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Sexout additional animations


JohnHead444

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Posted

I have been digging into sexvilla to get newer types going. I really liked this one.

 

 

 

 

 

 

Well opened Blender start animating this is what i came up with.

 

 

 

 

 

 

 

 

Posted

Im still Trying to Find a better way to call anims which use Props

 

Cheers

How are you doing it now?

 

All the 'vanilla' ones that use props have the props assigned to the anim itself -- the prop is always used with that anim. There may be another way (especially if they're clothing items) but I haven't had the time to try and figure one out yet.

 

 

Umm ,

 

I managed to use an Activator for calling the Cross animations

 

Here is the raw script for the activator

 

Scn ZAZCrossActivator01

 

Begin OnActivate

Player.additem ZAZLegionPunishment01 1

Player.equipitem ZAZLegionPunishment01 1

player.playidle LP1

End

 

It Works But u need to

set Restrain actor

Set the duration

set the Orientation

And A Nice Way to Equip/Unequip it , Set Fatigue Prior animation

add a lil Frame delay , Make sure the cross is Back in Position etc

 

When U get time , have a go, No rush .....

 

Have A Nice Year Ahead

Cheers

 

 

 

 

Posted

Ahhh using it as player worn equipment. That should also work fine, it's just not how the current "built in" prop-using animations work. What body "slot" are you setting the items to in your ESP?

 

I might suggest BodyAddOn1 or something along those lines. I was going to use that for tattoos, but I can use slot 2 instead. Using upperbody, if that's what you're doing now, will conflict with 'bodysuits' which are used by several different mods like Breezes nude males, Body By Race (I think?), and the pregnancy mod.

 

If you use the method the current prop animations are using, I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other.

 

Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown.

 

From there whenever the animation LP1 is played, the item will automatically appear while the animation is running and disappear after.

 

EDIT: If that doesn't help you understand what it's doing, just run animation 801 manually. You'll see the baton automagically appear in the "males" hand when it starts, and disappear when it's over, without it ever actually being in his inventory.

Posted

Ahhh using it as player worn equipment. That should also work fine' date=' it's just not how the current "built in" prop-using animations work. What body "slot" are you setting the items to in your ESP?

 

I might suggest BodyAddOn1 or something along those lines. I was going to use that for tattoos, but I can use slot 2 instead. Using upperbody, if that's what you're doing now, will conflict with 'bodysuits' which are used by several different mods like Breezes nude males, Body By Race (I think?), and the pregnancy mod.

 

If you use the method the current prop animations are using, I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other.

 

Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown.

 

From there whenever the animation LP1 is played, the item will automatically appear while the animation is running and disappear after.

 

EDIT: If that doesn't help you understand what it's doing, just run animation 801 manually. You'll see the baton automagically appear in the "males" hand when it starts, and disappear when it's over, without it ever actually being in his inventory.

[/quote']

 

Acutally U can Equip It Practically to minor slot,

Body1 Body2 Body3 Collar Amulet etc , it doesn't matter ,

 

Umm , The Cross As AnimObject not practical When It Comes to nif File,

The Baton is just one piece , I will give it a Shot Though

Though It Would be weird When it comes to realism gameplay wise

As Mentioned Earlier I can Make the crosses into Furniture

That Would Make Life Easy For all .

But the animations are limited when it comes to using furniture for now.

I probably Can Make the crop a Prop Item or a Weapon .

 

As of Now , I Won't Update the zaz Stuff ,

Because adding unnecessary items , furniture and Anims would increase the size of the File.

This time there are Quite a Hand Full

So If It cant be used in the sexout System , I ll Post it as a Modders Resource First

 

No Rush on this ....

Cheers

 

 

A Few stuff I was working on

Restraining Funiture (Sitidles)

post-8726-13597872239182_thumb.jpg

More Anims Like These

post-8726-13597872240101_thumb.jpg

 

Have a Gr8 Year Cheers

 

 

Posted

If you use the method the current prop animations are using' date=' I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other.

 

Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown.

 

[/quote']

 

Ur Rite , This method is Pretty Flawless , its Pretty easy and Quick too,

U can practically Make anything as a prop :P

Creepy Props

post-8726-13597872249947_thumb.jpg

 

Lets See If I can Use this way for the Rest ,

 

Cheers

 

 

 

 

 

 

 

Posted

If you use the method the current prop animations are using' date=' I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other.

 

Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown.

 

[/quote']

 

Ur Rite , This method is Pretty Flawless , its Pretty easy and Quick too,

U can practically Make anything as a prop :P

Creepy Props

 

 

Lets See If I can Use this way for the Rest ,

 

Cheers

 

 

 

 

 

 

 

 

sweeeeeeeet! Fingers crossed. :D

Guest Donkey
Posted

Sweet masterchris is releasing animation, now i can sit back, and let others do all the work. :D

 

btw johnhead444 probably also felt like this when i started to release a few.. :P

Posted

Hehe , U Wish :D

I Make only Kink Animations

Someone else will Take over the Role I guess .

 

So I ve made a few animations that work With Sexout system . But Moan and Groans aren't necessary ,

How do I go about adding them , Shud I Just place them in ZAZ folder

Or Give the KF Files Here . Or make an Esp ?

 

Cheers

 

 

Guest Loogie
Posted

Currently playing around with making the ZAZ stuff useable. I have added the crosses as furniture, but have no idea how to assign the animations to them.

 

The more I've attempted to mod the past couple days the more I've been shown how ignorant of how to do it I am.

Posted

U cant make the current Crosses furniture .......

They Have No fade Node ,,,,,,

 

Dont , worry bout it

I Made all the crosses props , So when the animation is called The Cross Is There

Even The Legion Punishment X tech animated cross Is Now a Prop

They Work Fine When calling A solo Animation in sexout , They Dont Require the Sound Maybe ?

Since I made 1 Cross into a Furniture I will Make the remainig 2 into furniture as well

So Im Gonna Start On the Pillory Prop .

the Crop and Cane Are also Done an can be used as Props

Additionally I also made the crop into a weapon , ( Using the pool cue data)

 

 

I'll Update ZAZ With an esp

Im Taking Animations 10201 to 10250 for now in sexout esm

 

Cheers

 

 

 

 

 

Guest Loogie
Posted

Infinitely excellent! This will let me add another layer to Legion slavery for the player once it's working.

Posted

Loogie ,PrideSlayer , Halstrom

 

I want to Alter The ZAZ File quite A Bit , But Im Sure U guys Have Added A few Stuff in Sexout

I just want to Know What Exactly Is Added So I Wont Disturb that Folder

I primarily Know its the SlaveWear folder

\Meshes\ZAZ\SlaveWear

So I Wont Touch That

 

 

But Just in case , U Should Know

Im gonna delete the current Idles in the ZAZ Folder

\Meshes\characters\_male\idleanims\BondageAnimations\ZAZ

 

Folders Lined up For Deletion

\Meshes\ZAZ\Legion Punishment X Tech Standalone

\Meshes\ZAZ\LP Equips

\Meshes\ZAZ\LP Static World Models

\Meshes\ZAZ\Pillory

 

 

I need a Better File System Than the current one

so Im Overhauling the current one so that

the Prop Names Match the Idle names , furniture etc etc

 

Please Let me Know

Cheers

 

Pillory Prop Is Done

I got Greedy and did one more

 

 

 

 

 

 

Posted

Organization is good! I tried the same thing with sexoutNGs anims (thought I left the old ones alone). I'm not 100% happy with the result, but it's a step in the right direction.

Guest Loogie
Posted

Whatever you need to do to get this working to your satisfaction, I support.

Posted

Loogie ' date='PrideSlayer , Halstrom[/b']

 

I want to Alter The ZAZ File quite A Bit , But Im Sure U guys Have Added A few Stuff in Sexout

 

I need a Better File System Than the current one

so Im Overhauling the current one so that

the Prop Names Match the Idle names , furniture etc etc

 

Please Let me Know

Cheers

 

Pillory Prop Is Done

I got Greedy and did one more

Yep disturb away, as far as I know I've only added the cross & Pilloy but they aren't beeing called by anything other than Loogies usage.

I will have to readdress the shackles though to the new folder location.

 

Posted

 

Yep disturb away' date=' as far as I know I've only added the cross & Pilloy but they aren't beeing called by anything other than Loogies usage.

I will have to readdress the shackles though to the new folder location.

 

[/quote']

 

 

I didnt touch the slavewear folder

Its Still the same unaltered ,

So No Hassles there

Cheers

Posted

I didnt touch the slavewear folder

Its Still the same unaltered ' date='

So No Hassles there

Cheers[/quote']

Cool, I really should read things better :)

 

Guest Donkey
Posted

This got to be some funny shit. Mehrun Dagon in new vegas . :D Lol.

I also got some simple walking animations for it. :D

Guest user29
Posted

yeah, spore plants have been mind raping my poor characters for a while now.

Posted

It shouldn't be hard to make spore pod is not a creature any ways

do we have any tentacles in sexout ?

lets see if i can pull it off

 

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