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Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods


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Posted

Corsec, 3 things
1st I seen one jewlery "double Emerald Pearl Braclet" over took one of the hypnotic stocking slots, so I just removed that from inventory.
--
2nd
Of all the stocking that you do not group like single stockings they show up with or without your esps activated. 
one that refuse to show up are only those that you do a random group of 4-6 items for stockings like a restrictive arms and boots anlong with gloves and stockings.

I repeated this test a few time and can show you in three screen shots.
Your esps were active, I save the game and disable your esps and reload.

any wench or slave that should have a Stocking in inventory but is invisable, I console "resetInventory" all the DD and LUX items reset to to vanillla armours and clothes with a surprise now the invisable stockings show up but are not in the equiped inventory? So if I "resetInventory" a 2nd time the vanilla equip resets again and the Visible Stockings that are not equip finially disapear.
*** the fact is your esps are disabled so you would think it would all reset to vanilla but those stockings have a trick to come out of hiding for a moment till you give it a finail inventoryreset then they are gone for good.

You know your script better then me, I was wonding if you select some items in your randomize pickers, could it be picking both and bumping the stocking to the back some how?
So when the inventory is resetcleared, those stockings fall next in line to show up but you can not see they are equiped like when your a low level player and you can not removed vampire ebony armor till you get the forge skill or level. 

I repeated this several times on 6 npcs with the same exact result. Seems some how the stockings are being bumped back on the shelf some how for a cycle? this is all above my pay grade lol, but it is what I repeated with a odd result that makes no sense to me where to tackle it.

or do you think this could be script overload issue?


--
3rd
Another side note about foxes. If I was in an area (town) save point, then turn your esps back on and reload, all the slaves come up as foxes, just for jiggles I tried resetinventory on them and they stayed as foxes. so a player would have to wait some time before rturning to that town so those slaves could reload as the esp intented too. or only active the esps on a save spot no where near populated slaves, 

 

20201224145716_1.jpg

20201224145756_1.jpg

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Posted

My next guess is that the NPCs are being given DD leg cuffs and those ae blockign the stockings. Did you remove any DD leg cuffs and see what happens? Just take off everything until only the stockings are left and see if that helps.

 

My patches don't use scripts, the make changes to outfits and use levelled lists to assign items.

 

To check if it's a script overload issue, use Fallrimtools to check your save.

Posted
14 hours ago, Corsec said:

My next guess is that the NPCs are being given DD leg cuffs and those ae blockign the stockings. Did you remove any DD leg cuffs and see what happens? Just take off everything until only the stockings are left and see if that helps.

 

My patches don't use scripts, the make changes to outfits and use levelled lists to assign items.

 

To check if it's a script overload issue, use Fallrimtools to check your save.

I have to say your esp is ok, I have to first fix this Lux Col set up. I seen your install and order, I had that at one time. Later I used Cosio sliders, and from that build I coverted the HTD to Nio for all the shoes. 
I looked closer at which stockings work and which do not. All the legging stockings stocking work and all the full down to feet leggings work. only one was the Leather that some nif chopped off the feet to make legging stocking out of them for better sliders.  and it might get worse when some people might convert UNP to CBBE leaving behind 15% unfinished sliders and then anotther person will build on that build and so on. < I think thats where different style users say it can be buggy with what set up they are trying to morph it too. The foundation has to be square or the house one builds on it will always be off.

I am thinking its the source nifs data files, with alternate NIfs might cause them not to show like having HDT heel offsets or missing HDT or Nio data? 
or modified Nifs with added/deleted bones or altered Nifs with/without HDT heels or Nio Heels to offset raised heels in stockings like shoes..
Finding: I will have to make sure ALL of my cosio lux items show up 100% even if I have to go through every path and name from the ground up first.

Posted
3 hours ago, ragnam said:

I have to say your esp is ok,

 

I also use "Heels Sound 1.5" mod for LUX, I don't know where the mod can be downloaded so I uploaded it here for you.

Heels Sound 1.5.7z

 

Maybe you also need the High heels mod?

https://www.nexusmods.com/skyrim/mods/36213

 

 

These mods might be needed, depending on which LUX patch you load last.

 

3 hours ago, ragnam said:

...like having HDT heel offsets or missing HDT or Nio data?

 

To be honest I don't understand how HDT and NIO stuff works, I'm just glad when it does lol. If you try the mods I mentioned then maybe that will help?

 

Merry Christmas, or happy holidays!

Posted
4 hours ago, Corsec said:

 

I also use "Heels Sound 1.5" mod for LUX, I don't know where the mod can be downloaded so I uploaded it here for you.

Heels Sound 1.5.7z 2.94 MB · 0 downloads

 

Maybe you also need the High heels mod?

https://www.nexusmods.com/skyrim/mods/36213

 

 

These mods might be needed, depending on which LUX patch you load last.

 

 

To be honest I don't understand how HDT and NIO stuff works, I'm just glad when it does lol. If you try the mods I mentioned then maybe that will help?

 

Merry Christmas, or happy holidays!

I located the problem, I had download like 5 or 6 of various Lux Col esp that people evoled into unp, cbbe, cosio, cbbe hdt, or like uunp or specail bodies. then they would tried to get HDT heeels and or sounds from CBBE and such.... Corsec you know what I mean from the other threads we both posted in a few months back....

Anyway I did at one point get all the peices to work but it was HDT without sounds sadly. as I learned to remove HDT from nifs and the esp and ADD nio to each in the nifs tweakiing them to stay on the navmesh with no shadows.

I tried all body shapes to output Leather corset shocking base file in the game, basic CBBE and UNP and others and refused to show up in game.
IT HAD TO BE THE DATA SET!

Now getting to the point, I cleaned up all those good downloads into one Lux Col Nio HH esp for myself, I must have overlooked the Leathercorset/stocking data set, it is only less than 478kb while other stocking are like spicy is 1200kb and body stockings are 5000kb, to me it seems it has way less info to transform correctly? 

I just tested it by taking the spicey stockings data nif and dropped it in Leathercorset stocking and edit the nif to point at the proper textures, and whalla , all the NPC stocking show. Even though it is not the right osd file the stocking came out a little deformed but it is a clear answer that that one file from LCstockings can not handle (negative sliders) and or just needs to be redone.

*** I wonder if this was the issue all those other people with UUNP or CBBE beside even Cosio had the clothing disapear on them. trying to make a basic UNP or CBBE nif applied with extra info like Cosio or UUNP stuff it just choked on it not being correct? therefor loosing all the other stocking that rely on this main output nif even if the paths and names where correct to the textures.

Merry Christmas, now I Drive to work again and maybe fix it or take a close look at it and redo BS Outfit editor or locate the one I use which actually worked a few weeks back.

 

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Posted

Wow ... a vast eye-candy appeal improvement to Hydra Slavegirls 8.27 ... Test driving Hydra "Slavegirls Beauty Patch for Non-Devious Devices & Luxury Lingerie Collection" ... Kudos !

 

Combined the Non-Devious Devices Masterlist.esp and Luxury Collection Masterlist.esp  into the "Slavegirls Beauty Patch for Non-Devious Devices & Luxury Lingerie Collection" 7zip.

 

Also found an active source link for Luxury Collection for UUNP HDT + Bodyslide (2016.1.19/last update) here:

 

 

Was running into all sorts of script related issues with the sudden overload Devious Devices from Hydra Slavegirls ... hopefully, this fixes it.  Thanks a bunch !

 

Twins? ?

 

Spoiler

TESV 2020-12-27 21-02-00-28.jpg

TESV 2020-12-27 21-02-57-77.jpg

 

 

 

  • 2 weeks later...
Posted

Did devious device for vanilla npc doesn't work with DD5?. My previous DD4 play everything is fine and i noticed none of the vanilla npc wear DD items. I also tried non-devious device vanilla npc patch but still nothing.

Posted
7 hours ago, hungvipbcsok said:

Did devious device for vanilla npc doesn't work with DD5?. My previous DD4 play everything is fine and i noticed none of the vanilla npc wear DD items. I also tried non-devious device vanilla npc patch but still nothing.

 

I haven't updated anything to DD5, I don't know if it even needs to be updated to DD5. You should verify by waiting 10 days somewhere for the cell reset and then go and see if the DDs are equipping properly. If it's still not working then that means that the patches need an update.

 

I'm still on DD4 because DD5 has problems with the animation filter and I won't update my LO until that is fixed. I don't know if you know about this but there's been some drama recently on the forums about this issue, it's controversial and some people have been complaining. There was a thread about this but it has been closed.

 

I probably won't attempt an update to DD5 until I think it's safe to update my LO to DD5. I don't know when that will be. Anyone else is welcome to do whatever they like with my files, no need for permission.

Posted
9 hours ago, Corsec said:

 

I haven't updated anything to DD5, I don't know if it even needs to be updated to DD5. You should verify by waiting 10 days somewhere for the cell reset and then go and see if the DDs are equipping properly. If it's still not working then that means that the patches need an update.

 

I'm still on DD4 because DD5 has problems with the animation filter and I won't update my LO until that is fixed. I don't know if you know about this but there's been some drama recently on the forums about this issue, it's controversial and some people have been complaining. There was a thread about this but it has been closed.

 

I probably won't attempt an update to DD5 until I think it's safe to update my LO to DD5. I don't know when that will be. Anyone else is welcome to do whatever they like with my files, no need for permission.

I have confirmed that NPC vanilla patch won't work with DD5.

DD5 + devious device vanilla NPC + new game: Not working.

DD5 + non-devious device vanilla NPC + new game: Not working.

DD5 + devious device vanilla NPC + waiting 10 days: Not working.

DD5 + non-devious device vanilla NPC + waiting 10 days: Not working.

DD4 + devious device vanilla NPC + new game: Working.

DD4 + non-devious device vanilla NPC + new game: Working.

I also move the patch to lowest in MO2 mod list.

 

PS: this is DD5 official released patch. I will try DD5.1 beta to see if it working or not.

Posted

Thanks for the Hydra Slave Girls beauty patch.  I am running botox so having all those uggo salves walking around was bringing the mod down, but I am playing a slave playthrough so being the only person running around naked in bondage would look dumb.  Luckily there is a botox patch for wenches.

Posted
3 hours ago, Alenin said:

Thanks for the Hydra Slave Girls beauty patch.  I am running botox so having all those uggo salves walking around was bringing the mod down, but I am playing a slave playthrough so being the only person running around naked in bondage would look dumb.  Luckily there is a botox patch for wenches.

 

Glad you like it. If you're doing a slave playthrough, then I recommend using Slaverun Reloaded, I also have patches for it. Also, I have patches to add DDs/non-DDs to female vanilla NPCs.

 

Some people push drugs...I push patches lol.

Posted

I am using the non-devious hydra slave girl beauty patch and there is an issue where some of the vanilla clothes are being replaced with devious devices.  So I have a bunch of non hydra and even added followers who are sporting devious devices.

Posted
18 minutes ago, Alenin said:

I am using the non-devious hydra slave girl beauty patch and there is an issue where some of the vanilla clothes are being replaced with devious devices.  So I have a bunch of non hydra and even added followers who are sporting devious devices.

 

Yeah, that would be the edits to the tavern clothes to make them wear DDs instead. I prefer it that way but it's a subjective preference so I know some users might disagree. I think there's a patch somewhere back in the thread to revert the tavern clothes changes. I can't be bothered going back to find it so I'mmll

 

Load this patch after all of my patches, if NPCs are set to wear tavern clothes then this patch will stop them from wearing devious devices instead.

Tavern Clothes Vanilla Patch.7z

  • 5 weeks later...
Posted
On 8/8/2020 at 3:01 AM, NoppaiKohai said:

Anyone got this working on SSE yet? 

 Second that!

 

I am especially interested, if the non-Devices patches for Slaverun and Hydra Slavegirls work.

Posted
2 minutes ago, hexenhaus said:

 Second that!

 

I am especially interested, if the non-Devices patches for Slaverun and Hydra Slavegirls work.

 

The patches are all just plugins with no other assets, so conversion should be simple, quick and easy. You just open and save it in the SSE version of the Creation Kit. I think. You should probably read a guide to double-check and to be safe. I'd do it myself but I don't have SSE installed.

 

I personally use the non-Devious Devices patches with both Hydra and Slaverun so I can verify that they work as intended.

Posted
15 minutes ago, Corsec said:

 

The patches are all just plugins with no other assets, so conversion should be simple, quick and easy. You just open and save it in the SSE version of the Creation Kit. I think. You should probably read a guide to double-check and to be safe. I'd do it myself but I don't have SSE installed.

 

I personally use the non-Devious Devices patches with both Hydra and Slaverun so I can verify that they work as intended.

Cool, conversion should not be necessary then.

Only to get things straight, DDs still work on my PC or non Slaverun NPC and animations from armbinders etc. still work on ndd's?

Posted
1 minute ago, hexenhaus said:

Cool, conversion should not be necessary then.

Only to get things straight, DDs still work on my PC or non Slaverun NPC and animations from armbinders etc. still work on ndd's?

 

Installing the non-DD stuff shouldn't affect DDs. The DDs on your PC and NPCs should work as normal.

 

Non-DDs still get the animations as for the equivalent DD item, however there's still the same problem as with DDs. Sometimes the NPCs will break out of the bound animation, such as when they are wearing armbinders but will sit at a table and play the animation for eating bread.

 

There's a mod here to address the animation issues with DD, I think it should also help with non-DDs-

Spoiler

 

 

Posted
1 hour ago, Corsec said:

There's a mod here to address the animation issues with DD, I think it should also help with non-DDs-

 

 

My mod is looking for armors with the keyword zad_Lockable. Therefore it finds the DD rendered devices as they all have the keyword (not the inventory devices). It will then check if they have an enchantment effect; if yes, it will unequip/reequip them to restart the magical effects in some situations. As far as I am aware all "problematic" devious devices have magic effects attached, e.g. armbinders have zad_EnchHeavyBondage.

 

I have no idea what changes the non-DD mod makes. If it just removes the DD scripts but otherwise keeps keywords and magic effects, then it should still work. Well, apart from panel gags, they might show up without plugs as they depend on a faction that is added in the script attached to the inventory device. Afaik DD equip has the same issue with panel gags.

Posted
13 hours ago, Kharos said:
 

 

My mod is looking for armors with the keyword zad_Lockable. Therefore it finds the DD rendered devices as they all have the keyword (not the inventory devices). It will then check if they have an enchantment effect; if yes, it will unequip/reequip them to restart the magical effects in some situations. As far as I am aware all "problematic" devious devices have magic effects attached, e.g. armbinders have zad_EnchHeavyBondage.

 

I have no idea what changes the non-DD mod makes. If it just removes the DD scripts but otherwise keeps keywords and magic effects, then it should still work. Well, apart from panel gags, they might show up without plugs as they depend on a faction that is added in the script attached to the inventory device. Afaik DD equip has the same issue with panel gags.

 

In that case then my previous comments were wrong. Your mod shouldn't affect non-DDs since the only DD keyword non-DDs use is the the zad_DeviousCollar one (for the collars). Otherwise Non-DD items just use normal keywords for clothing types and materials. They also don't have any magic effects, and they don't have seperate scripted/rendered versions.

Posted
4 hours ago, Corsec said:

 

In that case then my previous comments were wrong. Your mod shouldn't affect non-DDs since the only DD keyword non-DDs use is the the zad_DeviousCollar one (for the collars). Otherwise Non-DD items just use normal keywords for clothing types and materials. They also don't have any magic effects, and they don't have seperate scripted/rendered versions.

 

Out of curiosity, how do they apply the bound animation? DD does this from a script...

Posted
3 hours ago, Kharos said:

 

Out of curiosity, how do they apply the bound animation? DD does this from a script...

 

Almost all non-DDs don't need bound animations because they are things like collars, boots etc. For non-DDs, bound animations are only used by armbinders.

 

I had completely forgotten how non-DDs armbinders actually apply their animations. That was why I falsely assumed that Kharos' mod might apply to non-DDs. I just checked again now in TES5Edit to refresh my memory. Non-DD armbinders apply their animations because they use the zbf keywords from Zaz mod, and require it as a master. So non-DD armbinders work the exact same way as the ones in Zaz.

 

So in order for a mod to fix the bound animations for non-DDs it would have to work for the zbfAnimHandsArmbinder keyword, which is what the ones in Zaz and non-DD use.

 

This also means that non-DD animations will be overridden by other animations sometimes, just like Zaz animations sometimes are. I mentioned earlier that you will sometimes see NPCs wearing non-DD armbinders but also sitting at a table and using the animation for eating bread. The arms will then break out of the armbinder. It's a tradeoff because if you want more reliable DD animations then you will have to use DDs and Kharos' mod, but that means script overload if you put too many NPCs into DDs. Since I put DDs onto as many NPCs as possible then I have to use non-DDs.

 

Whether you use DDs or non-DDs is for you to decide, it's up to you to weigh the pros and cons. I won't suggest any one option is obviously better.

 

The only reason that the non-DDs have any DD keywords at all is because I added the zad_DeviousCollar to the non-DD collars. This is so that the collars would be compatible with the Pet Collar mod. If you enable the Pet Collar effect for NPCs in it's MCM menu, then NPCs wearing non-DDs collars will have public sex with strangers and the player can fuck/punish them at will. So if you use my patches to give either non-DD or DD collars to female NPCs, and also enable the Pet Collar effect for NPCs, then Skyrim wil become a fetish gangbang playground lol. Much recommended.

 

There's a new patch for the Sexlife mod which is developing support for slavery and will run it's scenes based on whether an NPC is a slave. the author said he will make it able to detect the Zaz slave faction, which is used for Hydra Slavegirls. Once it's released then I could also make a patch to add the Zaz slave faction to more vanilla/modded NPCs in order to 'enhance' the functioning of the Sexlife patch.

 

 

Posted
2 hours ago, hungvipbcsok said:

hey Corsec, i want to know is there a fix for DD/non-DD vanilla NPC patch yet? It is pretty sad that my Adrianete is not in DD now.

 

Do you mean an update for DD V5? I haven't made the switch to DD5 yet and so I haven't updated my patches.

  • 2 weeks later...
Posted

I was looking through the esp's and I noticed that one of the Tittie Fuck NPC's had their Height set to 10.000000 from the original 1.000000. I'm guessing this was an accident?

 

 

This is in the Hydra Slavegirls Beauty Patch for Non-Devious Devices & Luxury Lingerie Collection.esp. Not sure if it applies to the others.

 

If you must know, I'm working on a Hydra Slavegirls Non-Devious + Luxury Beauty patch with the KSHairs Hydra patch merged into it, so the NPC's have KS Hairdoes and the tint changes to match. It also adds hair to a lot of the NPC's that have no hair headpart. (Personally I find no hair to be very distractive when there isn't any shaved hair textures. It doesn't look natural.)


This shouldn't break anything. I was thinking of uploading it but Idk what the authors would feel about it.

 

SSEEdit_2021-02-26_14-31-34.png.634ec2053ef7341fd4ba9fe290b1767e.png

Posted
39 minutes ago, XenoDrake said:

I was looking through the esp's and I noticed that one of the Tittie Fuck NPC's had their Height set to 10.000000 from the original 1.000000. I'm guessing this was an accident?

 

 

This is in the Hydra Slavegirls Beauty Patch for Non-Devious Devices & Luxury Lingerie Collection.esp. Not sure if it applies to the others.

 

If you must know, I'm working on a Hydra Slavegirls Non-Devious + Luxury Beauty patch with the KSHairs Hydra patch merged into it, so the NPC's have KS Hairdoes and the tint changes to match. It also adds hair to a lot of the NPC's that have no hair headpart. (Personally I find no hair to be very distractive when there isn't any shaved hair textures. It doesn't look natural.)


This shouldn't break anything. I was thinking of uploading it but Idk what the authors would feel about it.

 

 

Thanks for pointing this out. I looked back through all my files and I find that the 10.000000 height originates in the hydra slavegirls main plugin. It is also present in the HSG replacer plugin by legume that you can find on the Devious Framework modpage. I must have copied it into my patches without noticing. How did you get a plugin for HSG that didn't have the error? Did you change it yourself or did you manage to get a copy of the HGS plugin that didn't have the error? it owuld be helpful for me to know, so I can confirm where the error first originated.

 

A long time ago I considered adding KS hairs to HSG but I didn't want to make the effort of manually editing so many NPCs. If you want to do this, you are very welcome. You don't need my permission to use my mods, feel free to do what you want, I don't care about credit.

 

I had never seen the KS hairs for Hydra patch before, probably because it was for SSE and I use LE only. Are you making your patch for LE or SSE?

 

The problem with using one of the Beauty patches for your project is that it changes the NPCs to use the appearances from the mod Immersive Wenches so they won't use your hair changes. And Immersive Wenches can be patched to use KS Hairs, so this is an easy way for me to put better hairs on HSG NPCs without manually editing anyone. If you are going to use one of my patches as a base for your own patch, then i recommend using one of the non-Beauty patches that don't depend on Immersive Wenches, otherwise your effort will be mostly wasted.

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