pappana Posted June 4, 2022 Posted June 4, 2022 (edited) I had a strange bug going on. I walked into elvira's shop for the first time but i could only engage in dialogue once then she walked into her room and i followed her.  She warned me 2 times not to do it again on the third she decided to punish me my character was locked from movement during the punishment and when i could move again the movement arrows was messed up taking me in different directions so left made me go right and front and right walked me diagonaly to the left.  This movement bug isnt as bad in third person but the weirdest part was that wall collision had been turned off so i could walk past any wall even escaping the shop cell completly and into skyrim limbo where the sky is a mix of blue-greenish-grey.  Ill retest it again but anyone else had this bug?  EDIT: it seems restarting the "walk behind the counter before i throw you out" scene restored my movement and enabled wall collision again. ill have to test to see if it was just a one time thing and if i somehow disturbed the punishment scene... i just noticed my "Load save" button is red'ed out so i cant reload an earlier save  Edit 2: i managed to replicate this glitch, simply letting elvira punish you for going into that room will screw up your collision and movement key, getting her to warn you again by going into the room will restore the collision and movement but youll be unable to load an earlier save for the rest of the playthrough on that chara(closing down skyrim by either going to the main menu or restarting skyrim completly and loading a save you made after you got whipped by her wont make you "load save" come back, it will stay red)  If this was a part of the punishment for trying to go into her room its pretty funny but if its just a glitch then beware dont piss her off, listen to her warnings cause she will break your game if you piss her off Edited June 5, 2022 by pappana
naaitsab Posted June 5, 2022 Author Posted June 5, 2022 9 hours ago, pappana said: I had a strange bug going on. I walked into elvira's shop for the first time but i could only engage in dialogue once then she walked into her room and i followed her.  She warned me 2 times not to do it again on the third she decided to punish me my character was locked from movement during the punishment and when i could move again the movement arrows was messed up taking me in different directions so left made me go right and front and right walked me diagonaly to the left.  This movement bug isnt as bad in third person but the weirdest part was that wall collision had been turned off so i could walk past any wall even escaping the shop cell completly and into skyrim limbo where the sky is a mix of blue-greenish-grey.  Ill retest it again but anyone else had this bug?  EDIT: it seems restarting the "walk behind the counter before i throw you out" scene restored my movement and enabled wall collision again. ill have to test to see if it was just a one time thing and if i somehow disturbed the punishment scene... i just noticed my "Load save" button is red'ed out so i cant reload an earlier save  Edit 2: i managed to replicate this glitch, simply letting elvira punish you for going into that room will screw up your collision and movement key, getting her to warn you again by going into the room will restore the collision and movement but youll be unable to load an earlier save for the rest of the playthrough on that chara(closing down skyrim by either going to the main menu or restarting skyrim completly and loading a save you made after you got whipped by her wont make you "load save" come back, it will stay red)  If this was a part of the punishment for trying to go into her room its pretty funny but if its just a glitch then beware dont piss her off, listen to her warnings cause she will break your game if you piss her off When you enter the room your controls should be disabled and a scene with some dialogue is played. At first you are directed back to the shop but if you continue to snoop around another scene starts. After each scene the controls should be enabled again. Are you running the mod on SE without conversion? I've seen it before that this combination messes up scenes. It's made and tested on LE not SE/AE.
pappana Posted June 5, 2022 Posted June 5, 2022 6 hours ago, naaitsab said: When you enter the room your controls should be disabled and a scene with some dialogue is played. At first you are directed back to the shop but if you continue to snoop around another scene starts. After each scene the controls should be enabled again. Are you running the mod on SE without conversion? I've seen it before that this combination messes up scenes. It's made and tested on LE not SE/AE.  The scene starts where she says "this is a private area go back behind the counter dont do it again" or something similar and my controls are disabled. My chara then walks by herself to the place elvira tells me and after a few seconds i get movement back.  this scene works flawlessly like its supposed to. its after the 3rd time ive walked into her room she then tells me i was gonna be punished for not listening she then walks me to her fireplace spanks me then walks back to her room and i get my movement back but its screwed up and wall collision is gone. going back to her room and getting yelled at restores movement and wall collision but the load save file from within the game is permanently gone for the rest of the save on that chara.  Im on oldrim LE. i havent seen this scene in earlier versions i played, she always just stood at her counter so it must be a new scene added by an update where she walks back to her room.  All her other scenes and quests seem to work fine, its just that one that screws with my game. Its easy to avoid just by not going into her room too many times but its still weird it happens.
naaitsab Posted June 5, 2022 Author Posted June 5, 2022 1 hour ago, pappana said: Â The scene starts where she says "this is a private area go back behind the counter dont do it again" or something similar and my controls are disabled. My chara then walks by herself to the place elvira tells me and after a few seconds i get movement back. Â this scene works flawlessly like its supposed to. its after the 3rd time ive walked into her room she then tells me i was gonna be punished for not listening she then walks me to her fireplace spanks me then walks back to her room and i get my movement back but its screwed up and wall collision is gone. going back to her room and getting yelled at restores movement and wall collision but the load save file from within the game is permanently gone for the rest of the save on that chara. Â Im on oldrim LE. i havent seen this scene in earlier versions i played, she always just stood at her counter so it must be a new scene added by an update where she walks back to her room. Â All her other scenes and quests seem to work fine, its just that one that screws with my game. Its easy to avoid just by not going into her room too many times but its still weird it happens. I will put it on the list to check out. After the 3rd attempt another scene is indeed supposed to start. You can also try to gain entry a few times when she is sleeping and the guard is keeping an aye out in the shop Â
pappana Posted June 5, 2022 Posted June 5, 2022 27 minutes ago, naaitsab said: I will put it on the list to check out. After the 3rd attempt another scene is indeed supposed to start. You can also try to gain entry a few times when she is sleeping and the guard is keeping an aye out in the shop   It does start but after she has punished you she then didnt feel like you got punished enough so she performed a ritual and summoned sheogorath to punish you even more by screwing with your game.  Or my chara got hurt so bad she sank into madness and the laws of time and space got bent xD  Only reason i went in there was to talk to Elvira since after ive talked to her the first time she leaves and goes into that room never to come out again xD
nameless701 Posted July 3, 2022 Posted July 3, 2022 (edited) DD items are equipped by script ... this is not good. Other mods can remove these parts, but not equip them again. Better would be to create different outfits and save them in a formlist. (would also bring more variety)  Shoping Girl I think it's too hard to go to Markarth as a Lvl1 char ... please stay in Whiterun/Riverwood and expand this task a bit. [errands in different outfits for one or two days. (working in a sawmill,farm,tavern etc)]   Payment I find the payment as unbalanced ... you get too much money for simple tasks and the penalties for failure are too low  Other The Dwemer-style forge does not fit into WhiterunWorld  Idea if you are in debt, you should not be allowed to choose jobs ... (Ask for a job and you will get one ... no choice) Elvira can remove DD items, but you get into debt special punishment when the debt is too high....  Sleeping in a cage  Putting on display for flogging random visitors in the shop (whiterun-faction?)   MCM Menu for basic settings  (light,medium heavy) influences the payment, penalty and duration of the jobs   Enough grumbling ... I like this mod  Wenn du Unterstützung beim Cell-Building benötigst, würde ich gern helfen ... hab ja schon einige Cells für MariaEden erstellt  Edited July 3, 2022 by nameless701
naaitsab Posted July 3, 2022 Author Posted July 3, 2022 2 hours ago, nameless701 said: DD items are equipped by script ... this is not good. Other mods can remove these parts, but not equip them again. Better would be to create different outfits and save them in a formlist. (would also bring more variety)  DD items are designed to be equiped by script by the DD team. Unequiped 'Intentory' devices can be stored in a list and then looped trough with a script to equip them again. But still needs a call to the equip script. Just adding them to the player is prone to issues as the engine is not fast enough. So I'm not very keen on using lists.  2 hours ago, nameless701 said: Shoping Girl I think it's too hard to go to Markarth as a Lvl1 char ... please stay in Whiterun/Riverwood and expand this task a bit. [errands in different outfits for one or two days. (working in a sawmill,farm,tavern etc)]  You can use the carriage system to visit Markarth. But indeed it might be an idea to add a level check to the further locations. Working in at one of the mills is also on the list but I sort of scrapped it because it's quite boring. Might be a nice punishment job because of this.  2 hours ago, nameless701 said: Payment I find the payment as unbalanced ... you get too much money for simple tasks and the penalties for failure are too low  Yeah the payment needs a lot of tweaking. The current update is halted at the moment but when I continue it and put it on for testing I will look at those. Perhaps make a small poll about the gold outcome.  2 hours ago, nameless701 said: Other The Dwemer-style forge does not fit into WhiterunWorld  Dwemer stuff fits everywhere  it's magic you know.  2 hours ago, nameless701 said: Idea if you are in debt, you should not be allowed to choose jobs ... (Ask for a job and you will get one ... no choice) Elvira can remove DD items, but you get into debt special punishment when the debt is too high....  Sleeping in a cage  Putting on display for flogging random visitors in the shop (whiterun-faction?)  Removing the choice above a certain debt count is a nice one, will add it to the list. Adding visitors is something I always wanted to do. Make the PC a mannequin with a special spell and allow visitors to fondle with the mannequin. I already implemented some guests on the WIP cooking job.  2 hours ago, nameless701 said: MCM Menu for basic settings  (light,medium heavy) influences the payment, penalty and duration of the jobs   Enough grumbling ... I like this mod  Wenn du Unterstützung beim Cell-Building benötigst, würde ich gern helfen ... hab ja schon einige Cells für MariaEden erstellt  I hate mods that have a mcm for like 5 settings. At the moment I use a SKSE plugin so you can modify settings outside of the game. Not perfect but does not take up a MCM slot. Making cells is one of the things I like the most. I'm quite hesitant to clutter them with nice things as this can tank FPS for users with a lower grade PC. Especially if there are DD NPC's around. So they might be a bit barren to some.  Testing and tuning scene's costs the most time and annoyance but due to it's nature this can only be tested by me as it is make 1 -> test 1 -> make 2 -> test 2 -> make 3 -> test 3 etc. 2
DeWired Posted July 3, 2022 Posted July 3, 2022 3 hours ago, nameless701 said: Other The Dwemer-style forge does not fit into WhiterunWorld Hmm.. If I remember correctly, Whiterun is technically on top of some Dwemer/Falmer ruin... At least, I once glitched through floor in Bannered Mare, and dropped right onto one of those spiralling walkways ?
nameless701 Posted July 3, 2022 Posted July 3, 2022 Quote Making cells is one of the things I like the most. I'm quite hesitant to clutter them with nice things as this can tank FPS for users with a lower grade PC. Especially if there are DD NPC's around. So they might be a bit barren to some. Â Â Yes, the cells should not be overloaded, ... but static objects do not interfere. Animated objects and light sources are problematic
MysticDaedra Posted July 4, 2022 Posted July 4, 2022 19 hours ago, DeWired said: Hmm.. If I remember correctly, Whiterun is technically on top of some Dwemer/Falmer ruin... At least, I once glitched through floor in Bannered Mare, and dropped right onto one of those spiralling walkways ? There's no canonical support of this theory, I'm afraid. Possibly either a mod or some Skyrim glitch.
alexsl Posted July 15, 2022 Posted July 15, 2022 Soooo I'm doing the Maid quest and now i need to fill water and purify it but i absolutely CANNOT find the purifier. The only marker are the well and the store, then when you go in the only marker is to go outside. I'm at a lost.
SilentAntagonist121 Posted July 15, 2022 Posted July 15, 2022 1 hour ago, alexsl said: Soooo I'm doing the Maid quest and now i need to fill water and purify it but i absolutely CANNOT find the purifier. The only marker are the well and the store, then when you go in the only marker is to go outside. I'm at a lost. Â There's a Dwemer device attached to the back of the shop. That is the purifier. 1
nameless701 Posted July 21, 2022 Posted July 21, 2022 (edited) two collars equipped ... both from promotion job  Shackles are discarded when raped and are not put back on. but in the inventory they are still shown as equipped. Other mods no longer recognize these shackles and can thus put on a second belt or other. Edited July 21, 2022 by nameless701
naaitsab Posted July 21, 2022 Author Posted July 21, 2022 5 minutes ago, nameless701 said: two collars equipped ... both from promotion job Yeah I get that, I was referring more when it happend and at what stage. Where you already doing a job, or wearing stuff etc.
nameless701 Posted July 21, 2022 Posted July 21, 2022 (edited) the first collar is from the debts, the second one was put on while sleeping in the basement  read my last (edited) post Edited July 21, 2022 by nameless701
nameless701 Posted July 21, 2022 Posted July 21, 2022 I think the problem is that the shackles are applied by spell. Would it be better to put the shackles in the inventory and ask the player to put them on?
naaitsab Posted July 21, 2022 Author Posted July 21, 2022 2 hours ago, nameless701 said: the first collar is from the debts, the second one was put on while sleeping in the basement  read my last (edited) post Wil look into the basement part, that one I made quite hastily a while ago so it might not properly check for already worn devices.  2 hours ago, nameless701 said: I think the problem is that the shackles are applied by spell. Would it be better to put the shackles in the inventory and ask the player to put them on? At what part?
Inte Posted July 27, 2022 Posted July 27, 2022 This game exploit has bothered me for a while, but I can escape the cage quite easily.  Spoiler  Granted, I will get stuck on the chair, but I can eventually escape the chair, the cage not so much.Â
naaitsab Posted July 27, 2022 Author Posted July 27, 2022 10 hours ago, Inte said: This game exploit has bothered me for a while, but I can escape the cage quite easily.   Reveal hidden contents  Granted, I will get stuck on the chair, but I can eventually escape the chair, the cage not so much. Hmm, seem to forgot a collision plane  I will also bundle the next release with cages with the bars closer to each other. These are way to big of course. 1
Inte Posted July 28, 2022 Posted July 28, 2022 15 hours ago, naaitsab said: I will also bundle the next release with cages with the bars closer to each other. I'd be interested in something like that for one of my mods, SDc.Â
naaitsab Posted July 28, 2022 Author Posted July 28, 2022 8 hours ago, Inte said: I'd be interested in something like that for one of my mods, SDc. Let me post them separate then. As I don't have an ETA for the next update. Currently they are in replacer form, so rename either the NIF and/or folders to add them as new items in your mod.  I also made a system with a button on a Dwemer door that changes to green if unlocked and red if locked. And some 'glass' Dwemer doors. I might do a seperate modders resources upload in the near future.  Realistic jail parts.7z   1
Inte Posted July 30, 2022 Posted July 30, 2022 On 7/28/2022 at 11:35 AM, naaitsab said: Let me post them separate then. Thank you! 1
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