OsmelMC Posted October 10, 2019 Author Posted October 10, 2019 On 10/8/2019 at 6:49 PM, mushroomcap said: Concerning the Aroused Creatures patch, when I toggled the feature for creatures to engage with other creatures on, male creatures won't engage female creatures. They'll only do so if I set "creature victim gender" to both and have MM toggled on, and then they engage both ways, sometimes taking up the wrong position in anims EDIT: When I change "NPC gender" (which I thought had no effect on creature gender..?) to both, male creatures will engage each other, but male creatures aren't engaging female ones That's pending, right now I working on SexLab utility plus to solve the position problems because SexLab not manage CC animations to well and need corrections. The male on female problem is my fault, but first want to correct the position problem. Thanks to remember me that, I almost forgets.
Guest Posted October 10, 2019 Posted October 10, 2019 3 hours ago, osmelmc said: That's pending, right now I working on SexLab utility plus to solve the position problems because SexLab not manage CC animations to well and need corrections. The male on female problem is my fault, but first want to correct the position problem. Thanks to remember me that, I almost forgets. oh, ok, cool!
OsmelMC Posted October 11, 2019 Author Posted October 11, 2019 6 hours ago, mushroomcap said: oh, ok, cool! One question: male pursue female and don't engaged or don't even pursue/try?
Guest Posted October 11, 2019 Posted October 11, 2019 8 hours ago, osmelmc said: One question: male pursue female and don't engaged or don't even pursue/try? don't even try
Barzing Posted October 11, 2019 Posted October 11, 2019 20 hours ago, osmelmc said: Already included the same function on next release you will not longer need that mod. ok, nice ! did you integrate the immersive version or the standard ? i would have loved a finalized immersive version. ?
OsmelMC Posted October 11, 2019 Author Posted October 11, 2019 2 hours ago, Barzing said: ok, nice ! did you integrate the immersive version or the standard ? i would have loved a finalized immersive version. ? Use the same system like when go to bed so is like the standard if you have the instant teleport deactivate they will walk to the heading Mark the same heading Mark use for NPC, bandit to hide.
CynicalCore Posted October 11, 2019 Posted October 11, 2019 Hi osmelmc, are you maybe interest in a saml tweak for this Autosave manager mod, so it wont create a autosave while we are in a SL scene? there are already few toggles for combat, sneaking and more. Would be really cool if we get this
OsmelMC Posted October 12, 2019 Author Posted October 12, 2019 9 hours ago, CynicalCore said: Hi osmelmc, are you maybe interest in a saml tweak for this Autosave manager mod, so it wont create a autosave while we are in a SL scene? there are already few toggles for combat, sneaking and more. Would be really cool if we get this I can manage to detect if PC are in SexLab scene. Is that enough?
CynicalCore Posted October 12, 2019 Posted October 12, 2019 3 hours ago, osmelmc said: I can manage to detect if PC are in SexLab scene. Is that enough? yes! totally, it was only so annyoing, its like the mod saw it that i was in a scene and BAM! got a short freeze, "here your autsave, which you will never load" cos saving mid SL scene is an BAD idea
OsmelMC Posted October 12, 2019 Author Posted October 12, 2019 On 10/12/2019 at 4:29 AM, CynicalCore said: yes! totally, it was only so annyoing, its like the mod saw it that i was in a scene and BAM! got a short freeze, "here your autsave, which you will never load" cos saving mid SL scene is an BAD idea Ok I also include check condition for 3DLoaded(if PC is completely loaded) and Flying(if PC is not Flying or Falling). AutosaveManager v1.21 Patch (2019_10_12).7z PD: New on 1
CynicalCore Posted October 12, 2019 Posted October 12, 2019 2 hours ago, osmelmc said: Ok I also include check condition for 3DLoaded(if PC is completely loaded) and Flying(if PC is not Flying or Falling). AutosaveManager v1.21 Patch (2019_10_12).7z 10.1 kB · 0 downloads WOW! THANKS, and so fast. thank you buddy ❤️ Edit: no homo 3
Stryker1177 Posted October 13, 2019 Posted October 13, 2019 I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE.
OsmelMC Posted October 13, 2019 Author Posted October 13, 2019 4 hours ago, Stryker1177 said: I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE. I just check that and the current system remove or add the Aggressive Tag directly from the animation once you toggle the button. So right now the only solution I see is use the SLATE mod to toggle the Aggressive animations since SLATE reapply the changes once you update your SexLab Animations. The only thing I cud try is compatibilice SLAC with SLATE to make easy.
NoNickNeeded Posted October 13, 2019 Posted October 13, 2019 6 hours ago, Stryker1177 said: I was wondering if you might possibly add a toggle button in the MCM of Sexlab Aroused Creatures to toggle all of the Aggressive Aroused Creature. Sexlab Pheromones has a toggle all button for its creature options not sure if it is similar or not. Its a real pain to have to go through and toggle the animations on again after updating animations through all 5 or 6 pages. The mod author for Aroused Creatures has since it creation moved on to SE and is no longer modding in LE. If you mean to toggle off all uninvited sexacts you could just put the needed arousal for both the attacker and victim to 100 and set it so that both sides need the arousal to start the scene. The chances of both a potential attacker and victim having 100 arousal is practically nonexistent. Though you'll have to repeat those settings for both NPCs and the player.
OsmelMC Posted October 13, 2019 Author Posted October 13, 2019 3 hours ago, osmelmc said: I just check that and the current system remove or add the Aggressive Tag directly from the animation once you toggle the button. So right now the only solution I see is use the SLATE mod to toggle the Aggressive animations since SLATE reapply the changes once you update your SexLab Animations. The only thing I cud try is compatibilice SLAC with SLATE to make easy. I see now SLATE not handle Creature Animation. Seems I have new project here...
asdasd123123 Posted October 15, 2019 Posted October 15, 2019 Is the SexLab Dialogues patch not suppose to work on all the resist/surrender popups? (Like change looks)
Guest Posted October 15, 2019 Posted October 15, 2019 male creatures are now pursuing female creatures with the aroused creatures patch, but female creatures keep taking up male position now, every time?
OsmelMC Posted October 15, 2019 Author Posted October 15, 2019 4 hours ago, asdasd123123 said: Is the SexLab Dialogues patch not suppose to work on all the resist/surrender popups? (Like change looks) Yes but remember hi check for NPC and PC straight, and if you can't resist don't bother to ask.
OsmelMC Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, mushroomcap said: male creatures are now pursuing female creatures with the aroused creatures patch, but female creatures keep taking up male position now, every time? I recommend you to install my SexLab Utility Plus, the main reason to release at the same day was that. Right now aroused creatures should give correct position for interspecies animation but I must forgot check that for the same race type animations. Anyway my SexLab utility should correct that for all animations types and mods with only activate the Use Creature Gender option and the Restrict Gender Tags Filter option on SexLab MCM.
Guest Posted October 15, 2019 Posted October 15, 2019 55 minutes ago, osmelmc said: I recommend you to install my SexLab Utility Plus, the main reason to release at the same day was that. Right now aroused creatures should give correct position for interspecies animation but I must forgot check that for the same race type animations. Anyway my SexLab utility should correct that for all animations types and mods with only activate the Use Creature Gender option and the Restrict Gender Tags Filter option on SexLab MCM. but i do have it installed, and i have both of those checked
OsmelMC Posted October 15, 2019 Author Posted October 15, 2019 3 hours ago, mushroomcap said: but i do have it installed, and i have both of those checked FIX and Test now.... Check Downloads for "SexLab Aroused Creatures v04.0 Beta 05 Tweak(2019_10_15)_A.7z" Thanks.
Learningmoment Posted October 16, 2019 Posted October 16, 2019 FIX Creatures X Creatures correct position does this include making them only use their own animations? like horse using horse on dog animation instead of a random one?
OsmelMC Posted October 16, 2019 Author Posted October 16, 2019 13 minutes ago, Learningmoment said: FIX Creatures X Creatures correct position does this include making them only use their own animations? like horse using horse on dog animation instead of a random one? Yes and the right gender in same race-type too..!
Guest Posted October 16, 2019 Posted October 16, 2019 6 hours ago, osmelmc said: FIX and Test now.... Check Downloads for "SexLab Aroused Creatures v04.0 Beta 05 Tweak(2019_10_15)_A.7z" Thanks. it's working! :)
Nymra Posted October 17, 2019 Posted October 17, 2019 Quote Compatibility: SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) How Work: In SexLab Framework MCM on "Animation Settings" page exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" To test the alaing system try this: open console command (press ` on keyboard if key are configured as default) and write ShowRaceMenu Close de console command ones the Race Menu has show. In RaceMenu go to BodySize Tab and change the Body Height slide. Close the RaceMenu to save the changes Now select one NPC to start the SexLab animation (press N on keyboard with one NPC on front of you if key are configured as default) Open "SexLab MCM" Go to the "Animation Editor" and select one animation. Then Click on "Play Animation" to start the animation Close de MCM Once the animation has started select one actor to adjust his alignment (press K on keyboard if key are configured as default) Then change his alignment (press L or Y on keyboard if key are configured as default) Once you are changed the alignment open the "SexLab MCM" and check the results In the "Profile" menu you should see something like this [HumanoidF27 HumanoidM] or [NordRaceF20 NordRaceM] Tell me how was... I honestly do not understand this part like at all. I just installed the mod "sexlab utility" but all I see now is that Sexlab animations take long time to start, all changes to the animations "lag" (when I for example change the animation to another it takes alot of time). Also it seems that the changing of Sexlab Hotkeys is bugged!? for exmaple I cannot set the "Free Camera" Hotkey to anything but NumPad Keys O_o Can anybody explain to me what this mod even does/is supposed to do? I understand it has some kind of new system for actor alignment that replaces the automatic one. But: Why would I NOT use the "Even Actors height"? Its working really perfect already? I also think I understand, that I have to even the actors height of all actors in all animations manually now with this mod? Every bit of information is appreciated.
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