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[mod] Teratophilia


red3dred

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Posted
12 hours ago, mecavexe said:

did anyone find a fix to this issue because i'm also having it

note: the 3rd orgasm bar does fill for me. it's like bringing up the menu spawns another actor. Doesn't happen between human characters, just monsters. 

Really wish i could recreate this to try and fix it, but i have no clue what's causing it. Nothing in the logs points to anything.

Posted
5 hours ago, puddles said:

Where are the position offsets per monster specified?

Nowhere, they don't have any off-sets that are particular to each monster. The only closest thing is the .frames files that dictate the canvas for larger monsters (Ad. Poptop for instance).

Unless you mean something else, because for now all they do is render on the same position as normal humanoids. Even the super large monsters, yeah.

Posted

Ah, I see. I honestly couldn't find the config for offsets for regular humanoids in the main SB API, either. Makes it kind of hard to figure out the right positions on the sheets for less-humanoid races or monsters.

Posted
29 minutes ago, puddles said:

Ah, I see. I honestly couldn't find the config for offsets for regular humanoids in the main SB API, either. Makes it kind of hard to figure out the right positions on the sheets for less-humanoid races or monsters.

The off-sets are set in the universal animation file, "twoactor.animation", and it's a hefty 3000+ lines file.

Posted
1 hour ago, puddles said:

I see. Any way you could re-upload the artworks.zip file? It says the file is missing.

Ah, you mean in the tutorials? If so, then yeah, i was wondering which file was missing.

 

Posted

Ah, nevermind. I needed to join the club to access the downloads. >_<

 

...Although I was hoping the Artworks.zip included templates like the screenshot above it that showed the placement of the sprites, whoops.

Posted

Not sure if this has been brought up before but is there a way to turn off monsters talking when defeated/being defeated? 
867203289_Beastspeaking.png.3f07c5cc3baa44f97ce11fed35dedf53.png

Also it seems that sex with monsters as well as impregnation by said monsters isnt being logged in the overall sex count (Also I love how gleeful AVIAN looks when alerting you)

1084142214_Countsnotupdating.png.e9ed761ef5fd6e4cda89e0438813342e.png

Also when Im defeated by a monster it usually just kills me outright, though it could be that I was in the air when I died each time (the minor knockback most monsters have sends you in the air). Cross hair is about where I died

   413007851_Beasttalkingandbeingkilledinsteadofdefeated.png.24fe571898f337d70590266817076ebf.png


I didnt see anything odd in the logs but Im going to include them as well just in case. 

And one last thing, should I be running both the main Tera mod and the teradefeat mod or just one of them?

starbound.log

Posted
11 hours ago, SteelMarionette said:

Not sure if this has been brought up before but is there a way to turn off monsters talking when defeated/being defeated? 


Also it seems that sex with monsters as well as impregnation by said monsters isnt being logged in the overall sex count (Also I love how gleeful AVIAN looks when alerting you)



Also when Im defeated by a monster it usually just kills me outright, though it could be that I was in the air when I died each time (the minor knockback most monsters have sends you in the air). Cross hair is about where I died

  


I didnt see anything odd in the logs but Im going to include them as well just in case. 

And one last thing, should I be running both the main Tera mod and the teradefeat mod or just one of them?

starbound.log 29.33 kB · 0 downloads

Alright, lemme unpack this one slowly:

  1. There is no way without changing some code, but that's already in the planned list. SO fret not, i might one day eventually get around to doing that.
  2. The customizer/tracker is entirely new to me as i haven't taken a look on how it ticks. I imagine the Tweaker may also intervene with it, if anything. Will look into it though.
  3. If you have furniture at your feet's position (In this case the campfire) it won't transform you, like NPC's, and will skip straight to the ded part.
  4. Last one; both. Teratophilia adds the monster supports, Teratodefeat adds the scripts of defeat into the monsters. You can run Terato without T-Defeat, but not the other way around.

I think that's all? Anything else?

  • 2 weeks later...
Posted

Thank you for all this red, this is easily one of my favorite mods, here hoping you add more, specially capricoat and fennix ;3 I was thinking about fluffalos too but that might be too big

Posted
53 minutes ago, Neb1 said:

Thank you for all this red, this is easily one of my favorite mods, here hoping you add more, specially capricoat and fennix ;3 I was thinking about fluffalos too but that might be too big

>Too big
Bruh, you know about Adult/Mother poptop? I had to figure out the API limitations for that one, but i did the thing. I don't think there is a limitation if you make the monster submissive-only, technically. Farm animals wouldn't work without extra code-- thankfully i've already figured that out and it's in the back-log.

As for new monsters, i really am gonna need to return to this in a bit, but as for now, there is a VERY BIG project kicking my ass and i'm working to get it out so i can be free. Easily, 20x as much work as making a monster's animations. Also some pressure to review and release the Expanded Dialogue mod, which is taking a while.

This is probably my worst day to work on things lol, but that's the goal/objective for me right now; large API content, then Dialogue, then wrapping up Terato. Sorry for the delay!

Guest AthenaESIV
Posted
11 hours ago, red3dred said:

>Too big
Bruh, you know about Adult/Mother poptop? I had to figure out the API limitations for that one, but i did the thing. I don't think there is a limitation if you make the monster submissive-only, technically. Farm animals wouldn't work without extra code-- thankfully i've already figured that out and it's in the back-log.

As for new monsters, i really am gonna need to return to this in a bit, but as for now, there is a VERY BIG project kicking my ass and i'm working to get it out so i can be free. Easily, 20x as much work as making a monster's animations. Also some pressure to review and release the Expanded Dialogue mod, which is taking a while.

This is probably my worst day to work on things lol, but that's the goal/objective for me right now; large API content, then Dialogue, then wrapping up Terato. Sorry for the delay!

 

No need to ever apologize for delays for things you volunteer to do and provide any community. It's always awesome to see modders creating new things and what they put out, nsfw or not... Any time you put into your projects is greatly appreciated and respected as you entertaining yourself while also giving thousands of gamers content to enjoy. It's remarkable really all the things you find in all modding communities, thanks for being a part of it!

Posted
20 hours ago, red3dred said:

>Too big
Bruh, you know about Adult/Mother poptop? I had to figure out the API limitations for that one, but i did the thing. I don't think there is a limitation if you make the monster submissive-only, technically. Farm animals wouldn't work without extra code-- thankfully i've already figured that out and it's in the back-log.

As for new monsters, i really am gonna need to return to this in a bit, but as for now, there is a VERY BIG project kicking my ass and i'm working to get it out so i can be free. Easily, 20x as much work as making a monster's animations. Also some pressure to review and release the Expanded Dialogue mod, which is taking a while.

This is probably my worst day to work on things lol, but that's the goal/objective for me right now; large API content, then Dialogue, then wrapping up Terato. Sorry for the delay!

Yes no need to apologize, you are no under obligations lol, it already feels lucky enough we have these out of the way mods and fetishes into this game, so anything you guys do comes as god's blessing. And if i may ask, is the big project related to starbound too? That got me really curious now

Posted
4 hours ago, Neb1 said:

Yes no need to apologize, you are no under obligations lol, it already feels lucky enough we have these out of the way mods and fetishes into this game, so anything you guys do comes as god's blessing. And if i may ask, is the big project related to starbound too? That got me really curious now

I mean, what other game do i even exist within the confines of? It's not for RimWorld i call tell you that much.

And yeah, it will be big, and might cause a lot more work for everyone else in the community, including myself, but something people have asked for for a very long time.

Guest OgresAreLikeOnions
Posted
On 10/13/2019 at 8:38 AM, AvokBat said:

Oh hey, I dunno if you appreciate fan art at all or not, but I made an attempt at some pixel art inspired by this mod. I'm probly going to touch it up later and make a few changes here and there, but I thought I'd share it. Hope you like it~ :3

Lewd Gleap Art 1.1 Larger.png

that is hot, your art is great, as is this mod, goodjob mates

Posted

So I dunno if there's support in the mod for this yet, but is it possible to add new creatures that are designed from the ground up? I basically did some sprite work on a variant of the Batong called... the Badong. Right now it's just a idle animation, but I'm also working on the flying animation.

Badong.gif.48bccf11d7dc68c0323148f5e703bebd.gif

 

And a earlier one I had started work on was a bunch of animations for the Bulbop accidentally getting 'stuck' while trying to attack a defeated player.
Bulbop_Whoops.gif.ed7798a5a61e795aa403573ad1dc9803.gif

Posted
9 minutes ago, flipdarkfuture said:

So I dunno if there's support in the mod for this yet, but is it possible to add new creatures that are designed from the ground up? I basically did some sprite work on a variant of the Batong called... the Badong. Right now it's just a idle animation, but I'm also working on the flying animation.

Badong.gif.48bccf11d7dc68c0323148f5e703bebd.gif

 

And a earlier one I had started work on was a bunch of animations for the Bulbop accidentally getting 'stuck' while trying to attack a defeated player.

Well, making a new monster from scratch is basically what BlakeTheFlareon did for their Terramons, he just used similar existing code from the monsters they were based on. You could probably do the same for the "Badong", and there's no problem for adding support for it, just not in this mod, as it is meant to just add support for existing vanilla monsters.

 

There aren't "transition" animations yet; EG: A animation that plays once per position when it starts off. The idea is neat but getting it to work in-game is harder than it may seem.

 

4 hours ago, puddles said:

...Legs still need work to not look like it's walking while sexing.

 

Edit: Probably better

image (1).gif

Now this one has me intrigued. Do you plan to make it so all vanilla monsters have a in-game visible gender/genitals? Or is this for a planned actual Sexbound animation, the frames for one?

Posted

Ah okay, I've mainly just stuck to using the sprites from the vanilla batong at the moment, so I was mainly thinking that these act similarly to when the monster attacks a player, e.g the sex animation between the monster and the player starts when they're hit by a attack. At the moment, these are basically just edited sprites of the batong's idle, flight and aggroed animations.

 

Badong.gif.a1ace1e24904569417517f0c04b4298a.gif1793026172_Badongflight.gif.f766b49a0f5c79ee97be7be60027dca9.gif420509686_Badongspotplayer.gif.6446d98e56de5ab016fdaa93266f7edd.gif

Also I definitely am looking at using vanilla monsters and giving some of them animations, mainly the unique ones.

Posted
7 hours ago, red3dred said:

Now this one has me intrigued. Do you plan to make it so all vanilla monsters have a in-game visible gender/genitals? Or is this for a planned actual Sexbound animation, the frames for one?

That's supposed to be the "standing" sex animation. I had to reconfigure the body so it was higher up off the ground to align with the genitals. I have no idea how you'd assign gender-based sprites to them outside the Sexbound animations.

Posted
11 hours ago, puddles said:

That's supposed to be the "standing" sex animation. I had to reconfigure the body so it was higher up off the ground to align with the genitals. I have no idea how you'd assign gender-based sprites to them outside the Sexbound animations.

There's no real way to do it with accuracy, unless the monster only has 1 possible gender. But then people will expect pregnancy sprites and more to also show up on the monster sprites. It is the way the Cookie crumbles.

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