ruddycray Posted June 25, 2024 Author Posted June 25, 2024 2 hours ago, killer905 said: Unfortunately, but as you can see with freamwork turned off I had a dialogue also maybe just "checking" messes things up? And also to be clear none of these followers are part of Blades. Or just give a note that followers living in a PC home used by 'My Home is Your Home' are not supported or something. There actually is no compatibility issue with Nether's Follower Framework. I downloaded it to look at it, and I found that you have to move any follower that you want to recruit into the Game Slot, which is also required for Blades recruitment from what I can see. The Game Slot system is how NFF avoided editing the Blades recruitment dialogue. I used the Game Slot to recruit a follower, and then I went and picked up two more followers at the same time and used the Game Slot to recruit each of them in turn. I was not able to recruit what that mod calls an Expendable Follower, but I also didn't have the dialogue for asking them to join the Order of the Lily, either. 2
Herowynne Posted June 25, 2024 Posted June 25, 2024 49 minutes ago, ruddycray said: There actually is no compatibility issue with Nether's Follower Framework. I downloaded it to look at it, and I found that you have to move any follower that you want to recruit into the Game Slot, which is also required for Blades recruitment from what I can see. The Game Slot system is how NFF avoided editing the Blades recruitment dialogue. I used the Game Slot to recruit a follower, and then I went and picked up two more followers at the same time and used the Game Slot to recruit each of them in turn. I was not able to recruit what that mod calls an Expendable Follower, but I also didn't have the dialogue for asking them to join the Order of the Lily, either. Thank you @ruddycray for such outstanding support! This really goes above and beyond! ❤️ 1
killer905 Posted June 25, 2024 Posted June 25, 2024 5 hours ago, ruddycray said: There actually is no compatibility issue with Nether's Follower Framework. I downloaded it to look at it, and I found that you have to move any follower that you want to recruit into the Game Slot, which is also required for Blades recruitment from what I can see. The Game Slot system is how NFF avoided editing the Blades recruitment dialogue. I used the Game Slot to recruit a follower, and then I went and picked up two more followers at the same time and used the Game Slot to recruit each of them in turn. I was not able to recruit what that mod calls an Expendable Follower, but I also didn't have the dialogue for asking them to join the Order of the Lily, either. I admit that I did not know that 😧 But unfortunately, but if someone uses this freamwork and also does not know about this trick, it will be reported.
ruddycray Posted June 25, 2024 Author Posted June 25, 2024 1 hour ago, killer905 said: I admit that I did not know that 😧 But unfortunately, but if someone uses this freamwork and also does not know about this trick, it will be reported. I appreciate the report. I didn't know it, either, and that will help me respond if someone does report it again in the future. I have also added it to the content guide. 2
killer905 Posted June 25, 2024 Posted June 25, 2024 12 minutes ago, ruddycray said: I appreciate the report. I didn't know it, either, and that will help me respond if someone does report it again in the future. I have also added it to the content guide. And adding a message after Qawi's dialogue along the lines of "Which fereamwork follower do you use? Vanillia, NFF, UFO etc." And selecting for example NFF then a second message will pop up as to what you need to do to make the recruitment work properly. what do you think?
ruddycray Posted June 25, 2024 Author Posted June 25, 2024 2 hours ago, killer905 said: And adding a message after Qawi's dialogue along the lines of "Which fereamwork follower do you use? Vanillia, NFF, UFO etc." And selecting for example NFF then a second message will pop up as to what you need to do to make the recruitment work properly. what do you think? If I knew how to handle those anyway, it would be better to just detect their presence and display an appropriate message automatically.
killer905 Posted June 25, 2024 Posted June 25, 2024 1 hour ago, ruddycray said: If I knew how to handle those anyway, it would be better to just detect their presence and display an appropriate message automatically. True it would be a better solution.
aksi Posted June 28, 2024 Posted June 28, 2024 It will be good if *.tga-files disappear from the BSA archive
ruddycray Posted June 28, 2024 Author Posted June 28, 2024 1 hour ago, aksi said: It will be good if *.tga-files disappear from the BSA archive To what end? Those are exported by the CK when you export facegen data.
killer905 Posted June 28, 2024 Posted June 28, 2024 35 minutes ago, ruddycray said: To what end? Those are exported by the CK when you export facegen data. Apparently these are junk files just taking up space, and only DDS files are needed because TGAs are not used by Skyrim. 1
Highborn Posted June 28, 2024 Posted June 28, 2024 Finally managed to play and finished the new Temple of Dibella quest. And I really liked it! This mod is already one of the best written for Skyrim I ever played and this questline is becoming my favorite from the mod. There were moments I really couldn't say the direction this was going. Mostly because although Fjotra always seemed sincere, there were odd coincidences and even when she proved to her parents she was legit, the player was asked to leave so we couldn't actually see it if she had used some trick or spell (I think the intention might have been to just avoid a longer conversation scene with her parents and skip time, but it worked in a way for me to keep her somewhat suspicious). When she acted all lustful in the realm of Sanguine I really thought she was going to be an impostor because I didn't think the Sybil would be so eager lol. But it was a nice surprise. The scene where Dibella manifests while the Sybil is having sex with Sanguine was pretty hot and I didn't see that coming (no pun intended lol). We always see Dibella as a distant deity that kinda oversees the faithful doing the erotic arts that I never thought to actually see her in action, that was a great idea. And it's even better it was with a daedric prince, which was kinda of a "taboo". And the dialogue reflected empowerment coming from the Lady, which felt perfect. And yeah, having them teaming up against Molag Bal makes sense. That was also a nice idea. I was expecting maybe Fjotra was sent to make peace between Dibella and Sanguine, but to actually involve a third faction as an enemy makes things even more exciting. 1
ruddycray Posted June 29, 2024 Author Posted June 29, 2024 9 hours ago, killer905 said: Apparently these are junk files just taking up space, and only DDS files are needed because TGAs are not used by Skyrim. OK, I looked into it and saw some posts saying that from someone I know would know what they're talking about.
ruddycray Posted June 29, 2024 Author Posted June 29, 2024 8 hours ago, Highborn said: Finally managed to play and finished the new Temple of Dibella quest. Reveal hidden contents And I really liked it! This mod is already one of the best written for Skyrim I ever played and this questline is becoming my favorite from the mod. There were moments I really couldn't say the direction this was going. Mostly because although Fjotra always seemed sincere, there were odd coincidences and even when she proved to her parents she was legit, the player was asked to leave so we couldn't actually see it if she had used some trick or spell (I think the intention might have been to just avoid a longer conversation scene with her parents and skip time, but it worked in a way for me to keep her somewhat suspicious). When she acted all lustful in the realm of Sanguine I really thought she was going to be an impostor because I didn't think the Sybil would be so eager lol. But it was a nice surprise. The scene where Dibella manifests while the Sybil is having sex with Sanguine was pretty hot and I didn't see that coming (no pun intended lol). We always see Dibella as a distant deity that kinda oversees the faithful doing the erotic arts that I never thought to actually see her in action, that was a great idea. And it's even better it was with a daedric prince, which was kinda of a "taboo". And the dialogue reflected empowerment coming from the Lady, which felt perfect. And yeah, having them teaming up against Molag Bal makes sense. That was also a nice idea. I was expecting maybe Fjotra was sent to make peace between Dibella and Sanguine, but to actually involve a third faction as an enemy makes things even more exciting. As always, thanks for the kind words. Spoiler The skip over the conversation definitely started because I felt like anything that you could watch would feel inadequate and phony. But leaving some things unseen can also prove useful for other reasons. I don't really want it to come across as something where Mother Hamal is definitely wrong. Without going into detail, I don't think even now that where I am going with this is for Hamal to be completely wrong in her fears. 1
Ghgg0123 Posted July 8, 2024 Posted July 8, 2024 Loved the quests in this and had to let the mod go when I switched to OStim Standalone. However, with the new SexLab to OStim conversion Mod, I figured I'd give it a try. The only issue I've run into so far is the Solitude License quest. I got all the girls together and picked my ambassador, but the quest can't seem to progress from there. I assume the game is waiting for the NPCs to start their scenes, which the conversion mod might not be capable of doing. Is there a way to auto advance the quest? That way the NPCs don't have to do their scenes? I know I'm asking a lot because its three different mods, I just wanted to see if anyone might have a solution
z_vitaly Posted July 8, 2024 Posted July 8, 2024 This is a great mod. Thank you for your hard work. I have come across an issue after your Release16 update. I finished the Dibella quests including the Debauchery final quest. However after completing it, "A Night to Remember" quest (which I had not started) was messed up. It went straight to the stage "Search Morvunskar for Sam and the Staff", but once there, there was no portal. I am assuming this may be because you used the same space as in your Debauchery quest. Is there any way around this to also do the "A Night to Remember" quest? Oh, and as a note, I am also using Confabulation in my game play, so this may also have something to do with "A Night to Remember", since Confabulation also edits that space.
ruddycray Posted July 9, 2024 Author Posted July 9, 2024 (edited) 9 hours ago, Ghgg0123 said: Loved the quests in this and had to let the mod go when I switched to OStim Standalone. However, with the new SexLab to OStim conversion Mod, I figured I'd give it a try. The only issue I've run into so far is the Solitude License quest. I got all the girls together and picked my ambassador, but the quest can't seem to progress from there. I assume the game is waiting for the NPCs to start their scenes, which the conversion mod might not be capable of doing. Is there a way to auto advance the quest? That way the NPCs don't have to do their scenes? I know I'm asking a lot because its three different mods, I just wanted to see if anyone might have a solution There is not currently a way to auto advance the quest. You can manually set the stage on TAPQSolitudeLicense to 50. TAP is waiting for all of the scenes to end. I should warn you that if the SexLab to OStim conversion mod prevents SexLab events from being sent then you will encounter a lot of problems with TAP. It relies on events from SexLab extensively. Edit: Looking at how this quest actually works, it could be that the conversion mod doesn't provide a way to get a SexLab controller by giving it an NPC. There are several quests in TAP that do something similar for various reasons, so if that's the problem then you may have other issues. Just taking a quick look around, I see that this could break public sex detection, pretty much everything to do with the succubus feature, Khajiit sex damage, one of the Dibella's Garden quests, two of the temple quests, a Benjen job, and possibly several other things. Edited July 9, 2024 by ruddycray
ruddycray Posted July 9, 2024 Author Posted July 9, 2024 7 hours ago, z_vitaly said: This is a great mod. Thank you for your hard work. I have come across an issue after your Release16 update. I finished the Dibella quests including the Debauchery final quest. However after completing it, "A Night to Remember" quest (which I had not started) was messed up. It went straight to the stage "Search Morvunskar for Sam and the Staff", but once there, there was no portal. I am assuming this may be because you used the same space as in your Debauchery quest. Is there any way around this to also do the "A Night to Remember" quest? Oh, and as a note, I am also using Confabulation in my game play, so this may also have something to do with "A Night to Remember", since Confabulation also edits that space. TAP doesn't actually use Sanguine's realm from that quest. I copied the layout into an entirely new cell, and I didn't do anything with Morvunskar. I had considered it, but I decided against it early on when implementing the quest. I do use the same portal object that the Sanguine quest uses, but at least in the vanilla game that object has no scripts attached to it. If Confabulation adds a script to it, then that could be the reason.
z_vitaly Posted July 9, 2024 Posted July 9, 2024 Thank you for the reply and explanation. It just seemed weird that the vanilla quest auto advanced for me when I entered Sanguine's realm while I was doing your quest. But you are correct in that Confabulation does modify the quest by adding dialogue options to have sex in Sanguine's realm and is possibly modified more than that (I don't know what it takes to create/code Mods). Thank you again!
Coom Nation Posted July 9, 2024 Posted July 9, 2024 Hello, I have encountered a bug in the Cage Cleaning quest: I enter the party room and there are two armed guards in front of the cage, when I talk to one them he says that I need to have sex with the werewolf but there is no one in the cage and I cannot progress the quest, so what should I do? I'm using release 15 version and also interiors overhaul.
ruddycray Posted July 9, 2024 Author Posted July 9, 2024 3 hours ago, Coom Nation said: Hello, I have encountered a bug in the Cage Cleaning quest: I enter the party room and there are two armed guards in front of the cage, when I talk to one them he says that I need to have sex with the werewolf but there is no one in the cage and I cannot progress the quest, so what should I do? I'm using release 15 version and also interiors overhaul. You can try these console commands: setstage tapqbenex02 300 setstage tapqbenex02 10000 That won't make the werewolf appear, but it will act as though you did the quest, and you will get paid for it. You're the first to report the werewolf not appearing, so I'll have to keep an eye out for it. It is possible that the interiors overhaul could be the reason for it, but I don't have any specific reason to think so right now.
Coom Nation Posted July 9, 2024 Posted July 9, 2024 7 minutes ago, ruddycray said: You can try these console commands: setstage tapqbenex02 300 setstage tapqbenex02 10000 That won't make the werewolf appear, but it will act as though you did the quest, and you will get paid for it. You're the first to report the werewolf not appearing, so I'll have to keep an eye out for it. It is possible that the interiors overhaul could be the reason for it, but I don't have any specific reason to think so right now. Thanks, I think I just reload the save before I got the quest if there is no way to spawn the werewolf.
Coom Nation Posted July 9, 2024 Posted July 9, 2024 So I loaded the previous save and initiated the quest again and that time werewolf spawned so I was able to complete quest normally. Don't know what caused this bug the first time. 1
metanight78 Posted July 15, 2024 Posted July 15, 2024 Have the requirements for the "fabric of family" quest changed? It's been over 2 in game weeks since I met Thlathea and her siblings haven't show up at any inns.
ruddycray Posted July 15, 2024 Author Posted July 15, 2024 1 hour ago, metanight78 said: Have the requirements for the "fabric of family" quest changed? It's been over 2 in game weeks since I met Thlathea and her siblings haven't show up at any inns. They have not. Have you completed the Solitude Prostitution License quest? The quest will not start until that has been completed.
metanight78 Posted July 15, 2024 Posted July 15, 2024 37 minutes ago, ruddycray said: They have not. Have you completed the Solitude Prostitution License quest? The quest will not start until that has been completed. I have not. That must be the issue. Which is weird, I thought in previous play throughs I didn't have to finish that quest first.
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