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Posted
21 hours ago, safado said:

 

Did you read the requirement in descriptions?

You likely did not activated special papyrusUtils in the install menu for 1.5 version. Or the stand-alone version of Papyrusutils is overriding SLU+. The special papyrusutils have 4.x functions but reports as 3.9 for legacy compatibility. SLU+ depends on those new functions.   

There are old mods with broken papyrus utils files,Campfire and Simply knock are the mayor suspects overwrite them with newer papyrus always.

  Reveal hidden contents

 

The new furniture system required:

powerofthree's Papyrus Extender

and

The version of PapyrusUtil for SE included on the SLU+ setup.

 

 

 

I ended up fixing it but the sad truth is, I did so much testing that I don't even know how exactly... I already had all the requirements too, all I know for sure is it was related to the mod "ssanimationslot 3000". Did a bunch of reinstall and testing, tried with or without the scripts, etc..... now everything work. The clean system option took a solid 3-4 minutes to finish, but if everything works, I'm happy. The irony is I made this list in just about 3-4 hours, but it took me 2-3 days just to fix this single issue :sweat_smile:

Posted
2 hours ago, theman123 said:

Hi, is it safe to flag/compact esl SexLab Utility Plus?

Last time I checked the plugin is already compacted, all that needs to be done is esl flag it.

Posted (edited)
On 5/31/2025 at 4:26 AM, Talesien said:

No, it is build for 4.06, if you use it with another version you will encounter problems.

Hello. Well, I can't play SexLab Aroused Creatures SE 4.16 on SexLab Utility Plus v20240407? OsmelMC's SLAC 4.12 Tweak is available for download, but SLAC 4.12 is currently not available for download (4.14 or later). Has anyone tried this? Guess I'll just have to try it myself...

 

PS. Tested with dogs, horses, giants, mammoths. Skyrim v1.59.7, SL Framework v1.6.3, SL Utility Plus v20240407. SL Aroused Creatures SE v4.16. These seem to work fine.

Edited by DoroLL
  • 2 weeks later...
Posted

Help me please, i tried this mod as alternative to furniture framework, but for some reason SLU uses furniture animations even in scenes with no furniture. Is there a way to make it filter animations ? I used billyy's invisible furniture slal to test it. Probably im missing something, but i didnt find any furniture filter in sexlab mcm.

Posted

I installed the SOS no dll version so I can use it for vr
I install SOS vr, delete the dll, and install this mod, start a new game
But the mod doesn't load properly
No addons load and none of the spells are in my inventory, I tried pressing restart on the mod but it does nothing.
So I'm at a loss
I have PapyrusUtil vr installed so I don't know why it isn't working

Posted

 hello, can you help me find what does this zaz furniture scale bug? after using u+ it happens, only happen on my player character not on npc with any scale. the zaz furniture scaled to 1.0 but my character scale is 0.83. i can only set my character scale to 1.0 to avoid this bug. i wonder how to fix this when i use other scale, thank you

SkyrimSE2025-07-3100-29-26.jpg.0c93d3d07fa5649358e7386aac59e1db.jpgSkyrimSE2025-07-3100-29-40.jpg.a11e2c03b5ffbcabe374ca0c256b17a4.jpg

Posted (edited)
5 hours ago, Mizusawa_omega said:

 hello, can you help me find what does this zaz furniture scale bug? after using u+ it happens, only happen on my player character not on npc with any scale. the zaz furniture scaled to 1.0 but my character scale is 0.83. i can only set my character scale to 1.0 to avoid this bug. i wonder how to fix this when i use other scale, thank you

 

 

Your character scale is not standard, try a mod like Sexlab scaler for a workaround.  It also could be the heels-offset-remove-during-animation feature being applied twice by slu and another mod, try the animations without heels.(wild guess) 

 

You may also have a hack\patch overwriting code in sexlab\slu, because animations are blocked for characters with scale 0.91 or less and is hardcoded.  I mean, there could be a bug in that hack\patch and should not be expected to be supported by OsmelMC.

 

Edited by safado
Posted (edited)
4 hours ago, safado said:

 

Your character scale is not standard, try a mod like Sexlab scaler for a workaround.  It also could be the heels-offset-remove-during-animation feature being applied twice by slu and another mod, try the animations without heels.(wild guess) 

 

You may also have a hack\patch overwriting code in sexlab\slu, because animations are blocked for characters with scale 0.91 or less and is hardcoded.  I mean, there could be a bug in that hack\patch and should not be expected to be supported by OsmelMC.

 

i think i find out! i set character scale to 1 in racemenu, and then i use command setscale to 0.83, all problems are sovled

Edited by Mizusawa_omega
Posted
On 4/27/2025 at 12:23 PM, Foxwlf said:

I have issue with furniture sex, tested near the counter in Ragged Flagon. Enabled furniture system but it does not even ask if I want to use the furniture.

 

I’m having the same issue.
Does anyone have any ideas?

  • 2 weeks later...
Posted

Anyone know why using sex animations with furniture (like chair) aligns the animations 180° the wrong way?

I tested most recently with Billyy's canine animations, but for human animations it was the same probem.

I'm using latest version of SexLab Utility Plus (v20240407), and I applied all the SLATE tags.

Posted
On 8/11/2025 at 11:35 AM, Serenity_XXI said:

Anyone know why using sex animations with furniture (like chair) aligns the animations 180° the wrong way?

I tested most recently with Billyy's canine animations, but for human animations it was the same probem.

I'm using latest version of SexLab Utility Plus (v20240407), and I applied all the SLATE tags.


having the same issue and two more that I just can’t track down the cause of:

 

1) I can only change the scene being played once using the sexlab hotkey.  Repeat presses do nothing.  I can get another single scene change by first using the hotkey to move the scene location and wait for it to start playing again.

 

2)  furniture WALL animations align about a meter off the wall instead of pressed up against them.

 

 

any help much appreciated 

Posted (edited)

Whenever I try to set a tongue in the expression editor, it just resets to the default. Anyone know how to fix that?

 

image.thumb.jpeg.9b8b6a784a36640e5f727234fb7079c3.jpegimage.thumb.jpeg.fa7900090ead83802b39f3449f7300c5.jpeg

Edited by Batkix
Posted (edited)

I'm currently using SOS plus "SOS - B3lisario UNP Addon - no balls v0.8", but I noticed that the upward angle is a little too high. It looks like it's being inserted into the butt, rather than my vagina. I've adjusted it using SEXLAB's built-in function, but it always returns to its original upward angle after I switch to the next stage or start a new cycle. How can I permanently set SOS to the height I want?

Edited by good2010
Posted
On 2/24/2024 at 6:53 PM, OsmelMC said:

The fix is easy but have to be done on the Skin Mod

Hi OsmelMC,

 

I'm taking the liberty of bothering you with a problem i'm having with Sexlab and the Winterweight mod.
Winterweight is a mod that allows, among other things, to change the normal map based on your character's weight.
When a sex scene starts with Sexlab, the normalmap changes back to the base one. The ones defined by the Winterweight mod don't persist.
I don't understand what sexlab is doing with the normalmap...
Is this a problem like the one you helped solve for the Racial Skin Variance - SPID mod for the head?
Do you have any idea what is causing this problem?
Thanks.

Posted

[Skyrim AE]
HOOLY, UtilityPlus is slow.

Goddamn it's slow. It even lags the MCM menu when you try to toggle animations in rapid succession. It also seems to add a very noticeable lag to the scenes themselves, such as animation swaps. 

 

I installed this over SL166b and did a quick toggle to compare times, it takes less than 1-2 minutes to process 800 animations, and closer to 10 minutes for UtilityPlus.
Reading a bit, this seems to be a known issue that just comes with the territory on SE/AE. When I used LE I didn't notice any slowdowns at all. 

 

Beyond that it works as advertised, just gotta set aside half an hour to install it and deal with the occasional lag. 

Posted
8 minutes ago, sinivii said:

I installed this over SL166b and did a quick toggle to compare times, it takes less than 1-2 minutes to process 800 animations, and closer to 10 minutes for UtilityPlus.

 

It has been explained also. Anyway, according to my understanding of how world works - disregarding question whether SLU+ is fully optimized code-wise or not, has grounds -  SLU+ (significantly) adds to operations count, so one should expect it adding also to execution time, specifically in case of (but not limited to) animations registrations code, while it does all that on papyrus side of Sexlab, not its DLL.

Posted

 

1 hour ago, PippinTom said:

 

It has been explained also. Anyway, according to my understanding of how world works - disregarding question whether SLU+ is fully optimized code-wise or not, has grounds -  SLU+ (significantly) adds to operations count, so one should expect it adding also to execution time, specifically in case of (but not limited to) animations registrations code, while it does all that on papyrus side of Sexlab, not its DLL.

 

Huh, thanks for the explanation. Guess it's just part of the package. 

Posted (edited)
1 hour ago, sinivii said:

Guess it's just part of the package. 

 

Of course... you can try to speed things up for said package (and all other mods) - if you don't do that already - use PapyrusTweaks while making sure that its bSpeedUpNativeCalls is set to TRUE.

 

Edited by PippinTom
Posted
3 hours ago, PippinTom said:

 

Of course... you can try to speed things up for said package (and all other mods) - if you don't do that already - use PapyrusTweaks while making sure that its bSpeedUpNativeCalls is set to TRUE.

 

So I did this. 

 

And it worked. 

 

Thanks mate! 

Posted
On 8/18/2025 at 3:25 PM, Batkix said:

Whenever I try to set a tongue in the expression editor, it just resets to the default. Anyone know how to fix that?

 

image.thumb.jpeg.9b8b6a784a36640e5f727234fb7079c3.jpegimage.thumb.jpeg.fa7900090ead83802b39f3449f7300c5.jpeg

pls respond

Posted
22 hours ago, sinivii said:

So I did this. 

 

And it worked. 

 

Thanks mate! 

 

 

If you can, combine that with  SSE Display Tweaks.   Install the optional high performance config, it will make it easier to modify the config to fit your system.  

The performance config file has borderless windows as default, recommend to use that instead of full screen exclusive while testing or general gameplay, when the game freeze it allows to swap to taskmanager to be easier.  Maybe enable AutoCenter=false to true.

 

In general, the mod execute some tweaks to the directX graphics API of the game, and PapyrusVM inherits some of the performance gains.

In Skyrim the graphics, havok physics/animations, and PapyrusVM are kind off tied together. Papyrus script will slow down the graphics and viceversa.

 

 

Spoiler


 

  • Support for 'DXGI flip model', a DirectX feature which greatly improves borderless fullscreen mode performance and enables features which were previously only available in exclusive mode.
  • A collection of various framerate related bugfixes, including a functional and performance optimized physics fix (works during civil war quests, compatible with everything).
  • Ability to disable VSync in borderless fullscreen mode (with DXGI flip model enabled).
  • Refresh rate uncap for exclusive fullscreen mode.
  • Framerate limiting with separate options for the UI, map, journal, loading screen, ...
  • Run at any resolution in borderless fullscreen mode (borderless upscaling)

 

Bugfixes

 


The havok fix adjusts timing values based on framerate to prevent physics from spazzing out at high framerates. Several other fixes are included:

 

 

 

  • ThirdPersonMovementFix               - Fixes an issue where you're not able to move in third person at high framerates.
  • MapMoveKeyboardSpeedFix              - Untie map keyboard movement speed from framerate.
  • SittingHorizontalLookSensitivityFix  - Untie first person horizontal look sensitivity from framerate when sitting down
  • AutoVanityCameraSpeedFix             - Untie auto vanity camera rotation speed from framerate.
  • DialogueLookSpeedFix                 - Untie dialogue look speed from framerate.
  • GamepadCursorSpeedFix                - Untie gamepad cursor speed from framerate.
  • LockpickRotationSpeedFix             - Untie lockpick mouse rotation speed from framerate.
  • FreeCameraVerticalSensitivityFix     - Untie free camera vertical sensitivity from framerate.
  • FreeCameraMovementSpeedFix           - Untie free camera movement speed from framerate.
  • SkipMissingPluginINI                 - Prevent scanning non-existent plugin inis. Can significantly improve startup times.
  • LockCursor                           - Locks mouse cursor to game window, preventing scrolling on secondary monitors.
  • PhysicsDamagePatch                   - Adjust amount of damage dealt when hit by physics objects based on frametime.
  • FreeCameraVerticalSensitivityFix     - Untie free camera vertical sensitivity from framerate (same patch as in EngineFixes)
  • FreeCameraMovementSpeedFix           - Untie free camera movement speed from framerate (same patch as in EngineFixes)

 

 

 

 

Compatibility

 

 

  • Incompatible with Havok Fix plugin.
  • ENB: ForceVSync is incompatible with borderless V-Sync off feature (EnableTearing), if you have it enabled set ForceVSync=false in enblocal.ini, and configure VSync options in SSEDisplayTweaks.ini instead. Note that it otherwise makes no difference where V-Sync is enabled, ENB does not have its own implementation - ForceVSync is there for convenience.
  • If you want to run uncapped and use ENB, make sure EnableFPSLimit=false in enblocal.ini and check that you're not limited elsewhere (RTSS, driver control panel, etc..). This plugin lifts the framerate limit in the engine, it cannot control other plugins, drivers or external applications.
  • If the game won't start properly (music plays and stuck on the main menu) it's because something else is overriding Skyrim's VSync settings, either turn it off in the plugin config (EnableVSync=false and EnableTearing=false) or disable the conflicting software.
  • If you're using borderless upscaling and experiencing issues with ENB effects, set DisableBufferResizing=true in the Render section.

 

 

 

 

 

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