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Hello
In a new part, the mod works well and I have the MCM, thank you.
On the other hand, I have a very strange new problem: when I fight against several enemies, my weapon is automatically stored when each one dies and I have to take it back to continue the fight against the others, which is dangerous. This problem exists for me in versions later than 1.6. I tried the last 3 and the problem is the same. However I am only at the beginning of the game and I have no mods changing the behavior of weapons.

So I stay on 1.6 ...
Do you have an idea ?
 
Link to comment

 

2 hours ago, ongar_du_nord said:
Hello
In a new part, the mod works well and I have the MCM, thank you.
On the other hand, I have a very strange new problem: when I fight against several enemies, my weapon is automatically stored when each one dies and I have to take it back to continue the fight against the others, which is dangerous. This problem exists for me in versions later than 1.6. I tried the last 3 and the problem is the same. However I am only at the beginning of the game and I have no mods changing the behavior of weapons.

So I stay on 1.6 ...
Do you have an idea ?
 

Hi.

That must be something regarding the cumshot function i intruduced with V1.7.

I do not have that beheavior with my PC... but i see something like that if i have allys with me. If the cumshot animation stops for an ally the ally put the weapon away and back (see my video #3 at 0:25 ?). I guess that when you deactivate the "Orgasm when killing" for your PC you will not have that problem any longer. I fear, that i will not be able to change this because i just send an event to sexlab that handles the cumshot animation... (but i will have a look)

 

You can play with some of the SexLab MCM configurations. There are some options regarding undress and dress before and after the animation (also regarding the weapon). Maybe that will help.

 

So... if you deactivate the "Orgasm when killing" for your PC you should not have the problem any longer (and you should be able to use version 1.9). Orgasm when dying PC and the orgasms for the NPCs should not bother you:

image.png.410f5825e7617165741cd2555bd7f92d.png

 

 

Link to comment
  • 3 weeks later...

Hi,

 

Your new version 2.0.7 is not working, orgasm on death is broken. Also, it has a requirement for ZaZ Animation Pack, if it is not installed then your mod will not load whatsoever. This is not specified on your main page and it should be.

 

Here is the papyrus output when it is supposed to trigger orgasm on death:

 

Spoiler

[02/10/2020 - 04:34:55AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 04:34:55AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 04:34:55AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 04:34:55AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call Name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 04:34:55AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 04:34:55AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 04:34:55AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call Name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75


 

 

Link to comment
6 hours ago, wpg97541 said:

Hi,

 

Your new version 2.0.7 is not working, orgasm on death is broken. Also, it has a requirement for ZaZ Animation Pack, if it is not installed then your mod will not load whatsoever. This is not specified on your main page and it should be.

 

Here is the papyrus output when it is supposed to trigger orgasm on death:

 

  Reveal hidden contents

[02/10/2020 - 04:34:55AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 04:34:55AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 04:34:55AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 04:34:55AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call Name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 04:34:55AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 04:34:55AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 04:34:55AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 04:34:55AM] Error: Cannot call Name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 04:34:55AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 04:34:55AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75


 

 

Hi thank you for the feedback!

Regarding the orgasm on death: That works for me. Do you have the Cumshot mod in place and does it works?

Regarding the ZaZ Animation Pack: I was not aware of that! ... it comes because i used a spell from this Pack in version 2.0 (without purpose). I will change that for the next version. As a workaround you can 1. use my mod Version 1.9 (without the spell) or 2. install the ZaZ Animation Pack. I will update my mod description!

Link to comment

Yes, the cumshot mod is in place and works.

 

I installed the newest version of your mod directly, I never had it before. It is more likely that it is working for you because something old left behind in your savegame is making it work as a side effect.

 

Here is another papyrus log. When I enable debugging the mod claims to be doing things, but I do not seem to see any visible effect from anything (seemingly no arousal change from being hit and no ejaculation on death). You can see in the Papyrus debug log below that both OnHit and OnDying are failing:

 

Spoiler

[02/10/2020 - 11:07:42AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:42AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:42AM] warning: Assigning None to a non-object variable named "::temp14"
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:43AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 11:07:43AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 11:07:43AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 11:07:43AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 11:07:43AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 11:07:43AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 11:07:43AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75

 

Link to comment
28 minutes ago, wpg97541 said:

Yes, the cumshot mod is in place and works.

 

I installed the newest version of your mod directly, I never had it before. It is more likely that it is working for you because something old left behind in your savegame is making it work as a side effect.

 

Here is another papyrus log. When I enable debugging the mod claims to be doing things, but I do not seem to see any visible effect from anything (seemingly no arousal change from being hit and no ejaculation on death). You can see in the Papyrus debug log below that both OnHit and OnDying are failing:

 

  Reveal hidden contents

[02/10/2020 - 11:07:42AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:42AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:42AM] warning: Assigning None to a non-object variable named "::temp14"
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnHit() - "DancingPenisScript.psc" Line 155
[02/10/2020 - 11:07:43AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 5 on  (00039FE1)].DancingPenisScript.OnDying() - "DancingPenisScript.psc" Line 19
[02/10/2020 - 11:07:43AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 11:07:43AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 11:07:43AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 11:07:43AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 58
[02/10/2020 - 11:07:43AM] Error: Cannot call Animation() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 60
[02/10/2020 - 11:07:43AM] Error: Cannot call Positions() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 61
[02/10/2020 - 11:07:43AM] Error: Array index -1 is out of range (0-92)
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 62
[02/10/2020 - 11:07:43AM] Error: Cannot call stage() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call StageCount() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp9"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 63
[02/10/2020 - 11:07:43AM] Error: Cannot call name() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 71
[02/10/2020 - 11:07:43AM] Error: Cannot call IsVictim() on a None object, aborting function call
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75
[02/10/2020 - 11:07:43AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [CS2SexLabQuest (FE003800)].CS2SexLabScript.OrgasmSL() - "CS2SexLabScript.psc" Line 75

 

I created a version 2.1 that does not need the ZaZ Animation.

 

Hm... i started a new game (no save file) and the mod works. I do get an error message from time to time (that i will look after) but it seems to have no harm to the function. 

So for you the mod does not work at all? No action on hit/being hit and no action on death/kill? But SexLab Aroused SSE works?

Does the v1.9 version work? Maybe i have messed it up wih 2.0)

 

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I found the problem after digging through the Cumshot code. It was actually mentioned in your instructions but I missed it:

 

"Orgasm detection" must be set to "Individually"

 

I'm wondering, based on the Cumshot code, if you can change line 310 of your DancingPenisScript.psc:

 

from:

 

ModEvent.PushInt(eventID, 1)

 

to:

 

ModEvent.PushInt(eventID, -1)

 

It looks like a orgasmCount value of -1 causes it to skip the "Returns" so that should allow the mod to work without having to set "Orgasm detection" to "Individually"

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17 hours ago, wpg97541 said:

I found the problem after digging through the Cumshot code. It was actually mentioned in your instructions but I missed it:

 

"Orgasm detection" must be set to "Individually"

 

I'm wondering, based on the Cumshot code, if you can change line 310 of your DancingPenisScript.psc:

 

from:

 

ModEvent.PushInt(eventID, 1)

 

to:

 

ModEvent.PushInt(eventID, -1)

 

It looks like a orgasmCount value of -1 causes it to skip the "Returns" so that should allow the mod to work without having to set "Orgasm detection" to "Individually"

I am glad you found the issue ?

And i will have a look to your proposal.

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I have another suggestion - there is another potential approach to triggering the ejaculation that should prevent needing to change any of the Cumshot settings (ex. always show ejaculation), which is better for when sex acts actually occur since it breaks immersion to have the ejaculation flying through people. I haven't been able to test it only because there are so many dependencies in the Cumshot mod that it is really hard to compile, but perhaps you can give it a shot.

 

At the top of your DancingPenisScript.psc, add this global:

 

CS2GameScript Cumshot = None

 

Then change the contents of slaOrgasm function:

 

Function slaOrgasm(actor act)
    if Cumshot == None && (Game.GetModByName("Cumshot.esp") != 255)
        Cumshot = Game.GetFormFromFile(0x01C723,"Cumshot.esp") as CS2GameScript
    EndIf
    if Cumshot != None
        Cumshot.Ejaculate(act)
    endIf
EndFunction

 

I believe it should work and would have the ejaculation happen without needing to change the "always show" setting.

 

EDIT: I was missing "as CS2GameScript", that is fixed now

Link to comment
13 hours ago, wpg97541 said:

I have another suggestion - there is another potential approach to triggering the ejaculation that should prevent needing to change any of the Cumshot settings (ex. always show ejaculation), which is better for when sex acts actually occur since it breaks immersion to have the ejaculation flying through people. I haven't been able to test it only because there are so many dependencies in the Cumshot mod that it is really hard to compile, but perhaps you can give it a shot.

 

At the top of your DancingPenisScript.psc, add this global:

 

CS2GameScript Cumshot = None

 

Then change the contents of slaOrgasm function:

 

Function slaOrgasm(actor act)
    if Cumshot == None && (Game.GetModByName("Cumshot.esp") != 255)
        Cumshot = Game.GetFormFromFile(0x01C723,"Cumshot.esp") as CS2GameScript
    EndIf
    if Cumshot != None
        Cumshot.Ejaculate(act)
    endIf
EndFunction

 

I believe it should work and would have the ejaculation happen without needing to change the "always show" setting.

 

EDIT: I was missing "as CS2GameScript", that is fixed now

Hi.

Directly calling the cumshot function ("Cumshot.Ejaculate(act)") was my first approach ?

I never made it work, I always got the wrong context and a runtime error... (compiling was OK)

So i switched to sending events and that works.

There is also a advantage with events: even if the cumshot mod is not in place you do not get any errors because there is no direct dependency between the event and the mod. That i like very much.

 

... and for the SoS update events: i somehow like the asynchron action (some time the events are later or buffered, and that look nice in my eyes).

 

Have a nice day and best Regards

SurverX

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Yes the problem is that when I use your mod I keep having to switch always show ejaculate on and off. The option looks horrible during sex so I turn it off for sex and turn it in for battle so I find I’m always going into the menu turning it on and off. I find it super annoying. That’s why I was trying to fix it myself in a way that no error is thrown if you don’t have the mod. The if statement checking for the mods presence first should hopefully prevent an error from being thrown. 
 

So yes I understand why you are doing it that way but there has to be a way that doesn’t make all the sex look horrible without having to go into the MCM every five minutes. 

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  • 2 weeks later...
12 hours ago, AwesomeChan15 said:

when are we gonna get this for the Regular Skyrim

Hi.

I have no regular Skyrim in place... but the mod is 100% script based so maybe it will run?

Do you have tried it?

Maybe someone can give me some info if and what is missing or has to be changed for Regular Skyrim...

Link to comment
On 2/27/2020 at 9:24 AM, Surverx said:

Hi.

I have no regular Skyrim in place... but the mod is 100% script based so maybe it will run?

Do you have tried it?

Maybe someone can give me some info if and what is missing or has to be changed for Regular Skyrim...

so risk it and hope that it work? gonna give it a try

Link to comment
On 3/11/2020 at 2:07 AM, prxzac said:

Tried it with the Legendary Edition and it worked just fine.

Great, thank you very much for this information!

Do you had to do any "special" activities or do you only installed it via Mod Manager and it runs?

 

EDIT: meanwhile i got some positive feedback from other LE users. But thank you again, because you made me posting this mod to the regular Skyrim site. And these guys like it ?

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  • 2 weeks later...
12 hours ago, Grey Cloud said:

Can you not sort out the download link so that the notifications take one to the actual download page like all the other mods? And can you not put all the videos inside spoilers so we don't have to trawl past them every fucking time? Thank you.

Done.

 

And BTW, because of the way you make demands... we do this for free in our spare time.

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