Bazinga Posted August 13, 2019 Author Posted August 13, 2019 1 hour ago, hkheung said: Hello Bazinga thanks for the update I just downloaded your patch material and I crashed the file with, however it does the same thing with the fusion girl version Not exactly sure what you're trying to tell me there. Who crashes what?
Guest Posted August 13, 2019 Posted August 13, 2019 33 minutes ago, Bazinga said: Not exactly sure what you're trying to tell me there. Who crashes what? I use the latest version for fusion girl and I downloaded the patch bodyslide and I applied it in the folder of the game (I overwritten the folder materials). returning to the game it is impossible to choose what you want even recreating in the chemistry workshop and in addition all the percings appear on the body in gold version.
Bazinga Posted August 14, 2019 Author Posted August 14, 2019 Yeah, that's why I told you to deactivate the Bodyslide patch before entering the game. Right in the mod description. In bold letters. Quote If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide. But don't forget to deactivate the above mentioned mod before entering the game, or else it will break some features. I'm not sure why you would even install the Bodyslide patch to begin with though. Did you need to change some morphs in Outfit Studio? Because normally you never need that patch, it's not necessary to build the piercings and just there for people who want to change the piercings meshes/morphs/weight paints themselves in Outfit Studio. Everyone else just starts Bodyslide, selects their nude body preset and these piercings, checks the build morphs box and clicks build. Sounds like you are not using a mod manager though. In that case just install the main mod again, it will overwrite the files in the material folder with the correct ones.
Guest Posted August 14, 2019 Posted August 14, 2019 1 hour ago, Bazinga said: Yeah, that's why I told you to deactivate the Bodyslide patch before entering the game. Right in the mod description. In bold letters. I'm not sure why you would even install the Bodyslide patch to begin with though. Did you need to change some morphs in Outfit Studio? Because normally you never need that patch, it's not necessary to build the piercings and just there for people who want to change the piercings meshes/morphs/weight paints themselves in Outfit Studio. Everyone else just starts Bodyslide, selects their nude body preset and these piercings, checks the build morphs box and clicks build. Sounds like you are not using a mod manager though. In that case just install the main mod again, it will overwrite the files in the material folder with the correct ones. Hello I use NMM CE 0.78 .... Ok it's a mistake on my part I do not speak and do not understand English well. I thought it was just a patch so that it would appear in bodyslide Outfit Studio. Sorry, I reinstalled version 2.0.2 for FG and everything is fine now.
rockitten Posted August 14, 2019 Posted August 14, 2019 Did anyone tried CBBE 2.02? I created the "ring" in chem station, but can't find the modifications on the armor stations.... weird. 1
vjnmrf Posted August 14, 2019 Posted August 14, 2019 Alas, for the body of the CBBE with CBP physics, nipple piercing still does not work correctly. At first, it is placed where necessary, but flies by itself in motion. Maybe I'm doing something wrong.
Bazinga Posted August 14, 2019 Author Posted August 14, 2019 1 hour ago, vjnmrf said: Alas, for the body of the CBBE with CBP physics, nipple piercing still does not work correctly. At first, it is placed where necessary, but flies by itself in motion. Maybe I'm doing something wrong. Are you sure that you're using the correct body? The CBBE Physics preset is not supported by CBP. I tested it with CBBE and CBP and for me it worked flawlessly.
xXRD88Xx Posted August 14, 2019 Posted August 14, 2019 21 hours ago, Bazinga said: Fuck me, I did it again. ? Somehow I must have overwritten the materials folder with the one I prepared as a separate download. Dunno how this keeps happening, it's getting kinda spooky. Anyway, please redownload the CBBE version. did it aaaaand… on my short test everything worked fine:D all material Options are showing for the jewelry, Nothing is invisible, the chain still Looks awesome, and its only showing what you crafted, not everything at the same time like last time. great Job i love it and thank you so much for your time and efford
Canuck082 Posted August 15, 2019 Posted August 15, 2019 I was wondering if these piercings work for males? And no, I don't want male piercings, but to build them on my male character and equip them on female companions. If there is no male version, when you try to modify them on a armour workbench, you get stuck.
vjnmrf Posted August 15, 2019 Posted August 15, 2019 21 hours ago, Bazinga said: Are you sure that you're using the correct body? The CBBE Physics preset is not supported by CBP. I tested it with CBBE and CBP and for me it worked flawlessly. I know CBBE Physics is not compatible with CBP, so I have a normal CBBE without physics
Bazinga Posted August 15, 2019 Author Posted August 15, 2019 15 hours ago, Canuck082 said: I was wondering if these piercings work for males? And no, I don't want male piercings, but to build them on my male character and equip them on female companions. If there is no male version, when you try to modify them on a armour workbench, you get stuck. Just checked it ingame (console command 'sexchange' and then building and modifying them) and I get stuck at the armor workbench as you said. Probably just the missing male world model file path in the armor addon entry in the esp. Will add it and test again. edit: uploaded minor update to add workbench support for male player characters
Canuck082 Posted August 15, 2019 Posted August 15, 2019 Thank you very much. These piercings are my favorite. There is quite nothing like watching a gaged Marcy Long walk around sanctuary with bells on.
1qa Posted August 18, 2019 Posted August 18, 2019 Q: I get stuck in one of the crafting benches and cannot back out. A: Open the console (default key is tilde (~) then enter the command: slm 14 This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item. IDK, but I've had this happen with other mods, and the problem was always MISSING WORLD MODELS. (Or textures. I forget.) Usually it's the MALE world model - even if there are no "male" items in the mod, the workbench doesn't like missing world models.
Bazinga Posted August 18, 2019 Author Posted August 18, 2019 6 minutes ago, 1qa said: Q: I get stuck in one of the crafting benches and cannot back out. A: Open the console (default key is tilde (~) then enter the command: slm 14 This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item. IDK, but I've had this happen with other mods, and the problem was always MISSING WORLD MODELS. (Or textures. I forget.) Usually it's the MALE world model - even if there are no "male" items in the mod, the workbench doesn't like missing world models. I know, we already had that issue, so I added it to the armor addon. Now this shouldn't happen anymore. But thx.
vaultbait Posted September 19, 2019 Posted September 19, 2019 Not at all urgent, but an updated version compatible with the added sliders in FG 1.45 (uploaded a couple weeks back) would be most appreciated if it's not already on your radar. Thanks again for all your hard work modernizing this excellent mod! Edit: Looks like you've just now uploaded 2.0.4 to address this. Thanks @Bazinga!!! 1
Whacked Posted September 20, 2019 Posted September 20, 2019 Does this include the sound fix for the Bell that @Stobor references in the Raider Pet description? Didn't see any mention of it, I assume so, just want to be sure. Thanks
Bazinga Posted September 20, 2019 Author Posted September 20, 2019 3 hours ago, Whacked said: Does this include the sound fix for the Bell that @Stobor references in the Raider Pet description? Didn't see any mention of it, I assume so, just want to be sure. Thanks It does.
Whacked Posted September 20, 2019 Posted September 20, 2019 2 minutes ago, Bazinga said: It does. Thanks, keep up the good work! (on all your mods)
Whacked Posted September 24, 2019 Posted September 24, 2019 Hello again, I'm having an issue where everything works fine after I build then equip them (everything shows up fine, physics etc), then somewhere along the way they stop rendering. I haven't narrowed down when exactly it happens, could be after an AAF scene, but eventually I just notice they aren't showing up on the body anymore. I had this problem with the previous version as well, only used it for a short time before changing to yours. This is on new games, well installed on a new game, then played for awhile. I changed them to slot 59 (shield), AAF set to not unequip slot59, is there a problem with that slot I'm not aware of? Nothing is conflicting, checked in xEdit, I'm out of ideas! Sorry, forgot to mention I am using CBBE, and version 2.03, nothing in the update applied to me and I'm trying to do a playthrough, and not update anything unless its critical.
Whacked Posted September 24, 2019 Posted September 24, 2019 I changed them to Slot 57 and they reappeared, will update if they disappear again. If anyone has ever had a similar issue, please let me know anyway. Thanks 1
Whacked Posted September 26, 2019 Posted September 26, 2019 So far Slot 57 is working ok, shares that slot with some plugs, but I rarely use DD anyway. @Bazinga Regarding Raider Pet, I can report that it does work, but it doesn't show up in Raider Pet with the materials, so not visible, no sound. The previous version allowed a fully built version of the Clit Bell to be equipped, it calls it Come Hither Bell. Hope that is of some use. 1
Bazinga Posted September 27, 2019 Author Posted September 27, 2019 6 hours ago, Whacked said: So far Slot 57 is working ok, shares that slot with some plugs, but I rarely use DD anyway. @Bazinga Regarding Raider Pet, I can report that it does work, but it doesn't show up in Raider Pet with the materials, so not visible, no sound. The previous version allowed a fully built version of the Clit Bell to be equipped, it calls it Come Hither Bell. Hope that is of some use. I'll look into it, thx.
Bazinga Posted September 27, 2019 Author Posted September 27, 2019 On 9/27/2019 at 1:21 AM, Whacked said: So far Slot 57 is working ok, shares that slot with some plugs, but I rarely use DD anyway. @Bazinga Regarding Raider Pet, I can report that it does work, but it doesn't show up in Raider Pet with the materials, so not visible, no sound. The previous version allowed a fully built version of the Clit Bell to be equipped, it calls it Come Hither Bell. Hope that is of some use. Might have found the reason. I have changed the form ID for one of the object modifications that Raider Pet uses for these piercings. The script probably got stuck at that point and didn't apply the other object mods either. It would be really great if you could test this fix attempt for me: edit: removed, still broken Just replace the esp with this or load it after the main mod so it can overwrite it. 1
Whacked Posted September 27, 2019 Posted September 27, 2019 2 hours ago, Bazinga said: Might have found the reason. I have changed the form ID for one of the object modifications that Raider Pet uses for these piercings. The script probably got stuck at that point and didn't apply the other object mods either. It would be really great if you could test this fix attempt for me: le666piercings Raider pet fix (hopefully).7z 7.86 kB · 0 downloads Just replace the esp with this or load it after the main mod so it can overwrite it. Cool, will give it a shot, I've got a save I can go back to to test. I'll try to test it before tomorrow. 1
Whacked Posted September 27, 2019 Posted September 27, 2019 4 hours ago, Bazinga said: snipped Tested it, I had another built piercing in inventory at the time, unequipped though. When Jared gave me the Come Hither Bell, it equipped the one I already had in inventory, that didn't happen last time, and the one he gave me still didn't have materials. I did not check it at an armor bench, but it did not render, so I am assuming. I could spawn a bench if you think its necessary.
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