Jump to content

Atelier Ryza - Ever Darkness and the Secret Hideout


Recommended Posts

Posted
On 2/10/2020 at 10:47 PM, HUNK RE2 said:

where you find those mods? link them now

We all want that mod ?

Posted

made a gyaru lila, only realized afterwards that there is a separate file for hair highlights, and also missed those white spots

don't know if i'll do anymore as i'm pretty much done with the game, if i do i wont spam images here.

Atelier Ryza_ Ever Darkness & the Secret Hideout 13_02_2020 23_45_38.png

Posted

i know i said i wasn't gonna post images again, but this is just too good not to imo.

surprised i haven't seen anyone do these model swaps before

(Lent was on to us so we had to teach those Queen haters a lesson.)

(Philuscha is love)

(Philuscha is life)

 

Atelier Ryza_ Ever Darkness & the Secret Hideout 15_02_2020 00_26_13.png

Atelier Ryza_ Ever Darkness & the Secret Hideout 15_02_2020 01_47_44.png

Atelier Ryza_ Ever Darkness & the Secret Hideout 15_02_2020 00_43_15.png

Atelier Ryza_ Ever Darkness & the Secret Hideout 15_02_2020 01_41_06.png

my mods.zip

Posted
On 2/12/2020 at 1:26 AM, kinkanon said:

One issue i ran into is only being able to unpack the original g1t files using the gust_g1t.exe tool

if i tried to unpack the modded ones it said the file sizes are incorrect, how do i get around this?

 

Please open an issue in the issue tracker tracker for gust_tools and make sure you attach the problematic .g1t. The applications are open source and feature a prominent way to report problems, so please use it!

Posted

it wont unpack most modded .g1t files.  But some of the guys here have been able to edit other peoples mods, i jutst don't know how as i'm new to this.

Unless they are got the un-repacked folder with the texture files, i'll have to check.

Posted
3 hours ago, kinkanon said:

it wont unpack most modded .g1t files.  But some of the guys here have been able to edit other peoples mods, i jutst don't know how as i'm new to this.

Unless they are got the un-repacked folder with the texture files, i'll have to check.

I usually used this tool for extracting the .dds files from the .gt1 files and re-packing them. There were a few instances where it wouldn't be able to extract anything from someone else's mod but 90% of the time it worked for me.

G1tRePack.exe

english instructions.txt

491398137_G1tRePack.PNG.c885e9970e6913b3ec9c013952489f72.PNG

I would drag the .gt1 file into the 1st bar and press the 1st button on the right to extract the .dds files. Then I used software like GIMP to open, edit, and export the .dds. files. At this point you can drag your individual modified .dds files into the 2nd bar and press the 2nd button to the right and it will re-pack the .gt1 file in the 1st bar. If you get something that pops up, that is an error of sorts with the export of the .dds file. If it works it doesn't say anything. When using Photoshop/GIMP/whatever else works, the .dds file needs to be exported in a certain way. I'm not sure how different the setup would be between the different software but in general you'll want to load mini-maps and set the compression to BC3/BXT5

Posted
21 minutes ago, youngmoist said:

can someone point me to the pc mod installing guide? found the switch one on page 35

Modding PC is fairly simple. You can use this tool to un-pack the PACK00_02.PAK file that contains all of the character model and texture files.

gust_pak.exe

step 1: click and drag PACK00_02.PAK onto gust_pak.exe. this creates a "data" folder and a PACK00_02.json
step 2: take the data folder you just extracted and place it into the game's data folder so that they merge (...\Steam Library\steamapps\common\Atelier Ryza\Data)
step 3: edit the file name of PACK00_02.PAK to PACK00_02.PAK.bak so that the PC will look inside of the x64 folder instead (this also gives you a clean copy if you mess up)

step 4: take the pc###_model.elixir.gz (model) and pc###_model.g1t (texture) files from your desired mod and overwrite the files in the character folder that match the name (...\Steam Library\steamapps\common\Atelier Ryza\Data\x64\character\pc00a)

Posted
1 minute ago, Joe Average said:

Modding PC is fairly simple. You can use this tool to un-pack the PACK00_02.PAK file that contains all of the character model and texture files.

gust_pak.exe 31.5 kB · 0 downloads

step 1: click and drag PACK00_02.PAK onto gust_pak.exe. this creates a "data" folder and a PACK00_02.json
step 2: take the data folder you just extracted and place it into the game's data folder so that they merge (...\Steam Library\steamapps\common\Atelier Ryza\Data)
step 3: edit the file name of PACK00_02.PAK to PACK00_02.PAK.bak so that the PC will look inside of the x64 folder instead (this also gives you a clean copy if you mess up)

step 4: take the pc###_model.elixir.gz (model) and pc###_model.g1t (texture) files from your desired mod and overwrite the files in the character folder that match the name (...\Steam Library\steamapps\common\Atelier Ryza\Data\x64\character\pc00a)

appreciate it! just found a guide right before u sent this but thanks anyway it was really simple

Posted

Anyone know how to translate or add language into game? I'm new here, and unpacked all .pak but dunno what file contains string, fonts, etc... Thanks.

Posted

2 All

Need help, please!

Today, ModerChan has released a new mod for the A11. That is, as I understand, for game of the Atelier series.
The name of the mod is in Japanese, the readme file is the same. One can understand is A11.
Help determine which Atelier game is at number 11?
(below are two previews from the mod)
Thank you very much in advance.

 

preview14259.jpg

preview14552.jpg

Posted
4 hours ago, styx101 said:

2 All

Need help, please!

Today, ModerChan has released a new mod for the A11. That is, as I understand, for game of the Atelier series.
The name of the mod is in Japanese, the readme file is the same. One can understand is A11.
Help determine which Atelier game is at number 11?
(below are two previews from the mod)
Thank you very much in advance.

 

preview14259.jpg

preview14552.jpg

Atelier Rorona is number A11.  The 11th game after Mana Khemia 2: Fall of Alchemy.

Posted

2 TranscendedGuy

Thank You very much for help and information!

I heard about Atelier Rorona.
Rorona seems to be a part of the Arland trilogy, right?

Posted
52 minutes ago, styx101 said:

2 TranscendedGuy

Thanks a lot, buddy.
This is very important information for me.

 

I can't send you a PM because my account is new. It's unrelated but can you send me the Discord link for the RE2 mods from the last thread?

Posted

To styx101.  I forgot to mentioned that there is the infamous Atelier games for DS.  Only one is available in North America outside of Japan which is Atelier Annie.  Last two are Japan only. There's Atelier Rorona for 3DS but that one bombed in Japan.  Then you have two mobile games that were only available in there too.  Atelier Quest Board and Atelier Online.  Oh! There is one spin-off for all platforms you can get called Nelke and the Legendary Alchemists. 

That's about all of them.  I only have Atelier Online and rest of the main games that were released here.

Posted

I have downloaded some mods people have shared here, you guys do a badass job, I thank you for that.

What would be the best way to add the mods to my PC game without getting the crashing problems some people have experienced? (I do not have on Steam)

Thank you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...