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SexoutBrutalRapers


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Posted

By the way, you can go ahead and chalk me up as another user who tried this and experienced a lot more crashing than normal. Shame I had to go back to regular rapers.

(Though I can't remember if the version I tried was a few updates old or not. I know, I'm such a huge help. :P)

Posted

This requires a load/save in GECK as many other mods did thanks to my delete-fest in NG. I'll give prkr a chance to do that, hoping he has some other stuff in the works as well and has just been busy lately.

 

Also if somebody wants to adopt normal rapers and add features to it, you're more than welcome to do so.

Posted
No idea. Brutal Rapers is probably the second most ambitious Sexout plugin' date=' coding wise, with the most ambitious being pregnancy. Sometimes things break and the reasons aren't clear.[/quote']

LOL yeah, I think I started this back in May, and still in 3rd version of Beta, be glad when I can start the polishing stage :)

 

Posted

What's attacking you?

 

Just normal melee humans, specifically the convicts outside of primm. Works fine with normal rapers, guess i'll stick with that until the problem's sorted out.

 

Thanks for the quick replies by the way.

Posted

I had the same issue (no rape happening at all) and solved it by using the sexout.esm.bak. I don't know how old that version of NG is and what I'm missing out on by using it, but at least Brutal Rapers works.

Posted

Only related error I have seen is a reference to SexoutJunkDungeon in the list of banned interior cells in script 00SexoutRapersInitQuestScript.

 

(not uploading cause I am not sure I don't have other changes at the moment)

Posted

That sounds like you have an older version of both sexout (the .bak files are versioned now) and of sewerslave as I don't see that error when I check it in fnvedit.

 

sewerslave ?

Posted

That sounds like you have an older version of both sexout (the .bak files are versioned now) and of sewerslave as I don't see that error when I check it in fnvedit.

 

sewerslave ?

 

Erp sorry, nevermind, forgot what thread I was in. I know BR hasn't been updated yet to deal with the deletions in Sexout.

Posted

Yes I am still here =P I am working on this almost every day, but there is a lot of work still ahead. Seems like no matter how many bugs I fix, there are always more. =(

 

Pride I could really use some way to cancel a sex act, do you think you could rig that up for one of the upcoming releases?

Posted

Yes I am still here =P I am working on this almost every day' date=' but there is a lot of work still ahead. Seems like no matter how many bugs I fix, there are always more. =(

 

Pride I could really use some way to cancel a sex act, do you think you could rig that up for one of the upcoming releases?

[/quote']

 

Sure man, I'll see what I can do. Should it just stop the act and leave everyone as is? Should it honor the redress flags and stuff? Send me a PM if you don't want secrets spoiled. :)

Posted

Yes I am still here =P I am working on this almost every day' date=' but there is a lot of work still ahead. Seems like no matter how many bugs I fix, there are always more. =(

 

Pride I could really use some way to cancel a sex act, do you think you could rig that up for one of the upcoming releases?

[/quote']

 

Sure man, I'll see what I can do. Should it just stop the act and leave everyone as is? Should it honor the redress flags and stuff? Send me a PM if you don't want secrets spoiled. :)

 

It probably should honor those flags, right? Wouldn't want everyone to be naked. Maybe not for the player. It just needs to kill the animation and not trigger any of the 'completed' sex events. No counter increase, no cum animation, no pregnancy, no capture hook.

 

There aren't really any secrets, I am just making it so people can escape from rape. =)

 

I am however starting on my first Quest event. I can't decide if they should stay in brutal rapers, or be a different plugin all together.

Posted

Ahhh.. well wouldn't it be better to do the escape bit before the rape bit then? Canceling is one thing that I think I can do fairly easy, but not incrementing counters and stuff is a taller order since that happens much earlier in the process -- before the animation even starts, and in a different script.

 

So what I can do fairly easily I think is:

- stop the animation.

- no knockdown/cum (maybe! - timing issues here)

- honor the redress flags.

- not run the callbacks.

 

Pregnancy and all that stuff is still going to happen, there's not much I can do about that right now. If I finish up the post-sex global hook (a tall order as well) I can ignore it if sex is canceled.

 

I can see this interfering with other mods unless you only intend to allow struggle/escape during brutalrapers induced rapes, and not during other rapes. For example I can see tryouts and sewerslave breaking pretty horribly if rape is interrupted and the callbacks not issued.

Posted

Ahhh.. well wouldn't it be better to do the escape bit before the rape bit then? Canceling is one thing that I think I can do fairly easy' date=' but not incrementing counters and stuff is a taller order since that happens much earlier in the process -- before the animation even starts, and in a different script.

 

So what I can do fairly easily I think is:

- stop the animation.

- no knockdown/cum (maybe! - timing issues here)

- honor the redress flags.

- not run the callbacks.

 

Pregnancy and all that stuff is still going to happen, there's not much I can do about that right now. If I finish up the post-sex global hook (a tall order as well) I can ignore it if sex is canceled.

[/quote']

It is currently setup to allow canceling during the initial 'struggle', but since I don't have animations for this I have it running with the sex act, and if they escape, it will cancel the sex act.

Even if I get animations, it would be nice if the player could escape at any time.

 

I think what you have there will be good enough for now to do what I want to do.

Maybe I can make my own work around for the counter/pregnancy problem. I will think on it.

 

I can see this interfering with other mods unless you only intend to allow struggle/escape during brutalrapers induced rapes' date=' and not during other rapes. For example I can see tryouts and sewerslave breaking pretty horribly if rape is interrupted and the callbacks not issued.

[/quote']

 

It will only apply to BrutalRape rapes, or any mod that wishes to use the brutalrape rape.

Posted

Ok, it's on my list, and I'll see what I can do.

 

It would be pretty simple for me to add a new spell like SexoutStruggle or something that plays them once the animations are available, and have it do nothing with the counters until after it completes -- if it does.

 

Trying to 'fix' the counters and stuff like that makes me a little nervous. Those vars are really intended to be 'read only', and modifying them may cause many side effects with other mods.

Posted

Sexout still has its own version of rapers. The ESPs do have different names now, but I wouldn't run both of them together. There are some issues with both, but prkr is working on Brutal whereas nobody is working on the other one.

Posted

Is this now compatible with SexoutNG/SexoutTryouts? I remember one of these had it's own version of Rapers' date=' and it wasn't compatible with this one, so I am wondering if this has been addressed?

 

Cheers.

[/quote']

 

There is nothing to 'address'. SexoutBrutalRapers is a replacement for SexoutRapers. You just use one or the other. =) If you want to use this, just uncheck SexoutRapers from the SexoutNG pack.

Posted

This one still has some problems, it's a work in progress. Anyone using it right now are basically beta testing. If you decide to use it just let me know any problems you have, so I can try to fix them.

Posted

This one still has some problems' date=' it's a work in progress. Anyone using it right now are basically beta testing. If you decide to use it just let me know any problems you have, so I can try to fix them.

[/quote']

 

Hi Prkr,

 

Thanks for all your work.

 

I run a bare bones FONV. All mods are basically sexout + hair/body/texture mods. Currently Brutal Rapers will not initiate properly with the current sexout and SCR esms. It will just constantly state that brutal rapers is initiating but will never initiate.

 

Thanks

Posted

Yeah there were some changes to SexoutNG, they might have broken things right now. Doesn't seem to be a problem on my current working version, but I have yet to release that. I will get something released as soon as I can.

Posted

Indeed, I am using the latest version of SCR and SexoutNG, and BrutalRapers appears on MCM, but all the toggles are 0 by default. Changing them has no noticeable effect, and on the console I have an 'initialising' message, but nothing happens.

 

 

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