fishingslen Posted March 16, 2020 Posted March 16, 2020 On another note you can also change yourself into any mob, npc, item, etc. It's almost scary how easy it is to do.
lililillil Posted March 17, 2020 Posted March 17, 2020 I sometimes get crashes when I edit .dds files and I'm not quite sure why. I'm using gust_g1t.exe to convert. Does the filesize have to stay the same? If so, how do I keep the filesize the same when editing textures?
Joe Average Posted March 17, 2020 Posted March 17, 2020 4 hours ago, lililillil said: I sometimes get crashes when I edit .dds files and I'm not quite sure why. I'm using gust_g1t.exe to convert. Does the filesize have to stay the same? If so, how do I keep the filesize the same when editing textures? I would always use G1tRePack.exe to extract .dds from .gt1 and update the .gt1 with the modified .dds files. It is in Japanese but its a fairly simple tool that comes with English instructions english instructions.txt I know that the .dds file dimensions need to be the same (2048 x 2048 for example) but I never paid attention to the .dds file size. My guess is that either minimaps were not loaded/exported or the .dds export file compression was not correct. The compression should be BC3 / DXT5.
Joe Average Posted March 17, 2020 Posted March 17, 2020 On 3/16/2020 at 4:17 AM, Hallow147 said: Hello. So I replaced Ryza's default costume with the pre-order outfit. Everything is working fine and all, but I've noticed there's one issue with her skirt. It's seems there's actually 2 skirts (and skirt accessories) clipping on top of eachother. It really bugs me when I see them both moving in different ways for example when I'm running. Is it possible to fix this? I have not tested this but I believe edits to the Ryza default outfit overwrite may behave oddly if the pc00a_wet_model.elixir.gz & pc00a_wet_model.g1t are not the same as pc00a_model.elixir.gz & pc00a_model.g1t that was being replaced/renamed. When I was modding this game, I would always have them match as a precaution because I was trying to avoid strange errors. 1
fishingslen Posted March 17, 2020 Posted March 17, 2020 As far as the dds issue is concerned, my typical procedure is as seen below (I'l use pc001 for this example). I basically just blended together a bunch of guides on this thread into what works for me. Idk if this will fix your problem but I'll put this out there for people. Below I have the gust tools attached. If this breaks any rules please don't hesitate to take down. 1. Copy pc00a_model.g1t to some folder on desktop (or wherever you like). 2. Use pc00a_model.g1t on gust_g1t ( this createst a new folder called pc00a_model) 3. Right click desired DDS you wish to change in pc00a_model (000 for outfit, 004 for eyes, 012 for hair, etc) and open in favorite editing software (paint.net, gimp, photoshop, etc), I use paint.net. 4. Adjust how you like and then save as PNG. 5. Convert PNG back to DDS using https://www.aconvert.com/image/dds-to-png/ . 6. Download and copy back to pc00a_model. 7. Delete the DDS you wish to replace (000 for example) and rename your new DDS to the original dds (000 following the example). 8. Use pc00a_model on gust_g1t to create a new pc00a_model.g1t. 9. Replace old pc00a_model.g1t with new pc00a_model.g1t in your Data/data/x64/character/pc00a folder. 10. Delete PACK00_02.pak in Data folder. 11. Use PACK00_02.json on gust_pak to pack everything up. 12. Start game and hope for the best (you can see your character "Ryza" on the main screen so you can typically tell if there is an issue before even loading your game if you are using pc00a. gust.rar 1
fishingslen Posted March 17, 2020 Posted March 17, 2020 10 hours ago, Joe Average said: I have not tested this but I believe edits to the Ryza default outfit overwrite may behave oddly if the pc00a_wet_model.elixir.gz & pc00a_wet_model.g1t are not the same as pc00a_model.elixir.gz & pc00a_model.g1t that was being replaced/renamed. When I was modding this game, I would always have them match as a precaution because I was trying to avoid strange errors. Hmmm I didn't think about that. You could be right. Thanks for the info I'll look into that if I have future conflicts.
Hallow147 Posted March 17, 2020 Posted March 17, 2020 10 hours ago, Joe Average said: I have not tested this but I believe edits to the Ryza default outfit overwrite may behave oddly if the pc00a_wet_model.elixir.gz & pc00a_wet_model.g1t are not the same as pc00a_model.elixir.gz & pc00a_model.g1t that was being replaced/renamed. When I was modding this game, I would always have them match as a precaution because I was trying to avoid strange errors. I didn't even consider that! I'll try it out right now.
Hallow147 Posted March 17, 2020 Posted March 17, 2020 Well I tried it out, but unless I did something wrong it unfortunately didn't fix the problem.
Hallow147 Posted March 18, 2020 Posted March 18, 2020 10 hours ago, fishingslen said: As far as the dds issue is concerned, my typical procedure is as seen below (I'l use pc001 for this example). I basically just blended together a bunch of guides on this thread into what works for me. Idk if this will fix your problem but I'll put this out there for people. Below I have the gust tools attached. If this breaks any rules please don't hesitate to take down. 1. Copy pc00a_model.g1t to some folder on desktop (or wherever you like). 2. Use pc00a_model.g1t on gust_g1t ( this createst a new folder called pc00a_model) 3. Right click desired DDS you wish to change in pc00a_model (000 for outfit, 004 for eyes, 012 for hair, etc) and open in favorite editing software (paint.net, gimp, photoshop, etc), I use paint.net. 4. Adjust how you like and then save as PNG. 5. Convert PNG back to DDS using https://www.aconvert.com/image/dds-to-png/ . 6. Download and copy back to pc00a_model. 7. Delete the DDS you wish to replace (000 for example) and rename your new DDS to the original dds (000 following the example). 8. Use pc00a_model on gust_g1t to create a new pc00a_model.g1t. 9. Replace old pc00a_model.g1t with new pc00a_model.g1t in your Data/data/x64/character/pc00a folder. 10. Delete PACK00_02.pak in Data folder. 11. Use PACK00_02.json on gust_pak to pack everything up. 12. Start game and hope for the best (you can see your character "Ryza" on the main screen so you can typically tell if there is an issue before even loading your game if you are using pc00a. gust.rar 95.07 kB · 6 downloads So I decided to try my hand at the whole texture modding thing, but I run into a problem with step three. So I used pc00a_model.g1t on the gust_g1t as you said, but I'm not seeing any of these DDS files inside the folder. All I get is a .json file inside the folder. Am I doing something wrong?
fishingslen Posted March 18, 2020 Posted March 18, 2020 1 hour ago, Hallow147 said: So I decided to try my hand at the whole texture modding thing, but I run into a problem with step three. So I used pc00a_model.g1t on the gust_g1t as you said, but I'm not seeing any of these DDS files inside the folder. All I get is a .json file inside the folder. Am I doing something wrong? You should get something like this. However, it's possible that your file got messed up some how. If you don't have back files, here's the original pc00a_model.g1t. pc00a_model.g1t
ozms03 Posted March 18, 2020 Posted March 18, 2020 Not sure if this is the mod you're asking for. Note that if you put it on pc00d folder you'd get a static skirt physic. While putting it on other pc00x folder will give you one with skirt physic. pc00g_model.g1t pc00g_model.elixir.gz 5
Ionasal7 Posted March 18, 2020 Posted March 18, 2020 I know how we can solve the problem of the skirt. However, it is not revealed how I should explain it as I do not know English very much.
Afker Posted March 19, 2020 Posted March 19, 2020 3 hours ago, Ionasal7 said: I know how we can solve the problem of the skirt. However, it is not revealed how I should explain it as I do not know English very much. If you can explain it in your native language, some other people here might be able to translate it. I can read Traditional Chinese and a decent amount of Japanese, and some Simplified Chinese.
Ionasal7 Posted March 19, 2020 Posted March 19, 2020 33 minutes ago, Afker said: If you can explain it in your native language, some other people here might be able to translate it. I can read Traditional Chinese and a decent amount of Japanese, and some Simplified Chinese. Thanks. I explain in Japanese. 例えばpc00aのスカートを正しく表示したいなら、PACK2.pakをアンパックします。そのなかにある\saves\chara\charapartsdefaultvisible.xmlを開いてPC00Dの上に CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_CLOTH" visible="TRUE"/> <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_WEIGHT"/> という文を挿入します。 (00aではなくpc00eの場合はPC00Eに変更してPC00Dの下に追加するなどその都度変更してください。) その後は、 .xmlとA21に変えたgust_enc.jsonを同じフォルダにおいてgust_enc.exeでeにエンコードしたらスカートが正常にめくれるようになります。 2
Ionasal7 Posted March 19, 2020 Posted March 19, 2020 1 minute ago, Ionasal7 said: Thanks. I explain in Japanese. 例えばpc00aのスカートを正しく表示したいなら、PACK2.pakをアンパックします。そのなかにある\saves\chara\charapartsdefaultvisible.xmlを開いてPC00Dの上に CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_CLOTH" visible="TRUE"/> <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_WEIGHT"/> という文を挿入します。 (00aではなくpc00eの場合はPC00Eに変更してPC00Dの下に追加するなどその都度変更してください。) その後は、 .xmlとA21に変えたgust_enc.jsonを同じフォルダにおいてgust_enc.exeでeにエンコードしたらスカートが正常にめくれるようになります。 <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_CLOTH" visible="TRUE"/> <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_WEIGHT"/> 1番最初の<が抜けてました。 1
Afker Posted March 19, 2020 Posted March 19, 2020 5 hours ago, Ionasal7 said: Thanks. I explain in Japanese. 例えばpc00aのスカートを正しく表示したいなら、PACK2.pakをアンパックします。そのなかにある\saves\chara\charapartsdefaultvisible.xmlを開いてPC00Dの上に CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_CLOTH" visible="TRUE"/> <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_WEIGHT"/> という文を挿入します。 (00aではなくpc00eの場合はPC00Eに変更してPC00Dの下に追加するなどその都度変更してください。) その後は、 .xmlとA21に変えたgust_enc.jsonを同じフォルダにおいてgust_enc.exeでeにエンコードしたらスカートが正常にめくれるようになります。 My translation: For example, if you want the skirt of pc00a to display correctly, unpack PACK2.pak. Open the \saves\chara\charapartsdefaultvisible.xml that is inside, and insert the following quoted text above PC00D: Quote <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_CLOTH" visible="TRUE"/> <CharaPartsDefaultVisible CharaBaseTag="CHARA_BASE_PC00A" partsModelTag="CHARA_PARTS_MODEL_PC00_SKIRT_WEIGHT"/> (if instead of 00a, you want to to fix 00e's skirt, adjust the quoted text from PC00A to PC00E and insert below PC00D accordingly). After that, put the .xml file and the edited gust_enc.json in the same folder, re-encode e (should it be a here?) with gust_enc.exe, and the skirt should flip normally. I hope my translation is sufficiently accurate and understandable. 2
fishingslen Posted March 19, 2020 Posted March 19, 2020 7 hours ago, Juicerman said: Anyone know if theres a nude mod for Klaudia? I'm sure there is but idk where a completely nude mod is. However, here is a topless mod. pc01a_model.elixir.gz pc01a_model.g1t 2
tigers Posted March 19, 2020 Posted March 19, 2020 2 hours ago, fishingslen said: I'm sure there is but idk where a completely nude mod is. However, here is a topless mod. pc01a_model.elixir.gz 1.13 MB · 4 downloads pc01a_model.g1t 16.3 MB · 4 downloads Can we get a few screenshots?
SKELFantasy00 Posted March 19, 2020 Posted March 19, 2020 4 hours ago, Afker said: My translation: For example, if you want the skirt of pc00a to display correctly, unpack PACK2.pak. Open the \saves\chara\charapartsdefaultvisible.xml that is inside, and insert the following quoted text above PC00D: (if instead of 00a, you want to to fix 00e's skirt, adjust the quoted text from PC00A to PC00E and insert below PC00D accordingly). After that, put the .xml file and the edited gust_enc.json in the same folder, re-encode e (should it be a here?) with gust_enc.exe, and the skirt should flip normally. I hope my translation is sufficiently accurate and understandable. Thanks a bunch for the translation, much appreciated! Though I don't really understand what we need to re-encode exactly, what is 'e'? The entire 'saves' folder?
Ionasal7 Posted March 19, 2020 Posted March 19, 2020 5 hours ago, Afker said: My translation: For example, if you want the skirt of pc00a to display correctly, unpack PACK2.pak. Open the \saves\chara\charapartsdefaultvisible.xml that is inside, and insert the following quoted text above PC00D: (if instead of 00a, you want to to fix 00e's skirt, adjust the quoted text from PC00A to PC00E and insert below PC00D accordingly). After that, put the .xml file and the edited gust_enc.json in the same folder, re-encode e (should it be a here?) with gust_enc.exe, and the skirt should flip normally. I hope my translation is sufficiently accurate and understandable. Thank you for your translation. I try whether I can explain in a brief images. The class to put saves folder is a place same as an execute file. 3
SKELFantasy00 Posted March 19, 2020 Posted March 19, 2020 Working fine now, thanks for the support! Though another problem is sprouting out. It seems like the skirt is clipping through the model when she's in running motion, with the front side going behind her, getting clogged to the back side. Is this normal?
Hallow147 Posted March 19, 2020 Posted March 19, 2020 Hmm, nice to see we found a way to remove one of the skirts. However it's kinda funny because I actually wanted to remove the one that SKELFantasy is talking about! Since I much prefer the static one. However, using the files in the dlc swimsuit folder has been working for me anyways, since that one doesn't have the duplicated skirt problem. Keep it up though, guys!
jjky3pcn Posted March 20, 2020 Posted March 20, 2020 On 3/19/2020 at 8:20 PM, Ionasal7 said: Thank you for your translation. I try whether I can explain in a brief images. The class to put saves folder is a place same as an execute file. why?
Ionasal7 Posted March 20, 2020 Posted March 20, 2020 1 hour ago, jjky3pcn said: why? Probably you must change seeds_id in gust_enc.json from A17 to A21.
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