Guest Donkey Posted December 30, 2011 Posted December 30, 2011 I have been digging into sexvilla to get newer types going. I really liked this one. Well opened Blender start animating this is what i came up with.
ZaZ Posted December 31, 2011 Posted December 31, 2011 Im still Trying to Find a better way to call anims which use Props Cheers How are you doing it now? All the 'vanilla' ones that use props have the props assigned to the anim itself -- the prop is always used with that anim. There may be another way (especially if they're clothing items) but I haven't had the time to try and figure one out yet. Umm , I managed to use an Activator for calling the Cross animations Here is the raw script for the activator Scn ZAZCrossActivator01 Begin OnActivate Player.additem ZAZLegionPunishment01 1 Player.equipitem ZAZLegionPunishment01 1 player.playidle LP1 End It Works But u need to set Restrain actor Set the duration set the Orientation And A Nice Way to Equip/Unequip it , Set Fatigue Prior animation add a lil Frame delay , Make sure the cross is Back in Position etc When U get time , have a go, No rush ..... Have A Nice Year Ahead Cheers
prideslayer Posted December 31, 2011 Posted December 31, 2011 Ahhh using it as player worn equipment. That should also work fine, it's just not how the current "built in" prop-using animations work. What body "slot" are you setting the items to in your ESP? I might suggest BodyAddOn1 or something along those lines. I was going to use that for tattoos, but I can use slot 2 instead. Using upperbody, if that's what you're doing now, will conflict with 'bodysuits' which are used by several different mods like Breezes nude males, Body By Race (I think?), and the pregnancy mod. If you use the method the current prop animations are using, I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other. Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown. From there whenever the animation LP1 is played, the item will automatically appear while the animation is running and disappear after. EDIT: If that doesn't help you understand what it's doing, just run animation 801 manually. You'll see the baton automagically appear in the "males" hand when it starts, and disappear when it's over, without it ever actually being in his inventory.
ZaZ Posted December 31, 2011 Posted December 31, 2011 Ahhh using it as player worn equipment. That should also work fine' date=' it's just not how the current "built in" prop-using animations work. What body "slot" are you setting the items to in your ESP? I might suggest BodyAddOn1 or something along those lines. I was going to use that for tattoos, but I can use slot 2 instead. Using upperbody, if that's what you're doing now, will conflict with 'bodysuits' which are used by several different mods like Breezes nude males, Body By Race (I think?), and the pregnancy mod. If you use the method the current prop animations are using, I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other. Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown. From there whenever the animation LP1 is played, the item will automatically appear while the animation is running and disappear after. EDIT: If that doesn't help you understand what it's doing, just run animation 801 manually. You'll see the baton automagically appear in the "males" hand when it starts, and disappear when it's over, without it ever actually being in his inventory. [/quote'] Acutally U can Equip It Practically to minor slot, Body1 Body2 Body3 Collar Amulet etc , it doesn't matter , Umm , The Cross As AnimObject not practical When It Comes to nif File, The Baton is just one piece , I will give it a Shot Though Though It Would be weird When it comes to realism gameplay wise As Mentioned Earlier I can Make the crosses into Furniture That Would Make Life Easy For all . But the animations are limited when it comes to using furniture for now. I probably Can Make the crop a Prop Item or a Weapon . As of Now , I Won't Update the zaz Stuff , Because adding unnecessary items , furniture and Anims would increase the size of the File. This time there are Quite a Hand Full So If It cant be used in the sexout System , I ll Post it as a Modders Resource First No Rush on this .... Cheers A Few stuff I was working on Restraining Funiture (Sitidles) More Anims Like These Have a Gr8 Year Cheers
ZaZ Posted January 1, 2012 Posted January 1, 2012 If you use the method the current prop animations are using' date=' I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other. Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown. [/quote'] Ur Rite , This method is Pretty Flawless , its Pretty easy and Quick too, U can practically Make anything as a prop Creepy Props Lets See If I can Use this way for the Rest , Cheers
prideslayer Posted January 2, 2012 Posted January 2, 2012 If you use the method the current prop animations are using' date=' I don't *think* it will conflict with any of the body suits or other player equipment, and you definitely don't need to even think about it in the script -- just start the animation like any other. Go into "Miscellaneous -> Anim Object" in the object window, right click, "New". Enter a unique ID, like "LP1PropFem", select the model (the NIF file) for your prop, pick "Characters\_Male\IdleAnims" in the first drop down, and your animation ("LP1") in the 2nd dropdown. [/quote'] Ur Rite , This method is Pretty Flawless , its Pretty easy and Quick too, U can practically Make anything as a prop Creepy Props Lets See If I can Use this way for the Rest , Cheers sweeeeeeeet! Fingers crossed.
Guest Donkey Posted January 2, 2012 Posted January 2, 2012 Sweet masterchris is releasing animation, now i can sit back, and let others do all the work. btw johnhead444 probably also felt like this when i started to release a few..
ZaZ Posted January 2, 2012 Posted January 2, 2012 Hehe , U Wish I Make only Kink Animations Someone else will Take over the Role I guess . So I ve made a few animations that work With Sexout system . But Moan and Groans aren't necessary , How do I go about adding them , Shud I Just place them in ZAZ folder Or Give the KF Files Here . Or make an Esp ? Cheers
Guest Donkey Posted January 2, 2012 Posted January 2, 2012 Adding them, prideslayer made this for it. http://www.loverslab.com/showthread.php?pid=61245#pid61245 I was only testing them within the modderssection. prideslayer created to test within sexoutNG
Guest Loogie Posted January 2, 2012 Posted January 2, 2012 Currently playing around with making the ZAZ stuff useable. I have added the crosses as furniture, but have no idea how to assign the animations to them. The more I've attempted to mod the past couple days the more I've been shown how ignorant of how to do it I am.
ZaZ Posted January 2, 2012 Posted January 2, 2012 U cant make the current Crosses furniture ....... They Have No fade Node ,,,,,, Dont , worry bout it I Made all the crosses props , So when the animation is called The Cross Is There Even The Legion Punishment X tech animated cross Is Now a Prop They Work Fine When calling A solo Animation in sexout , They Dont Require the Sound Maybe ? Since I made 1 Cross into a Furniture I will Make the remainig 2 into furniture as well So Im Gonna Start On the Pillory Prop . the Crop and Cane Are also Done an can be used as Props Additionally I also made the crop into a weapon , ( Using the pool cue data) I'll Update ZAZ With an esp Im Taking Animations 10201 to 10250 for now in sexout esm Cheers
Guest Loogie Posted January 2, 2012 Posted January 2, 2012 Infinitely excellent! This will let me add another layer to Legion slavery for the player once it's working.
ZaZ Posted January 3, 2012 Posted January 3, 2012 Loogie ,PrideSlayer , Halstrom I want to Alter The ZAZ File quite A Bit , But Im Sure U guys Have Added A few Stuff in Sexout I just want to Know What Exactly Is Added So I Wont Disturb that Folder I primarily Know its the SlaveWear folder \Meshes\ZAZ\SlaveWear So I Wont Touch That But Just in case , U Should Know Im gonna delete the current Idles in the ZAZ Folder \Meshes\characters\_male\idleanims\BondageAnimations\ZAZ Folders Lined up For Deletion \Meshes\ZAZ\Legion Punishment X Tech Standalone \Meshes\ZAZ\LP Equips \Meshes\ZAZ\LP Static World Models \Meshes\ZAZ\Pillory I need a Better File System Than the current one so Im Overhauling the current one so that the Prop Names Match the Idle names , furniture etc etc Please Let me Know Cheers Pillory Prop Is Done I got Greedy and did one more
prideslayer Posted January 3, 2012 Posted January 3, 2012 Organization is good! I tried the same thing with sexoutNGs anims (thought I left the old ones alone). I'm not 100% happy with the result, but it's a step in the right direction.
Guest Loogie Posted January 3, 2012 Posted January 3, 2012 Whatever you need to do to get this working to your satisfaction, I support.
ZaZ Posted January 4, 2012 Posted January 4, 2012 I ve Added A test version Of The Updated ZAZ_20120104 Got Nuts Cheers http://www.loverslab.com/showthread.php?tid=3584&pid=78620#pid78620
Halstrom Posted January 4, 2012 Posted January 4, 2012 Loogie ' date='PrideSlayer , Halstrom[/b'] I want to Alter The ZAZ File quite A Bit , But Im Sure U guys Have Added A few Stuff in Sexout I need a Better File System Than the current one so Im Overhauling the current one so that the Prop Names Match the Idle names , furniture etc etc Please Let me Know Cheers Pillory Prop Is Done I got Greedy and did one more Yep disturb away, as far as I know I've only added the cross & Pilloy but they aren't beeing called by anything other than Loogies usage. I will have to readdress the shackles though to the new folder location.
ZaZ Posted January 4, 2012 Posted January 4, 2012 Yep disturb away' date=' as far as I know I've only added the cross & Pilloy but they aren't beeing called by anything other than Loogies usage. I will have to readdress the shackles though to the new folder location. [/quote'] I didnt touch the slavewear folder Its Still the same unaltered , So No Hassles there Cheers
Halstrom Posted January 4, 2012 Posted January 4, 2012 I didnt touch the slavewear folder Its Still the same unaltered ' date=' So No Hassles there Cheers[/quote'] Cool, I really should read things better
Guest Donkey Posted January 4, 2012 Posted January 4, 2012 This got to be some funny shit. Mehrun Dagon in new vegas . Lol. I also got some simple walking animations for it.
Guest user29 Posted January 5, 2012 Posted January 5, 2012 yeah, spore plants have been mind raping my poor characters for a while now.
ZaZ Posted January 5, 2012 Posted January 5, 2012 It shouldn't be hard to make spore pod is not a creature any ways do we have any tentacles in sexout ? lets see if i can pull it off
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