Which is supposed to be working?

 

 

Posted

It's unfinished, and (probably) doesn't have any of the bugs fixed that were fixed in the one a few pages back. I recommend you (or someone else, stop looking at me!) create an adoption thread as I did with sewerslave just to keep the most recent version on the first post.. I'd start with the one from page 53 or 54, but look at what's in prkr's last upload, there may be other useful stuff in it.

Posted

Ok... and I was using the version from page 55, not the version from page 54. And I *should* have included that information in my initial report.

 

But I do not have any good tools to deal with merging mods. I would love something that converted the entire mod to text (xml, record structure, whatever -- just something so I could use tools like "diff" to find changes). Does anyone know of any sort of "convert plugin to text" utility?

 

But this mod is so very much not the sort of mod I think I would want to be working on. I do not mind trying to find fixes, but I would probably totally break combat rape, since I am not interested in testing it, and... I wonder if there is some technical reason that stalkers and combat rape have to be in the same mod? Is it just theme? Or are there mechanical reasons (stuff that would have to move into an esm otherwise)?

 

Unfortunately, though, I have not seen enough of this mod yet, in action, to know what feature set it implements. :(

Posted

sen4mi, you can do diffs in FNVEdit. Just rename one of the ESPs, set your load order so the one on the "left" of the diff (the 'baseline') is higher in the list, and then load them up.

 

Right-click on the left and select "apply filter".

 

Then you want to tick off the two 'main' checks on the left ('by conflict ...') and make sure the bottom middle conflict one ('conflict status...') is not checked.

 

Only conflicting/changed records will be shown, and in various colors.

 

 

Posted

Also combat rape and stalkers could easily be different mods, nothing special ties them together, it's just a feature.

 

That said, feel free to take normal rapers from the NG download and do whatever the hell you want with it, including removing combat rape. The whole thing isn't working right now anyway, at least not near properly. Next time I make a sexout release, it's getting removed from the .zip file.

 

 

Posted

sen4mi' date=' you can do diffs in FNVEdit. Just rename one of the ESPs, set your load order so the one on the "left" of the diff (the 'baseline') is higher in the list, and then load them up.

 

Right-click on the left and select "apply filter".

 

Then you want to tick off the two 'main' checks on the left ('by conflict ...') and make sure the bottom middle conflict one ('conflict status...') is not checked.

 

Only conflicting/changed records will be shown, and in various colors.

 

 

[/quote']

 

OMG, REALLY?

 

I have *GOT* to try this.

 

Thank you, thank you, thank you!

Posted

I do not have time to regularly maintain or develop this mod. Right now I have another 14-days period where I will have nearly no time to do anything here.

 

To Prkr: I hope that you can come back to work on your mod again. You did great job. The newest changes in the mod are definitely looking interesting and should be finished. I like the struggle idea.

 

For anybody else who is interested, I have attached two diffs. The first is the latest stable prkr's release compared to my newest, the second the latest prkr's stable release compared to his beta (scripts only).

Posted

Try the one on 54 and see how it works. Grolik's is the one written with Sexout changes in mind.

 

I have downloaded it, but I think I will hold off on trying it.

 

Basically, this mod does not work how I thought it would work -- it's not doing things that I thought it would be doing.

 

Stalkers looks to be doing what I thought CombatRape was about -- it introduces "rape events". But in the version I downloaded, there was no stalking -- no waiting for vulnerable, isolated moments. Also there is no sense of state -- Given half a dozen stalkers they regain energy instantly and the scene never ends, which seems inconsistent especially with the default 15 seconds of endurance that men have. (And women, but women seem to think they are men, both in dialog and in other things.)

 

Also, CombatRape was just awful, for me. It was basically subjecting me to necrophilia before I was dead and then fixing the "problem" where I was not dead.

 

So if I were modding children's dialog to represent the things they would see with this mod active, it would be stuff like "My dad can rape your dad" or ... you get the idea.

 

I appreciate that this mod can add some background activity and maybe some player possibilities, but it's not a story telling mod, so I am taking it off of my list of interesting content for now. There's too many other issues for me to grappple with.

Posted
I have downloaded it' date=' but I think I will hold off on trying it.

 

Basically, this mod does not work how I thought it would work -- it's not doing things that I thought it would be doing.

 

Stalkers looks to be doing what I thought CombatRape was about -- it introduces "rape events". But in the version I downloaded, there was no stalking -- no waiting for vulnerable, isolated moments. Also there is no sense of state -- Given half a dozen stalkers they regain energy instantly and the scene never ends, which seems inconsistent especially with the default 15 seconds of endurance that men have. (And women, but women seem to think they are men, both in dialog and in other things.)

 

Also, CombatRape was just awful, for me. It was basically subjecting me to necrophilia before I was dead and then fixing the "problem" where I was not dead.

 

So if I were modding children's dialog to represent the things they would see with this mod active, it would be stuff like "My dad can rape your dad" or ... you get the idea.

 

I appreciate that this mod can add some background activity and maybe some player possibilities, but it's not a story telling mod, so I am taking it off of my list of interesting content for now. There's too many other issues for me to grappple with.[/quote']

Well it's the best we have, there's plenty of opening to learn to write a replacement or upgrade for it , the rest of us are too busy with other plugins.

 

Posted

Try the one on 54 and see how it works. Grolik's is the one written with Sexout changes in mind.

 

I have downloaded it' date=' but I think I will hold off on trying it.

 

Basically, this mod does not work how I thought it would work -- it's not doing things that I thought it would be doing.

 

Stalkers looks to be doing what I thought CombatRape was about -- it introduces "rape events". But in the version I downloaded, there was no stalking -- no waiting for vulnerable, isolated moments. Also there is no sense of state -- Given half a dozen stalkers they regain energy instantly and the scene never ends, which seems inconsistent especially with the default 15 seconds of endurance that men have. (And women, but women seem to think they are men, both in dialog and in other things.)

 

Also, CombatRape was just awful, for me. It was basically subjecting me to necrophilia before I was dead and then fixing the "problem" where I was not dead.

 

So if I were modding children's dialog to represent the things they would see with this mod active, it would be stuff like "My dad can rape your dad" or ... you get the idea.

 

I appreciate that this mod can add some background activity and maybe some player possibilities, but it's not a story telling mod, so I am taking it off of my list of interesting content for now. There's too many other issues for me to grappple with.

[/quote']

 

You are not fair with this mod.

 

You can adjust a lot of parameters to reach the point you want and stop non-stop rapes. Of course things could be better, but they made a hard work.

 

But, of course, you didn't have to work on this mod is you want not.

 

Posted

Sorry if this was addressed, there doesn't seem to be a search topic feature. Is there anyway I can make it so my PC doesn't collapse after doing the deed?

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