Jump to content

Recommended Posts

Posted

Every now and then, Schlongs of Skyrim seems to interfere somehow with female clothing items (in my case from VTAW 5) in my game. I then cannot dress the PC or an NPC with an upper body dress and a skirt at the same time. These two items mutually exclude each other when the issue occurs.

 

As soon as I do "Clean schlongified armor", the issue goes away, but eventually will show up again sometime later on.

 

What could be the problem? I use Osmel's "SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak)" by the way.

Posted
On 6/20/2025 at 10:54 AM, Gudulba said:

Every now and then, Schlongs of Skyrim seems to interfere somehow with female clothing items (in my case from VTAW 5) in my game. I then cannot dress the PC or an NPC with an upper body dress and a skirt at the same time. These two items mutually exclude each other when the issue occurs.

 

As soon as I do "Clean schlongified armor", the issue goes away, but eventually will show up again sometime later on.

 

What could be the problem? I use Osmel's "SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak)" by the way.

In order to determine wich armors could worn at the same time, each one contains information about slots it should occupy.

For schlongs it is 52. For vanilla body armors it's smth like 34 (iirc). But these armors should hide schlong, so SoS adds slot 52 to all cloth that has slot 34.

 

The skirt apparentely has slot 52, and top is 34. SoS patches top to also have 52. So you can't wear them at the same time.

 

How to fix it? - You need to explain to sos that your top doesn't cover bottom and mustn't occupy slot 52.
If I recall correctly there is a option in sos mcm to mark currently worn clothing as "revealing" - this is exactly what you need

Posted (edited)
15 hours ago, NativeEngoyer said:

In order to determine wich armors could worn at the same time, each one contains information about slots it should occupy.

For schlongs it is 52. For vanilla body armors it's smth like 34 (iirc). But these armors should hide schlong, so SoS adds slot 52 to all cloth that has slot 34.

 

The skirt apparentely has slot 52, and top is 34. SoS patches top to also have 52. So you can't wear them at the same time.

 

How to fix it? - You need to explain to sos that your top doesn't cover bottom and mustn't occupy slot 52.
If I recall correctly there is a option in sos mcm to mark currently worn clothing as "revealing" - this is exactly what you need

Thank you for the detailed explanation! Yes, the top is slot 32 (Body) and the skirt is indeed 52.

 

I tried to mark the VTAW top (at that time worn by Haelga), but the revealing option is greyed out -> see screenshot:

Spoiler

image.png.c11c5cfcf1b105e24762dad2e0365cdb.png

 

Edited by Gudulba
Posted
9 hours ago, Gudulba said:

Thank you for the detailed explanation! Yes, the top is slot 32 (Body) and the skirt is indeed 52.

 

I tried to mark the VTAW top (at that time worn by Haelga), but the revealing option is greyed out -> see screenshot:

  Reveal hidden contents

image.png.c11c5cfcf1b105e24762dad2e0365cdb.png

 

 

You can try using Quick Armor Rebalance (QAR) from Nexus and set the keywords SOS revealing keyword at runtime. You could set any keywords at runtime, just need to import from keyword source first.  Easier way is for the PC equip the armor/cloth and then use QAR to set the keyword.  The game will only calculate the keyword during equip event, so maybe after setting the keyword on the armor you need to force equip on the NPC. 

Posted

For some reasons, I can't get SL Utility plus to load at all on my brand new 1.5.97 build.

On my previous AE list, it used to work flawlessly out of the box (as long I install Utility after SL Framework is already installed in-game via MCM) but I'm building a new list based on the older 1.5.97 exe and on this one when I press the clean system option, nothing happens, SL Framework gets stuck at the install menu process, without doing anything. I don't get any "animation" or "voices" installed messages for example.

I do get the additional mcm options, like furniture options, but when I click the "clean system" option, it doesn't do anything? So far everything else in my setup works perfectly, nothing particular going on, I'm still testing stuffs but all the adult stuffs is fine. I made this tiny list in just few hours the other night, its just to take some screenshot and share to friends.

-SL Framework 1.63  -SL Utility Plus SE opt. in the FOMOD  -PapyrusUtil 3.9 (for 1.5.97)  -Papyrus Extender 6.0.2  -MFG fix 1.6.4

Nothing is overwriting my SL utility plus scripts, even the overwrite folder.
My order look very solid too.
My install order is the exact same as my load order (except for the esm(s) & esl sitting at the top obviously) I just separate category with disabled esp dummy separators to keep thing clean. 

I really need this mod because it fixes the annoying facial animation bug when the tongue is clipping trough the closed mouth during nsfw animations (ahegao from SL Survival), its indispensable for my use. Maybe you don't actually have to do the clean system?
The only option left I can think of is disabling other mods one by one hoping to find if anything is breaking it... 

Here's the modlist's text file. Utility is not currently installed on it but I would typically put it just after SLSO. 
 

modlist.txt

Posted (edited)
6 hours ago, lacoka13 said:

For some reasons, I can't get SL Utility plus to load at all on my brand new 1.5.97 build.
Did you read the requirements in description?

 

Did you read the requirement in descriptions?

You likely did not activated special papyrusUtils in the install menu for 1.5 version. Or the stand-alone version of Papyrusutils is overriding SLU+. The special papyrusutils have 4.x functions but reports as 3.9 for legacy compatibility. SLU+ depends on those new functions.   

There are old mods with broken papyrus utils files,Campfire and Simply knock are the mayor suspects overwrite them with newer papyrus always.

Spoiler

 

The new furniture system required:

powerofthree's Papyrus Extender

and

The version of PapyrusUtil for SE included on the SLU+ setup.

 

 

 

Edited by safado
Posted
On 6/26/2025 at 6:33 PM, safado said:

 

You can try using Quick Armor Rebalance (QAR) from Nexus and set the keywords SOS revealing keyword at runtime. You could set any keywords at runtime, just need to import from keyword source first.  Easier way is for the PC equip the armor/cloth and then use QAR to set the keyword.  The game will only calculate the keyword during equip event, so maybe after setting the keyword on the armor you need to force equip on the NPC. 

Thank you for your suggestion. I ended up changing the handful Vtaw clothing items with slot 52 to slot 55 in SSEedit and Outfit Studio to avoid conflict with SoS.

Posted
21 hours ago, safado said:

 

Did you read the requirement in descriptions?

You likely did not activated special papyrusUtils in the install menu for 1.5 version. Or the stand-alone version of Papyrusutils is overriding SLU+. The special papyrusutils have 4.x functions but reports as 3.9 for legacy compatibility. SLU+ depends on those new functions.   

There are old mods with broken papyrus utils files,Campfire and Simply knock are the mayor suspects overwrite them with newer papyrus always.

  Reveal hidden contents

 

The new furniture system required:

powerofthree's Papyrus Extender

and

The version of PapyrusUtil for SE included on the SLU+ setup.

 

 

 

I ended up fixing it but the sad truth is, I did so much testing that I don't even know how exactly... I already had all the requirements too, all I know for sure is it was related to the mod "ssanimationslot 3000". Did a bunch of reinstall and testing, tried with or without the scripts, etc..... now everything work. The clean system option took a solid 3-4 minutes to finish, but if everything works, I'm happy. The irony is I made this list in just about 3-4 hours, but it took me 2-3 days just to fix this single issue :sweat_smile:

Posted
2 hours ago, theman123 said:

Hi, is it safe to flag/compact esl SexLab Utility Plus?

Last time I checked the plugin is already compacted, all that needs to be done is esl flag it.

Posted (edited)
On 5/31/2025 at 4:26 AM, Talesien said:

No, it is build for 4.06, if you use it with another version you will encounter problems.

Hello. Well, I can't play SexLab Aroused Creatures SE 4.16 on SexLab Utility Plus v20240407? OsmelMC's SLAC 4.12 Tweak is available for download, but SLAC 4.12 is currently not available for download (4.14 or later). Has anyone tried this? Guess I'll just have to try it myself...

 

PS. Tested with dogs, horses, giants, mammoths. Skyrim v1.59.7, SL Framework v1.6.3, SL Utility Plus v20240407. SL Aroused Creatures SE v4.16. These seem to work fine.

Edited by DoroLL
  • 2 weeks later...
Posted

Help me please, i tried this mod as alternative to furniture framework, but for some reason SLU uses furniture animations even in scenes with no furniture. Is there a way to make it filter animations ? I used billyy's invisible furniture slal to test it. Probably im missing something, but i didnt find any furniture filter in sexlab mcm.

Posted

I installed the SOS no dll version so I can use it for vr
I install SOS vr, delete the dll, and install this mod, start a new game
But the mod doesn't load properly
No addons load and none of the spells are in my inventory, I tried pressing restart on the mod but it does nothing.
So I'm at a loss
I have PapyrusUtil vr installed so I don't know why it isn't working

Posted

 hello, can you help me find what does this zaz furniture scale bug? after using u+ it happens, only happen on my player character not on npc with any scale. the zaz furniture scaled to 1.0 but my character scale is 0.83. i can only set my character scale to 1.0 to avoid this bug. i wonder how to fix this when i use other scale, thank you

SkyrimSE2025-07-3100-29-26.jpg.0c93d3d07fa5649358e7386aac59e1db.jpgSkyrimSE2025-07-3100-29-40.jpg.a11e2c03b5ffbcabe374ca0c256b17a4.jpg

Posted (edited)
5 hours ago, Mizusawa_omega said:

 hello, can you help me find what does this zaz furniture scale bug? after using u+ it happens, only happen on my player character not on npc with any scale. the zaz furniture scaled to 1.0 but my character scale is 0.83. i can only set my character scale to 1.0 to avoid this bug. i wonder how to fix this when i use other scale, thank you

 

 

Your character scale is not standard, try a mod like Sexlab scaler for a workaround.  It also could be the heels-offset-remove-during-animation feature being applied twice by slu and another mod, try the animations without heels.(wild guess) 

 

You may also have a hack\patch overwriting code in sexlab\slu, because animations are blocked for characters with scale 0.91 or less and is hardcoded.  I mean, there could be a bug in that hack\patch and should not be expected to be supported by OsmelMC.

 

Edited by safado
Posted (edited)
4 hours ago, safado said:

 

Your character scale is not standard, try a mod like Sexlab scaler for a workaround.  It also could be the heels-offset-remove-during-animation feature being applied twice by slu and another mod, try the animations without heels.(wild guess) 

 

You may also have a hack\patch overwriting code in sexlab\slu, because animations are blocked for characters with scale 0.91 or less and is hardcoded.  I mean, there could be a bug in that hack\patch and should not be expected to be supported by OsmelMC.

 

i think i find out! i set character scale to 1 in racemenu, and then i use command setscale to 0.83, all problems are sovled

Edited by Mizusawa_omega
Posted
On 4/27/2025 at 12:23 PM, Foxwlf said:

I have issue with furniture sex, tested near the counter in Ragged Flagon. Enabled furniture system but it does not even ask if I want to use the furniture.

 

I’m having the same issue.
Does anyone have any ideas?

  • 2 weeks later...
Posted

Anyone know why using sex animations with furniture (like chair) aligns the animations 180° the wrong way?

I tested most recently with Billyy's canine animations, but for human animations it was the same probem.

I'm using latest version of SexLab Utility Plus (v20240407), and I applied all the SLATE tags.

Posted
On 8/11/2025 at 11:35 AM, Serenity_XXI said:

Anyone know why using sex animations with furniture (like chair) aligns the animations 180° the wrong way?

I tested most recently with Billyy's canine animations, but for human animations it was the same probem.

I'm using latest version of SexLab Utility Plus (v20240407), and I applied all the SLATE tags.


having the same issue and two more that I just can’t track down the cause of:

 

1) I can only change the scene being played once using the sexlab hotkey.  Repeat presses do nothing.  I can get another single scene change by first using the hotkey to move the scene location and wait for it to start playing again.

 

2)  furniture WALL animations align about a meter off the wall instead of pressed up against them.

 

 

any help much appreciated 

Posted (edited)

Whenever I try to set a tongue in the expression editor, it just resets to the default. Anyone know how to fix that?

 

image.thumb.jpeg.9b8b6a784a36640e5f727234fb7079c3.jpegimage.thumb.jpeg.fa7900090ead83802b39f3449f7300c5.jpeg

Edited by Batkix
Posted (edited)

I'm currently using SOS plus "SOS - B3lisario UNP Addon - no balls v0.8", but I noticed that the upward angle is a little too high. It looks like it's being inserted into the butt, rather than my vagina. I've adjusted it using SEXLAB's built-in function, but it always returns to its original upward angle after I switch to the next stage or start a new cycle. How can I permanently set SOS to the height I want?

Edited by good2010

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...