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FunnyBizness Animations SLAL Btasqan Picks


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FunnyBizness Animations SLAL Btasqan Picks

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This is a reduced version of Shashankie's SLAL animations 12.0 and FunnyBizness Creature Armbinder Animations. It contains about only 1/5 to 1/4 (or maybe even less, I didn't count) of the original animations.

 

I made this because I had hit my FNIS animation limit (thanks to Anub, Billy, Baka and Nibbles), but I had some of my favorite animations within FunnyBizness pack. So a full uninstall of his animations was not an option.

I chose which animations would stay according to the criteria innovation, uniqueness and quality. If an animation met two or more criteria it stayed. I kept the group and furniture animations untouched though because of some mods out there which depend on them as soft requirements.

 

Before using:

1. Make sure you have all requirements listed below.

2. You will have to uninstall your Shashankie and Creature Armbind FunnyBizness animations if you still have some installed. Otherwise you might get conflicts.

3. After installing this mod, make sure you run FNIS.

4. In game in SLAL MCM, you will need to rebuild SL registry and then register the animations which you want. After this is done, remember to reload JSON Data and reapply JSON Settings.

5. If you use creature animations make sure you "Re-register all mods" in Creature Framework MCM.

 

My picked animations are under the tabs beginning with "btq" in SLAL. Group and furniture animations are under there original "Funny Bizness" tabs.

 

How to update:

- Uninstall previous version.

- Follow step 3 and further from the above section "Before using".

 

Additions to this SLAL version:

- Compatibility patch for Anubs furniture animations.

- Added new tags to some of the animations so that sound is played properly or mouth opens at some BJ animations which had the mouth closed.

 

Great thanks to:

FunnyBizness (for his work and his permission to share this pack)

Shashankie (for volunteering in making FB animations SLAL compatible)

Ashal (for making this community possible)

Fore (for his incredible FNIS)

Groovtama (for setting a milestone in Skyrim animations with XP32)

Orxx (for making us independant from SL animation limits with his SLAL)

Steveju76 (for allowing us to pimp up SLAL with more animations with his SLAL More Animations plugin)

Madmansgun (for maintaining and continuing MNC)

Silvericed (for providing us with Jcontainers)

Wenderer (for providing us with the FOMOD Creation Tool)

 

Requirements:

Sexlab

FNIS

XP32 Extended

SLAL

MNC (optional)

 

Make sure to also install the requirements of the mods above!

 

Changelog:

1.5.5

- Better Anub animations compatibility for table and torturerack animations

 

1.5.0

- Added a few anal animations from FunnyBizness Armbinder Creatures mod. Optional installation.

- Optimized some alignments

- Cleaned up unneeded files

 

1.2.0

- Now with fomod modular installation. Necro, guro and creature animations are now optional.

- Changed a few sound related tags.

 

 

 


  • Submitter
  • Submitted
    07/15/2019
  • Category
  • Requires
  • Special Edition Compatible

 

Posted
5 hours ago, Holothurion said:

Nice, I'm hitting my limit too. How did you reduce the animations? I want to reduced my count too. IIRC, it has to do something with the json files. 

Madmansgun linked a good tutorial a while ago. You will need to google it or use LL search, I dont have the link anymore. Yes it is about modifying json files. But you also need to do some file deleting and compile some files with FNIS for modders.

  • 2 weeks later...
Posted

I assume there is some kind of separate site with a changelog? I'm reading the changelog section and it says..."Read the changelog"

 

When the changelog says "Read the changelog" it leaves me a little confused, and still have no clue what changes have been made.

Maybe a typo? Or is there a separate webpage with an external changelog somewhere I don't know about?

Posted

"1.5.5

- Better Anub animations compatibility for table and torturerack animations"

 

Can you add  compatibility for the "Anubs bound" animation?

 

Thank you very much for your work.

Posted
5 hours ago, AndragonFirefly said:

I assume there is some kind of separate site with a changelog? I'm reading the changelog section and it says..."Read the changelog"

 

When the changelog says "Read the changelog" it leaves me a little confused, and still have no clue what changes have been made.

Maybe a typo? Or is there a separate webpage with an external changelog somewhere I don't know about?

Really? There's literally a section in a tealish called "Changelog"

Posted

I want to use your animations but with the original FunnyBiz Slal Pack. 
You removed too many of the animations that I like, but I love your changes and the increased compatbility.

 

What do I have to do to make this work?

 

- replace original HKX files with yours.

- replace original JSON txt part of the related animations with yours

 

But when it comes to the ESP: can I replace the original ESP with yours without problems? 

Posted
On 7/16/2019 at 6:45 AM, Holothurion said:

Nice, I'm hitting my limit too. How did you reduce the animations? I want to reduced my count too. IIRC, it has to do something with the json files. 

https://www.nexusmods.com/skyrim/mods/98204?tab=description

 

On 7/16/2019 at 12:29 PM, btasqan said:

Madmansgun linked a good tutorial a while ago. You will need to google it or use LL search, I dont have the link anymore. Yes it is about modifying json files. But you also need to do some file deleting and compile some files with FNIS for modders.

compiling files with FNIS for Modders? 
I never ran into problems reducing SLAL packs by just removing anim files, editing the FNIS txt and the JSON file.

Posted

I'd like to make a couple requests:

 

1: Could you put a list together of what animations you are including sorted by FunnyBizness' old categories:

  • Funnybizness Creature
    • Animation1
    • Animation2
    • Animation3
  • Funnybizness Rape
    • Animation1
    • Animation2
    • Animation3
  • Funnybizness Group
    • Animation1
    • Animation2
    • Animation3

2: List total amount of animations when you run FNIS with just this pack? This way those of us are very close to Skyrim's effective animation limit of 13,000 - 14,000 FNIS animations can make effective judgments on what animation packs to include vs not.

 

3: Would it be possible to also include the special edition versions of this animation pack? If not that's ok, others can probably take up this mantle...

 

Otherwise thank you for taking a crack at slicing up the FunnyBizness pack into more reasonable amounts of animations.

Posted

Are there animation objects that are missing from these animations? I keep seeing scrolling entries in the console with "access to non-exsting object" and they scroll up every second. 20190729202925_1.jpg.58e17110f2ce9188bcb6fb68ece5189d.jpg

Posted
On 7/28/2019 at 12:55 AM, tegarcarien said:

"1.5.5

- Better Anub animations compatibility for table and torturerack animations"

 

Can you add  compatibility for the "Anubs bound" animation?

 

Thank you very much for your work.

 

Thanks, glad to hear. Please post a screenshot of the animations ingame and in MCM menu. I am very busy with work atm, so it might take a while to look into it.

 

On 7/29/2019 at 1:15 PM, Nymra said:

I want to use your animations but with the original FunnyBiz Slal Pack. 
You removed too many of the animations that I like, but I love your changes and the increased compatbility.

 

What do I have to do to make this work?

 

- replace original HKX files with yours.

- replace original JSON txt part of the related animations with yours

 

But when it comes to the ESP: can I replace the original ESP with yours without problems? 

 

The esp from my mod will make the original Shashankies FB animations 12.0 compatible with Anubs. So you can replace the esp with mine.

 

On 7/29/2019 at 7:28 PM, cap_wacky said:

I'd like to make a couple requests:

 

1: Could you put a list together of what animations you are including sorted by FunnyBizness' old categories:

  • Funnybizness Creature
    • Animation1
    • Animation2
    • Animation3
  • Funnybizness Rape
    • Animation1
    • Animation2
    • Animation3
  • Funnybizness Group
    • Animation1
    • Animation2
    • Animation3

2: List total amount of animations when you run FNIS with just this pack? This way those of us are very close to Skyrim's effective animation limit of 13,000 - 14,000 FNIS animations can make effective judgments on what animation packs to include vs not.

 

3: Would it be possible to also include the special edition versions of this animation pack? If not that's ok, others can probably take up this mantle...

 

Otherwise thank you for taking a crack at slicing up the FunnyBizness pack into more reasonable amounts of animations.

Thanks glad to hear.

 

1. That is a lot of work. It already took me 4 hours to sort out which animations had to go and which would stay in. Also because their MCM names arent the same as the Hkx files, it really isnt worth it. You can make screenshots of tha animations you have with Shashankies 12.0 and then uninstall it and install this one and compare what remains.

 

2. You can run FNIS with Shashankies 12.0, then uninstall it and run FNIS again with this mod. Then subtract the number you got latter to the previous one. Remember the amount of Hkx files is not the same as the number of animations you will see in MCM. 1 animation contains of multiple Hkx files. This varys according to length and quality. In FNIS you actually see the number of Hkx files you have installed.

 

3. I dont use Sexlab on SE. So in case this mod doesnt work with SE, I cant provide assisctance. Sorry. I would have like to help here, but SE Sexlab is not for me, I use too many good old SL mods which are SE incompatible.

 

On 7/30/2019 at 5:11 PM, Stryker1177 said:

Are there animation objects that are missing from these animations? I keep seeing scrolling entries in the console with "access to non-exsting object" and they scroll up every second. 20190729202925_1.jpg.58e17110f2ce9188bcb6fb68ece5189d.jpg

 

Cant say anything about this. Maybe your mod manager has misplaced files. I dont get such messages.

  • 2 weeks later...
  • 4 weeks later...
Posted
On 8/26/2019 at 3:13 PM, Funnybizness said:

OMG EXACTLY WHAT I NEEDED! THANK YOU! I swear I had 10000 animations running and half of them I don't want to use lol this is PERFECT 

Like Steven King on his own novels turned to films! XD

  • 2 weeks later...
  • 1 month later...
Posted
On 6/9/2018 at 12:02 AM, MadMansGun said:

1. get a SLAL Pack that comes with it's txt source file.

2. delete animations you don't want from the txt.

3. run the SLAnimGenerate.pyw file (you need python 3).

4. use generatefnisformodders.exe and open the fnis list files for the SLAL Pack.

5. run GenerateFNISforUsers.exe.

6. pray that you did not fuck everything up.

7. re load/register the json files & animations in SLAL.

 

Hmmm,

 

I do it like this:

1. get a SLAL Pack that comes with it's txt source file.

2. delete animations you don't want from the txt,

3. remove the whole code for the animation from JSON file (via normal txt editor) -> care to make no misstakes here, no spaces/commas can be wrong

4. remove HKX files from the folders

5. run GenerateFNISforUsers.exe.

6. pray that you did not fuck everything up.

7. re load/register the json files & animations in SLAL.

 

I never ran FnisforModders and still had no isses with modifying the JSON files. 
The anim count was reduced as normal, FNIS did not cry and the SLAL packs work normaly in game.

So what would the difference be with FNIS for Modders?

 

Also, I think it is not necessary to remove the HKX files, no matter if I use your way or mine, amirite? 

 

In general my advice is to keep track of the modifications via excel sheets. I make checklists to make sure I dont forget a step for the animations.
Especially with creatures, since those have more stuff to do in several folders.

 

 

Posted
5 hours ago, Nymra said:

3. remove the whole code for the animation from JSON file (via normal txt editor) -> care to make no misstakes here, no spaces/commas can be wrong

4. remove HKX files from the folders

 

I never ran FnisforModders and still had no isses with modifying the JSON files. 
The anim count was reduced as normal, FNIS did not cry and the SLAL packs work normaly in game.

So what would the difference be with FNIS for Modders?

 

Also, I think it is not necessary to remove the HKX files, no matter if I use your way or mine, amirite? 

i don't know why your not T posing right now, you should be:

just editing the json is fine but it will only stop it from showing up in SLAL, FNIS will still add/load the animations into the behavior files.

 

but deleting hkx files without updating the corresponding fnis_(modnamehere)_list.txt files and running generatefnisformodders.exe on them should be giving you errors that would mess up the generation of behavior files.

  • 1 month later...
Posted

I'm having problems using this. FNIS tells me there are errors with a couple animations when I try to install it. I can't remember excatly with 2 but I think it was in the main part. Just wanted to let you know in case something is wrong and i didn't just mess up with Vortex some how. I only did try to load it once before taking it out of the load order as it T posed me. I would play around with it more and give you better info but I don't have the internet where I live so its a little hard for me to do that...

 

Anyway sorry if it's nothing. 

  • 6 months later...

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