fledermaus Posted April 26, 2020 Posted April 26, 2020 Hi red3dred. Thanks for all the mods! For my own use, I wanted to make poptops female-only. Is this a difficult change for a user to make? I'm comfortable unpacking/repacking and I can code a little. If it isn't too hard would you mind pointing me in the right direction please? Thank you. 1
red3dred Posted April 26, 2020 Author Posted April 26, 2020 2 hours ago, fledermaus said: Hi red3dred. Thanks for all the mods! For my own use, I wanted to make poptops female-only. Is this a difficult change for a user to make? I'm comfortable unpacking/repacking and I can code a little. If it isn't too hard would you mind pointing me in the right direction please? Thank you. It's easy, really. It's a change of 1 number value. Go to "<Teratophilia folder>/monsters/walkers/poptop/poptop.monstertype.patch" and change this: Where: 0 means it can be both and will decide when it first is interacted via Sexbound, 1 means always male, and 2 means always female. If this value isn't present in the monster code (Other monster mods), then it can be added, otherwise it counts as always 1 (male).
Darkflip95 Posted April 29, 2020 Posted April 29, 2020 So I sort of got carried away for the past 2 days and made this demo animation for the player being defeated by a Smoglin. Note, this is not the final animation at all, it's still very rough. I still want to put some more loops n the middle, but this is the gist of the animation. 2
red3dred Posted April 29, 2020 Author Posted April 29, 2020 7 hours ago, flipdarkfuture said: So I sort of got carried away for the past 2 days and made this demo animation for the player being defeated by a Smoglin. Note, this is not the final animation at all, it's still very rough. I still want to put some more loops n the middle, but this is the gist of the animation. I'm sorry but i can't look at that with a straight face lol-- the human just reminds me too much of content-aware videos. It looks neat, not gonna lie, on the Smoglin part, but no clue how to implement that in a understandable way. I think you'd have more luck making these into GIF's and publishing them into a website like rule34.paheal.net or rule34.xxx and gain some traction on Starbound again. JesterButts got some attention from their old works and they still get brought up every now and then. I say that because mainly the human part of the animation is something that you can't really pull off unless you want to have the same work you just had to make that, 13 more times (7 species, 2 genders) and making it into a sprite-sheet, which i'm going to admit, is way too much work.
Darkflip95 Posted April 30, 2020 Posted April 30, 2020 Lol, I know, I'm trying to improve the look of the human haha I was just thinking though, doesn't Sexbound implement animations in the form of entities being paired as actors? My main idea here was that the Smoglin's animation would be separated to be Actor 1 (the dominant position, from what I remember in the documentation), and the player character is Actor 2 (the submissive position). The reason I have them together in the same gif is just to give an idea of what the final in-game animation would end up looking like. Honestly I am fine with putting in race support for the other 6 species, though I was thinking of limiting these animations to be triggered on females only if that were possible.
red3dred Posted April 30, 2020 Author Posted April 30, 2020 7 minutes ago, flipdarkfuture said: Lol, I know, I'm trying to improve the look of the human haha I was just thinking though, doesn't Sexbound implement animations in the form of entities being paired as actors? My main idea here was that the Smoglin's animation would be separated to be Actor 1 (the dominant position, from what I remember in the documentation), and the player character is Actor 2 (the submissive position). The reason I have them together in the same gif is just to give an idea of what the final in-game animation would end up looking like. Honestly I am fine with putting in race support for the other 6 species, though I was thinking of limiting these animations to be triggered on females only if that were possible. Yeah, the idea being the animation is possible-- actually, there is a animation state that could be used for this. "Reset", the animation state, is the transition to start the position, you could have it be there, but how to implement that in the strict twoactor.animation file without causing issues for other thing is one problem, other is fitting all of that in the same sheet. I've been working on some animation expansion lately, and i gotta say, it's gonna be rough if that ends up being implemented along the same animation, we could be reaching 1000x1000 sheets (Consider each tile is 43x43) As for a logic for females only... working on that.
Darkflip95 Posted April 30, 2020 Posted April 30, 2020 Hmm, well can the Smoglin's animation be implemented at the least? That way then, the main part of the animation is in the game, and maybe later on there could be a way to put in the new position for the player character/NPC. I still have to research how to even put animations in though.
vyvyan25 Posted May 3, 2020 Posted May 3, 2020 I'm also having the clone 'error' (hey, it's pretty fun), so I figured I could throw my log into the ring and see if it holds any insight? I couldn't really see anything, but I'm a total newb with this. (I have so very many mods installed, apologies in advance) I've also been having a bigger error with some weird invincible issue when attacked with Teratophilia compatible beasties, then my energy bar won't regen until I warp back to my ship? But I feel like that would be an issue possibly with Defeat more than Teratophilia... starbound.log
red3dred Posted May 3, 2020 Author Posted May 3, 2020 2 hours ago, vyvyan25 said: I'm also having the clone 'error' (hey, it's pretty fun), so I figured I could throw my log into the ring and see if it holds any insight? I couldn't really see anything, but I'm a total newb with this. (I have so very many mods installed, apologies in advance) I've also been having a bigger error with some weird invincible issue when attacked with Teratophilia compatible beasties, then my energy bar won't regen until I warp back to my ship? But I feel like that would be an issue possibly with Defeat more than Teratophilia... ... yeah, yet again, no trace of how or why that happens =V Other than the horsetail error, i don't see anything in the log that even mentions errors. You folks multiply yourselves and it's working perfectly fine ?♂️ As for the latter, that is a common issue with Defeat in general, not even needing to have monsters involved. Defeat isn't exactly the most stable experience and fixes are going to be rough to account for all things like "Monster doesn't have Sexbound support but defeats someone, now they're invincible" or "Player can't be defeat anywhere but open-world planets".
puddles Posted May 4, 2020 Posted May 4, 2020 On 4/29/2020 at 8:40 PM, red3dred said: Yeah, the idea being the animation is possible-- actually, there is a animation state that could be used for this. "Reset", the animation state, is the transition to start the position, you could have it be there, but how to implement that in the strict twoactor.animation file without causing issues for other thing is one problem, other is fitting all of that in the same sheet. I've been working on some animation expansion lately, and i gotta say, it's gonna be rough if that ends up being implemented along the same animation, we could be reaching 1000x1000 sheets (Consider each tile is 43x43) As for a logic for females only... working on that. So theoretically, what would happen if someone used a rescaling program on a vanilla and sexbound race sheet parts, then adjusted the dimensions in the FrameGrid section for the race's .frames files?
red3dred Posted May 4, 2020 Author Posted May 4, 2020 43 minutes ago, puddles said: So theoretically, what would happen if someone used a rescaling program on a vanilla and sexbound race sheet parts, then adjusted the dimensions in the FrameGrid section for the race's .frames files? Well, any image editing program would be able to re-scale. Then if you do the same change to the .frames of a species, you could indeed have larger sprites for even player species.BUT(t)! As demonstrated by the Adult/Mom poptop support, larger creatures can work but have several limitations. This would likely also affect players. For instance: "Genitals can't go beyond the size of the original 43x43 grid, since the other actor's mask will cause it to not render.", same goes for the front arm, i am not sure why on this one honestly, similarly, it only renders within the original grid-size, even with a larger grid. Also, another problem is that the sprite will always be rendered pinned/aligned on the bottom left, so even larger creatures have to account for the fact they don't just change the off-set of their partner, instead they will probably have to be smushed into the corner to fit. Reference image above: The red line shows the limit of the vanilla animations in comparison to the ones used in the monster's animation. Does it work? Yes. But this red line is still in the very image for the animations, and you can't see it, because it doesn't render anything past that for the front arm and groin. Back arm and body render just fine. Also note the reference and idle sprites at the top compared to the ones below; The lower ones are much more smushed/compacted to fit into the limited 43x43 area, even if not entirely; So it aligns with humanoid actors and it's arms/groin fit within the allowed region. It has massive artwork downsides of course, but it's the limitations we have to work with here. There maybe more limitations and issues i've yet to discover, since i've not developed several large creature animations yet. This is new territory only Blake has some other experiences with.
Dark_Day Posted May 6, 2020 Posted May 6, 2020 On 4/26/2020 at 2:34 PM, red3dred said: It's easy, really. It's a change of 1 number value. Go to "<Teratophilia folder>/monsters/walkers/poptop/poptop.monstertype.patch" and change this: Where: 0 means it can be both and will decide when it first is interacted via Sexbound, 1 means always male, and 2 means always female. If this value isn't present in the monster code (Other monster mods), then it can be added, otherwise it counts as always 1 (male). I unpacked the files, but how do I open and edit the PATCH files? I looked it up online but got a bunch of results for different files.
Darkflip95 Posted May 6, 2020 Posted May 6, 2020 I was just wondering, does Sexbound have a discord server or something?
red3dred Posted May 6, 2020 Author Posted May 6, 2020 36 minutes ago, Dark_Day said: I unpacked the files, but how do I open and edit the PATCH files? I looked it up online but got a bunch of results for different files. You just open them with notepad. Any blank text editing software that doesn't care about stuff like font, alignment, etc etc. Things like Wordpad, Word from Office and such will either refuse to open or save them with too much junk to the point where Starbound won't recognize it. So, simple ol' notepad, the basic one, can do it just fine. Or if you feel more savvy, Notepad++. 8 minutes ago, flipdarkfuture said: I was just wondering, does Sexbound have a discord server or something? Yes.
ConstellationCastor Posted May 10, 2020 Posted May 10, 2020 I don't know if anyone could help me but i'm having problems with I think Defeat and Teratophilia defeat.Monsters affected by the mod are now invulnerable even though there out of health but they do damage to me but I can't die once reaching zero health or anything. here are my mods if this helps:
red3dred Posted May 10, 2020 Author Posted May 10, 2020 7 hours ago, ConstellationCastor said: I don't know if anyone could help me but i'm having problems with I think Defeat and Teratophilia defeat.Monsters affected by the mod are now invulnerable even though there out of health but they do damage to me but I can't die once reaching zero health or anything. here are my mods if this helps: That doesn't help track the issue lol, i really need a log. Nothing there seems wrong, as is, the only thing that would cause issues is if you had: Two verisons of TeratoDefeat installed Two versions of Teratophilia installed Two mod of the same thing (Like the Gleap Support + Teratophilia) And here, if you want to know how to get a log: Quote So, to better report issues, try providing a log file and a description of the issue. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here>
ConstellationCastor Posted May 10, 2020 Posted May 10, 2020 4 hours ago, red3dred said: That doesn't help track the issue lol, i really need a log. Nothing there seems wrong, as is, the only thing that would cause issues is if you had: Two verisons of TeratoDefeat installed Two versions of Teratophilia installed Two mod of the same thing (Like the Gleap Support + Teratophilia) And here, if you want to know how to get a log: I was hoping it was going to be a known mod conflict causing my problem!Anyways I did a fresh reinstall of the games and said mods that I showed.Playing through this time;Poptops can attack me but cannot kill me and I can attack them but they do not die.Gleaps and Nutmidges (don't turn into Nutmidgelings) stand still but I can kill or sex them but they do not attack. The Log is WAY too big to put into pastebin and I cant seem to figure out how to add it to the forum as a attached file ?
red3dred Posted May 10, 2020 Author Posted May 10, 2020 30 minutes ago, ConstellationCastor said: I was hoping it was going to be a known mod conflict causing my problem!Anyways I did a fresh reinstall of the games and said mods that I showed.Playing through this time;Poptops can attack me but cannot kill me and I can attack them but they do not die.Gleaps and Nutmidges (don't turn into Nutmidgelings) stand still but I can kill or sex them but they do not attack. The Log is WAY too big to put into pastebin and I cant seem to figure out how to add it to the forum as a attached file ? You just drag-and-drop it into the message here and it should attach. It's probably long from sheer amount of errors... But well, it does sound like normal Defeat behaviour, at least. The "Player dies but becomes invincible, energy doesn't regen" part. The rest though, sounds odd.
ConstellationCastor Posted May 10, 2020 Posted May 10, 2020 34 minutes ago, red3dred said: You just drag-and-drop it into the message here and it should attach. It's probably long from sheer amount of errors... But well, it does sound like normal Defeat behaviour, at least. The "Player dies but becomes invincible, energy doesn't regen" part. The rest though, sounds odd. I tried to drag n drop it but it wont work?I am using chrome and malwerebytes so that might have something to do with it! BUT I have made a link for it in a dropbox hopefully this works https://www.dropbox.com/s/revpxojk8vpr0vk/starbound.log?dl=0
red3dred Posted May 11, 2020 Author Posted May 11, 2020 13 hours ago, ConstellationCastor said: I tried to drag n drop it but it wont work?I am using chrome and malwerebytes so that might have something to do with it! BUT I have made a link for it in a dropbox hopefully this works https://www.dropbox.com/s/revpxojk8vpr0vk/starbound.log?dl=0 Firstly i would recommend updating your mods, Teratophilia mainly. You have a more recent version of Terato-defeat (0.17) but only running the original Teratophilia release (0.1.0), so you're adding Sexbound-Defeat support to monsters without Sexbound animations. Second, error: [14:34:53.470] [Error] [string "/monsters/monster.lua"]:150: (StarException) Lua Exception caught running action node giveBirth in behavior sexboundmonster: (LuaException) Error code 2, [string "/scripts/sexbound/override/monster/pregnant.l..."]:29: attempt to call a nil value (method 'refreshStatusEffects') This error isn't normal, and would recommend updating Sexbound Tweaker, as you may not be running the latest version that is (hopefully) compatible with 3.14.
ConstellationCastor Posted May 11, 2020 Posted May 11, 2020 2 hours ago, red3dred said: Firstly i would recommend updating your mods, Teratophilia mainly. You have a more recent version of Terato-defeat (0.17) but only running the original Teratophilia release (0.1.0), so you're adding Sexbound-Defeat support to monsters without Sexbound animations. Second, error: [14:34:53.470] [Error] [string "/monsters/monster.lua"]:150: (StarException) Lua Exception caught running action node giveBirth in behavior sexboundmonster: (LuaException) Error code 2, [string "/scripts/sexbound/override/monster/pregnant.l..."]:29: attempt to call a nil value (method 'refreshStatusEffects') This error isn't normal, and would recommend updating Sexbound Tweaker, as you may not be running the latest version that is (hopefully) compatible with 3.14. Every thing seems to be working now thank you so much,I try not to bother content creators about the work they make not working for me since I seem to be unlucky (and have a hard time trying to find out what ver. is the one uptodate!) 1
puddles Posted May 18, 2020 Posted May 18, 2020 Oh god making that tilted shell for the Snaggler took almost an hour to get it looking decent... WIP 1
red3dred Posted May 18, 2020 Author Posted May 18, 2020 1 hour ago, puddles said: Oh god making that tilted shell for the Snaggler took almost an hour to get it looking decent... WIP I do hope that's not a fellatio sprite, because GOOD GRIEF THAT THING HAS TEETH BIGGER THAN YOUR FINGERS.
puddles Posted May 18, 2020 Posted May 18, 2020 This is without the in-game offsets, pretty sure in-game the snail will be a few pixels to the right.
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