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The Ancient Profession 2024-06-24


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Posted
38 minutes ago, fearless_freep24 said:

For the quest Political Favor, how is the scene with Gisli supposed to work? After delivering the letter to Erikur, waiting a day then talking to him, I waited in Gisli's room until after 10pm, but all she does is call me out for trespassing.

 

Skyrim can be weird about that. It's better to wait outside the house in 1-hour increments. If the door doesn't say it's locked around the time that you're supposed to meet, it should be OK to enter.

 

I'm pretty sure I gave it a window to allow for the possibility that Gisli is taking forever to come home from the tavern, and I think I even gave her a package to bring her home a little earlier than she normally comes home. So you shouldn't have to be precisely at 10, but you may have to try a few times to deal with Skyrim's trespassing system. I think once they've decided you're trespassing, they won't stop as long as you remain inside.

Posted

I dont know if is just me but I dont have the TAPDGOfferStaminaItem "Can I offer you something to get you in the mood?" [DIAL:0631C5CA], dialogue with Benjen brothel custumers, I dont know if is TAP interiors (last time with benjen demand for sex was that mod) of if just on my end, but question is:

How do I fix this, where can I add that dialogue on SSEEdit for rifter brothel?? I alredy try to look for myself but didn't find where

Posted
On 11/09/2024 at 06:46, akerue said:

 

Olá, recentemente passei algum tempo fazendo uma versão de conversão autônoma do ostim disto. Comparado com a ponte SexLabToOStim, ele oferece melhor seleção automática de animação e melhor manuseio de cenas de orgia. Ele requer a versão mais recente do OStim SA (atualmente 7.3.1a), sem necessidade do SexLab.

 

Devido às diferentes maneiras como OStim e SexLab lidam com as interações, a maior parte do meu tempo foi gasto trabalhando em cenas de orgia (especialmente na missão do Templo) e solucionando problemas no sistema de marcação do OStim.

 

Testei as seguintes missões e todas funcionam perfeitamente (com criaturas desabilitadas):

  • Missão principal
  • Licença Quest e missões diversas relacionadas
  • Jardim de Dibella
  • Benjen
  • Templo de Dibella
  • Vanikseth
  • Tlatha
  • Sistema Súcubo
  • Sistema de Prostituição Freelancer

No entanto, não descobri como ativar missões relacionadas a Broluk ou Marcus, então elas não foram testadas, embora não deva haver problemas. Além disso, há um problema com o tratamento do dano Khajiit — ele falhou em recuperar informações do thread OStim por algum motivo, então tive que desabilitar essa parte.

 

Como o OStim usa controle de cena manual em vez de automático, alguns eventos vinculados a cenários específicos agora precisam ser acionados manualmente pelo player.

  • Para cenas registradas com "orgasmo", é preciso atingir o orgasmo.
  • Para cenas registradas com 'scenechanged', o jogador precisa garantir que haja alguma alteração manual ou passiva na animação (por exemplo, clicando no menu de navegação).

 

Cenas registradas com 'orgasmo':

  Revelar conteúdos ocultos
  1. In the Political Favor quest, the servant only walks in after orgasm with Gisli.
  2. In Audacity Killed the Cat, Chaser-Of-Cats only appears after orgasm.
  3. In Necrophilic Necromancy, it’s best to reach orgasm to absorb the soul.
  4. In Succubus, if you don’t have the required skill, you must have orgasm to absorb the soul. Ending a scene too early will prevent this.

Cenas registradas com 'scenechanged':

  Revelar conteúdos ocultos
  1.  In the Political Favor quest, when kissing Falk, a ‘scenechanged’ trigger is needed to progress to the next stage.

 

Uma observação importante: o diálogo da cena não será exibido ao usar a câmera livre, que o OStim usa por padrão.

Se você tiver um pacote de voz, ainda ouvirá o diálogo, mas não haverá legendas.

Sem um pacote de voz, você pode perder algumas informações.

 

Por fim, embora eu tenha feito o meu melhor para converter tags SexLab para equivalentes OStim e detectar certos tipos de animações (por exemplo, FFFF), o OStim às vezes inclui uma animação ociosa padrão, indicando falsamente a presença de tais animações sexuais. Se você não tiver animações solo femininas ou masculinas instaladas, ele ainda pode reproduzir animações ociosas, tornando a cena um pouco estranha.

 

(o arquivo compactado em anexo contém apenas os arquivos que precisam ser substituídos, não o mod inteiro)

A Profissão Antiga - Ostim SA.zip 24,22 MB · 152 downloads



Dude, has there been any update to your mod? Excellent work!

Posted (edited)

Request: Would it be possible to add conditions to quests/dialogue to play only for specific voice types or NPCs?

 

The script I use to extract voices can't make determinations when used for factions or aliases since technically anyone could be in said faction or alias, so it tries to make voices for all voice types which severely bloats things.  For example, for the initiation scenes inside the Temple of Dibella, it's tries to make voices for men as well as women despite there only being female priestess of Dibella and only a few voice types that are actually covered in Vanilla Skyrim.

I've tried to manually find and condition things myself but I'm not familiar enough with the mod to do so satisfactorily. I could remove a 1000 lines of bloat, but there are about 60000 lines to deal with =(.

Attached is the text file of all the lines the script tries to generate.  You can see that in the very beginning, there are multiple voice types supported for the Master of the Order of the Lily but there really should only be one Master.  If you had time to skim through it and delete anything not needed, that would also be massively helpful.

 

The Ancient Profession.esp-1.csv.7z

Edited by kamithemoon
Posted
22 hours ago, squirrel_123 said:



Dude, has there been any update to your mod? Excellent work!

I second this. Just recently picked up the mod, I love the special jobs and actually quite liked the story as well and hope to see it continued one day. Great job, Ruddycray!

Posted

So I'm having a bug where my whiterun license is not counted when I try and gain a license the boss at dibella garden keep warning me as if im license less

Posted
On 1/24/2025 at 10:26 PM, Jack005 said:

I dont know if is just me but I dont have the TAPDGOfferStaminaItem "Can I offer you something to get you in the mood?" [DIAL:0631C5CA], dialogue with Benjen brothel custumers, I dont know if is TAP interiors (last time with benjen demand for sex was that mod) of if just on my end, but question is:

How do I fix this, where can I add that dialogue on SSEEdit for rifter brothel?? I alredy try to look for myself but didn't find where

 

I don't think I've implemented that for Benjen's brothel yet.

Posted
On 1/27/2025 at 9:59 PM, squirrel_123 said:



Dude, has there been any update to your mod? Excellent work!

 

Thanks! I'm working on it, but I don't have an estimate yet.

Posted
9 hours ago, kamithemoon said:

Request: Would it be possible to add conditions to quests/dialogue to play only for specific voice types or NPCs?

 

The script I use to extract voices can't make determinations when used for factions or aliases since technically anyone could be in said faction or alias, so it tries to make voices for all voice types which severely bloats things.  For example, for the initiation scenes inside the Temple of Dibella, it's tries to make voices for men as well as women despite there only being female priestess of Dibella and only a few voice types that are actually covered in Vanilla Skyrim.

I've tried to manually find and condition things myself but I'm not familiar enough with the mod to do so satisfactorily. I could remove a 1000 lines of bloat, but there are about 60000 lines to deal with =(.

Attached is the text file of all the lines the script tries to generate.  You can see that in the very beginning, there are multiple voice types supported for the Master of the Order of the Lily but there really should only be one Master.  If you had time to skim through it and delete anything not needed, that would also be massively helpful.

 

The Ancient Profession.esp-1.csv.7z 579.44 kB · 0 downloads

 

I feel like we've had this conversation before. Technically, yes, it would be possible for me to do that, but it isn't without cost. If I add dialogue conditions for the Skyrim voice types, then if someone wants to make a mod to add some prostitutes or customers to the brothels, for example, they won't be able to have custom voice types on those NPCs, or they'd have to reimplement some of what TAP would otherwise already do for them.

 

Factions are really the correct way to handle this, and it doesn't require assuming that anyone could be in the faction. Any NPC whose base Actor record has an entry for a faction should be considered to be a part of that faction for the purposes of determining voice types. If they aren't in the faction when the game starts, the convention that Bethesda used was to give them a faction rank of -1 in the Creation Kit, which makes them not be in the faction but still have a faction entry for the faction.

Posted
4 hours ago, Liadri said:

So I'm having a bug where my whiterun license is not counted when I try and gain a license the boss at dibella garden keep warning me as if im license less

 

First, are you being warned in Whiterun or somewhere else? The license is only good for the hold where you got it.

 

If you are being warned in the Whiterun brothel after getting the Whiterun license, then check what it says with these console commands, but replace xx with the load order value for TAP:

 

 prid xx3ec1ed
 inv

 

Let me know whether you see the Whiterun license listed there. The next update tracks licenses with factions instead of this weird hidden chest scheme I thought was a good idea for some reason, but for right now the hidden chest is how TAP tracks licenses.

Posted
7 minutes ago, ruddycray said:

 

I feel like we've had this conversation before. Technically, yes, it would be possible for me to do that, but it isn't without cost. If I add dialogue conditions for the Skyrim voice types, then if someone wants to make a mod to add some prostitutes or customers to the brothels, for example, they won't be able to have custom voice types on those NPCs, or they'd have to reimplement some of what TAP would otherwise already do for them.

 

Factions are really the correct way to handle this, and it doesn't require assuming that anyone could be in the faction. Any NPC whose base Actor record has an entry for a faction should be considered to be a part of that faction for the purposes of determining voice types. If they aren't in the faction when the game starts, the convention that Bethesda used was to give them a faction rank of -1 in the Creation Kit, which makes them not be in the faction but still have a faction entry for the faction.

 

Sorry, yes.  I'm a bit brain dead at the moment, coming back to this and we probably already talked about it.  You're right that it would prevent player options and that would be a bad thing.  I'm just struggling to find a way to make these voices in a way that's efficient.  Generating 60k of them in xVASynth isn't a problem, that can be done in a few hours.  But to make them with higher quality, it takes several days to make them then listen to each one and fine tune them and I can't do that for 60k voice files.  But I really do like your mod and think it deserves to have better voices.

Oh, I had a thought.  If it's not too much trouble to do, would it be possible to just send me an edited esp with these conditions?  I only need it for the purposes of trimming down the voice list and it doesn't have to be part of the main mod.

Posted

@akerue built a port for OStim SA, it would be very interesting if you could include this officially in the Mod, I myself abandoned SL a while ago and this port was the solution to continue using your mod. It would definitely take it to another level!

Posted
16 hours ago, kamithemoon said:

 

Sorry, yes.  I'm a bit brain dead at the moment, coming back to this and we probably already talked about it.  You're right that it would prevent player options and that would be a bad thing.  I'm just struggling to find a way to make these voices in a way that's efficient.  Generating 60k of them in xVASynth isn't a problem, that can be done in a few hours.  But to make them with higher quality, it takes several days to make them then listen to each one and fine tune them and I can't do that for 60k voice files.  But I really do like your mod and think it deserves to have better voices.

Oh, I had a thought.  If it's not too much trouble to do, would it be possible to just send me an edited esp with these conditions?  I only need it for the purposes of trimming down the voice list and it doesn't have to be part of the main mod.

 

I can't really make any promises on that. I could see that not being very maintainable. You said the script you're using can't check factions. Can you describe the script to me?

Posted
14 hours ago, squirrel_123 said:

@akerue built a port for OStim SA, it would be very interesting if you could include this officially in the Mod, I myself abandoned SL a while ago and this port was the solution to continue using your mod. It would definitely take it to another level!

 

As I recall, I was expecting there to be some issues in the more intricate scenes. I don't remember there being any solution for that, but I could just be forgetting.

Posted (edited)
30 minutes ago, ruddycray said:

 

I can't really make any promises on that. I could see that not being very maintainable. You said the script you're using can't check factions. Can you describe the script to me?

It's this script and tutorial by doublecheeseburger.  It also has a minor bug somewhere where certain conditions aren't checked and a few voices will fail.  It happened a few times when I made the original voice pack for TAP.  A few lines were unvoiced and I originally thought it was due to a version mismatch.

 

I would say, that a modified esp wouldn't need to be maintained for future updates.  I would only need it to generate the bulk of the original 60k voices.  Future updates are unlikely to have 60k+ new dialogue, I think =P.  But honestly, I should probably just go through and curate the csv file I generated.  Bloated dialogue is easy to see it's just a manner of me trying to figure out who the intended speaker is supposed to be.  In the case of the Master of the Order of the Lily, for example, who is that dialogue supposed to be for?

 

I know this is a big ask and takes away from your current modding projects and I apologize that I had to ask.  Please don't worry about it unless you can fine tune the linked voice script with minimal effort on your part.  I'll just try and work on it as best I can.

 

 

 

Edited by kamithemoon
Posted
45 minutes ago, ruddycray said:

 

As I recall, I was expecting there to be some issues in the more intricate scenes. I don't remember there being any solution for that, but I could just be forgetting.


I left the link below where he says he made the port and I'm currently using it, it would be excellent if your mod worked on Ostim SA

 

 

Posted
21 hours ago, kamithemoon said:

It's this script and tutorial by doublecheeseburger.  It also has a minor bug somewhere where certain conditions aren't checked and a few voices will fail.  It happened a few times when I made the original voice pack for TAP.  A few lines were unvoiced and I originally thought it was due to a version mismatch.

 

I would say, that a modified esp wouldn't need to be maintained for future updates.  I would only need it to generate the bulk of the original 60k voices.  Future updates are unlikely to have 60k+ new dialogue, I think =P.  But honestly, I should probably just go through and curate the csv file I generated.  Bloated dialogue is easy to see it's just a manner of me trying to figure out who the intended speaker is supposed to be.  In the case of the Master of the Order of the Lily, for example, who is that dialogue supposed to be for?

 

I know this is a big ask and takes away from your current modding projects and I apologize that I had to ask.  Please don't worry about it unless you can fine tune the linked voice script with minimal effort on your part.  I'll just try and work on it as best I can.

 

 

 

 

Don't mistake me - I appreciate what you're doing and want to help you to do it, but there may be some limits to what I'm able to do.

 

I'll try to take a look at that script if I get a chance, but in the meantime is there a reason you're not able to use the dialogue export functions from the CK? Do they not work properly? Do they need additional filtering?

Posted
20 hours ago, squirrel_123 said:


I left the link below where he says he made the port and I'm currently using it, it would be excellent if your mod worked on Ostim SA

 

 

 

Yes, a few posts down from that I gave a pointer to one of the most intricate scenes in the mod that needs to be tested out with this conversion, but I don't remember hearing anything more about it.

Posted
1 hour ago, ruddycray said:

 

Sim, alguns posts depois eu indiquei uma das cenas mais complexas do mod que precisa ser testada com essa conversão, mas não me lembro de ter ouvido mais nada sobre isso.

 

You as the author of the mod, would it be easier to do this conversion to ostim? I'm asking because I don't understand how these things work.

Posted
On 1/28/2025 at 11:26 PM, kamithemoon said:

Request: Would it be possible to add conditions to quests/dialogue to play only for specific voice types or NPCs?

 

The script I use to extract voices can't make determinations when used for factions or aliases since technically anyone could be in said faction or alias, so it tries to make voices for all voice types which severely bloats things.  For example, for the initiation scenes inside the Temple of Dibella, it's tries to make voices for men as well as women despite there only being female priestess of Dibella and only a few voice types that are actually covered in Vanilla Skyrim.

I've tried to manually find and condition things myself but I'm not familiar enough with the mod to do so satisfactorily. I could remove a 1000 lines of bloat, but there are about 60000 lines to deal with =(.

Attached is the text file of all the lines the script tries to generate.  You can see that in the very beginning, there are multiple voice types supported for the Master of the Order of the Lily but there really should only be one Master.  If you had time to skim through it and delete anything not needed, that would also be massively helpful.

 

The Ancient Profession.esp-1.csv.7z 579.44 kB · 0 downloads

Almost 60k? 

I did on my side and i get 48,620 lines

But it still generates a lot of unnecessary lines that this NPC does not pronounce like Serana, for example....

Posted (edited)
4 hours ago, ruddycray said:

 

Don't mistake me - I appreciate what you're doing and want to help you to do it, but there may be some limits to what I'm able to do.

 

I'll try to take a look at that script if I get a chance, but in the meantime is there a reason you're not able to use the dialogue export functions from the CK? Do they not work properly? Do they need additional filtering?

 

Wellp, the main reason is because I'm a VR player and have never touched the CK since it doesn't work in VR and never knew any of those functions existed.  But if I can get a csv out of the creation kit, that might solve all my problems.  Would you be able to send one to me?

 

3 hours ago, killer905 said:

Almost 60k? 

I did on my side and i get 48,620 lines

But it still generates a lot of unnecessary lines that this NPC does not pronounce like Serana, for example....

 

I think I have extra voices installed, like bandits and forsworn and such.  But it's just too much right now.

Edited by kamithemoon
Posted
6 hours ago, kamithemoon said:

 

Wellp, the main reason is because I'm a VR player and have never touched the CK since it doesn't work in VR and never knew any of those functions existed.  But if I can get a csv out of the creation kit, that might solve all my problems.  Would you be able to send one to me?

 

 

I think I have extra voices installed, like bandits and forsworn and such.  But it's just too much right now.

 

Yes, I'll see what I can do. It isn't comma-separated, but the file can be loaded into a spreadsheet and seems to automatically go into columns.

Posted
9 hours ago, squirrel_123 said:

 

You as the author of the mod, would it be easier to do this conversion to ostim? I'm asking because I don't understand how these things work.

 

I don't know anything about how OStim works. I don't think it offers the full control over scenes that SexLab does, but I could be wrong. Unfortunately, TAP uses some of that functionality.

Posted
16 hours ago, kamithemoon said:

 

Wellp, the main reason is because I'm a VR player and have never touched the CK since it doesn't work in VR and never knew any of those functions existed.  But if I can get a csv out of the creation kit, that might solve all my problems.  Would you be able to send one to me?

 

 

I think I have extra voices installed, like bandits and forsworn and such.  But it's just too much right now.

Bandits and forsworn have the same votes as any ordinary NPC in the city.

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