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On 10/8/2019 at 6:49 PM, mushroomcap said:

Concerning the Aroused Creatures patch, when I toggled the feature for creatures to engage with other creatures on, male creatures won't engage female creatures. They'll only do so if I set "creature victim gender" to both and have MM toggled on, and then they engage both ways, sometimes taking up the wrong position in anims

 

EDIT: When I change "NPC gender" (which I thought had no effect on creature gender..?) to both, male creatures will engage each other, but male creatures aren't engaging female ones

That's pending, right now I working on SexLab utility plus to solve the position problems because SexLab not manage CC animations to well and need corrections. The male on female problem is my fault, but first want to correct the position problem. 

Thanks to remember me that, I almost forgets.

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3 hours ago, osmelmc said:

That's pending, right now I working on SexLab utility plus to solve the position problems because SexLab not manage CC animations to well and need corrections. The male on female problem is my fault, but first want to correct the position problem. 

Thanks to remember me that, I almost forgets.

oh, ok, cool!

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2 hours ago, Barzing said:

ok, nice ! :) did you integrate the immersive version or the standard ? i would have loved a finalized immersive version. ?

Use the same system like when go to bed so is like the standard if you have the instant teleport deactivate they will walk to the heading Mark the same heading Mark use for NPC, bandit to hide.

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3 hours ago, osmelmc said:

I can manage to detect if PC are in SexLab scene.

 

Is that enough?

yes! totally, it was only so annyoing, its like the mod saw it that i was in a scene and BAM! got a short freeze, "here your autsave, which you will never load" cos saving mid SL scene is an BAD idea

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On 10/12/2019 at 4:29 AM, CynicalCore said:

yes! totally, it was only so annyoing, its like the mod saw it that i was in a scene and BAM! got a short freeze, "here your autsave, which you will never load" cos saving mid SL scene is an BAD idea

Ok I also include check condition for 3DLoaded(if PC is completely loaded) and Flying(if PC is not Flying or Falling).

AutosaveManager v1.21 Patch (2019_10_12).7z

 

PD: New on 

 

 

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I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE.

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4 hours ago, Stryker1177 said:

I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE.

I just check that and the current system remove or add the Aggressive Tag directly from the animation once you toggle the button. So right now the only solution I see is use the SLATE mod to toggle the Aggressive animations since SLATE reapply the changes once you update your SexLab Animations. The only thing I cud try is compatibilice SLAC with SLATE to make easy.

 

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6 hours ago, Stryker1177 said:

I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE.

If you mean to toggle off all uninvited sexacts you could just put the needed arousal for both the attacker and victim to 100 and set it so that both sides need the arousal to start the scene.

The chances of both a potential attacker and victim having 100 arousal is practically nonexistent.

Though you'll have to repeat those settings for both NPCs and the player.

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3 hours ago, osmelmc said:

I just check that and the current system remove or add the Aggressive Tag directly from the animation once you toggle the button. So right now the only solution I see is use the SLATE mod to toggle the Aggressive animations since SLATE reapply the changes once you update your SexLab Animations. The only thing I cud try is compatibilice SLAC with SLATE to make easy.

 

I see now SLATE not handle Creature Animation. Seems I have new project here...

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1 hour ago, mushroomcap said:

male creatures are now pursuing female creatures with the aroused creatures patch, but female creatures keep taking up male position now, every time?

I recommend you to install my SexLab Utility Plus, the main reason to release at the same day was that. Right now aroused creatures should give correct position for interspecies animation but I must forgot check that for the same race type animations. Anyway my SexLab utility should correct that for all animations types and mods with only activate the Use Creature Gender option and the Restrict Gender Tags Filter option on SexLab MCM.

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55 minutes ago, osmelmc said:

I recommend you to install my SexLab Utility Plus, the main reason to release at the same day was that. Right now aroused creatures should give correct position for interspecies animation but I must forgot check that for the same race type animations. Anyway my SexLab utility should correct that for all animations types and mods with only activate the Use Creature Gender option and the Restrict Gender Tags Filter option on SexLab MCM.

but i do have it installed, and i have both of those checked

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13 minutes ago, Learningmoment said:

FIX Creatures X Creatures correct position

does this include making them only use their own animations?

like horse using horse on dog animation instead of a random one?

Yes and the right gender in same race-type too..! 

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Quote

Compatibility:

SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework

* Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)

 

How Work:

  • In SexLab Framework MCM on "Animation Settings" page exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"
  • The "Animation Profile" come in three different structures:
  1. Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled"
  2. RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled"
  3. RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled"

 

To test the alaing system try this:

  1. open console command (press ` on keyboard if key are configured as default) and write ShowRaceMenu
  2. Close de console command ones the Race Menu has show.
  3. In RaceMenu go to BodySize Tab and change the Body Height slide.
  4. Close the RaceMenu to save the changes
  5. Now select one NPC to start the SexLab animation (press N on keyboard with one NPC on front of you if key are configured as default)
  6. Open "SexLab MCM"
  7. Go to the "Animation Editor" and select one animation.
  8. Then Click on "Play Animation" to start the animation
  9. Close de MCM
  10. Once the animation has started select one actor to adjust his alignment (press K on keyboard if key are configured as default)
  11. Then change his alignment (press L or Y on keyboard if key are configured as default)
  12. Once you are changed the alignment open the "SexLab MCM" and check the results 

In the "Profile" menu you should see something like this [HumanoidF27  HumanoidM] or [NordRaceF20 NordRaceM]

 

Tell me how was...

 

I honestly do not understand this part like at all.

 

I just installed the mod "sexlab utility" but all I see now is that Sexlab animations take long time to start, all changes to the animations "lag" (when I for example change the animation to another it takes alot of time).
Also it seems that the changing of Sexlab Hotkeys is bugged!? for exmaple I cannot set the "Free Camera" Hotkey to anything but NumPad Keys O_o

Can anybody explain to me what this mod even does/is supposed to do? 

I understand it has some kind of new system for actor alignment that replaces the automatic one.

 

But: Why would I NOT use the "Even Actors height"? Its working really perfect already?

 

I also think I understand, that I have to even the actors height of all actors in all animations manually now with this mod?

 

Every bit of information is appreciated.

 

 

 

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