Jump to content

S³ - Skyrim Slavery System


Recommended Posts

Posted

The OP lives in Germany and I think he is learning for exams.

He will finish it around in June or July.

 

Next "year" for college, will begin in August, i think.

Posted

"...located deep down in this old nordic ruin..."

There are about 100 of them...

Where is this slave market?

You answer so many stupid questions in the first post, but dont say where you can buy gear.

Posted

"...located deep down in this old nordic ruin..."

There are about 100 of them...

Where is this slave market?

You answer so many stupid questions in the first post, but dont say where you can buy gear.

You don't have to buy gear; you can make it under the forge as well. 

 

If you want to find where the slave market is, I suggest you take a closer look at the installation section of the post, because it tells you exactly where it is.  If you want to buy the book that teaches you how to use hogties and feel the need to buy some supplies it's in the first area of the slave market. 

Posted

If you want to find where the slave market is, I suggest you take a closer look at the installation section of the post, because it tells you exactly where it is.

 

 

It tells just "To get started, travel to the small town of Morthal and visit the sewers. The sewer entrance is found near the riverside."

The whole town is build near riverside, I would not say it tells you exactly where it is.

 

Where is this slave market?

You answer so many stupid questions in the first post, but dont say where you can buy gear.

 

It's near the bridge, on the left side if you go from Morthal, at Morthal side of the river, behind rock. I hope it helps.

Posted

 

If you want to find where the slave market is, I suggest you take a closer look at the installation section of the post, because it tells you exactly where it is.

 

 

It tells just "To get started, travel to the small town of Morthal and visit the sewers. The sewer entrance is found near the riverside."

The whole town is build near riverside, I would not say it tells you exactly where it is.

 

Where is this slave market?

You answer so many stupid questions in the first post, but dont say where you can buy gear.

 

It's near the bridge, on the left side if you go from Morthal, at Morthal side of the river, behind rock. I hope it helps.

 

It's slightly west of the town, south of the bridge over the river, on the river bank where the mudcrabs like to hide. If you have Expanded Towns and Villages, then the entrance is hidden by a reworked riverbank. Look for a sewer entrance. If that fails, use the console to COC into the location. It's called Kollar-something or other. I don't know anymore because I use Paradise Halls for my slave mod needs instead of this. 

  • 2 weeks later...
Posted

Hey guys.

I was using PH before and want to give S³ a try now (to bad ag12 had problems with him ...).

One thing I couldn't find an answer for is if it's possible to get slaves in a 100% submission state like in PH where they don't run away and you maybe use them to fight for you or guard your places (or more)? In PH I enslaved a bunch of people and made (with some other mods) pretty much my own "bandit camp".

 

If not, well then I would like to suggest that.

Simply having different categories you can train your slave in (maybe even in combination with sexlab later on?) which also would raise the value of your slave (SlaveMaker anyone?).

 

Some spontaneous ideas:

 

- Sex (obviously ... Maybe even the possibility to make them a prostitute looking for clients.)

- Posing (Based on what the slaves "job" is they can use certain trained posing animations.)

- Combat (For follower purposes or to guard a certain place if you set them on wait. Maybe with rules which factions they should see as hostile or friendly etc.)

- Cleaning (No idea, maybe they could put objects back to their place if this is possible somehow, otherwise just the simple broom animation?)

- Cooking (Assign them to a chest which holds the basic items for food, not sure how to handle it with certain mods though ...)

- Mining (You could assign them to a vein or even a whole mine, maybe assign a chest and in the end you will get slowly some ores which maybe other slaves can take out of the chest and start to smelt it at a assigned smelter etc.)

- Hunting (Assign them to a chest and they will go hunting in a bigger area around it.)

- Fishing? (There are some mods for this, maybe as an optional plugin, pretty much like hunting just for surrounding water sources.)

- Barding (Playing instruments and singing, for you or for customers.)

- Dancing (In combination with Sex, Posing and Barding?)

 

Okay, enough for now.

Going to test this now first. ;)

 

Edit:

Okay ...

 

Pretty much completely broken for me and feature wise nothing you can really do, PH is much further unfortunately (but broken too ... :D).

The NPC clothing is broken with this mod (weird "ghost" armors with heavy clipping).

The cuffs are not working, they change their animation like they want to.

They go into combat (a bandit slave attacks imperial soldiers for example, but also bandits - and they take weapons from a corpse for this).

They run away if they are scared, cuffs and mask doesn't help and there is no way to calm them down.

The sewer entrance conflicts a bit with northern bathhouses.

The sewers are glowing in a very bright green.

The Sewers and the Ruins are way too dark (RLO+CoT+ENB).

And I had a freeze opening the map in the sewers.

 

Also, the ropes which I tried to get with the console are not in my inventory but adding weight and hogtie didn't work (nothing special).

Posted

Hey guys.

I was using PH before and want to give S³ a try now (to bad ag12 had problems with him ...).

One thing I couldn't find an answer for is if it's possible to get slaves in a 100% submission state like in PH where they don't run away and you maybe use them to fight for you or guard your places (or more)? In PH I enslaved a bunch of people and made (with some other mods) pretty much my own "bandit camp".

 

If not, well then I would like to suggest that.

Simply having different categories you can train your slave in (maybe even in combination with sexlab later on?) which also would raise the value of your slave (SlaveMaker anyone?).

 

Some spontaneous ideas:

 

- Sex (obviously ... Maybe even the possibility to make them a prostitute looking for clients.)

- Posing (Based on what the slaves "job" is they can use certain trained posing animations.)

- Combat (For follower purposes or to guard a certain place if you set them on wait. Maybe with rules which factions they should see as hostile or friendly etc.)

- Cleaning (No idea, maybe they could put objects back to their place if this is possible somehow, otherwise just the simple broom animation?)

- Cooking (Assign them to a chest which holds the basic items for food, not sure how to handle it with certain mods though ...)

- Mining (You could assign them to a vein or even a whole mine, maybe assign a chest and in the end you will get slowly some ores which maybe other slaves can take out of the chest and start to smelt it at a assigned smelter etc.)

- Hunting (Assign them to a chest and they will go hunting in a bigger area around it.)

- Fishing? (There are some mods for this, maybe as an optional plugin, pretty much like hunting just for surrounding water sources.)

- Barding (Playing instruments and singing, for you or for customers.)

- Dancing (In combination with Sex, Posing and Barding?)

 

Okay, enough for now.

Going to test this now first. ;)

 

Edit:

Okay ...

 

Pretty much completely broken for me and feature wise nothing you can really do, PH is much further unfortunately (but broken too ... :D).

The NPC clothing is broken with this mod (weird "ghost" armors with heavy clipping).

The cuffs are not working, they change their animation like they want to.

They go into combat (a bandit slave attacks imperial soldiers for example, but also bandits - and they take weapons from a corpse for this).

They run away if they are scared, cuffs and mask doesn't help and there is no way to calm them down.

The sewer entrance conflicts a bit with northern bathhouses.

The sewers are glowing in a very bright green.

The Sewers and the Ruins are way too dark (RLO+CoT+ENB).

And I had a freeze opening the map in the sewers.

 

Also, the ropes which I tried to get with the console are not in my inventory but adding weight and hogtie didn't work (nothing special).

Yeah, apparently all of those bugs are being addressed, but the mod creator hasn't posted here in about 3 weeks. I think he's busy with school, but it's hard to say. 

 

It sucks because PH is a broken piece of shit, and this mod has so much potential. 

Posted

Well, both mods are currently broken.

The previous PH version worked, the newest one didn't because nothing happens when they are in bleed out mode. And the only bugs in PH I know are that you have to remove the old clothing first (or problems maybe even a crash will happen) and sometimes slaves disappear (you see only the arrow in the ground, pretty rare though).

Posted

Sorry for being inactive at the moment.

Got some trouble in RL. Apologies!

Posted

Well, both mods are currently broken.

The previous PH version worked, the newest one didn't because nothing happens when they are in bleed out mode. And the only bugs in PH I know are that you have to remove the old clothing first (or problems maybe even a crash will happen) and sometimes slaves disappear (you see only the arrow in the ground, pretty rare though).

Well he has the capture mechanic look at health alone as a variable for capturing slaves. I don't think he even tested it before he released the 7.3 version of PH, but you're right, it is broken right now. 

 

This mod has a few bugs, but the majority of the difficult stuff is actually functional, so probably with the next update it will be fixed. 

Posted

Sorry for being inactive at the moment.

Got some trouble in RL. Apologies!

 

No problem, but good to hear what is going on. :)

 

 

Well, both mods are currently broken.

The previous PH version worked, the newest one didn't because nothing happens when they are in bleed out mode. And the only bugs in PH I know are that you have to remove the old clothing first (or problems maybe even a crash will happen) and sometimes slaves disappear (you see only the arrow in the ground, pretty rare though).

Well he has the capture mechanic look at health alone as a variable for capturing slaves. I don't think he even tested it before he released the 7.3 version of PH, but you're right, it is broken right now. 

 

This mod has a few bugs, but the majority of the difficult stuff is actually functional, so probably with the next update it will be fixed. 

 

 

I didn't tested it yet but it looks like the quest has to be started which happens when you enter the Helgen keep.

One of the other users said that the reboot spell works too. I'll have a look at this today and hope it works, been a huge fan of the alternate start mod and don't really want to go here and there to get something started.

 

He is currently looking for some input btw.

 

Posted

 

Sorry for being inactive at the moment.

Got some trouble in RL. Apologies!

 

No problem, but good to hear what is going on. :)

 

 

Well, both mods are currently broken.

The previous PH version worked, the newest one didn't because nothing happens when they are in bleed out mode. And the only bugs in PH I know are that you have to remove the old clothing first (or problems maybe even a crash will happen) and sometimes slaves disappear (you see only the arrow in the ground, pretty rare though).

Well he has the capture mechanic look at health alone as a variable for capturing slaves. I don't think he even tested it before he released the 7.3 version of PH, but you're right, it is broken right now. 

 

This mod has a few bugs, but the majority of the difficult stuff is actually functional, so probably with the next update it will be fixed. 

 

 

I didn't tested it yet but it looks like the quest has to be started which happens when you enter the Helgen keep.

One of the other users said that the reboot spell works too. I'll have a look at this today and hope it works, been a huge fan of the alternate start mod and don't really want to go here and there to get something started.

 

He is currently looking for some input btw.

 

 

Yeah the reboot command works properly, so you can start PH with that, the capture mechanic also works with that but it's still pretty difficult to capture bandits or NPCs that don't go into a bleedout state. For me, that mod author appears to be taking his creation in the wrong direction. For one, he's focusing more on the personality of the slaves rather than the core features of the mod, which I don't agree with. From the post made here of what will be included in the next update, it appears that this mod is headed in a better direction than PH. Honestly for anything PH related I'd say 6.2 is still the best bet, but that's highly subjective it seems. 

 

My name on the Nexus site is fullk0ntact, so if you want to look at any further input on PH my thoughts are in the posts section. I'd rather talk about it via PM here though, because the community (or lack-thereof) on Nexus is shit, and the only reason I even post there is for SKYRE and the Cerwiden companion mod. 

Posted

Yup, worked for me too.

It is as hard as with S³, especially with combat mods which increase the damage. The whip is still very handy for this, but not required like before.

I kinda like the personality stuff, but this might be something more for a later version. The whole soul binding stuff was way too easy and OP imo, might be something as an alternative with some expensive collars to craft to make capturing easier for harder npcs. Overall I enjoy the training a bit more.

Posted

I have a question related to expanding the slots for S3, if anyone can give me a hand.  I extracted the BSA and opened the ESP file in CK.  I followed the instructions that ag12 provided 

"Easy as that:

1. Fire up CK, load S³.

2. Navigate to Quest tab, open 'ag12sx3qGlobal'.

3. Click on the 'Quest Aliases' tab.

4. Duplicate the 'slot1' up to 7 times. (slot1 - slot8)

5. Don't close 'ag12sx3qGlobal', navigate to 'Scripts' tab.

6. Click on 'ag12sx3scrGlobalQuest', select 'Edit Properties'.

7. Assign the slots.

8. Save and you're good to go."

 

But I still can only get a single slave slot.  Now, my question is; at what point in the slavery skill increase does the player get the ability to capture more than one slave?  I am not sure if my "fix" was unsuccessful, or if I just have not reached the skill level for multiple slaves.  I enslaved a person that I want to keep around for eye candy so I have not sold anyone off yet.  My skill is still sub 20.

 

Is there anything else I need to do to make it capable of multiple slots like duplicating a script or adding anything to a script?

 

Thanks for any responses,

 

Wulf

Posted

When you modify/add properties in a script it won't have any effect on your current saved game. You have to start a new game or at least start from a saved game not using this esp file.

Using stopquest/startquest can update aliasses but not properties.

Posted

You gain an extra slot at lvl 15. You can look up the rest of the levels needed in the OP.

 

I also have the same issue, I fixed (or at least I thought i did) the slots in the CK yet I can't capture more than 1. Whenever I try to enslave a 2nd person I just get the xp, the NPC stays in bleedout and eventually stands up and keep fighting.

Posted

Thanks for the replies.  I have started a new game.  I may not have progressed the quest far enough.  I will mess with it more as time passes with this save.  I decided not to capture the same NPC this time around until I see a few slaves. 

 

Wulf

Posted

Where exactly are the sewers at. Ive walked all over Morthal but cant find them. (And yes I have activated the mod correctly)

 

If you use Northern Bathhouses most of the entrance is under some rocks (I guess the rocks are from that and not vanilla, otherwise it would be a bit bad placed).

Posted

You gain an extra slot at lvl 15. You can look up the rest of the levels needed in the OP.

 

I also have the same issue, I fixed (or at least I thought i did) the slots in the CK yet I can't capture more than 1. Whenever I try to enslave a 2nd person I just get the xp, the NPC stays in bleedout and eventually stands up and keep fighting.

 

Me too, can´t get more than one slave...

Posted

If you guys look a few pages back, you will find the solution to this problem. 

 

Although, it requires some knowledge of the creation kit to fix. 

 

EDIT: 

 

Wolfy1 details the correct procedure with regards to fixing the issue of being only able to have one slave. 

Posted

I have unpacked the bsa file. I have edited the things in the CK the same way it was described a few pages back. After that have I decided to post "Well, I can't fix that."

 

But still, it's probably (well, definitely) a fault on my part. I just don't know if I should bother with it at all. No offense in any way, so don't get all angry on me and stuff, but is the mod gonna be continued at all? I'm not asking for any new version, I even don't mind the bugs we know of... just some info. Some info would be cool.

Posted

yeah, after I got my skill up enough I did get the message that I could now control two slaves.  Now when I beat the second slave into submission, I get the option to cpture them.  I select Enslave and I get the experience but the slave just stands up and walks away.  I can do that same sequence over and over but am never able to capture the slave.  Is that because I edited things incorrectly or is it just a bug?  Is there any way to fix it, that you guys are aware of?

 

Wulf

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...