meteo1337 Posted December 25, 2019 Posted December 25, 2019 monster fuckers? in my starbound? excellent i fear the day when oogler, anglure, and orbide are added and more worryingly: po and po golem it'll be exciting to see what you do with the erchius ghost robotic monsters are going to have preg sprites too, right? (inbefore "but they are robots": so are the glitch and they have them. logic does not apply much here) and i also suppose this could easily be expanded to encompass ship pets/ farm beasts
red3dred Posted December 25, 2019 Author Posted December 25, 2019 1 hour ago, meteo1337 said: monster fuckers? in my starbound? excellent i fear the day when oogler, anglure, and orbide are added and more worryingly: po and po golem it'll be exciting to see what you do with the erchius ghost robotic monsters are going to have preg sprites too, right? (inbefore "but they are robots": so are the glitch and they have them. logic does not apply much here) and i also suppose this could easily be expanded to encompass ship pets/ farm beasts Of note; Yeah, i don't see why not making the robot monsters have preg if people prefer. I just wouldn't make them if i absolutely couldn't get it to look good. On another note though, as much as the Erchius Ghost is both possible and the most insane joke ever, ship pets are no joke. They really refuse to work. Farm animals though, are fine. Orbide, all things considered is pretty humanoid and easy, Oogler is just weird (But then again, Scaveran is next), and well, Anglure... i'll have to get creative. And please don't remind me of Po and Po Golems...
SlicedBread Posted December 25, 2019 Posted December 25, 2019 Finally picked up a copy of starbound. This mod definitely livens up the combat when paired with Sexbound Defeat. Keep up the good work!
red3dred Posted December 25, 2019 Author Posted December 25, 2019 On 12/19/2019 at 7:30 PM, Frost_127 said: So I've been playing around with this mod and I absolutely love it but I've run into a weird situation. The mod mentions you being able to birth friendly monsters? I'm not sure if its just because of my Avali's powerful heritage and latently dominant genetics, but I only seem to pop out other avali with this mod installed. Is it perhaps due to an incompatibility with the race addon that lets sexbound users use it with the avali? Nevertheless I love this mod Missed this in the past! Sorry about that! And yeah, the whole mechanics for that are behind Sexbound Tweaker. Still trying to solve some issues relating to monsters giving birth in general, something that seems to not work well with monsters, and their alignment issues (Friendly - Hostile). 3 hours ago, SlicedBread said: Finally picked up a copy of starbound. This mod definitely livens up the combat when paired with Sexbound Defeat. Keep up the good work! The Monsters themselves i think may work to be defeated by... but i'm not sure about all monsters interacting with the Defeat mod same way the Poptops do. If users want, i can add a new patch mod to enable defeat on all monsters that are supported.
meteo1337 Posted December 25, 2019 Posted December 25, 2019 i don't know if i should put this here or on sxb-defeat but mama poptop won't initiate sex and two of the poptops behaved like npcs (turned into sex nodes instead of dying) which then froze the game when i interacted with it [18:05:23.355] [Error] [string "/scripts/sexbound/lib/sexbound.lua"]:153: attempt to call a nil value (method 'initPlugins') [18:05:23.389] [Error] [string "/scripts/sexbound/lib/sexbound/actor.lua"]:225: attempt to concatenate a table value only errors at the end of the log
SlicedBread Posted December 25, 2019 Posted December 25, 2019 4 hours ago, red3dred said: The Monsters themselves i think may work to be defeated by... but i'm not sure about all monsters interacting with the Defeat mod same way the Poptops do. If users want, i can add a new patch mod to enable defeat on all monsters that are supported. As luck would have it, I think the Poptops are the only edited monsters I've encountered so far. I figured they were all working that way, but yeah I think it's a pretty successful mod combo. If other folks think the same, a patch would be great. Is there a reason the Poptops work differently atm? Just curious.
red3dred Posted December 26, 2019 Author Posted December 26, 2019 12 hours ago, SlicedBread said: As luck would have it, I think the Poptops are the only edited monsters I've encountered so far. I figured they were all working that way, but yeah I think it's a pretty successful mod combo. If other folks think the same, a patch would be great. Is there a reason the Poptops work differently atm? Just curious. They were included in Defeat by default a long time ago, because they were the creature used for testing and as example for monster supports. Basically, they were the test subject monster for those mechanics. And yeah, i can patch them all to include defeat quite easily, but it's a side mod, a patch, so it's optional. I just believe it would get annoying when you kill hundreds of monsters per session, having to wait for them to actually die might be very frustrating. 14 hours ago, meteo1337 said: i don't know if i should put this here or on sxb-defeat but mama poptop won't initiate sex and two of the poptops behaved like npcs (turned into sex nodes instead of dying) which then froze the game when i interacted with it [18:05:23.355] [Error] [string "/scripts/sexbound/lib/sexbound.lua"]:153: attempt to call a nil value (method 'initPlugins') [18:05:23.389] [Error] [string "/scripts/sexbound/lib/sexbound/actor.lua"]:225: attempt to concatenate a table value only errors at the end of the log Now that's a new one. I didn't even add Defeat support to them! Anyhow, in theory, all of that should work. If you don't post the full log i can't post my full insight. All that said, yeah, making defeat work with Terato is a double-edge sword. Defeat is very unstable and unreliable at times, so mixing the two means a large opening for bugs to arise. While shooting monsters with the bow has so far proven flawless (Other than the fact you require space to place the node).
SlicedBread Posted December 26, 2019 Posted December 26, 2019 2 hours ago, red3dred said: They were included in Defeat by default a long time ago, because they were the creature used for testing and as example for monster supports. Basically, they were the test subject monster for those mechanics. And yeah, i can patch them all to include defeat quite easily, but it's a side mod, a patch, so it's optional. I just believe it would get annoying when you kill hundreds of monsters per session, having to wait for them to actually die might be very frustrating. Makes sense. Good point, though. It would be annoying waiting on the death timer for every monster kill. Feels like Defeat needs a few more tweak options to allow player-defined rules for when the defeat protocol triggers (thinking SexLab Defeat level of options). It's a tricky type of mod to release as one-size-fits-all. Either way, I'd be happy with whatever compatibility you can muster on this end.
red3dred Posted December 26, 2019 Author Posted December 26, 2019 44 minutes ago, SlicedBread said: Makes sense. Good point, though. It would be annoying waiting on the death timer for every monster kill. Feels like Defeat needs a few more tweak options to allow player-defined rules for when the defeat protocol triggers (thinking SexLab Defeat level of options). It's a tricky type of mod to release as one-size-fits-all. Either way, I'd be happy with whatever compatibility you can muster on this end. Well, it's in. It's a simple edit to get done, but yeah. We'll see how this goes! Sexbound Terato-defeat is now available for Teratophilia v0.1.6! 1
mennyt Posted December 26, 2019 Posted December 26, 2019 something I found as interesting was on stuff like the poptops and a few others defeat would just trigger on them sometimes, but either way I'm glad this has official defeat support 1
kingofhyrule Posted December 27, 2019 Posted December 27, 2019 Thank you so much for this awesome mod! I'm hoping you get a chance to eventually reach Pinfriend and other farm animals.
spaccamount Posted December 27, 2019 Posted December 27, 2019 I think im having defeat support issues, I've been through all my mods playing one by one and the defeat thing isn't allowing me to beam down and or move around, all npcs are gone not loading the world Also if defeat ideas are on the table maybe certain monsters like mama/papa poptop and certain more boss like monsters can be defeated and more super common ones like the slime and nutmeg can defeat you but yeah problems and heres a log .log is the one it did this problem .log.1 is the most recent one I played with no problems i forgot to add this but yes ive tried this by itself starbound.log starbound.log.1
red3dred Posted December 28, 2019 Author Posted December 28, 2019 21 hours ago, spaccamount said: I think im having defeat support issues, I've been through all my mods playing one by one and the defeat thing isn't allowing me to beam down and or move around, all npcs are gone not loading the world Also if defeat ideas are on the table maybe certain monsters like mama/papa poptop and certain more boss like monsters can be defeated and more super common ones like the slime and nutmeg can defeat you but yeah problems and heres a log .log is the one it did this problem .log.1 is the most recent one I played with no problems i forgot to add this but yes ive tried this by itself So, <Log> has several outdated mods that don't work with V3; Auto-Dildos for instance, i believe is outdated, and NaturallyHorny most definitely is outdated. <Log> also has mentions of defeat being installed incorrectly? It says it can't find monster_primary.lua, the Defeat script. Monsters fail to patch, thus they fail to spawn, thus planet just goes kaput. [07:50:55.124] [Error] Exception caught loading asset: /stats/sexbound/monster_primary.lua, (AssetException) No such asset '/stats/sexbound/monster_primary.lua' [07:50:55.753] [Error] WorldServerThread exception caught: (WorldStorageException) WorldStorage generation failed while generating from queue Caused by: (AssetException) Error loading asset /stats/sexbound/monster_primary.lua <Log 1> has no mention of defeat issues however. I assume defeat works fine for NPC's for you? Only errors i see are the ones from Draconis unfinished/unpatched items.
spaccamount Posted December 28, 2019 Posted December 28, 2019 2 hours ago, red3dred said: So, <Log> has several outdated mods that don't work with V3; Auto-Dildos for instance, i believe is outdated, and NaturallyHorny most definitely is outdated. <Log> also has mentions of defeat being installed incorrectly? It says it can't find monster_primary.lua, the Defeat script. Monsters fail to patch, thus they fail to spawn, thus planet just goes kaput. [07:50:55.124] [Error] Exception caught loading asset: /stats/sexbound/monster_primary.lua, (AssetException) No such asset '/stats/sexbound/monster_primary.lua' [07:50:55.753] [Error] WorldServerThread exception caught: (WorldStorageException) WorldStorage generation failed while generating from queue Caused by: (AssetException) Error loading asset /stats/sexbound/monster_primary.lua <Log 1> has no mention of defeat issues however. I assume defeat works fine for NPC's for you? Only errors i see are the ones from Draconis unfinished/unpatched items. I redownloaded teratophilia and its defeat, sexbound 3.4.0 and its defeat, throwing hearts I removed naturally horny I don't know how defeat is installed incorrectly I just downloaded it from here and it comes in as a pak file no zip to extract from otherwise id delete, download and extract and delete the zip yeah the draconis stuff wasn't giving me noticeable problems but it's probably a steam workshop problem, it might've been the compatibility mod for draconis that kept complaining about pants but I still go invisible when killed and what I kill goes invisible interaction is also invisible im going to delete auto dildos and test it again and try it with dragonis compatibility mod again Edit: doing that last part got it to work also I did something where I was fucking let another monster kill me and it beamed me to ship while I was still fucking and when I teleported the ship wasn't there and I was just floating heres the log if you're interested starbound(1).log starbound.log
red3dred Posted December 28, 2019 Author Posted December 28, 2019 4 hours ago, spaccamount said: I redownloaded teratophilia and its defeat, sexbound 3.4.0 and its defeat, throwing hearts I removed naturally horny I don't know how defeat is installed incorrectly I just downloaded it from here and it comes in as a pak file no zip to extract from otherwise id delete, download and extract and delete the zip yeah the draconis stuff wasn't giving me noticeable problems but it's probably a steam workshop problem, it might've been the compatibility mod for draconis that kept complaining about pants but I still go invisible when killed and what I kill goes invisible interaction is also invisible im going to delete auto dildos and test it again and try it with dragonis compatibility mod again Edit: doing that last part got it to work also I did something where I was fucking let another monster kill me and it beamed me to ship while I was still fucking and when I teleported the ship wasn't there and I was just floating heres the log if you're interested starbound(1).log starbound.log 61.44 kB · 0 downloads So, yeah, <Log> mentions errors relating to subGender (v3's futa update), so yeah, autodildos broke that. Makes sense. <Log (1)> says... nothing...? It just says here, basically, you beamed up and down a few times, fucked a gleap, but nothing else relating to errors or breaking... Are you SURE that the beaming up was a issue with the mod breaking? Because nothing is listed here. Or maybe you just died, as the defeat timer ran out? Anyhow, nothing particular broken that i can find here. Though, your ship breaking is outside of my knowledge. Also no errors about that.
spaccamount Posted December 28, 2019 Posted December 28, 2019 2 hours ago, red3dred said: So, yeah, <Log> mentions errors relating to subGender (v3's futa update), so yeah, autodildos broke that. Makes sense. <Log (1)> says... nothing...? It just says here, basically, you beamed up and down a few times, fucked a gleap, but nothing else relating to errors or breaking... Are you SURE that the beaming up was a issue with the mod breaking? Because nothing is listed here. Or maybe you just died, as the defeat timer ran out? Anyhow, nothing particular broken that i can find here. Though, your ship breaking is outside of my knowledge. Also no errors about that. well I can seem do it consistently so... fuck a thing get attacked by another die while fucking I don't think the defeat ran out cause I was still doing it as I got beamed away. anyway thanks for the help and do you know anything about the defeat making you invincible, is there a way to remove being invincible or should I be in the sexbound defeat forum instead for that question
red3dred Posted December 28, 2019 Author Posted December 28, 2019 20 minutes ago, spaccamount said: well I can seem do it consistently so... fuck a thing get attacked by another die while fucking I don't think the defeat ran out cause I was still doing it as I got beamed away. anyway thanks for the help and do you know anything about the defeat making you invincible, is there a way to remove being invincible or should I be in the sexbound defeat forum instead for that question Hmm, odd. But yeah, you can't "remove" being invincible, it's required to make you able to see what's going on after you are defeated, otherwise you'd die, be sent to your ship and thus despawn the monster and not really be defeated. You can disable the player-defeat side of the mod easily by removing the patch in the mod's root folder (Defeat/player.config.patch i believe), and that will make it so you don't go invincible and just die instead. And yeah, feel free to post over in the defeat thread... i watch over both, but putting it somewhere so Loc can see would help.
spaccamount Posted December 28, 2019 Posted December 28, 2019 maybe be sent to your ship after the sex node is used and despawned else be "revived" ya know but eh ty
Verinox[FT] Posted December 29, 2019 Posted December 29, 2019 Just wanted to say thanks for your efforts on this red3dred, this is an incredibly long overdue mod. 1
red3dred Posted December 30, 2019 Author Posted December 30, 2019 6 hours ago, Zaroth_0 said: I'd voice my support for this. Strap some artificial wombs to the robots and fill 'em up. How viable is it to either swap out what type of monster something actually is, or to just disable certain attacks based on pregnancy status? Because my first ideas were a scandroid holding a cylinder with a fetus inside it, or a spiderbot with the same cylinder on top of it. Of course, these would interfere with their electric and fire attacks respectively This is why the monsters don't have visual differences between male and female, and the reason why i don't want to push this. Body graphics for them wouldn't be tied to the gender value, and if it was, it'd require invasive patching that might make it incompatible with some other monster-related mods. All the while also altering their visuals, drastically at times. Gender + Prengnacy then... wew. Simply put, it'd require making a whole new creature, with it's own selection of moves, just so it could account for this visual change, and hell, it may not even translate well to Starbound mechanics (EG: FU's poptops grow up, but if you have one as a pet, instead of your pet "growing up", it just dies and becomes a hostile entity, and you then have to revive it in a healing station) thus making it much more of a hassle for users aswell.
MidnightTech634 Posted January 2, 2020 Posted January 2, 2020 just curious, o I need both the 16defeat an the Teratophilia 16 pak together? I so then why oes it still work with just defeat on?
red3dred Posted January 3, 2020 Author Posted January 3, 2020 12 hours ago, MidnightTech634 said: just curious, o I need both the 16defeat an the Teratophilia 16 pak together? I so then why oes it still work with just defeat on? Terato 0.1.6 and TeratoDefeat 0.1.6 are supposed to be together, yes. It "works" with just defeat because Defeat is somewhat universal; If a player dies to a monster, they enter the defeat state. Whether the monster makes use of that though, depends if they support defeat or not. Also whether they become a defeat node themselves instead of dying. Poptops are supported by default in Defeat, without TeratoDefeat. They just are ?♂️
FYEO_Avian Posted January 11, 2020 Posted January 11, 2020 So glad this mod is actually recent so I can still actually maybe provide some ideas for it, since you're doing it "per-biome" I thought it might be funny/interesting to add the Erchius Ghost to this mod. If not, then I'd like to suggest snowy biomes next (Wisper, Pulpin, Capricoat, etc)
red3dred Posted January 11, 2020 Author Posted January 11, 2020 33 minutes ago, FYEO_Avian said: So glad this mod is actually recent so I can still actually maybe provide some ideas for it, since you're doing it "per-biome" I thought it might be funny/interesting to add the Erchius Ghost to this mod. If not, then I'd like to suggest snowy biomes next (Wisper, Pulpin, Capricoat, etc) Henlo. And yeah, plan is to keep going, but i'm really not feeling the artsy inspiration i used to roll with when i made most of these, so i'm mostly laying low and thinking what needs a change. Sounds are going to be challenging for the future... As for those two requests; The Erchius Ghost has been joked about several times, and all in all, doesn't seem impossible to implement right now, just awkward given how the animations have issues with the bigger monsters, but still possible. Perhaps a test implementation (Like the mother/adult poptop in the current version) for the next one? As for the latter, well, there was a vote for 5 of the preferred biomes so far, about 120 votes total, and alien won by far. If i finish this batch, i'll probably have another vote up with the 3 biomes around the same tier, and two more outliers again. The snow biome surprisingly didn't do too hot in the last vote! No uh... pun intended. If i remember right Desert or Forest were second place.
Verinox[FT] Posted January 12, 2020 Posted January 12, 2020 Compiled an image displaying which monsters are impacted according to the original post for those who like me have no knowledge of the names or also a terrible memory. 3
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