Guest Donkey Posted January 17, 2012 Posted January 17, 2012 Cazadore Animation Fixed Fixes that curling Issue of the actorb ....... Please test first B4 Adding it to the main data pack This is Donkeys animation all credit goes to him ....... I just fixed a few frames and the text keys that was causing the problem. Cheers thanks but i already fixed it a few pages back. i uploaded it here then someone fucked it up later, when we tried getting the loop to function within geck. the made the end time too big. that was the cause for the curl. http://www.loverslab.com/showthread.php?tid=2284&pid=81924#pid81924
Halstrom Posted January 17, 2012 Posted January 17, 2012 toss me the mesh's and textures and i'll give them a penis or six I would, but I have no idea how to extract them, they are silversuited grey types in the NV vanilla game, top of creatures list (maybe NPC's)called AlienCaptain etc.
Guest Donkey Posted January 17, 2012 Posted January 17, 2012 by nearly switch the legs part a bit you can create some new once pretty quick.
Guest Donkey Posted January 17, 2012 Posted January 17, 2012 tested all 7 in-game all offsets are 0 animation page updated.
astymma Posted January 17, 2012 Posted January 17, 2012 Sweet boss' date=' I'll get 'em in. [/quote'] That's what she said... oh... and awesome job you're doing, Donkey, keep it up
ZaZ Posted January 17, 2012 Posted January 17, 2012 I was Messing around with "Nigeomorphcontrollers" in nifskope For Oblivion SomeHow It works better for fallout Personally I think Tentacles would Ruin Fallout unless there is a quest Animating tentacles is hard But it is Possible Note : I did not have any tentacle meshes nor textures I just made an anim for testing purposes Tentacle undies Anim Vid I May work on this if there i get my hands on resources Cheers
prideslayer Posted January 17, 2012 Posted January 17, 2012 1. Look at the tentacles on the animated centaur 'mouth' for ideas, both the vanilla one and the sex one. It's hard to make it look natural, but animating them mechanically isn't more difficult than anything else. Watch youtube videos on how snakes, squids, and other stuff like that moves to get an idea of what looks natural. 2. Completely off topic, why are you randomly capitalizing words in your post? My brain went a little crazy with that..
ZaZ Posted January 17, 2012 Posted January 17, 2012 2. Completely off topic' date=' why are you randomly capitalizing words in your post? My brain went a little crazy with that.. [/quote'] Umm , its a habit , especially when typing Most of my post are like that too , on all sites lol even my sent emails are like that Habitual Cheers
astymma Posted January 18, 2012 Posted January 18, 2012 I was Messing around with "Nigeomorphcontrollers" in nifskope For Oblivion SomeHow It works better for fallout Personally I think Tentacles would Ruin Fallout unless there is a quest Animating tentacles is hard But it is Possible Note : I did not have any tentacle meshes nor textures I just made an anim for testing purposes Tentacle undies Anim Vid I May work on this if there i get my hands on resources Cheers You may want to use blend controllers on larger segments. I've seen it done for snake animations, where the segments look horrible in nifskope but once you texture them and apply the appropriate texture and weight blending the sgments appear to be far more curved and "fit" the shape than you'd ever expect.
Guest Donkey Posted January 18, 2012 Posted January 18, 2012 Here is a new 2P and 3P i am working on. But lack of time and sleep have set me working on this a bit back. 2P 3P
Nonsense667 Posted January 19, 2012 Posted January 19, 2012 Alrighty then. Figuring out uv mapping was a bitch. So, whats the next step in getting this thing up? (of course, recommendations for editing it are welcome) (also, used texture from estrus, I hope that is ok...) My first 3d rendering... is of a cock. What does that say about me?
prideslayer Posted January 19, 2012 Posted January 19, 2012 Alrighty then. Figuring out uv mapping was a bitch. So' date=' whats the next step in getting this thing up? (of course, recommendations for editing it are welcome) (also, used texture from estrus, I hope that is ok...) My first 3d rendering... is of a cock. What does that say about me? [/quote'] haha Next step is to convert it to a .nif, attached to the gecko skeleton in the appropriate place. Once you have that, that's all I need to give those lil' buggers something to write home about. Edit: I think the easiest way to do this and get it lined up is to import a gecko (skeleton + mesh), bring in your model, attach it to the skeleton, delete the gecko mesh, and then do the export. Then again, I've never done this before either, so I could be talking completely out my ass.
ZaZ Posted January 19, 2012 Posted January 19, 2012 Alrighty then. Figuring out uv mapping was a bitch. So' date=' whats the next step in getting this thing up? (of course, recommendations for editing it are welcome) (also, used texture from estrus, I hope that is ok...) My first 3d rendering... is of a cock. What does that say about me? [/quote'] haha Next step is to convert it to a .nif, attached to the gecko skeleton in the appropriate place. Once you have that, that's all I need to give those lil' buggers something to write home about. Edit: I think the easiest way to do this and get it lined up is to import a gecko (skeleton + mesh), bring in your model, attach it to the skeleton, delete the gecko mesh, and then do the export. Then again, I've never done this before either, so I could be talking completely out my ass. lol , it doesnt work that way , since its an anim object , it will be attached to a specific bone in this case most probably a spine or pelvic bone I dunno How to do it in Blender directly , I can do it in Nifskope If U wanna see how its done look at the dogpenisprop.nif if ur stuck Just Post the the nif file , with the textures , I ll do it Cheers
prideslayer Posted January 20, 2012 Posted January 20, 2012 See, I told you I didn't know what I was talking about.. except the part about it needing to be a nif. I know that much.
Nonsense667 Posted January 21, 2012 Posted January 21, 2012 lol ' date=' it doesnt work that way , since its an anim object , it will be attached to a specific bone in this case most probably a spine or pelvic bone I dunno How to do it in Blender directly , I can do it in Nifskope If U wanna see how its done look at the dogpenisprop.nif if ur stuck Just Post the the nif file , with the textures , I ll do it Cheers [/quote'] I can not for the life of me find "dogpenisprop.nif" I also am not really sure at all what I'm supposed to do, but I do want to learn how to do it myself if I can.
prideslayer Posted January 21, 2012 Posted January 21, 2012 Look in meshes\characters\_male\idleanims\XXXAnims\aoDogPenis.nif The tentacles for the centaur (aoTentacleDildo.nif) is there too.
Nonsense667 Posted January 21, 2012 Posted January 21, 2012 Gwah, I just don't get it, I open those files, and I'm not sure what I'm supposed to be looking at. All I see is the dog cock/tentacle sitting there. I hope I at least exported the geckpenis correctly. Uploaded the blender, texture, and nif file.
ZaZ Posted January 21, 2012 Posted January 21, 2012 I had a look a Look at this , The Model is Missing textures , it can be used once textures are added I also Had a 1801a.kf the animation for the gecko , the gecko is using its tail to hump a Schlong is required ? Cheers
prideslayer Posted January 21, 2012 Posted January 21, 2012 I had a look a Look at this ' date=' The Model is Missing textures , it can be used once textures are added I also Had a 1801a.kf the animation for the gecko , the gecko is using its tail to hump a Schlong is required ? Cheers [/quote'] It's only doing that because there was no penis for it. As soon as there is one, I'm sure Donkey or someone will create a new animation that uses it, and then I'll replace 1801 with that, or at least remove it from the random picker. Personally I hate the "tail fucking" thing.
ZaZ Posted January 21, 2012 Posted January 21, 2012 I had a look a Look at this ' date=' The Model is Missing textures , it can be used once textures are added I also Had a 1801a.kf the animation for the gecko , the gecko is using its tail to hump a Schlong is required ? Cheers [/quote'] It's only doing that because there was no penis for it. As soon as there is one, I'm sure Donkey or someone will create a new animation that uses it, and then I'll replace 1801 with that, or at least remove it from the random picker. Personally I hate the "tail fucking" thing. Alrite, I ll make it anim Obj1ect , Using the Dog Penis Textures , Animators note : Bip01 Spine1 is the Bone for penile Movements Cheers
ZaZ Posted January 21, 2012 Posted January 21, 2012 @ Prideslayer this contains geckopenisprop , Ive used feralGhoulspenis textures also a Modified animation of 1801 for testing ( to get the tail out of the way) Credit to Donkey Its His animations . Credit to Nonsense667 its his Modified mesh Cheers
prideslayer Posted January 21, 2012 Posted January 21, 2012 Got it. Soon as I'm done with these Tryout updates I'll check it out!
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