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Posted

I will let you know I track it down. I least I know what cause it. where overlay of the Breast over the armor was. Any plans Updated the armor set to BHUNP? instead using UNNP then? I think that would solve most the things on the armor of your sets too :)

Posted

Ya Bad Dog it is the UNNP issue with your armor set I check all other mods they seem fine no breast sticking out of the clothes so far. I will take look deeper to see I can fix the file merge the setting to BHUNP for ya? I check next time when I'm free on my pc again.

Posted

I'm thinking about reassigning the foxes and hyenas.

 

It's bugged me that the reachmen have nothing to do with the bretons (striped hyenas not a variant of foxes). Better options:

  • Bretons = hyenas, reachmen = striped hyenas, redguard = foxes. This is okay, but redguards are large and physically powerful whereas bretons are good with magic, so the current races work better.
  • Bretons = foxes, reachmen = silver foxes or something, redguard = hyenas. This leaves no slot for the striped hyenas, which is too bad, and requires a new set of assets. But if I redo the foxes, making a silver variant is pretty easy. But maybe there's not enough visual differentiation between regular and silver foxes?
  • Bretons = foxes, reachmen = some other fox-related species but I don't know what that would be.

Thoughts?

Posted
6 hours ago, Bad Dog said:

Thoughts?

I like the current setup enough (and don't want to re-do facegen) to say this:

 

6 hours ago, Bad Dog said:

It's bugged me that the reachmen have nothing to do with the bretons

Reachmen and bretons are different races (or at the very least, breed as described by Arthenice Belloq) and despite being described as cousins to bretons, they don't think of each other as kin in any shape or form. Only reason why they are bretons ingame is that Bethesda went lazy on them for some reason despite making the grand total of two existing snow elves into separate race in DLC and giving Miraak his own nord race for some reason.

 

The way I see it is that only thing that actually matters is that they are canines due to the men = canines, mer = felines assignment, though making them into retextured foxes would pull a rug under the whole "we are not kin" thing.

 

I also feel like a striped fur pattern fits too well with the forsworn outfits in general for them to be changed to something without stripes.

 

The only race assignment that bothers me personally is Skaal, who inhabit the coldest parts of Tamriel, being african wild dogs, who inhabit the warmer parts of Earth.

Posted

I wish someone redo the bunny races? That be much updated for HDT  and there look too I don't like the fur on there skin.

Posted (edited)

Got an issue with I haven't been able to work out, but it's like Aroused is not changing the schlong state. As far as I can tell, Aroused is working but neither NPCs nor the player character are getting erect, except in a few cases. I saw a post a few pages back claiming Cumshot was interfering, but even after disabling it there has been no change.

 

What I'm seeing is that no one goes through the erect stages, except

1. Sometimes a random NPC will go to what I assume is the first stage of the unsheathing, but no go any farther

2. Characters in SL animations will get erect without issue

3. NPCs near SL animations will sometimes get erect, it's honestly like 50/50

 

Edit: It's working now and I don't know why, all I did was show up here and complain

Edited by greg136
Posted

i have an issue: i try to go to Caste Volkhair for the Dawnguard Questline, but everytime i enter the boat my game crashes on the loading screen, what do i have to do? 

Posted
32 minutes ago, Lystorias said:

i have an issue: i try to go to Caste Volkhair for the Dawnguard Questline, but everytime i enter the boat my game crashes on the loading screen, what do i have to do? 

First of all whats your load order like?

Posted

@Bad Dog I made new subject I think I know whats causing the issue it's not your clothes. It's between the sliders not matching breast size of the clothes. This what stops me from playing. Want play dam it lol.

 

Posted
6 hours ago, rb888 said:

Fnis need be more to top and your missing UIExtensions also your missing other patches that go with the Magic too.

what patches do i need? ive loaded all the Stabilisation mods 

Adress Library SE

Havok Fix

Bug Fixes SSE

SSE Fixes

SSE Engine fixes

Posted
8 hours ago, Lystorias said:

what patches do i need? ive loaded all the Stabilisation mods 

Adress Library SE

Havok Fix

Bug Fixes SSE

SSE Fixes

SSE Engine fixes

Your missing the rest of the basics like UIExtensions

https://www.nexusmods.com/skyrimspecialedition/mods/30980

Are you plan do Sex in the game or nude body? You need other things too. Don't forget JC and Fuzdoh and Face Discoloration Fix SE Forgotten Magic Redone SE, Fuz Ro D'oh

Posted

not planning on a nude body. ive fixed it now by installing version 10 instead of 13

 

about the others: do i still need the others now? ive installed version 10 and UIExtensions. volkhair castle and the dragon priests work now. for example Fuz Ro Doh, isnt that only for unvoiced mod dialogue?

Posted
On 6/1/2022 at 8:52 AM, Bad Dog said:

I'm thinking about reassigning the foxes and hyenas.

 

It's bugged me that the reachmen have nothing to do with the bretons (striped hyenas not a variant of foxes). Better options:

  • Bretons = hyenas, reachmen = striped hyenas, redguard = foxes. This is okay, but redguards are large and physically powerful whereas bretons are good with magic, so the current races work better.
  • Bretons = foxes, reachmen = silver foxes or something, redguard = hyenas. This leaves no slot for the striped hyenas, which is too bad, and requires a new set of assets. But if I redo the foxes, making a silver variant is pretty easy. But maybe there's not enough visual differentiation between regular and silver foxes?
  • Bretons = foxes, reachmen = some other fox-related species but I don't know what that would be.

Thoughts?

Personally I think a nearly complete race change for most races would be a great thing to see. I love seeing more species and races ( your other mods are great on getting me this fix ) but I personally think there is a too many cats ( I know they are like that for a reason, them being elves ) but I think more diversity in species would go a long way. I think it should go like this imo:

Nord: Bear, I love the bear race mod and I feel bears better match the whole nord esthetic with the harsh cold and all the bear symbols all over Skyrim on top of adding another animal species to line up. 

Bosmer: Bird/Otter, I think one of the species from your bird race would more variety other than just mammals ( argonians excluded ) but it might break the cohesion so I think the otters would be a good fallback, wood elves being great hunters I feel they would be good swimmers to catch prey.

Dunmer: Shark, they are a cursed race, I think it would be cool to show that by making them a non mammal, not to mention the sharks have a very distinct color so I feel they can still stand out. 

Imperial: Wolf, I feel the wolves are better suited for the imperials than the Nords, wolves are neutral and everywhere across Tameriel, I think that fits the Imperials just right.

Orc: Minotaur, Orcs are big and strong, minotaur's are big and strong, also I feel it just fits their esthetic and voice.

Snow Elf: Rabbit, I know this isn't a race you have made yourself but I feel it goes well with rabbits being found in harsh snow areas and all. Not to mention there is a decent base to start off with the Lungaris race mod. https://www.nexusmods.com/skyrimspecialedition/mods/17470

Redguard: Horse, regard's are known for their stamina, as are horses. Not to mention horses fit very well with the the Arabic/sandy dunes look.

Altmer: Deer, they are tall and lanky so I feel it goes well with them. Not to mention it shows they can be stopped, even though seem all high and mighty they are a prey species, if everyone where to simply rise up they could beat the dominion.

The reachmen can stay hyenas and the Bretons can stay Foxes. I have no reason to give I just like the choice.

And maybe all that cat races can still be used, however, this mod: https://www.nexusmods.com/skyrimspecialedition/mods/57610 diversifies the khajiits; maybe replace the more human ones with the cats?

Posted
23 hours ago, Lystorias said:

not planning on a nude body. ive fixed it now by installing version 10 instead of 13

 

about the others: do i still need the others now? ive installed version 10 and UIExtensions. volkhair castle and the dragon priests work now. for example Fuz Ro Doh, isnt that only for unvoiced mod dialogue?

It could be CBBE issue? Bad dog body base on UNP ;)

Do you have this also?

PapyrusUtil SE - Scripting Utility Functions

and Mysticism - A Magic Overhaul You'll need all magic addons if your doing Magic in the game?

Posted
2 hours ago, Trevjake09 said:

Personally I think a nearly complete race change for most races would be a great thing to see. I love seeing more species and races ( your other mods are great on getting me this fix ) but I personally think there is a too many cats ( I know they are like that for a reason, them being elves ) but I think more diversity in species would go a long way. I think it should go like this imo:

Nord: Bear, I love the bear race mod and I feel bears better match the whole nord esthetic with the harsh cold and all the bear symbols all over Skyrim on top of adding another animal species to line up. 

Bosmer: Bird/Otter, I think one of the species from your bird race would more variety other than just mammals ( argonians excluded ) but it might break the cohesion so I think the otters would be a good fallback, wood elves being great hunters I feel they would be good swimmers to catch prey.

Dunmer: Shark, they are a cursed race, I think it would be cool to show that by making them a non mammal, not to mention the sharks have a very distinct color so I feel they can still stand out. 

Imperial: Wolf, I feel the wolves are better suited for the imperials than the Nords, wolves are neutral and everywhere across Tameriel, I think that fits the Imperials just right.

Orc: Minotaur, Orcs are big and strong, minotaur's are big and strong, also I feel it just fits their esthetic and voice.

Snow Elf: Rabbit, I know this isn't a race you have made yourself but I feel it goes well with rabbits being found in harsh snow areas and all. Not to mention there is a decent base to start off with the Lungaris race mod. https://www.nexusmods.com/skyrimspecialedition/mods/17470

Redguard: Horse, regard's are known for their stamina, as are horses. Not to mention horses fit very well with the the Arabic/sandy dunes look.

Altmer: Deer, they are tall and lanky so I feel it goes well with them. Not to mention it shows they can be stopped, even though seem all high and mighty they are a prey species, if everyone where to simply rise up they could beat the dominion.

The reachmen can stay hyenas and the Bretons can stay Foxes. I have no reason to give I just like the choice.

And maybe all that cat races can still be used, however, this mod: https://www.nexusmods.com/skyrimspecialedition/mods/57610 diversifies the khajiits; maybe replace the more human ones with the cats?

Ya I don't like the rabbit race mods No mention how change ear colors? ect. I want be more like Judy Hopps type of race ;)

Posted (edited)

@Bad Dog How to fix the tail issue? This from news 13.01 version. Ladies are fine on there tails thanks bud.

As You can see Bad Dog I finally get ready play again. Wahoo. Just need this quick tail fix. The other So furry mod their tails are fine.

ScreenShot118.png

Edited by rb888
Posted

I haven't seen this. Have seen that when NPCs die, sometimes their tails bug out. It's probably a skeleton issue. Do you have XPMSE? Does it overwrite everything else except YA?

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