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The Ancient Profession 2024-06-24


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Posted (edited)
5 hours ago, Zangron said:

I would love to see a non-lethal feeding option at some point. Being able to spread feeding out by taking less from more lovers would attract less attention and prevent a player from having to "eat out." (Using Defeat at a bandit camp for instance) in order to keep from leaving a trail of bodies that could get her arrested. A succubus could then seamlessly adapt to brothel life where she can count on having many lovers every day, thus enabling her to spread feeding out and not draw attention to herself from local authorities.

 

There's a good chance that if I implement this at all it will be a perk that you have to spend points to get. While several players have requested it, it does clash a bit with the story that leads to becoming a succubus in the first place, and with some of the quest ideas I have for a succubus.

 

If a succubus can just work as a prostitute and "nibble" on clients, so to speak, then it would become a virtually downside-free way for women to achieve immortality, with the story as it is from the succubus book.

 

So it's also possible that even if I allow non-lethal feeding, it's something you can do to hold you a bit until your next full feeding, but it's not a complete substitute.

Edited by ruddycray
Posted
10 hours ago, ruddycray said:

 

There's a good chance that if I implement this at all it will be a perk that you have to spend points to get. While several players have requested it, it does clash a bit with the story that leads to becoming a succubus in the first place, and with some of the quest ideas I have for a succubus.

 

If a succubus can just work as a prostitute and "nibble" on clients, so to speak, then it would become a virtually downside-free way for women to achieve immortality, with the story as it is from the succubus book.

 

So it's also possible that even if I allow non-lethal feeding, it's something you can do to hold you a bit until your next full feeding, but it's not a complete substitute.

 

I think the perk of this nature should be locked behind a quest involving Vanika and the Soul Cairn, if that doesn't contradicts what's planed already for her. 

 

Also I would like to ask, do you any plans for the vampires in the cave? once you become one you are pretty much done with Riften.

Posted
9 hours ago, xtrange988 said:

 

I think the perk of this nature should be locked behind a quest involving Vanika and the Soul Cairn, if that doesn't contradicts what's planed already for her. 

 

Also I would like to ask, do you any plans for the vampires in the cave? once you become one you are pretty much done with Riften.

 

That might be a little too tough a requirement, since I don't think you can take Vanika to the Soul Cairn unless you side with the vampires and order the bridge to the room with the portal rebuilt. My immediate thought is to have the perk be the same as feeding on small or medium souls, but I'd have to dedicate some more thought to it before I made a final decision.

 

I do not have any plans for the vampires in the cave. I do need to flesh out some more repeatable jobs for Benjen. I just haven't gotten around to it yet.

Posted

Yeah, it probably would be too much trouble to get it done. But I was thinking about a scenario where she discovers something related to the succubus condition, which might require further research with an "absorbed" soul. Why the Soul Cairn? I was under the impression that all trapped souls end up there after being consumed. Upon further investigation, it seems that this is not true; only those offered to the ideal masters end up there. So forget anything I said.
 

You can access the Soul Cairn no matter who you side with, and it remains open for the rest of the game; it's just a heavily underutilized place.

 

36 minutes ago, ruddycray said:

I do not have any plans for the vampires in the cave. I do need to flesh out some more repeatable jobs for Benjen. I just haven't gotten around to it yet.

 

 

I appreciate the subtle change when visiting as a vampire; she presents the player as a "friend" instead of a "thing," so I thought it might be related to a future quest with the vampire labyrinth(?). I've tried not to look into the mod unimplemented quests too much to avoid spoilers, but that place caught my attention.

Posted
1 hour ago, xtrange988 said:

Yeah, it probably would be too much trouble to get it done. But I was thinking about a scenario where she discovers something related to the succubus condition, which might require further research with an "absorbed" soul. Why the Soul Cairn? I was under the impression that all trapped souls end up there after being consumed. Upon further investigation, it seems that this is not true; only those offered to the ideal masters end up there. So forget anything I said.
 

You can access the Soul Cairn no matter who you side with, and it remains open for the rest of the game; it's just a heavily underutilized place.

 

 

 

I appreciate the subtle change when visiting as a vampire; she presents the player as a "friend" instead of a "thing," so I thought it might be related to a future quest with the vampire labyrinth(?). I've tried not to look into the mod unimplemented quests too much to avoid spoilers, but that place caught my attention.

 

There is already content in TAP related to the Soul Cairn and being a succubus, but it's more of a bit of bonus stuff. Going by the dialogue in Dawnguard, any soul trapped in a Black Soul Gem ends up there once it's used in an enchantment. The Soul Cairn stuff in TAP is using your succubus abilities to get souls out of the Soul Cairn, with the idea being that even being absorbed by a succubus must be better than being trapped there.

 

Spoiler

The actual concept for the "soul smuggler" bit is that once a succubus dies any of the souls she has absorbed will be freed, but I don't have any good way to depict that. I have also considered the concept that if you go to Sovngarde as a succubus then its hold on souls becomes more powerful than yours, but that may stay a concept.

 

There are some issues with accessing the Soul Cairn. I do remember that I had to add Vanika to a special faction to even allow her to enter. I can't remember right off whether that was to allow her to enter at all or to allow her to enter through the balcony door. My hazy memory of it is that was both - she would only enter through the balcony, and then only if she was in a special faction, but I could be remembering incorrectly.

 

Any future vampire stuff does not involve the vampires in Riften.

 

Spoiler

It involves the kidnapings in Dawnstar.

 

Posted

Not exactly a bug, but... When handing over a letter from Nazim to the guard, he *reads* it for quite a long time. If you interrupt the dialogue at this time, you will not be able to resume it and the quest will end. It’s still better to do such things in the *fire and forget* style.

Posted
11 hours ago, vjnmrf said:

Not exactly a bug, but... When handing over a letter from Nazim to the guard, he *reads* it for quite a long time. If you interrupt the dialogue at this time, you will not be able to resume it and the quest will end. It’s still better to do such things in the *fire and forget* style.

 

If it's reproducible, that sounds like a bug. I'll look into it.

  • 2 weeks later...
Posted
3 hours ago, MattsAttack1 said:

Gwyona is at the inn. Is that the end of her questline, right now?

 

If the inn in Markarth yes. If Dawnstar no.

Posted

Hey! I want to make a couple patches for this mod to clean up a couple interactions. I am sure i can hack my way through both, but I wanted to see if you had some ideas off the top of your head to make it a bit easier for me to build and less likely to break on a change.

1: Radiant prostitution - I like radiant prostitution as softer introduction to prostitution, I would like to lock the tavern wench jobs from that mod behind your prostitution licenses, so the player characters that may just want to serve tables have a reason to get one, and thus have a reason to go further (slow corruption style). I was wondering if there are some easy factions or globals, or anything i can add as a condition to update the dialogue options for it. (or if there is a quest in tap that i could look at your implementation of checking for licences that i can duplicate)

2: Slave stuff in general - slaverun reloaded, devious followers, submissive lola, etc - you end up having public sex. I am pretty sure ill be able to hook into a faction (i wanna say zadslavefaction or zazslavefaction or something), I saw in the modders guide how to stop enforcement of the public sex crime for specific events, but I was hoping to build a little trigger that auto turns public sex crime off if the player is a slave (or in a slaverun town) so it can play a bit more logically in those conditions

Any advice you have is great! My overall goal is I am making a follower character that i want to push the player to various loverslab (and regular nexus) quests and events in skyrim, and I want to make a quest for him where he first pushes you to get a prostitution licence "just so you can make some money in the inns while we are in town, you need it to wait at tables", but then as you progress further he pushes you towards some of the quests so you can use those licences.

Posted

The mod is nowhere near done yet, so I doubt the author wants to put a ton of time into converting it to another framework.

Posted

is there any way I could make it possible for a male character to use this mods prostitution systems without mod creation knowledge? I understand and agree that joining the dibellas garden as a male makes no sense as will most of the quests most likely, but I would like them to be able to do the freelance stuff

Posted
7 hours ago, thor3222 said:

Hey! I want to make a couple patches for this mod to clean up a couple interactions. I am sure i can hack my way through both, but I wanted to see if you had some ideas off the top of your head to make it a bit easier for me to build and less likely to break on a change.

1: Radiant prostitution - I like radiant prostitution as softer introduction to prostitution, I would like to lock the tavern wench jobs from that mod behind your prostitution licenses, so the player characters that may just want to serve tables have a reason to get one, and thus have a reason to go further (slow corruption style). I was wondering if there are some easy factions or globals, or anything i can add as a condition to update the dialogue options for it. (or if there is a quest in tap that i could look at your implementation of checking for licences that i can duplicate)

2: Slave stuff in general - slaverun reloaded, devious followers, submissive lola, etc - you end up having public sex. I am pretty sure ill be able to hook into a faction (i wanna say zadslavefaction or zazslavefaction or something), I saw in the modders guide how to stop enforcement of the public sex crime for specific events, but I was hoping to build a little trigger that auto turns public sex crime off if the player is a slave (or in a slaverun town) so it can play a bit more logically in those conditions

Any advice you have is great! My overall goal is I am making a follower character that i want to push the player to various loverslab (and regular nexus) quests and events in skyrim, and I want to make a quest for him where he first pushes you to get a prostitution licence "just so you can make some money in the inns while we are in town, you need it to wait at tables", but then as you progress further he pushes you towards some of the quests so you can use those licences.

 

Licenses are checked against a chest in a hidden cell. With several years more modding experience behind me, I should have just made it a faction, but at least right now that's not how it works.

 

There's no way to do blanket exemptions like that from public sex right now. The only thing you'd really be able to do is shut off public sex enforcement in the TAQConfig quest, which would change the player's MCM settings on them. I'll consider adding some kind of faction based exemption for a future release.

Posted
4 hours ago, Carven said:

Hello, will it be adapted for OStim Standalone?

 

I don't have any plans to do that right now. It would be a lot of effort that I would have to divert from other things. 

Posted (edited)
2 hours ago, QueanBeen said:

is there any way I could make it possible for a male character to use this mods prostitution systems without mod creation knowledge? I understand and agree that joining the dibellas garden as a male makes no sense as will most of the quests most likely, but I would like them to be able to do the freelance stuff

 

Probably not without any mod creation knowledge at all, no. It probably wouldn't be especially difficult to find GetPCIsSex Female conditions and remove them, but you'd have to have at least a basic knowledge of how to get around in the Creation Kit.

Edited by ruddycray
Posted
2 minutes ago, ruddycray said:

 

Licenses are checked against a chest in a hidden cell. With several years more modding experience behind me, I should have just made it a faction, but at least right now that's not how it works.

 

There's no way to do blanket exemptions like that from public sex right now. The only thing you'd really be able to do is shut off public sex enforcement in the TAQConfig quest, which would change the player's MCM settings on them. I'll consider adding some kind of faction based exemption for a future release.


ohhhh interesting! I wouldn't have found that! I think how i am going to try to approach it is make this mod super primary, and it starts the inn events, that way i can block any radiant prostitution dialogue options behind 'TAPQInnWhoringSession" stage 10, which avoids me trying to figure out the individual licenses. Then a slight rewording of your your inn startup, I will have TAP handle the actual inn prostitution stuff, and then hook the radiant profession off site events and food stuff in there.

Radiant profession I need to figure out how to detach its debt system so the player isn't paying the innkeeper twice. its gonna be an interesting challenge!


I think the easy way for me to handle the public sex enforcement toggle is for me to just make a variable that keeps track of the players choice so i can toggle it off then back on, or maybe make a small mcm with 2 toggles so they can choose if they want it off during enslavement and back on when free. I think that would be the most compatible way to handle it

Posted
31 minutes ago, ruddycray said:

 

Probably not without any mod creation knowledge at all, no. It probably wouldn't be especially difficult to find GetPCIsSex Female conditions and remove them, but you'd have to have at least a basic knowledge of how to get around in the Creation Kit.

 

I see, its never easy is it?

 

I did find a mod called pronouns that has a patcher you can run vie xedit, though it does seem like it might be the nuclear option

 

I will have to see what is easier to learn how to use for me, thanks for the quick response

Posted
58 minutes ago, QueanBeen said:

 

I see, its never easy is it?

 

I did find a mod called pronouns that has a patcher you can run vie xedit, though it does seem like it might be the nuclear option

 

I will have to see what is easier to learn how to use for me, thanks for the quick response

 

Just wanted to say you're not alone in this quest, my friend. In my opinion, this the best prostituion mod so far, but unfortunately, I can't play it with my femboy character : (

Posted

Alright! I think i got something working for combining TAP and radiant prostitution - initial tests were positive I think i need to do a little more to clean up closing out, but theoretically it should all work, i just need to test it more, which will take a while cause frankly, i am not that big of a whore.

But! I had one more question I wanted to ask - Radiant prostitution locks its events behind a total clients counter. Is there an event I can hook into (or a global variable or something) that would let me know when you take a client from the ancient profession? I kind of hacked around it by just polling every 60 seconds and looking at sexlab's animation end (I wasn't sure how this worked, so i made it so it can only increase 1 every 60 seconds, in case that triggers at every phase of the animation)

I saw a SessionClientCount property inside the main TAPQInnHandler (memory, probably not the exact name) that counted that, but im a bit of a creation kit noob and i couldn't figure out how i could actually look at that.

If not, would you consider putting in something that keeps track of when you take a client? if nothing else its a neat stat.

Posted
24 minutes ago, thor3222 said:

Alright! I think i got something working for combining TAP and radiant prostitution - initial tests were positive I think i need to do a little more to clean up closing out, but theoretically it should all work, i just need to test it more, which will take a while cause frankly, i am not that big of a whore.

But! I had one more question I wanted to ask - Radiant prostitution locks its events behind a total clients counter. Is there an event I can hook into (or a global variable or something) that would let me know when you take a client from the ancient profession? I kind of hacked around it by just polling every 60 seconds and looking at sexlab's animation end (I wasn't sure how this worked, so i made it so it can only increase 1 every 60 seconds, in case that triggers at every phase of the animation)

I saw a SessionClientCount property inside the main TAPQInnHandler (memory, probably not the exact name) that counted that, but im a bit of a creation kit noob and i couldn't figure out how i could actually look at that.

If not, would you consider putting in something that keeps track of when you take a client? if nothing else its a neat stat.

 

There is no such event right now but I am open to making one. I'm all for making it easier for other modders to integrate with TAP, especially if I can do it in a way that doesn't require directly depending on it.

Posted

Are there an additional requirements for absorption to happen during group sex? I have the absorb group and its prerequisites selected, but when toggling "absorb next partner" and starting group sex manually via sexlab i get mixed results. I thought it might be linked to aggressive tags, so i tried twice with the same animation on 2 male guards; one time both actors orgasmed and both were absorbed after the animation. I tried it again on 2 more guards and neither were absorbed, despite both orgasming. The deadly seduce power and single absorb have worked flawlessly throughout my playthrough, its only really the group absorb im struggling to find consistency with.

Posted
2 hours ago, GregariousGibbon said:

Are there an additional requirements for absorption to happen during group sex? I have the absorb group and its prerequisites selected, but when toggling "absorb next partner" and starting group sex manually via sexlab i get mixed results. I thought it might be linked to aggressive tags, so i tried twice with the same animation on 2 male guards; one time both actors orgasmed and both were absorbed after the animation. I tried it again on 2 more guards and neither were absorbed, despite both orgasming. The deadly seduce power and single absorb have worked flawlessly throughout my playthrough, its only really the group absorb im struggling to find consistency with.

 

There aren't supposed to be any special requirements. I'll have to take a look at it and see if there's something I overlooked.

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