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Lordescobar's Moddable Piercings Fusion Girl & CBBE fixed


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Posted
On 9/28/2019 at 12:56 AM, Whacked said:

Tested it, I had another built piercing in inventory at the time, unequipped though.  When Jared gave me the Come Hither Bell, it equipped the one I already had in inventory, that didn't happen last time, and the one he gave me still didn't have materials.  I did not check it at an armor bench, but it did not render, so I am assuming.  I could spawn a bench if you think its necessary.

Ok, this couldn't work, the original piercing mod uses 2 material swap entries instead of 1 for the bell piercing.

So I added a dummy entry that does nothing to get the script to apply the one my version is using.

Please try this:

 

edit: removed, doesn't work

 

If this still doesn't fix it then I'm out of ideas. But maybe @stobor would be so nice to add support for my version in that case (not this fix here, but the versions in the downloads)

Posted
2 hours ago, Bazinga said:

Ok, this couldn't work, the original piercing mod uses 2 material swap entries instead of 1 for the bell piercing.

So I added a dummy entry that does nothing to get the script to apply the one my version is using.

Please try this:

le666piercings Raider Pet fix (second attempt).7z 7.89 kB · 0 downloads

 

If this still doesn't fix it then I'm out of ideas. But maybe @stobor would be so nice to add support for my version in that case (not this fix here, but the versions in the downloads)

I've tested Fix2 and same result.  I don't know if what you changed could be affected by your previous version being installed on this save.  Fix2 made my previously built piercing not render, Fix1 might have the same effect, first test I loaded both with fix1 loaded after.  Honestly I'm not sure loading it after the original would work, I think Raider Pet looks for the original name of the esp.  I'll try Fix1 again renamed to the original to see.

Posted

@Bazinga  Retested Fix one and same result, I'll post something in Raider Pet to see if @stobor can lend a hand.

It's a very small thing for me, but I'm sure you would like it work.  Thanks for your work on this, and trying to get it sorted.

Posted
6 hours ago, Whacked said:

I've tested Fix2 and same result.  I don't know if what you changed could be affected by your previous version being installed on this save.  Fix2 made my previously built piercing not render, Fix1 might have the same effect, first test I loaded both with fix1 loaded after.  Honestly I'm not sure loading it after the original would work, I think Raider Pet looks for the original name of the esp.  I'll try Fix1 again renamed to the original to see.

But ...

You don't need to rename anything, the esp has the same name as in the original mod. Specifically to make this work with Raider Pet.

Which obviously it still doesn't. :(

Well, I hope stobor has an idea.

Posted
2 hours ago, Bazinga said:

But ...

You don't need to rename anything, the esp has the same name as in the original mod. Specifically to make this work with Raider Pet.

Which obviously it still doesn't. :(

Well, I hope stobor has an idea.

Ya, sorry, I initially renamed it so I could put it in the Data folder and load it after the original.  I figured you were a mind reader I guess  ?

Posted
2 hours ago, stobor said:

For reference, here's the code that constructs the bell piercing on the fly in Raider Pet.  If any of the relevant Form IDs have changed in your version, this won't work.

 

piercing_code.txt 1.12 kB · 3 downloads

I'm fully aware of that.

That's why I made these 2 edits up there, but they don't seem to work.

Will probably try to do it differently and readd the second material swap object modification. If a dummy node that does nothing doesn't do the trick (from the second attempt) then it seems I have to. And since you confirmed that this is the only piece of code that's relevant it will definitely work.

Posted

@stobor, @Whacked

I found the reason.

Didn't have anything to do with form IDs, those were correct. Instead I had to delete an OMOD template entry inside the armor record.

Somehow that "Clit: None" entry there overwrote the OMODs that got applied by Raider Pet.

Posted

Good evening;
I just tested the version 2.04 CBBE; The problem is that whatever model I choose in my workbench; only the chain is visible.
So I added the fix "lePiercings Bodyslide visibility"; there; everything is visible at the same time; rings; bells; etc.
By cons even with extreme breasts; the rings are set perfectly in the right place (this is the first time I find a mod of piercing that places the rings in the right place). I hope you find the solution for the problems I mentioned above.
I rejoice in advance to using your mod on my all companions ?

Posted

Sorry, @chev70 but this works fine for CBBE.

 

Spoiler

exhibit2.jpg

exhibit1.jpg

 

I guess you just forgot to add material modifications. For example choosing "Right Nipple: Ring (Gem)" isn't enough. Scroll down in the modifications list at the armor workbench and also choose materials.

And please read the mod descriptions in the future. Pretty please. I mean I even added pictures that show what to do in the spoiler there.

Posted
30 minutes ago, Bazinga said:

Sorry, @chev70 but this works fine for CBBE.

 

  Hide contents

exhibit2.jpg

exhibit1.jpg

 

I guess you just forgot to add material modifications. For example choosing "Right Nipple: Ring (Gem)" isn't enough. Scroll down in the modifications list at the armor workbench and also choose materials.

And please read the mod descriptions in the future. Pretty please. I mean I even added pictures that show what to do in the spoiler there.

Nickel; it works! In fact, as you said; I did not choose the materials. I did not pay attention that there were extra lines after "clit" ?.
I just tested; it's perfect. Thank you  ?  ?

Posted
4 hours ago, Bazinga said:

@stobor, @Whacked

I found the reason.

Didn't have anything to do with form IDs, those were correct. Instead I had to delete an OMOD template entry inside the armor record.

Somehow that "Clit: None" entry there overwrote the OMODs that got applied by Raider Pet.

You are awesome!  I haven't tested it, but I'll take your word for it. ? Glad it got worked out!

 

btw your profile pic makes me smile, lol

Posted
16 hours ago, Vallen666 said:

I'm curious, what bodyslide is everyone using?  I have the one from Nexus, but I can't figure out how to use it.  BodySlide and Outfit Studio v4.7.4

That's what I use. But I just batch build everything with morphs against a "zero sliders" preset, and then rely on looksmenu sliders in-game instead.

Posted
23 hours ago, vaultbait said:

That's what I use. But I just batch build everything with morphs against a "zero sliders" preset, and then rely on looksmenu sliders in-game instead.

I can't even figure out how to batch build...  I'm not very savvy when it comes to this stuff, sadly.

Posted
7 hours ago, Vallen666 said:

I can't even figure out how to batch build...  I'm not very savvy when it comes to this stuff, sadly.

In the bottom-left corner of the BodySlide main window is a "Batch Build" button (with a "Build Morphs" checkbox immediately adjacent).

Posted
6 hours ago, vaultbait said:

In the bottom-left corner of the BodySlide main window is a "Batch Build" button (with a "Build Morphs" checkbox immediately adjacent).

ok, got it sorted.  Had to create a new executable for Bodyslide in MO2 but I got it set up now.  Thank you.

  • 3 months later...
Posted

I kept noticing at various points that my piercings weren't equipped, and after a while I eventually worked out that they were getting unequipped with the rest of my gear when taking a bath with the Get Dirty mod ( https://www.nexusmods.com/fallout4/mods/29171 ), but then not reequipped with everything else afterward. I picked its BA2 file apart with BAE, loaded  and started trying to grok CS7_CleaningScript.pex with PexInspector... hoping I'd find a slightly incorrect hard-coded list of body slots to strip/reequip or something similar I could patch. Unfortunately I'm out of my depth here. I started to suspect, since this is my highest worn slot, that maybe there's an off-by-one in the loop for GetPlayerRedressed(), but switching the conditional for it from < to <= just causes the script to never terminate after bathing so that clearly isn't it.

 

For now I've worked around it on the undressing side, modifying the loop in GetPlayerUndressed() to stop at index 27 (the last slot before the one used by these piercings), which at least prevents them from being taken off while bathing. Figured I'd mention it in this thread in case anyone else is running into the same issue.

Posted

Hello Bazinga

 

I have a bug on your FG conversion !

View: FPS
Condition: Squatting

 

Quote

2031781637_InkedCapturedcran(33)_LI.thumb.jpg.39d27e37a78c312e0ac023ab776aa63a.jpg

 

Can we fix this bug?

 

Cordially

Posted

Good afternoon.

 

Any idea why the menu would not appear in the chem station?

Ok, got it to appear on the chem station, so I can make the base item, but there are no options when I go to an armor workbench.1

Finally figured it out. For some reason the piercings weren't showing up in bodyslide as an entry. Reinstalled and it works.

Posted
6 hours ago, hkheung said:

Ok thank you for the answer and sorry I missed this info

It's been happening to me since early versions, and I see it with some of the items in the DD conversion for FG as well. The only variation I can think of which might explain it happening for some and not others is that maybe it only shows up at certain body proportions. It's not bothered me enough to try and work out a solution though, as I spend little time crouching in first-person view anyway.

 

 

  • 2 months later...
Posted

Alright so I am missing something.  I cannot see a material menu on the armor bench.  I tried various settings for piercing type, but no materials menu appears.  The chain of course shows up, but I cant scroll down when in the mod section of the armorbench.

 

Apologies if I missed this in the thread, I attached a SS of what I see in the armorbench.

20200416164038_1.jpg

 

EDIT: Alright so I had to equip them before the material section would populate.  Thanks for the awesome mod!

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