Geist Posted April 2, 2013 Posted April 2, 2013 Do you plan to convert clothing items as well? I'd really like to see what you can do with Miraaks clothing or the cultist garb. Also there doesn't seem to be a Tsun armor for females either.
madderoftime Posted April 4, 2013 Posted April 4, 2013 Heyo everyone, Just wanted to say I've been really busy the last week, and I started a complete different shift at my job. So everything has kinda been thrown off in terms of this project. Yes, I still plan to do the weight sliders for all the armors. I just have to find time to do so. Hope everyone is doing well! Hey Silvist! Tired the HGO and noticed a bunch of the paths to textures in the nif were off by one dir so were not displaying correctly for me. I corrected them for both files and packaged up again. HuntingGroundsOutfit.7z Cheers!
Heavenly_cloud Posted April 9, 2013 Posted April 9, 2013 The problem I'm facing when I use this mod is that my char's nipples poke out of the armor. There could be various resons for that: 1. UNPB 2.2 and 2.4 has slightly different meshes, I think 2. You and I use different sceletons since UNPB 2.2 and 2.4 has different ones that comes along 3. You're probably not making armor meshes stick to the body mesh(I tried watching nightasy's videos once) If it's the first two factors alters how armors look ingame, I'll not be able to use this mod even though I'd really love to. I'm not changing how my char looks right now. b3lisario's conversions works fine though. I think he also uses 2.2. I can tell by looking at the breasts! If it's the third, you might have to adjust all the meshes. Best of luck with your project
Cyndi Posted April 9, 2013 Posted April 9, 2013 The problem I'm facing when I use this mod is that my char's nipples poke out of the armor. There could be various resons for that: 1. UNPB 2.2 and 2.4 has slightly different meshes, I think 2. You and I use different sceletons since UNPB 2.2 and 2.4 has different ones that comes along 3. You're probably not making armor meshes stick to the body mesh(I tried watching nightasy's videos once) If it's the first two factors alters how armors look ingame, I'll not be able to use this mod even though I'd really love to. I'm not changing how my char looks right now. b3lisario's conversions works fine though. I think he also uses 2.2. I can tell by looking at the breasts! If it's the third, you might have to adjust all the meshes. Best of luck with your project The other factor is animations. I believe Silvist posted the pack he uses earlier, and a few people who switched to it reported back that it fixed the problem. That's one of the odd things with bbp/tbbp/bbp-x, even weighting something virtually the same can do weird stuff on a different anim set. I believe the unpb packaged animations (2.4) have some clippy, (idk what's even in there, but a few people said as much) I use vhh, momo, a something else that I don't remember and a bow anim, and get a slightly different bit of clipping from other people (looking at screen shots). -Your most likely culprit, especially if you are using an anim with an 8 direction walk/run. The anims moving towards the screen, although very very close are not the same as the forward animations. The sets here, seem to made for one that doesn't have the 8 direction movement. as to #1 AFAIK silvist did these with 2.4, which is a different mesh, and weights from 2.2, but because when you equip armor, you are also equiping the body it's been packaged with, it makes no difference what you have installed (other than maybe textures might look a little different). -Ergo not a factor #2 From what I understand there really is only maybe 2 or 3 arch-types of skeletons, and they are similar enough to make little difference in that regard aswell, other than tbbp (different boobs and again different anims). The other 2 more or less being a Cherry Hottaling skelly or an xp32 skelly, and when you're talking boob bones for them its ssdd (although xp32 skelly's are; so Im told, tbbp compatible). -Possible (you would need to have a crazy skelly indeed I would think for this to be an issue) but unlikely factor. #3 Silvist does know what he's doing there, and has been doing it for a long time. -So not so much of an issue, but everybody does something off from time to time.
ShadowGearX Posted April 10, 2013 Posted April 10, 2013 @Heavenly_Cloud yeah, the breast clipping is in relation to the animations. Me and Silvist kinda figured it out on accident, sadly it is what it is. I installed his particular choice of animations and there is no more clipping. This is something you will have play with and figure out what you want. Silvist does link the animation pack he uses on the first page, so maybe you'll like them I LOVE them personally. I'm sure other animations may work without causing clipping, but it'll probably take a bit of trial and error. These armors were made using UNPB-BBP v2.4HD meshes and I'm pretty sure (don't quote me) the only mesh difference between v2.2 and v2.4 is an elbow modification which is explained on the UNPB page at the nexus, everything you mentioned and brought up is explained on the first page. You may want to re-read it. From the First Page: All of this is based on UNPB-BBP v2-4 HD, which is the 4th download on the UNPB page. Also, with the help of ShadowgearX, I've figured out that if you are using the animations that come with UNPB-BBP v2-4 HD, you can have clipping issues.
MrTroubleMaker Posted April 10, 2013 Posted April 10, 2013 These armors were made using UNPB-BBP v2.4HD meshes and I'm pretty sure (don't quote me) the only mesh difference between v2.2 and v2.4 is an elbow modification2.4 BBP body, Modified hands, elbows and breasts
Heavenly_cloud Posted April 10, 2013 Posted April 10, 2013 Well, Mr. T here has said it, 2.4 and 2.2 has difference in breast area. I'm using fores' "nomaam breathing idle" and "nomaam walk animations". For running I use cherryhotaling's that comes with CHSBHC. I also use xp32's one handed, magic, bow animations. For 2 handed... I forgot. But all these work fine with b3lisario's works. I think animations is not the problem here, neither skele. It's the the mesh. 2.2 and 2.4 was weighed differently. I'm not going to use 2.4HD over Mr. T's weighed 2.2x. So I guess this mod is not for me. But keep it up. Maybe someone will use your meshes and weigh them for 2.2 A man can dream...
Cyndi Posted April 10, 2013 Posted April 10, 2013 Well, Mr. T here has said it, 2.4 and 2.2 has difference in breast area. I'm using fores' "nomaam breathing idle" and "nomaam walk animations". For running I use cherryhotaling's that comes with CHSBHC. I also use xp32's one handed, magic, bow animations. For 2 handed... I forgot. But all these work fine with b3lisario's works. I think animations is not the problem here, neither skele. It's the the mesh. 2.2 and 2.4 was weighed differently. I'm not going to use 2.4HD over Mr. T's weighed 2.2x. So I guess this mod is not for me. But keep it up. Maybe someone will use your meshes and weigh them for 2.2 A man can dream... When you equip one of these pieces of gear, you are also equiping a 2.4 body. The 2.4 body itself is part of the armor, you don't just equip the gear, you equip an entire body, with armor around it. Any "skin" you see between ankle to neck and from the wrists up, wearing a piece of gear that is on slot #32 of any armor is packaged into that piece of gear. Because of that the only mesh related issue really would possibly be a hand seem if you weren't wearing a gauntlet with the armor, due to the game calling a 2.2 hand, for with the 2.4 body you just equipped. That is why you can equip a piece of cbbe gear for instance, or vice versa, not crash, and the armor is fine, this is because you would have just equipped a cbbe body. The odd looking parts that occur when you do that are Texture and UV-map related. That said, I do wish these were made more compatible, which is just a bit of tweak.
Heavenly_cloud Posted April 11, 2013 Posted April 11, 2013 When you equip one of these pieces of gear, you are also equiping a 2.4 body. The 2.4 body itself is part of the armor, you don't just equip the gear, you equip an entire body, with armor around it. Any "skin" you see between ankle to neck and from the wrists up, wearing a piece of gear that is on slot #32 of any armor is packaged into that piece of gear. Because of that the only mesh related issue really would possibly be a hand seem if you weren't wearing a gauntlet with the armor, due to the game calling a 2.2 hand, for with the 2.4 body you just equipped. That is why you can equip a piece of cbbe gear for instance, or vice versa, not crash, and the armor is fine, this is because you would have just equipped a cbbe body. The odd looking parts that occur when you do that are Texture and UV-map related. That said, I do wish these were made more compatible, which is just a bit of tweak. Thanks Cyndi, but I already knew this bit of info. I once tried to wear Theminblack's Ancient Nord Armor for UNPB on my CBBE body! OH THE HORROR!!! The distorted texture still gives me nightmares. I learned these stuff through mistakes, so they'll last longer I guess. But I'm not a modder. Never modded anything in my life, probably never will. I'm hoping someone reading this thread might see my plea and take pity on me! Trust me, if I could, I would do that 'just a bit of tweak'. It's because I can't, that's why I'm ranting
ShadowGearX Posted April 11, 2013 Posted April 11, 2013 These armors were made using UNPB-BBP v2.4HD meshes and I'm pretty sure (don't quote me) the only mesh difference between v2.2 and v2.4 is an elbow modification2.4 BBP body, Modified hands, elbows and breasts HEY! I said dont quote me! lol, I stand corrected then
Cyndi Posted April 11, 2013 Posted April 11, 2013 When you equip one of these pieces of gear, you are also equiping a 2.4 body. The 2.4 body itself is part of the armor, you don't just equip the gear, you equip an entire body, with armor around it. Any "skin" you see between ankle to neck and from the wrists up, wearing a piece of gear that is on slot #32 of any armor is packaged into that piece of gear. Because of that the only mesh related issue really would possibly be a hand seem if you weren't wearing a gauntlet with the armor, due to the game calling a 2.2 hand, for with the 2.4 body you just equipped. That is why you can equip a piece of cbbe gear for instance, or vice versa, not crash, and the armor is fine, this is because you would have just equipped a cbbe body. The odd looking parts that occur when you do that are Texture and UV-map related. That said, I do wish these were made more compatible, which is just a bit of tweak. Thanks Cyndi, but I already knew this bit of info. I once tried to wear Theminblack's Ancient Nord Armor for UNPB on my CBBE body! OH THE HORROR!!! The distorted texture still gives me nightmares. I learned these stuff through mistakes, so they'll last longer I guess. But I'm not a modder. Never modded anything in my life, probably never will. I'm hoping someone reading this thread might see my plea and take pity on me! Trust me, if I could, I would do that 'just a bit of tweak'. It's because I can't, that's why I'm ranting Ikr, I have come really close to doing it myself a few times, I just never wear armor to begin with though lol, (clothes weigh less = better sneak variables, and then mage armor perks ftw). So it's daunting for me to do it, just to slap on npc's, who I will probably just stab and strip, to sell there stuff off anyway after seeing them for only only a few seconds. On the other hand though, I can't see the vanilla sets being made how I want them personally by someone else either (I use a mix of all 3 unpb bodies). Edit: errrr make that 3 out of the 4 unpb bodies. I don't plan on touching tbbp.
Heavenly_cloud Posted April 14, 2013 Posted April 14, 2013 Silvist, if you're reading this, its especially for you. I've checked out your screenshots and realized that you've got a problem with your UNPB mod and you don't even know it. Your PC's breasts are saggy. Since you probably never used UNPB before you thought this is normal. But UNP and UNPB is supposed to give all female NPC and PC perky, beautiful breasts; not saggy, droopy, old looking breasts. It's a problem caused by skeletons I believe. I also faced the same problem, so here's a quick solution: 1. Install XPMS, overwrite everything 2. Run FNIS for Users WITH SKELETON ARM FIX And now your PC's and all your female NPC's breasts should look perky and beautiful. Say no to saggy, droopy breasts. Thank you!!!
Skull Tyrant Posted April 14, 2013 Posted April 14, 2013 Silvist, if you're reading this, its especially for you. I've checked out your screenshots and realized that you've got a problem with your UNPB mod and you don't even know it. Your PC's breasts are saggy. Since you probably never used UNPB before you thought this is normal. But UNP and UNPB is supposed to give all female NPC and PC perky, beautiful breasts; not saggy, droopy, old looking breasts. It's a problem caused by skeletons I believe. I also faced the same problem, so here's a quick solution: 1. Install XPMS, overwrite everything 2. Run FNIS for Users WITH SKELETON ARM FIX And now your PC's and all your female NPC's breasts should look perky and beautiful. Say no to saggy, droopy breasts. Thank you!!! yes UNP and UNPB do give perky breasts but they dont rely on the skeleton to give the breasts the perkiness,but UNP BBP, UNPB BBP, UNPB BBPx, and UNPB TBBP rely on the skeleton, and have always had a slight sag to them no way of changing this. Silvist is using UNPB BBP body i believe.
TheTraveler Posted April 15, 2013 Posted April 15, 2013 AH, so this is why nothing NEW for ADEC from you in quite some time. shame. UNP looks malnourished to me but to each his own. The armors look well done though.
d2vis Posted April 23, 2013 Posted April 23, 2013 Just curious what folder are the "Guards" armor meshes in?
ballsy Posted April 23, 2013 Posted April 23, 2013 Are the esps from the original ADEC mods needed? I don't quite understand why armor replacers would need esps.
ChipyChops Posted April 24, 2013 Posted April 24, 2013 Thanks for these silvist, they're are awesome.
ShadowGearX Posted April 25, 2013 Posted April 25, 2013 Are the esps from the original ADEC mods needed? I don't quite understand why armor replacers would need esps. they dont, thats why there are no esp's in the file
Geist Posted April 27, 2013 Posted April 27, 2013 Isn't there a UNPB versions of the Vampire Armor and Royal Vampire armor sets?
lordofthedread Posted April 27, 2013 Posted April 27, 2013 Isn't there a UNPB versions of the Vampire Armor and Royal Vampire armor sets? http://skyrim.nexusmods.com/mods/28887 is the only one I know of along with http://skyrim.nexusmods.com/mods/25852 They both look very good but they are not replacers or similar in any way to the regular vampire armors from DG. For me it is not a problem as I never liked the vanilla set.....
CrisG9 Posted April 27, 2013 Posted April 27, 2013 very nice work thank you ..will these work on CBEE alone without the UN mods?
Cyndi Posted April 27, 2013 Posted April 27, 2013 These have been ported for unpb bbp. You can get cbbe versions on Nexus, a lot of these are ported from them, just search "remodeled" and you should find them easily.
alpalia Posted April 29, 2013 Posted April 29, 2013 very nice ! i just have an little bug with the blade armor , it look no textured all blue metallic ... (i have follow instruction good)
Heavenly_cloud Posted April 30, 2013 Posted April 30, 2013 Ok, I've just confirmed that Glass, Thief (all 3 variants), and Stormcloak Officer, Savior's Cuirass - these are the only ones without clipping issues. All others clip. Maybe if I switch to nonokurasan's animations, they'll go away. But if some of the armors don't clip, it is possible make none of them clip. Somebody's gotta take the responsibility here and aid helpless users like me!
Silvist Posted May 1, 2013 Author Posted May 1, 2013 Heyo everyone, I realize its been quite some time. I had quite alot of stuff going on in my life that needed to be handled lol. Thankfully due to that, I've had more time to sit down and try to get back into modding. So just as a treat I added two new armors. One is the light elven armor by nevermind43, and the other is GDattire (not the priest armor) by Grace darkling. It currently is only max weight, until I can do weight sliders properly. I realize there is alot of armors that have clipping, and I plan to work on those. Especially since I plan to add a weight slider to all the armor. Keep in mind I'm by means no professional, but I'm far from being a noob. I've been modding since skyrim's release, and did a bit in Oblivion/morrowind. So I realize that there is clipping that "can" be prevented, and some that cannot be. What can be is like the nipples poking through, and minor things like that. Please keep in mind my entire project is still in its early stages. If someone can do better than what I've done, by all means feel free to take the reins (since this takes many hours of my spair time). Just keep in mind that installing UNPB with BBP properly is one of the most important aspects. If you have any conflicts outside of that, it could be due to other mods...which thanks to some helpful people on these forums...were found to be certain custom idle and animations. I may have a solution to the clipping, but I'll have to see how it looks after I try it out ^^. No guarantees though. Thanks to b3lisario I'm learning other means to do UNPB armors. He also helped me finish up the light elven and gd attire, since they were uniquely made (odd things I've never seen before lol). Either case enjoy!
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