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Posted

Having the hardest time installing this. It's one of my first installations of a preset like this. I installed 3bbb and all the required files but when I open up bodyslide I have no preset for 3bbb?? It only comes up in outfit/body

Posted
On 11/24/2019 at 12:10 AM, elbasuras said:

Hey! Could you please tell how you solved it? im in the same situation ?

I made it work, Uninstalled everything, reinstalled only all the dependences of 3BBB and it worked. Then i just added the rest of the mods and thats all.

 

:D

 

Thank your Sir for this awesome mod!

Posted

Hi,

 

i back-ported this body to oldrim.

Everything seems to be working thus far (apart from cbp physics obviously), so with your permission i would upload it in the Skyrim Downloads section.
Unless you want to post it yourself, considering i only ported it back to oldrim :).

Also: this would be my first file upload on LL -> Who else do you think i would need to ask for permission? The CBBE devs?

 

Here's what i've done (mostly notes for myself to keep track of things):

Spoiler

1. nif optimizer -> LE
2. outfit studio - set following slider values:
    2.1: ankle -100
    2.2: butt 100
    2.3: wrist -100
    2.4: oldbaseshape 100
3. outfit studio - slider->set baseshape
    slider -> delete slider
4. outfit studio - file->save project
    restart EMPTY outfit studio (important! otherwise sliders can get reattached)
    open Data\Calientetools\shapedata\<your-body-name>.nif
    file->add project (from slidersets folder) (select a oldrim cbbe body of choice, this is where we'll get the oldrim sliders from)
    make sure the oldrim body is the reference
    slider->conform all
    file->save project as-> DO NOT copy reference shape (oldrim body) into output!
    
--- only thing left to do is adjust feet/hand-seam vertices
    
5. open "Skyrim\Data\Meshes\actors\character\character assets\femalefeet_1.nif" in nifskope
6. open (in another window) the modified shape.nif (should be inside Data\Calientetools\shapedata\<your-body-name>)
7. copy seam vertices, by first clicking on "select vertex" at the top and then copying the values
8. create intermediate vertex values for the missing vertices "(v1 + v2) /2" (SSE body has 20 ankle vertices, oldrim body has 10)
9. repeat steps 5-8 for femalehand_1.nif
10. copy the following boneweights from an oldrim cbbe body to this body:
    L/R Calf
    L/R Forearm (+Twist1/2)
    L/R Foot
    L/R RearCalf

 

 

Here are some gifs:

Spoiler

 

 

 

 

Any chance you'll also add an SMP belly mesh (no cbp physics in oldrim?)? ^^

 

Posted
2 hours ago, KirbyPizza said:

This mod is pretty jiggly nice!
I also like ur hamster, it looks so cute :D .

But im asking how u make this poses with this bunny girl ?

 

use gspose

 

2 hours ago, LeoW said:

Yeah, multiple times.

In fact, I think I do something wrong about overwriting mods and race patch (both asos and your) because I don't understand what exactly it does or I ever need to install it in the first place? Since you don't mention about it, so can I assume that I install it correctly?

 

umm...

I just again looked at the screenshot you posted

The position of xpmsse was wrong.

 

XPMSSE

SOS

NMC

Animal SOS

Baka's ABC

CBBE 3BBB

 

If do it in this order, it will work out.

Posted
1 hour ago, yeahhowaboutnooo said:

Hi,

 

i back-ported this body to oldrim.

Everything seems to be working thus far (apart from cbp physics obviously), so with your permission i would upload it in the Skyrim Downloads section.
Unless you want to post it yourself, considering i only ported it back to oldrim :).

Also: this would be my first file upload on LL -> Who else do you think i would need to ask for permission? The CBBE devs?

 

Here's what i've done (mostly notes for myself to keep track of things):

  Reveal hidden contents

1. nif optimizer -> LE
2. outfit studio - set following slider values:
    2.1: ankle -100
    2.2: butt 100
    2.3: wrist -100
    2.4: oldbaseshape 100
3. outfit studio - slider->set baseshape
    slider -> delete slider
4. outfit studio - file->save project
    restart EMPTY outfit studio (important! otherwise sliders can get reattached)
    open Data\Calientetools\shapedata\<your-body-name>.nif
    file->add project (from slidersets folder) (select a oldrim cbbe body of choice, this is where we'll get the oldrim sliders from)
    make sure the oldrim body is the reference
    slider->conform all
    file->save project as-> DO NOT copy reference shape (oldrim body) into output!
    
--- only thing left to do is adjust feet/hand-seam vertices
    
5. open "Skyrim\Data\Meshes\actors\character\character assets\femalefeet_1.nif" in nifskope
6. open (in another window) the modified shape.nif (should be inside Data\Calientetools\shapedata\<your-body-name>)
7. copy seam vertices, by first clicking on "select vertex" at the top and then copying the values
8. create intermediate vertex values for the missing vertices "(v1 + v2) /2" (SSE body has 20 ankle vertices, oldrim body has 10)
9. repeat steps 5-8 for femalehand_1.nif
10. copy the following boneweights from an oldrim cbbe body to this body:
    L/R Calf
    L/R Forearm (+Twist1/2)
    L/R Foot
    L/R RearCalf

 

 

Here are some gifs:

  Reveal hidden contents

 

 

 

 

Any chance you'll also add an SMP belly mesh (no cbp physics in oldrim?)? ^^

 

 

You did a great job.

however, it needs permission from Ousnius(Nexus) to make it release at Nexus and LL.

It would be very difficult to get permission from him.

 

But, once try it

If you had succeeded in getting his permission, I will try to support as possible for you.

 

Previously, SMP belly physics was used. However, it did not include because CBPC alone as it was possible enough(In fact, a lot better than SMP).

So if open the XMLs now, there's still a trace a of used it.

Posted
3 minutes ago, pottman said:

I used your [SE 3BBB Body Amazing], and there is this thing sticking out of my PC's back.

 

 

That is because it use skeleton file that do not include Anus.

Check that XPMSSE is not overwritten by any other mod

Or check other mods that likely include skeleton files.

Posted

@Acro748 hey acro, splendid work on the mod, the eye shape that your character has, is it a custom eye mesh?

I checked the tera elin eyes v1.2 and that only has textures, i even installed ECE just to make sure that it wasn't a racemenu thing....I went through all the eye shapes in ECE and Racemenu and could not find that specific shape, it looks really good....I'm busy re-writing the xml's for the tails and ears so it uses SMP instead of PE, if all goes well and it works as should then will pass the files along...

Posted

seems i had alot of updates i need to do for this mod to work correctly ,but it works perfectly now so thanks. i guess it was lucky that SE got an update nothing useful or bug fixing ,but updating the skeleton and everything was lucky. Now the mod works very well so thanks again.

Posted
14 hours ago, jesseg said:

@Acro748 hey acro, splendid work on the mod, the eye shape that your character has, is it a custom eye mesh?

I checked the tera elin eyes v1.2 and that only has textures, i even installed ECE just to make sure that it wasn't a racemenu thing....I went through all the eye shapes in ECE and Racemenu and could not find that specific shape, it looks really good....I'm busy re-writing the xml's for the tails and ears so it uses SMP instead of PE, if all goes well and it works as should then will pass the files along...

 

It is the 4th in the basic eye shape

 

 

10 hours ago, TextSoaked said:

Is there an armor replacer that's compatible with this mod? I've tried the spicegear and miniskirt ports but only the butt jiggles.

 

There's no 3BA version of Vanilla Armor replace yet.

i'm not planning Vanilla Armor replacer for 3BA yet.

 

TAWoBA bikini armor 3BA BS (Thanks for ㅇㄱㅅ) - https://gall.dcinside.com/mgallery/board/view/?id=tullius&no=206320

 

[Sunjeong] Ninirim 3BA BS (Thanks for ㄴㄴㅅㅅ)- https://gall.dcinside.com/mgallery/board/view/?id=tullius&no=199916

 

need the original mod

There's more to it than this, you can find it yourself.

Posted
On 11/26/2019 at 1:36 PM, Acro748 said:

 

That is because it use skeleton file that do not include Anus.

Check that XPMSSE is not overwritten by any other mod

Or check other mods that likely include skeleton files.

I am having the same issue. Also the B&B physics do not work (although the V physics seem to work great). The only conflicting file I see in my load order before XPMSSE is Joy of Perspective, could that be causing a problem? The B&B physics “worked” (poorly) before I downloaded the XPM CPBC Patch from the Nexus, and now the V physics work but not the B&B.

Posted

Yeah, buttplugs are invisible (bug/obsolence of anus bone). XPMSE skeleton with cbpe patch, female skeleton is definitely not overwritten. Also nipple piercing is floating in the air (because of smp instead of bone physics, yes?). Everything apart these works perfectly!

Posted
4 hours ago, vaalb said:

Yeah, buttplugs are invisible (bug/obsolence of anus bone). XPMSE skeleton with cbpe patch, female skeleton is definitely not overwritten. Also nipple piercing is floating in the air (because of smp instead of bone physics, yes?). Everything apart these works perfectly!

Any way of getting the piercings to work through outfit studio?

Posted

@Acro748

Now I am trying to convert and edit some out-fits,  with new 3bbb amzing body mesh as reference.

Then I have one quesiton,, when convert armor for your 3bbb body.

 

When only genearte  3bbb body, (femalebody.nif) I could see body shape name as 3bbb .(about current version, it should be 3bbb I think)

but when make out-fit with 3bbb body, and get slider work, for both (body and cloth) in body-slide, do I need to rename 3bbb body to CBBE?

I do not know, why it happen, but I often see, when I keep body mesh name as 3bbb (or my modify body mesh), it only work in out-fit stuido. In Body-slide , out-fit mesh only move with slider morphs,, but body mesh not change shape.

 

I do not remember about UUNP with SE well,, but at current 3BBB converted out-fit need to change body mesh name as "CBBE" from 3bbb, when save  out-fit project,  (when out-fit need to generate with body  reference mesh,,),, is it right? 

 

stockingonly.JPG.c544062e8bc0cef956ea5cf54e8d27bd.JPG

Posted
13 hours ago, malikona said:

I am having the same issue. Also the B&B physics do not work (although the V physics seem to work great). The only conflicting file I see in my load order before XPMSSE is Joy of Perspective, could that be causing a problem? The B&B physics “worked” (poorly) before I downloaded the XPM CPBC Patch from the Nexus, and now the V physics work but not the B&B.

 

I have never used Joy of Perspective, so I don't know, but try the compatible patch on CBPC Patch of XPMSSE.

 

 

11 hours ago, vaalb said:

Yeah, buttplugs are invisible (bug/obsolence of anus bone). XPMSE skeleton with cbpe patch, female skeleton is definitely not overwritten. Also nipple piercing is floating in the air (because of smp instead of bone physics, yes?). Everything apart these works perfectly!

 

Are there any Race about mods?

Also piercing will not work unless conversion to 3BBB.

 

 

18 minutes ago, greenmango12 said:

@Acro748

Now I am trying to convert some out-fits,  with new 3bbb amzing body mesh as reference.

Then I have one quesiton,, when convert armor for your 3bbb body.

 

When genearte 3bbb body, and body.nif, I could see body shape name changed .(about current version, it should be 3bbb I think)

but when make out-fit with 3bbb body, and get slider work, for both (body and cloth) in body-slide, do I need to rename 3bbb body to CBBE?

I do not know, why it happen, but I often see, when I keep body mesh name as CBBE,, it only work in out-fit stuido. in Body-slide 

out-fit mesh only move with slider morphs,, but body mesh not change shape.

 

I do not remember about UUNP with SE well,, but at current 3BBB converted out-fit need to change body mesh name as "CBBE" when generate out-fit, (when out-fit come with body mesh,,),, it it right? 

 

 

Body shape can be renamed CBBE if only CBBE, 3BBB is used.

However, it is better to use 3BBB as much as possible.

 

Recently, the Outfit Convert way has changed and 3BBB has been used for compatibility.

 

 

1.Open the outfits you want to the Outfit Studio.

2.Click on the ADD project to the CBBE 3BBB

3.Delete NPC (L,R)Breast, NPC (L,R)Breast01 from Bone

4.Clothes all selected, and do the All copy bone weight(if SMP Clothes, don't to do it)

5.Clothes all selected, and do the conform all

6.Project save

 

follow these steps.

Posted
31 minutes ago, Acro748 said:

 

body shape can be renamed CBBE if only CBBE, 3BBB is used.

However, it is better to use 3BBB as much as possible.

 

Recently, the Outfit Convert way has changed and 3BBB has been used for compatibility.

 

 

1.Open the outfits you want to the Outfit Studio.

2.Click on the ADD project to the CBBE 3BBB

3.Delete NPC (L,R)Breast, NPC (L,R)Breast01 from Bone

4.Clothes all selected, and do the All copy bone weight(if SMP Clothes, don't to do it)

5.Clothes all selected, and do the conform all

6.Project save

 

follow these steps.

Thanks you take time,, Yes, I hope to keep body name as 3bbb to clear see which body is used in nif-scope.

then just to confirm,  the step2 (add project to the CBBE 3bbb) means, add project > choose  3bbb amazing body project which I used to generate body, (with delete old reference body from out-fit) in current out-fit project?

 

Thanks,, now it seems work without rename so I can keep body mesh name as 3bbb.  

^^ (though I do not know, how it changed, and may need to test with in game and racemenu,,to racemenu morphs work or not)

 

and which version of BS and OS change way?  or you changed way about this 3bbb version ,  then  only follow your way, then current 3bbb body project may work,, without rename ? (for out-fit)  (as for me I only use CBPC as possible as I can, so I only need to copy weight from body, most of case)

 

Then I understand NPC breast may need not any more, but Do I really need to delete NPC breast 01 too?

it is used for 3bbb amazing body ..(I believe so,,)  

 

Posted
14 minutes ago, greenmango12 said:

Thanks you take time,, Yes, I hope to keep body name as 3bbb to clear see which body is used in nif-scope.

then just to confirm,  the step2 (add project to the CBBE 3bbb) means, add project > choose  3bbb amazing body project which I used to generate body, (with delete old reference body from out-fit) in current out-fit project?

 

Thanks,, now it seems work without rename so I can keep body mesh name as 3bbb.  

^^ (though I do not know, how it changed, and may need to test with in game and racemenu,,to racemenu morphs work or not)

 

and which version of BS and OS change way?  or you changed way about this 3bbb version ,  then  only follow your way, then current 3bbb body project may work,, without rename ? (for out-fit)  (as for me I only use CBPC as possible as I can, so I only need to copy weight from body, most of case)

 

Then I understand NPC breast may need not any more, but Do I really need to delete NPC breast 01 too?

it is used for 3bbb amazing body ..(I believe so,,)  

 

 

NPC Breast01 is used in TBBP
3BBB used Breast01 (NPC Breast01 X)

So need delete NPC Breast01

Posted
53 minutes ago, Acro748 said:

Body shape can be renamed CBBE if only CBBE, 3BBB is used.

However, it is better to use 3BBB as much as possible.

 

Recently, the Outfit Convert way has changed and 3BBB has been used for compatibility.

Thanks the way work correctly at least with recent BS and your 3bbb body for me.

 

Then These change means, when I make out-fit group for batch build, (or filter), before I need to add CBBE to preset work.

but now I may need to add 3BBB  when make group? (if I use 3bbb amazing body for current body, I add 3BBB ?)

I hope you confirm, then I can modify correctly, about all clothing with gorup, which I currently used for old bodys.

 

or  I suppose, you will up-date about group things with next version (add 3bbb group) for BS, 

(so at current I keep to add CBBE when make "Groups for 3bbb outfits, " in out-fit manager?) 

I think about this version, you seems not make 3bbb group, for BS. (then in other reply you seems plan to add it with next version,,)

 

outfitgroup.JPG.d33e3131b0b95f651e96db2215ff9ced.JPG

 

 

 

Posted

Pretty basic question but im like hell of insecure xD, do i let this mod overwritte the xpmsse skeleton? also i downloaded the abc mod that was recommended here so since this has a patch for it do i let this mod to overwritte abc?. 

Posted
13 hours ago, greenmango12 said:

Thanks the way work correctly at least with recent BS and your 3bbb body for me.

 

Then These change means, when I make out-fit group for batch build, (or filter), before I need to add CBBE to preset work.

but now I may need to add 3BBB  when make group? (if I use 3bbb amazing body for current body, I add 3BBB ?)

I hope you confirm, then I can modify correctly, about all clothing with gorup, which I currently used for old bodys.

 

or  I suppose, you will up-date about group things with next version (add 3bbb group) for BS, 

(so at current I keep to add CBBE when make "Groups for 3bbb outfits, " in out-fit manager?) 

I think about this version, you seems not make 3bbb group, for BS. (then in other reply you seems plan to add it with next version,,)

 

 

Groups can use BS easily when running, but not necessarily when using it.

So you are free to do it.

 

Posted
4 hours ago, Razuryam said:

Pretty basic question but im like hell of insecure xD, do i let this mod overwritte the xpmsse skeleton? also i downloaded the abc mod that was recommended here so since this has a patch for it do i let this mod to overwritte abc?. 

 

Yeah, ABC mod has unofficial included the CBPC skeleton patches I made before, most users do not use it because it is not yet official used from ABC.

Therefore, it was included in 3BBB to overwrite the ABC (XPMSSE) mod.

Posted
12 minutes ago, Acro748 said:

 

Yeah, ABC mod has unofficial included the CBPC skeleton patches I made before, most users do not use it because it is not yet official used from ABC.

Therefore, it was included in 3BBB to overwrite the ABC (XPMSSE) mod.

Thx i think i understand now, and thx for the quick answer i really appreciate that. :D

Posted

This is amazing. I have a few questions. First, I originally used cbpc with hdtSSEPhysics with the defaultBBPs.xml code removed. I simply followed a guide because it took less power for my older computer.

1 - What exactly does removing the defaultbbp code do? Whats the final result of this set up (ex, whats doing what)?
2- I installed full smp. If I installed cpb heavy, light, or just cbpc, what would I be missing? Is full ok with the missing defaultbbp code?
 

3 - It looks like cbbe 3bbb is for the body only correct?

4 - Is it still ok to use sinful cbp? According to mo2, its not overwriting cbbe 3bbb.

5 - I'm guessing I don't need the "better Female wrist and leg ratio twists for XPMSSE" installed anymore?

6 - should my hdtphysic be overwritting cbbe 3bbb?

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