Hex Bolt Posted January 2, 2020 Posted January 2, 2020 All right, I found a way to get NPC arousal to update with SLAX + patch. I had to load an older save from just before I'd installed SLAX, then arousal updated correctly. The next save I'd made 71 minutes later did not work with the patch. Dropping the patch into a game with SLAX installed doesn't seem to play well, at least it didn't for me. So the patch does work, I just have to decide if I want to roll back my game that far. I appreciate your efforts with creating and sharing the patch, Tenri. Problem solved with Tenri's newest patch a few posts below.
Tenri Posted January 3, 2020 Posted January 3, 2020 4 hours ago, HexBolt8 said: All right, I found a way to get NPC arousal to update with SLAX + patch. I had to load an older save from just before I'd installed SLAX, then arousal updated correctly. The next save I'd made 71 minutes later did not work with the patch. Dropping the patch into a game with SLAX installed doesn't seem to play well, at least it didn't for me. So the patch does work, I just have to decide if I want to roll back my game that far. I appreciate your efforts with creating and sharing the patch, Tenri. Ok I have something for you to try last attempt? If not that's fine was a quick thing. I added a bunch of debug notifications to the function (top left corner messages) Can you try this version of the script and let me know if you see any of them? "UAA Start" when the scanner starts "Actors to update : "[number of actors found] self explanatory [Number of naked NPCs]" naked actors not including Player" self explanatory "Player is naked" if isPlayerNaked is true [Actor Name]" observing naked Player" for each actor to be updated aside from the player "Player not naked" if isPlayerNaked is false [Actor Name]" observing naked "[Naked Actor Name] for each combination of observer/naked actor, player can be observer but not naked for this one. I tested all the messages and they fire as expected in my game, so what is missing/off will help figure out where it breaks. If you never get "UAA Start" try changing the update frequency in the MCM the scanner might not be initialized properly. I definitely started this save with SLAX (no patches), and my patches were all done from there just after starting the alternate start (i.e. I did Config stuff selected my start used the bed then did post start config stuff [YpsFashion, start RND, etc.] saved and tested my patches from there) Not sure if it is SLA to SLAX to patch that is the problem? If you could clean SLA from the save that might help... not easy to do given how many things have it as a master if not directly then by proxy. Edit: Download removed troubleshooting with HexBolt in messages
Feruano Posted January 3, 2020 Posted January 3, 2020 I got around to testing it in game, and it works fine. Conditions were: Female PC (naked, bisexual), female NPC (clothed, straight), male NPC (clothed, straight) Female PC is set to exhibitionist Exposure rate for all characters set to 1.0x, scan time set to 15 seconds Arousal gains were 4/2/4 per 15 seconds respectively.
Popular Post Tenri Posted January 3, 2020 Popular Post Posted January 3, 2020 Troubleshooting with HexBolt8 revealed another issue in slamainscr regarding updating of arousals, one that given what it could do is likely the cause of many of the bug reports in this thread, including gaining arousal (from exhibitionist) with only corpses around. SLAX uses the time from game load as a way of preventing scanning NPCs too often, however, that time starts at 0 every time you load the game, but SLAX doesn't reset its stored value from the previous session until it runs an update that is 10 seconds after it. So if you play for an hour save and quit. Every time you load that save you need to play for an hour before it will load a new list of NPCs to consider for arousal gains. New file again, old file removed as it is redundant, Everyone will want this file even if it is working now it will stop working unless you never leave the cell you are in and none of the NPCs in it ever leave or die either. SLAX Tenri Patch Jan 2 2020.7z I think I removed all the debug messages let me know if one pops up regularly. 38
Hex Bolt Posted January 3, 2020 Posted January 3, 2020 Thank you, Tenri! I'd give you 100 thumbs up if I could. It works great now, and I didn't see any debug messages. 1
Tenri Posted January 3, 2020 Posted January 3, 2020 Good to hear. As an aside I also went and made my current character into my avatar, I go for a look like this often enough.
Hex Bolt Posted January 3, 2020 Posted January 3, 2020 Something that I noticed while testing this, which Feruano touched on above, is that the Cell Scan Frequency is not just the frequency at which scans are made for actors, it's also how often arousal is updated. If you change the scan frequency to 15 seconds from the default 120, NPC arousal will go up 8 times faster. Maybe you want that, maybe you don't. Lowering the Default Exposure Rate can offset a faster scan frequency. @Tenri Nice avatar, but should you be talking with your mouth full? ? 1
Tenri Posted January 3, 2020 Posted January 3, 2020 Yeah, a balancing act between scan frequency, decay rate, and exposure rate is needed to get arousal working how you want it to. doesn't help when mods play with exposure rate without regard for what you've set it to. @HexBolt8 They forgot to tie the rope tight enough to keep it in I have to bite to stop it falling mumph! Nnmm mnnh mnnfm gnnm nnn nnnm... 2
fleabittendog Posted January 3, 2020 Posted January 3, 2020 3 hours ago, Tenri said: Troubleshooting with HexBolt8 revealed another issue in slamainscr regarding updating of arousals, one that given what it could do is likely the cause of many of the bug reports in this thread, including gaining arousal with only corpses around. SLAX uses the time from game load as a way of preventing scanning NPCs too often, however, that time starts at 0 every time you load the game, but SLAX doesn't reset its stored value from the previous session until it runs an update that is 10 seconds after it. So if you play for an hour save and quit. Next time you load that save you need to play for an hour before it will load a new list of NPCs to consider for arousal gains. New file again, old file removed as it is redundant, Everyone will want this file even if it is working now it will stop working unless you never leave the cell you are in and none of the NPCs in it ever leave or die either. SLAX Tenri Patch Jan 2 2020.7z 20.49 kB · 6 downloads I think I removed all the debug messages let me know if one pops up regularly. Reinstalled slax and used your new script. Works perfectly now. Thank you.
tuxagent7 Posted January 3, 2020 Posted January 3, 2020 @Tenri Hi Tenri, Great job with the patch but i have a question, is it compatible with Separate Orgasm ?, i have to overwrite SLSO files if i install your patch ? Thanks for the help
Tenri Posted January 3, 2020 Posted January 3, 2020 1 hour ago, tuxagent7 said: @Tenri Hi Tenri, Great job with the patch but i have a question, is it compatible with Separate Orgasm ?, i have to overwrite SLSO files if i install your patch ? Thanks for the help You have to overwrite SLSO if you instal basic SLAX, it is built in, I didn't change that. Also yes it is compatible you do have to overwrite. 3
Seijin8 Posted January 7, 2020 Posted January 7, 2020 Has there been a change under the hood that would affect the way the mod event "slaUpdateExposure" works? Just trying to isolate an issue in my test game. Previously this worked as expected, but now that I'm using SLAX there seems a tendency for the arousal to force itself towards 15-20, even with multiple exposure events that in previous playthroughs would send this into the 80+ range quickly. Not saying this mod is the cause, just trying to isolate what is doing it, and wondering if the formula changed. Thanks. EDIT: Adding a little more data. The arousal on the intended NPC seems to rest around 15. This has been the case for about 20 in-game days. When using dialogue methods that include an slaUpdateExposure event, the arousal briefly jumps to 20-25, but within 30 seconds settles right back to 15. Please ignore. Whatever is going on is related to another mod interaction. Multiple other tests with different NPCs yield normal results.
Tenri Posted January 7, 2020 Posted January 7, 2020 7 hours ago, Seijin8 said: Has there been a change under the hood that would affect the way the mod event "slaUpdateExposure" works? Just trying to isolate an issue in my test game. Previously this worked as expected, but now that I'm using SLAX there seems a tendency for the arousal to force itself towards 15-20, even with multiple exposure events that in previous playthroughs would send this into the 80+ range quickly. Not saying this mod is the cause, just trying to isolate what is doing it, and wondering if the formula changed. Thanks. EDIT: Adding a little more data. The arousal on the intended NPC seems to rest around 15. This has been the case for about 20 in-game days. When using dialogue methods that include an slaUpdateExposure event, the arousal briefly jumps to 20-25, but within 30 seconds settles right back to 15. Are you using my patch from above? there are a few bugs in the current release arousal scanner.
Seijin8 Posted January 7, 2020 Posted January 7, 2020 38 minutes ago, Tenri said: Are you using my patch from above? there are a few bugs in the current release arousal scanner. Yes, I am using your patch. I just came back to edit the post. Not sure what the issue is, but it is only happening with that one follower. Multiple other tests worked as expected. Thanks for the reply though.
ryp12345 Posted January 7, 2020 Posted January 7, 2020 I've never used armor keywords before other than the naked flag. As an example, what happens if I use SLAX to add the high heels tag to some heels? Does it affect the arousal gain rate of surrounding actors? What about the other tags such as slooty, illegal, etc?
Hex Bolt Posted January 7, 2020 Posted January 7, 2020 1 hour ago, ryp12345 said: I've never used armor keywords before other than the naked flag. As an example, what happens if I use SLAX to add the high heels tag to some heels? Does it affect the arousal gain rate of surrounding actors? What about the other tags such as slooty, illegal, etc? Other mods look for these keywords and adjust dialog or other things accordingly. For affecting arousal, the real benefit comes with the SLAX detailed settings option on. With that you could set Sexy to 25% naked, Slooty to 50%, etc. (The arousal part appears to be in future plans but not implemented yet.)
Tenri Posted January 7, 2020 Posted January 7, 2020 42 minutes ago, ryp12345 said: I've never used armor keywords before other than the naked flag. As an example, what happens if I use SLAX to add the high heels tag to some heels? Does it affect the arousal gain rate of surrounding actors? What about the other tags such as slooty, illegal, etc? I think that NPCs wearing armour tagged with the Naked, Bikini, or Slooty keywords from SLAX will be considered naked for the arousal scan. As for the player currently only the naked keyword is counted I believe. The other keywords currently are mainly for use in other mods like SLDisparity, SLSurvival, Spank That Ass, and SLAdventures, as ways to separate interactions based on type of clothing. While making my patch I noticed Lupine seems to be preparing to add more clothing interactions, so it is possible that in the future, wearing sexy slooty bikini or heels could add arousal to other actors, I can't say that with any certainty though.
Hex Bolt Posted January 7, 2020 Posted January 7, 2020 38 minutes ago, Tenri said: While making my patch I noticed Lupine seems to be preparing to add more clothing interactions, so it is possible that in the future, wearing sexy slooty bikini or heels could add arousal to other actors, I can't say that with any certainty though. That's a good point. At this time the extra keywords don't seem to actually affect arousal, since the UpdateClothedAroual function is empty. The MCM settings suggest that the keywords can be configured for partial nudity, presumably resulting in reduced but non-zero arousal. Until I saw your comment, I'd assumed that this had been implemented, but apparently Lupine hasn't gotten to it yet with the many things he's currently working on.
Kvbal Posted January 8, 2020 Posted January 8, 2020 I haven't tried this mod yet, but I really like what I read. If only you were to add a cum-tracking system (with information like amount, location, and half-life with a "migration" system (obviously tied to what cum-textures show on a character)) and bundle it with SL separate orgasms it would basically be the best porn mod ever made, Sexout: Spunk. I'm a bit sad that it took so long for someone to create (most of) spunk's functionality, but better late than never and with a bit of luck it might even be ported over to elder scrolls 6 when its released soon-ish. ?
Guest Posted January 8, 2020 Posted January 8, 2020 Made another edit so that you can set a minimum number of days NPCs go without orgasm. It'll randomly set their last orgasm date between the number you set and the current time when their arousals are updated. SLAX Edits 3.zip
Guest Posted January 8, 2020 Posted January 8, 2020 And I just saw the fixes Tenri posted, so here's a script that has both our edits Edit: To be clear, this one only has the one script Tenri edited. You also need the file I posted above this one if you want all my edits. Edit: Whoops. Made a mistake when combining the scripts. I fixed it though. Here's the one that works. SLAX Edits + Tenri Fixes.zip
chipstick Posted January 9, 2020 Posted January 9, 2020 Question, from someone who is still using regular SLA: How much control do we have in the mcm over how much the pc and npcs are affected by fatigue? Are we able to set the values X and K for separate characters, or manipulate fatigue directly or even lock it down? (as we can in with arousal in regular SLA). I ask this because I'd like to be able to set the PC + some NPCs as near insatiable turbo-nymphs - and I'm a bit concerned that SLAX may prevent that. Thanks for any replies!
E Boy Posted January 9, 2020 Posted January 9, 2020 Hey! I've been trying to use Horrible Harassment for SSE for quite a while now, but whenever the scene starts, none of the actors play any animations (though the options still pop up, and the PC still gets undressed). I have all the requirements besides one, that is SLAX. HH's author has released an SE version, but I can't see any SE SLAX version, which is a requirement for HH, which makes me think that is the problem. Can anyone figure out what's going on? I do have SLAR installed...
Tenri Posted January 9, 2020 Posted January 9, 2020 8 hours ago, chipstick said: Question, from someone who is still using regular SLA: How much control do we have in the mcm over how much the pc and npcs are affected by fatigue? Are we able to set the values X and K for separate characters, or manipulate fatigue directly or even lock it down? (as we can in with arousal in regular SLA). I ask this because I'd like to be able to set the PC + some NPCs as near insatiable turbo-nymphs - and I'm a bit concerned that SLAX may prevent that. Thanks for any replies! Base SLAX doesn't do anything with fatigue/frustration/etc. yet, it is basically a refined SLA with additional armour keywords the ability to add those to armour at runtime and new factions that currently have no implementation, so set an npc to attracted to both with exposure rate 10, and they should gain arousal quite quickly. I imagine when fatigue and frustration are implemented into the main file they will be configurable to allow anything from naturally nympho to naturally frigid characters. As for Mushroomcap's version I don't know haven't tried it.
chipstick Posted January 10, 2020 Posted January 10, 2020 12 hours ago, Tenri said: Base SLAX doesn't do anything with fatigue/frustration/etc. yet, it is basically a refined SLA with additional armour keywords the ability to add those to armour at runtime and new factions that currently have no implementation, so set an npc to attracted to both with exposure rate 10, and they should gain arousal quite quickly. I imagine when fatigue and frustration are implemented into the main file they will be configurable to allow anything from naturally nympho to naturally frigid characters. As for Mushroomcap's version I don't know haven't tried it. I see. Thanks for letting me know Tenri!
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