ruddycray Posted July 15, 2024 Author Posted July 15, 2024 2 hours ago, metanight78 said: I have not. That must be the issue. Which is weird, I thought in previous play throughs I didn't have to finish that quest first. I think I made it a requirement so that you don't have Tlatha disappear for a while in the middle of the quest after you recruit her, and I don't have to prevent recruiting her if there's still a possibility she might disappear for a while.
metanight78 Posted July 16, 2024 Posted July 16, 2024 10 hours ago, ruddycray said: I think I made it a requirement so that you don't have Tlatha disappear for a while in the middle of the quest after you recruit her, and I don't have to prevent recruiting her if there's still a possibility she might disappear for a while. I must be mis-remembering my past play throughs. That does make sense so the Solitude quest doesn't have issues. Thanks for responding.
ruddycray Posted July 16, 2024 Author Posted July 16, 2024 6 hours ago, unwashed biomass said: how much beast content AP provides? Not much, and all of it is optional. It will be even more optional in the next release, because there will be an option to allow having animations for things like draugr scenes but to disable it for everything else. Spoiler Several quests for Benjen have a little, and one of the Temple of Dibella quests has some. All of this is skipped if you have the animations disabled in SexLab. The Vanikseth quests have stuff with a draugr, but that's less beast and more zombie. I'm not sure how many players are really looking for that kind of thing. Adding significant amounts is not really a priority for me right now.
unwashed biomass Posted July 17, 2024 Posted July 17, 2024 12 hours ago, ruddycray said: I'm not sure how many players are really looking for that kind of thing. Adding significant amounts is not really a priority for me right now. I would suggest to make a poll about it. On the other hand it is always better to make what you want, therefore have more passion about it.
normal24yearoldstudent Posted July 17, 2024 Posted July 17, 2024 (edited) Hi! I seem to be having some trouble triggering animations from this mod, getting the "failed scene ; Skipping " warning. so far, it seems like functions that calls for bed use does not work or does not trigger properly. It works perfectly fine with NPC scene, but not always when the player does it (telling client "go to my bed" for example), returning "Unable to locate a center compatible with given scenes" within the logs. here is the papyrus logs from a recent session, going through the Markarth stallion quest (which triggers the guys solo sex every 5 sec i think, and also calls for Bed Ref). it includes all 4 (or 5?) player sex, and many stallion solo sex attempts. I am using SexlabP Plus, and can trigger bed animation properly through other means (even though TAP, but only sometimes and only in some locations, like in winking skeever TAP prostitue dialogue teleports to bed as it should, but the same dialogue fails in Silverblood inn, for some reason) do you have any idea what could be the culprit for this? so far it looks like its the getBed thing failing.... many thanks in advance! Papyrus.0.log Edited July 17, 2024 by normal24yearoldstudent forgot to include the file
ruddycray Posted July 17, 2024 Author Posted July 17, 2024 4 hours ago, normal24yearoldstudent said: Hi! I seem to be having some trouble triggering animations from this mod, getting the "failed scene ; Skipping " warning. so far, it seems like functions that calls for bed use does not work or does not trigger properly. It works perfectly fine with NPC scene, but not always when the player does it (telling client "go to my bed" for example), returning "Unable to locate a center compatible with given scenes" within the logs. here is the papyrus logs from a recent session, going through the Markarth stallion quest (which triggers the guys solo sex every 5 sec i think, and also calls for Bed Ref). it includes all 4 (or 5?) player sex, and many stallion solo sex attempts. I am using SexlabP Plus, and can trigger bed animation properly through other means (even though TAP, but only sometimes and only in some locations, like in winking skeever TAP prostitue dialogue teleports to bed as it should, but the same dialogue fails in Silverblood inn, for some reason) do you have any idea what could be the culprit for this? so far it looks like its the getBed thing failing.... many thanks in advance! Papyrus.0.log 3.54 MB · 0 downloads Unfortunately right now I don't know what could be wrong. I've never tried running with SexLab P+, so I can't rule out that it's the problem. I think those scenes are going through standard SexLab StartSex stuff and not building the threads for special purposes, so if there were going to be an incompatibility I wouldn't expect it to be there, but you never know. As far as I know the only thing TAP does that might be looking at SexLab internals is to check if creature animations are enabled. TAP doesn't try to start the scene every 5 seconds. It tries to start the next scene when the previous one completes. Things like that can spam your logs a little when the scenes are repeatedly failing.
normal24yearoldstudent Posted July 17, 2024 Posted July 17, 2024 9 hours ago, ruddycray said: Unfortunately right now I don't know what could be wrong. I've never tried running with SexLab P+, so I can't rule out that it's the problem. I think those scenes are going through standard SexLab StartSex stuff and not building the threads for special purposes, so if there were going to be an incompatibility I wouldn't expect it to be there, but you never know. As far as I know the only thing TAP does that might be looking at SexLab internals is to check if creature animations are enabled. TAP doesn't try to start the scene every 5 seconds. It tries to start the next scene when the previous one completes. Things like that can spam your logs a little when the scenes are repeatedly failing. I did a band-aid fix. there seem to be something wrong with the CenterOn function when use with PPlus. I turned CenterOn to none, and AllowBed to true in the Markarth Stallion quest, so that sexlab will handle the animation placement instead, and now the animation does play out as it should.. i am unable to understand what is the exact issue here, but i think im happy with this rough fix. TAPQMarkarthSide01Script.pex TAPQMarkarthSide01Script.psc
ruddycray Posted July 18, 2024 Author Posted July 18, 2024 5 hours ago, normal24yearoldstudent said: I did a band-aid fix. there seem to be something wrong with the CenterOn function when use with PPlus. I turned CenterOn to none, and AllowBed to true in the Markarth Stallion quest, so that sexlab will handle the animation placement instead, and now the animation does play out as it should.. i am unable to understand what is the exact issue here, but i think im happy with this rough fix. TAPQMarkarthSide01Script.pex 15.37 kB · 0 downloads TAPQMarkarthSide01Script.psc 26.56 kB · 1 download What happens if you change AllowBed to true but leave the CenterOn value alone? It's possible that I misunderstood what AllowBed actually does. I was thinking it would override the CenterOn value and prompt players to use random beds. Maybe it did at one time, but when I just tried it, it doesn't seem to do that. I think in SexLab, setting a CenterOn value to a bed will use a bed even if AllowBed is false, but it looks like in SexLab P+ that isn't what happens. Because it doesn't appear to do the thing I wouldn't want it to do when AllowBed is true, I will probably just take out anything that's setting it to false when there's a bed. That may fix the problems with SexLab P+.
normal24yearoldstudent Posted July 18, 2024 Posted July 18, 2024 2 hours ago, ruddycray said: What happens if you change AllowBed to true but leave the CenterOn value alone? whelp that is surprising, it worked too. so it was infact AllowBed = false alone that was actually causing it to fail, not centerOn I shouldve rule out the vriables one by one lol 1
ruddycray Posted July 18, 2024 Author Posted July 18, 2024 5 hours ago, normal24yearoldstudent said: whelp that is surprising, it worked too. so it was infact AllowBed = false alone that was actually causing it to fail, not centerOn I shouldve rule out the vriables one by one lol I appreciate the report and the info you've provided. I'll get that into my list to fix for next release. 1
normal24yearoldstudent Posted July 18, 2024 Posted July 18, 2024 7 hours ago, ruddycray said: I appreciate the report and the info you've provided. I'll get that into my list to fix for next release. speaking of fixes, would you mind explaining what the logic for "lets go to my bed" in inns and brothels? as that also tends to fail with Pplus, but it dosent look like it is caused by AllowBed = False... it feels like a whole other thing. by the looks of it , StartWhoreSex ( "do it right here" i think) which has innBed false works perfectly fine, but StartPlayerClientSex with InnBed set to true often returns a failed warning. could i be looking at the wrong thing?
ruddycray Posted July 19, 2024 Author Posted July 19, 2024 15 hours ago, normal24yearoldstudent said: speaking of fixes, would you mind explaining what the logic for "lets go to my bed" in inns and brothels? as that also tends to fail with Pplus, but it dosent look like it is caused by AllowBed = False... it feels like a whole other thing. by the looks of it , StartWhoreSex ( "do it right here" i think) which has innBed false works perfectly fine, but StartPlayerClientSex with InnBed set to true often returns a failed warning. could i be looking at the wrong thing? In brothels, AllowBed is set to false. In inns, it shouldn't be. StartPlayerClientSex doesn't set the value, and the functions it is calling default the value to true. StartWhoreSex was what the function was originally named. I created a new function when adding bed support so that I didn't have to recompile all of the existing scripts to get them to work, and now the old function just calls the new function. When the scenes going to an inn bed fail, are they failing for the same reason? Your Papyrus logs should say why the scene failed. The Markarth scenes in your log above were saying "Unable to locate a center compatible with given scenes". Because the brothel scenes do set AllowBed to false, I expect that those are failing for that reason, but again the inn scenes don't set the parameter that way.
miscys Posted July 22, 2024 Posted July 22, 2024 On 7/9/2024 at 3:18 AM, ruddycray said: There is not currently a way to auto advance the quest. You can manually set the stage on TAPQSolitudeLicense to 50. TAP is waiting for all of the scenes to end. I should warn you that if the SexLab to OStim conversion mod prevents SexLab events from being sent then you will encounter a lot of problems with TAP. It relies on events from SexLab extensively. Edit: Looking at how this quest actually works, it could be that the conversion mod doesn't provide a way to get a SexLab controller by giving it an NPC. There are several quests in TAP that do something similar for various reasons, so if that's the problem then you may have other issues. Just taking a quick look around, I see that this could break public sex detection, pretty much everything to do with the succubus feature, Khajiit sex damage, one of the Dibella's Garden quests, two of the temple quests, a Benjen job, and possibly several other things. Could you go into some more detail on this?
ruddycray Posted July 22, 2024 Author Posted July 22, 2024 (edited) 17 hours ago, miscys said: Could you go into some more detail on this? The script in the Solitude License quest looks like this: event OnAmbassadorSexEnd(int threadID, bool hasPlayer) if threadID != -1 sslThreadController thread = SexLab.GetController(threadID) if thread Actor[] actors = thread.Positions if actors.Find(AmbassadorArgonian.GetActorRef()) != -1 argonianDone = true elseif actors.Find(AmbassadorBreton.GetActorRef()) != -1 bretonDone = true elseif actors.Find(AmbassadorDunmer.GetActorRef()) != -1 dunmerDone = true elseif actors.Find(AmbassadorOrc.GetActorRef()) != -1 orcDone = true elseif actors.Find(AmbassadorRedguard.GetActorRef()) != -1 redguardDone = true endif else Debug.Trace("TAPQSolitudeLicenseScript.OnAmbassadorSexEnd failed to get SexLab thread: " + threadID) endif endif if AreAllAmbassadorsDone() UnregisterForModEvent("HookAnimationEnd_SolitudeAmbassador") SetObjectiveCompleted(40) SetObjectiveDisplayed(50) SetStage(50) endif endEvent There's another part of the script that uses this script but gives it a threadID of -1 if the scenes fail to start, but it also sets all the ambassador done flags to true, so if the scenes were failing to start, then I would expect the quest to advance like it is supposed to. For the post you quoted, I was looking at this part: sslThreadController thread = SexLab.GetController(threadID) If that doesn't work, then the quest won't be able to see which ambassador's scene just finished, and it won't record any of them as done. If that were to happen, the quest would never advance. For this quest, I was mistaken when I thought it was looking up SexLab threads by NPCs, but the same possible problem would apply for doing that as it would for looking up SexLab threads by the number that identifies them. Looking at the line that says this: Actor[] actors = thread.Positions There's a similar possible problem here. If the SexLab-to-OStim mod returns fake threads but doesn't correctly say which NPCs are in them, then this wouldn't work, either. All in all, there's a little more going on here than a simple sequence of starting the scene and then waiting for the events that indicate when they are done, and if parts of that process fail then the quest can't tell that the scenes it's waiting for have finished. Edited July 22, 2024 by ruddycray 1
miscys Posted July 23, 2024 Posted July 23, 2024 My understanding (which could be totally wrong) of the SL to OStim mod is that it quickly starts and finishes a SL scene under fade to black, then creates an OStim scene. So it can be a little weird when something is supposed to occur upon the conclusion of the scene. For example, in TAP Rudhiir's client buddy spawns as the OStim scene starts.
ruddycray Posted July 23, 2024 Author Posted July 23, 2024 (edited) 2 hours ago, miscys said: My understanding (which could be totally wrong) of the SL to OStim mod is that it quickly starts and finishes a SL scene under fade to black, then creates an OStim scene. So it can be a little weird when something is supposed to occur upon the conclusion of the scene. For example, in TAP Rudhiir's client buddy spawns as the OStim scene starts. TAP is extremely dependent on knowing when scenes finish. In some places, it needs to know even finer details. I don't know what the author's plans are for the mod, but to be a true bridge between SexLab and OStim will require providing a way to access all of the functionality, even if it sometimes has to fake the results. Otherwise, it will just grab the things that are easy to convert, which is great but doesn't necessarily provide a solution for TAP. Edited July 23, 2024 by ruddycray
miscys Posted July 24, 2024 Posted July 24, 2024 13 hours ago, ruddycray said: TAP is extremely dependent on knowing when scenes finish. In some places, it needs to know even finer details. I don't know what the author's plans are for the mod, but to be a true bridge between SexLab and OStim will require providing a way to access all of the functionality, even if it sometimes has to fake the results. Otherwise, it will just grab the things that are easy to convert, which is great but doesn't necessarily provide a solution for TAP. Yes, agreed. A proper port may be more likely but it's pretty daunting.
juliachristine79 Posted July 25, 2024 Posted July 25, 2024 Just want to say this is really well done! Just finished the Temple of Dibella questline so far, and very impressed with everything. Looking forward to more updates! 1
ARTistness Posted July 27, 2024 Posted July 27, 2024 Hey, I've got a bug that I don't know how to fix. I can't start any of the dibella's garden quests because every time one of the madames greets me, I instantly crash to desktop. This happens in all three locations, no matter what I do. Crash logs and Load order Attached. First log is Whiterun, second is Solitude and third is Windhelm, if that changes anything. modlist.txt crash-2024-07-27-15-43-42.log crash-2024-07-27-15-46-32.log crash-2024-07-27-15-51-31.log
ARTistness Posted July 27, 2024 Posted July 27, 2024 7 minutes ago, ARTistness said: Hey, I've got a bug that I don't know how to fix. I can't start any of the dibella's garden quests because every time one of the madames greets me, I instantly crash to desktop. This happens in all three locations, no matter what I do. Crash logs and Load order Attached. First log is Whiterun, second is Solitude and third is Windhelm, if that changes anything. modlist.txt 19.25 kB · 0 downloads crash-2024-07-27-15-43-42.log 340.64 kB · 0 downloads crash-2024-07-27-15-46-32.log 227.99 kB · 0 downloads crash-2024-07-27-15-51-31.log 416.63 kB · 0 downloads Nvm fixed it.
killer905 Posted July 27, 2024 Posted July 27, 2024 22 minutes ago, ARTistness said: Nvm fixed it. It would be nice if you could write how you fixed it. This will allow others to help if they encounter the same problem or a similar one.
calvin_0 Posted July 28, 2024 Posted July 28, 2024 (edited) potential bug... after having sex with argonian ambassador, there is a high chance that my character will freeze, lose all control, the only thing that i can do is to move the camera and open the console command... sometimes, my character would also blink non stop... oddly enough, it seems like only argonian ambassador have this problem. Edited July 28, 2024 by calvin_0
ruddycray Posted July 29, 2024 Author Posted July 29, 2024 On 7/28/2024 at 10:19 AM, calvin_0 said: potential bug... after having sex with argonian ambassador, there is a high chance that my character will freeze, lose all control, the only thing that i can do is to move the camera and open the console command... sometimes, my character would also blink non stop... oddly enough, it seems like only argonian ambassador have this problem. I have never received any similar reports or encountered that myself, so the chances are excellent that this is either entirely caused by something else you have installed or is caused by an interaction between something else and TAP. You may have to do a little bit of the up-front work digging into what might be causing it. The more info you can give me, the more likely I can fix it, if it's something that I actually can fix.
calvin_0 Posted July 30, 2024 Posted July 30, 2024 (edited) 5 hours ago, ruddycray said: I have never received any similar reports or encountered that myself, so the chances are excellent that this is either entirely caused by something else you have installed or is caused by an interaction between something else and TAP. You may have to do a little bit of the up-front work digging into what might be causing it. The more info you can give me, the more likely I can fix it, if it's something that I actually can fix. if there is something in my modlist that is causing the problem, then it wont only affect one NPC from your mod... there is no problem with all other NPC, including other male argonian NPC... so it makes no sense that only one NPC from your mod have this problem if the problem lies within my modlist. however, now that i think of it a little bit more, i have this problem with 3 characters and the only common link is, they are all clone made from one savefile.... once I finish my current testing, I'm going to make a new character and see if the problem still persist. Edited July 30, 2024 by calvin_0
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