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Posted
5 hours ago, Talesien said:

Not sure you can without changing scripts, there certainly is no setting for that.

Thank you. Sadness.

Posted
On 3/21/2026 at 4:22 AM, ivanich said:

I've already asked, but no one has answered. How can I increase the time it takes for actors to reach their beds? My actors take 2-3 seconds to walk, but then they teleport.

I don't remember for sure but probably i made some option to wait for the walk to end. But even if that is true, the actors still will be teleported if the scripts detect they are stock or walking in the oposite direction for few seconds.

Can be a bug too.

Posted (edited)

@OsmelMCLook who is alive! 👋
Seems you didn't forsake us entirely. Hope things are going well for you. I guess you still don't have a working rig?

Edited by Talesien
Posted
11 hours ago, shanayyy said:

Is it possible to use this tongue?it supports bodyslide🙏 https://www.nexusmods.com/skyrimspecialedition/mods/101521

Yes. You can use that BodySlide to replace the tongues that come with my mod. Make sure of change the Body Slot (partition) of the tongues of that BodySlide to match the body slot of my tongues before "Build" them otherwise won't be showed even if the NIF files get loaded.

Posted
9 minutes ago, Talesien said:

@OsmelMCLook who is alive! 👋
Seems you didn't forsake us entirely. Hope things are going well for you. I guess you still don't have a working rig?

I'm fine in general. But still can't return, at less not until things get better here. Still using a cheap Mini-PC I can't change until the electric problems on my country be solved. Otherwise, will be throwing money.

 

 

I wish to come back to see what the Artificial Intelligence can do to improve my mods. Have good hopes on that.

Posted
11 hours ago, OsmelMC said:

I'm fine in general. But still can't return, at less not until things get better here. Still using a cheap Mini-PC I can't change until the electric problems on my country be solved. Otherwise, will be throwing money.

 

 

I wish to come back to see what the Artificial Intelligence can do to improve my mods. Have good hopes on that.

All the best to you!

Posted

So sexlab on animation is unequiping the DD blindfold by force and letting it broken, how do I do to not let sexlab unequip the blindfold??

Posted (edited)
19 hours ago, Jack005 said:

So sexlab on animation is unequiping the DD blindfold by force and letting it broken, how do I do to not let sexlab unequip the blindfold??

Sexlab should not remove your blindfold, unless your blindfold is missing the SexLabNoStrip keyword.
It is possible that if you are using DD NG, it will remove the blindfold for a sex scene (or part of one) under certain circumstances, but in that case the blindfold gets re-equipped automatically.
So either the blindfold in question or your setup appears borked. Did you try with a different blindfold?

Edited by Talesien
Posted (edited)
18 hours ago, Talesien said:

Sexlab should not remove your blindfold, unless your blindfold is missing the SexLabNoStrip keyword.
It is possible that if you are using DD NG, it will remove the blindfold for a sex scene (or part of one) under certain circumstances, but in that case the blindfold gets re-equipped automatically.
So either the blindfold in question or your setup appears borked. Did you try with a different blindfold?

I'm using DD NG infact, I added Unfogiven devices but It was already happening before adding UD, so I just have to open DD ng in SSEEdit and add that keyword? Im Cihdina mine with Devious cihdna mod and the whole "experience" spin around the fact that your character is blindfolded and cant see until unlocking the device, and this issue just stomps the whole purpuse

 

Edit: I cheked and it has the SexlabNoStrip keyword, so either SexLab Utility Plus v20240407 has something there that is unequiping the blindfold to equip a tongue or DD ng is doing something

Edited by Jack005
Posted
17 hours ago, Jack005 said:

I'm using DD NG infact, I added Unfogiven devices but It was already happening before adding UD, so I just have to open DD ng in SSEEdit and add that keyword? Im Cihdina mine with Devious cihdna mod and the whole "experience" spin around the fact that your character is blindfolded and cant see until unlocking the device, and this issue just stomps the whole purpuse

 

Edit: I cheked and it has the SexlabNoStrip keyword, so either SexLab Utility Plus v20240407 has something there that is unequiping the blindfold to equip a tongue or DD ng is doing something

I'm using both SexLabUtil+ and DD NG and do not experience the same behaviour for some reason. Granted I don't use tongues, I don't like them, but I checked and they use slot 61, while blindfolds use slot 55, so no, the tongues are not replacing the blindfold.
That stated, I still use Sexlab util version 20231230, the newer versions always gave me issue. Perhaps try that.

Posted (edited)
18 hours ago, Jack005 said:

I'm using DD NG infact, I added Unfogiven devices but It was already happening before adding UD, so I just have to open DD ng in SSEEdit and add that keyword? Im Cihdina mine with Devious cihdna mod and the whole "experience" spin around the fact that your character is blindfolded and cant see until unlocking the device, and this issue just stomps the whole purpuse

 

Edit: I cheked and it has the SexlabNoStrip keyword, so either SexLab Utility Plus v20240407 has something there that is unequiping the blindfold to equip a tongue or DD ng is doing something

 

Maybe work around the issue by disabling the SLU+ Ahegao Expressions feature, until a fix is available.  Trade a kink for better mental health, if we can call it that. 🤪😁

Hopefully disabling that will let the Blindfold work. 

good luck

 

Note: Other mods like SL Survival has also Ahegao effects during sexlab animations. 

Edited by safado
Posted
On 4/3/2026 at 3:53 PM, Talesien said:

I'm using both SexLabUtil+ and DD NG and do not experience the same behaviour for some reason. Granted I don't use tongues, I don't like them, but I checked and they use slot 61, while blindfolds use slot 55, so no, the tongues are not replacing the blindfold.
That stated, I still use Sexlab util version 20231230, the newer versions always gave me issue. Perhaps try that.

yep I endedup downgrading to v202312302 and its working even with ahegao tongues

Posted
On 4/3/2026 at 4:22 PM, safado said:

 

Maybe work around the issue by disabling the SLU+ Ahegao Expressions feature, until a fix is available.  Trade a kink for better mental health, if we can call it that. 🤪😁

Hopefully disabling that will let the Blindfold work. 

good luck

 

Note: Other mods like SL Survival has also Ahegao effects during sexlab animations. 

I had survival + ahegao togues neither of then give me this issue, I ended up downgrading to SexLab Utility Plus v20231230 and end of this issue

  • 2 weeks later...
Posted (edited)
4 hours ago, OsmelMC said:

 

Do you think the recommendations are true and proper code?

It does not look bad, the refactored (if's) make it more performing, but I do not know if the checks order is good; how the AI knows?.  The cleanup, normalized and reusable searchgender is necessary, but maybe there is a purpose on having different arrays lengths, unless it was a legacy code oops.   

The recommendations did not list all the functions inside the scripts, It was a sample?

 

Edited by safado
Posted
9 hours ago, safado said:

 

Do you think the recommendations are true and proper code?

It does not look bad, the refactored (if's) make it more performing, but I do not know if the checks order is good; how the AI knows?.  The cleanup, normalized and reusable searchgender is necessary, but maybe there is a purpose on having different arrays lengths, unless it was a legacy code oops.   

The recommendations did not list all the functions inside the scripts, It was a sample?

 

In my experience the main risk of papyrus code written by LLM's is that they often fail to differentiate between functions that are available in the Skyrim engine and functions that are only available in FO4 or even Starfield. That (very annoying) problem aside, they tend to produce functional code.
Does not invalidate your worries of course.

Posted

Please put a remark on releases containing AI "refactored" code so I'll know to skip the download and save myself some time figuring out afterwards what hit my mod order ;)

Posted (edited)
1 hour ago, PippinTom said:

Please put a remark on releases containing AI "refactored" code so I'll know to skip the download and save myself some time figuring out afterwards what hit my mod order ;)

You would be surprised how many mods already contain AI code, without you ever noticing. It's not an evil per-se, nor necessarily bug riddled. It's a tool and like with any tool there are ways to use it to improve things ... and there are ways to misuse it and cause problems. Granted AI makes it a tad to easy to cause problems by simply being human aka "to lazy to properly vet or test the AI generated code".

Edited by Talesien
Posted
25 minutes ago, Talesien said:

You would be surprised how many mods already contain AI code

 

No - I wouldn't.

 

26 minutes ago, Talesien said:

It's not an evil per-se, nor necessarily bug riddled. It's a tool and like with any tool there are ways to use it to improve things ... and there are ways to misuse it and cause problems.

 

I know.

Posted
On 5/16/2025 at 10:06 AM, Gudulba said:

There is this customized script, which allows to ESLify the SOSRacemenu.esp from the XP32 Maximum Skeleton Special Extended mod:

https://www.loverslab.com/topic/115658-any-harm-converting-these-adult-mods-to-form-44/page/2/#comment-2880648

 

This script is also included in the "SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak)". Are the "customized script" changes included in the "tweaked" script?

Stumbled upon my still unsolved question from last year. Maybe someone has an answer this year? 🙂

Posted (edited)
1 hour ago, Gudulba said:

Stumbled upon my still unsolved question from last year. Maybe someone has an answer this year? 🙂

 

I fail to see what your problem is. SOSRacemenu.esp is a fake plugin - it's empty. It's necessary only for loading resources or triggering something in SOS, as it's own description says:

Spoiler

This is an empty plugin so that Schlongs of Skyrim stops its scaling on the player when using the XPMSE RaceMenuPlugin. This plugin can't be merged. Reasons for converting plugins to 44 are the most dumb reasons I ever heard... Thanks Bethesda... It seems like no esl is possible as SOS sciprt can't read it.

 

BTW: why not use DLL version which is faster and still works on AE, and in overall - is way more controleable (and stable) than- and has better plugins than new gentlemen ever will judging by currently available, after so many years of it being available? Anyway - don't answer, your choice. It just looks weird that you care so much about single esp slot (while there are 254 of them) and not enough mods worthy to use them all. You LO must be real mess if you ran out of slots. Or you tolerate some other mods that can easily be elsified without issues or even better - canibalized (merged with others into single "my favorites that I've stolen" plugin).

 

Edited by PippinTom
Posted (edited)
On 4/18/2026 at 8:53 PM, safado said:

 

Do you think the recommendations are true and proper code?

It does not look bad, the refactored (if's) make it more performing, but I do not know if the checks order is good; how the AI knows?.  The cleanup, normalized and reusable searchgender is necessary, but maybe there is a purpose on having different arrays lengths, unless it was a legacy code oops.   

The recommendations did not list all the functions inside the scripts, It was a sample?

 

 

I being working with AI for some time and they are very reliable on this type of task.

You probably notice that i just ask the AI to optimize the function on that GitHub file. 

I don't know if the scripts are right ore wrong. The best way to be sure is test it in real time, something i can't do. 

Of course the AI still need supervision for something like this but is a good alternative in case like this were the scripts are too complex to be understood and updated by someone with short experience.

 

 

 

Edited by OsmelMC
Posted
On 4/19/2026 at 6:58 AM, Talesien said:

In my experience the main risk of papyrus code written by LLM's is that they often fail to differentiate between functions that are available in the Skyrim engine and functions that are only available in FO4 or even Starfield. That (very annoying) problem aside, they tend to produce functional code.
Does not invalidate your worries of course.

 

Work with the AI on Web Search Mode over a GitHub repository reduce that risk because the AI is able to check all the projects using it's functions as reference.

Posted
On 4/19/2026 at 8:41 AM, PippinTom said:

Please put a remark on releases containing AI "refactored" code so I'll know to skip the download and save myself some time figuring out afterwards what hit my mod order ;)

Actually for my experience the AI script that works is more reliable that my own script and take less time to be produced.

 

That's because not even I can remember all the scripts at the same time requiring me to read many files to safely edit one. The AI can do this in just few seconds reducing the risk of mistakes.

 

Of course still need supervision but is mostly about check were the AI did the changes and test those changes in all the ways you can imagine. Remember I used to make a lot of mistakes on each update so...

 

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