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Lovers Creatures 2.5 cutting-edge releases (2.5.11)


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18 hours ago, movomo said:

Well, I'm not too happy about the objects being spread all over the places as well...

;)  That's why I investigate.

 

18 hours ago, movomo said:

We don't have any mesh so pregnancy is not going to happen until you provide one.

Did you have a test model for any creature?  I'm curious as to the testing process. Or...  :P Did you take a regular mesh, label it Trimester1 and use a 'tinted/colored' skin instead?

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To tell the truth, I never tested it. Because I didn't really think there will be any preggo creature mesh... you know I was the only one making any model and all that. But I thought it would just... work... if you would test, just rename some random model and go ahead :P That's what I would do if I would test.

 

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I think I suck at it.  I made a Xivilai mesh (actually 3, and named them xivilai_Lcbft1 to 3 (and optionally xivilai_Lct1 to 3) with altered textures.  Basically same body mesh but altered textures.

 

I got an INVISIBLE XIVILAI except the clothes she wore.  A better person than I to test it (or add it).

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lol, you failed altering texture? Hey, there are 3 clothing variants for xiv woman. One is skirt (default) and the others are as options. They're in the 'alpha 4' archive. Why don't you copy them and rename as _Lccft1/3? Should be distinguishable enough. Then we can see if this invisible xivilai is your fault or my fault.

 

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:tounge_xd:  MOOD:  Listening to Evanescence  right now "Bring me back to Life."

 

OKAY... so what happens if you mis-name the "_n" dds file with the texture leveling when the creature needs it?  It becomes Rodney Skinner from "The League of Extraordinary Gentlemen" while in-game.  Um, he was the Invisible man.  FUN though that the Xivilai's garments were visible and it really looked like the skirt was moving by itself! ?  Nifscope didn't show me that.

 

So... what happens if you are making a texture and do not turn on a switch in Paint.Net that says to generate Mip Maps?  Your creature is as black as pitch 100%, even IF Nifscope says otherwise.

 

So knowing that, did I finally make a means to show pregnancy stages for my Xivilai honey? ?

 

264943981_ThreeStages.jpg.079d4dd9e599efd492e8dea26ecfe0d5.jpg

 

YUP!!!! ?

 

However, the body meshes do not change with the pregnancy stages.  ?  I had to exit and reload to change from one mesh to another.  So something in it might need to be tied into TamagoSetBody or copied from thereof???  The timing system?  Just spitballing that.

 

Yes, her nipples got darker and her lips became more red when she's ready to give birth.  ?

 

It'd be so much easier if you could just paste the 'NPC Preg Meshes' from Setbody into the creature bodies, but noooo.... They just had to be single-piece it seems.

 

TO ANY MODELERS!  IF YOU CAN COME UP WITH SOME BELLY BLOAT, HAVE FUN GIVING THE BABE CREATURES THREE STAGES!!!  YOU CAN'T SAY THAT THE PICS OF THE SPIDER DAEDRA ISN'T HOT!  (okay, I guess only her breasts get filled up with milk?)  ?  And I'm wondering who the fuck the model for the Female Lich was.  ?

 

Oh, qwack!  Didn't check this.   Does the skirt CHANGE too?  Can't have a belly bloated character with a skinny fuckin' skirt around that belly.

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1 hour ago, LongDukDong said:

:tounge_xd:  MOOD:  Listening to Evanescence  right now "Bring me back to Life."

 

OKAY... so what happens if you mis-name the "_n" dds file with the texture leveling when the creature needs it?  It becomes Rodney Skinner from "The League of Extraordinary Gentlemen" while in-game.  Um, he was the Invisible man.  FUN though that the Xivilai's garments were visible and it really looked like the skirt was moving by itself! ?  Nifscope didn't show me that.

 

So... what happens if you are making a texture and do not turn on a switch in Paint.Net that says to generate Mip Maps?  Your creature is as black as pitch 100%, even IF Nifscope says otherwise.

 

So knowing that, did I finally make a means to show pregnancy stages for my Xivilai honey? ?

 

264943981_ThreeStages.jpg.079d4dd9e599efd492e8dea26ecfe0d5.jpg

 

YUP!!!! ?

 

However, the body meshes do not change with the pregnancy stages.  ?  I had to exit and reload to change from one mesh to another.  So something in it might need to be tied into TamagoSetBody or copied from thereof???  The timing system?  Just spitballing that.

 

Yes, her nipples got darker and her lips became more red when she's ready to give birth.  ?

 

It'd be so much easier if you could just paste the 'NPC Preg Meshes' from Setbody into the creature bodies, but noooo.... They just had to be single-piece it seems.

 

TO ANY MODELERS!  IF YOU CAN COME UP WITH SOME BELLY BLOAT, HAVE FUN GIVING THE BABE CREATURES THREE STAGES!!!  YOU CAN'T SAY THAT THE PICS OF THE SPIDER DAEDRA ISN'T HOT!  (okay, I guess only her breasts get filled up with milk?)  ?  And I'm wondering who the fuck the model for the Female Lich was.  ?

 

Oh, qwack!  Didn't check this.   Does the skirt CHANGE too?  Can't have a belly bloated character with a skinny fuckin' skirt around that belly.

 

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11 hours ago, LongDukDong said:

However, the body meshes do not change with the pregnancy stages.  ?  I had to exit and reload to change from one mesh to another.  So something in it might need to be tied into TamagoSetBody or copied from thereof???  The timing system?  Just spitballing that.

Hmm... that's weird. I was sure I was doing something about it. What it's doing is exactly the same with tsb. (in essence)

 

I guess I'll try a some more radical measure in the later version.. but, nice find.

 

 

11 hours ago, LongDukDong said:

Does the skirt CHANGE too?  Can't have a belly bloated character with a skinny fuckin' skirt around that belly.

Sure they do. Both b and c meshes can change.

In fact all 8 combinations (bcpv * fm) can have up to 4 stages of pregnant meshes each. You may omit any preggo stages in between, like 1/3 or 2/3/4 instead of 1/2/3/4... they will fall back to the previous known stage.

 

 

btw... which body part must grow for the spider daedra? Human belly, spider belly, both, none? :P

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Well, her upper torso blends into the main body.  That can't be bloated so well. And you'd think that the babies would be in the lower spider belly.  For her, I'd have he breasts engorge and make her tender parts appear more flush in color.

 

I heard of mesh rigger, but never used it.  Kinda doing other things right now.... like updating Lovers Hiyoko Shooter, the Dukky version.  It now supports LC2.5+ creatures where female creatures with suitable animations can give birth!!!

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1 hour ago, Mewknight said:

Can someone help me? whenever I have the ,esp enabled and leave a town my game freezes, If I disable it it works fine, any ideas

When you 'leave' a town?

Freezing when loading a save game has been reported a couple times, but this I never heard of.

Can you provide the console output, like generated by Conscribe?

Also, try setting bDisableRule63 to 1 and see if that makes difference. It may help narrowing down.

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===============================================
Game Instance : 1 | Time : 08-08-2019 21-39-15
===============================================
xLoversMB2 - user settings loaded
xLoversMB2 - loaded
Error in script 36003116
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
ForEach expression failed to return a value
Error in script 360037ef
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
ForEach expression failed to return a value
Lovers v1.4.1 - 7 / Rev96: Position of motion settings 278 Finished loading (up to the maximum 6000 number)
Immersive Interiors: Loaded INI Values
Lovers Creatures version 2.5.10
xLoversCreatureQuest:: Dumping ini data before postprocessing.
    bDisableRule63=0, bEnableFuta=-1, iFemaleCreaturePercent=50, iCachePurgeThreshold=3
    arFemChanceOverrides = {
        "deer":: {"buck":: 0, "doe":: 100},
        "flameatronach":: {"flameatronach":: 100},
        "goblin":: {"__local__":: 0, "shamanchest":: 100},
        "sheep":: {"ram":: 0, "sheep":: 100},
        "spiderdaedra":: {"__local__":: 100},
        "spriggan":: {"spriggan":: 100},
        "zzzlovershitode":: {"__local__":: 100, "_m":: 0},
        "zzzloversmushroom":: {"__local__":: 100, "_m":: 0},
        "zzzloverstentacle":: {"__local__":: 0}
    }
    arCreaturePoses = {
        "baliwog":: "201=100,501=100,502=100,503=100,550=100d,551=100d",
        "bear":: "202=100,601=100,602=100",
        "boar":: "203=100,701=100,702=100",
        "clannfear":: "204=100",
        "daedroth":: "205=100",
        "deer":: "206=100",
        "dog":: "207=200r,1101=0,1102=100,1103=100,1104=75c,1105=0,1106=25c,1107=20,1108=15c,1109=25,1110=150c,1111=10c",
        "elytra":: "208=100",
        "flameatronach":: "209=100",
        "fleshatronach":: "210=100",
        "frostatronach":: "211=100",
        "gatekeeper":: "212=100",
        "ghost":: "213=100",
        "gnarl":: "215=100",
        "gnarl dementia":: "214=100",
        "goblin":: "216=100,2001=0,2002=100,2003=25,2004=100,2050=100d",
        "grummite":: "217=100",
        "horse":: "218=100,2201=0,2202=100",
        "hunger":: "219=100",
        "imp":: "220=100,2401=15",
        "jyggylag":: "221=100",
        "landdreugh":: "222=100,2601=0,2602=0",
        "lich":: "223=100,2701=0,2702=50,2703=50,2704=50,2750=100d,2751=100d,2752=100d,2753=100d",
        "mehrunesdagon":: "224=100",
        "minotaur":: "225=100,2901=0,2950=100d",
        "mountainlion":: "226=100",
        "mudcrab":: "227=100",
        "murkdweller":: "228=100",
        "ogre":: "229=100,3301=15",
        "rat":: "230=100,3401=10",
        "scamp":: "231=100,3501=0,3502=0,3550=100d,3551=100d",
        "shambles":: "232=100",
        "sheep":: "233=100",
        "skeleton":: "234=100,3801=0,3802=35,3850=100d,3851=100d",
        "slaughterfish":: "235=100",
        "spiderdaedra":: "236=100",
        "spriggan":: "237=100,4150=100d,4151=100d,4152=100d,4153=100d,4154=100d,4155=100d,4156=100d,4157=100d",
        "stormatronach":: "238=100",
        "troll":: "239=100",
        "willothewisp":: "240=100",
        "wraith":: "241=100",
        "xivilai":: "242=0,4601=0,4602=100r,4603=25r,4604=25c,4605=25c,4606=25c,4607=100r,4608=25c,4609=100r,4610=100c,4611=100c,4650=100d,4651=100d,4652=100d,4653=100d",
        "zombie":: "243=200,4701=0,4702=0,4703=0,4704=100,4705=0,4706=100,4750=100d,4751=100d,4752=100d,4753=100d",
        "zzzlovershitode":: "301=100,4850=100d",
        "zzzloversmushroom":: "302=100,4950=100d",
        "zzzloverstentacle":: "303=100,5050=100d"
    }
All Natural Tamriel: Initialised
All Natural SI: Initialised

xLoversCreatureQuest:: CYCLE START.
xLoversCreatureProc.walk_queue = [[Pahmar<FF0025BF>], [Hemlock Gnarl<FF0025C0>]]
Error in script 3e00256a
Couldn't create eventlist
Error in script 3e00256a
Could not create function context for function script

xLoversCreatureProcScript:: walk_queue[0]=Pahmar(FF0025BF), is_female=0
xLoversCreatureTransform:: skel="data\meshes\MOO\mountainlion\"
xLoversCreatureTransform:: target=Pahmar(FF0025BF): is_female=0, is_for_sex=0, is_receiving=0, pregnancy=-1 -> flag=0xFFFFFFFFFFFFFFF8
kwargs = {
    "pahmarbody.nif":: 0,
    "pahmarhead.nif":: 0,
    "pahmarpawleft.nif":: 0,
    "pahmarpawrightright.nif":: 0
}
Error in script 3e00256a
Couldn't create eventlist
Error in script 3e00256a
Could not create function context for function script

xLoversCreatureProcScript:: walk_queue[1]=Hemlock Gnarl(FF0025C0), is_female=0
xLoversCreatureTransform:: skel="data\meshes\MOO\gnarl\"
xLoversCreatureTransform:: target=Hemlock Gnarl(FF0025C0): is_female=0, is_for_sex=0, is_receiving=0, pregnancy=-1 -> flag=0xFFFFFFFFFFFFFFF8
kwargs = {"tree3arms.nif":: 0, "tree3body.nif":: 0, "tree3head.nif":: 0}
xLoversCreatureProcScript:: END OF CYCLE.
Error in script 36003116
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
ForEach expression failed to return a value
Error in script 360037ef
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
ForEach expression failed to return a value
Error in script 36003116
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x00AA Command: <unknown>
Error in script 36003116
ForEach expression failed to return a value
Error in script 360037ef
Operator <- failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
An expression failed to evaluate to a valid result
    File: pmCrimeHandler.esp Offset: 0x001D Command: <unknown>
Error in script 360037ef
ForEach expression failed to return a value

xLoversCreatureQuest:: CYCLE START.
xLoversCreatureProc.walk_queue = [[Pahmar<FF0025BF>], [Hemlock Gnarl<FF0025C0>], [Paint Horse<00053233>]]

xLoversCreatureProcScript:: walk_queue[0]=Pahmar(FF0025BF), is_female=0
xLoversCreatureTransform:: skel="data\meshes\MOO\mountainlion\"
xLoversCreatureTransform:: target=Pahmar(FF0025BF): is_female=0, is_for_sex=0, is_receiving=0, pregnancy=-1 -> flag=0xFFFFFFFFFFFFFFF8
kwargs = {
    "pahmarbody.nif":: 0,
    "pahmarhead.nif":: 0,
    "pahmarpawleft.nif":: 0,
    "pahmarpawrightright.nif":: 0
}

xLoversCreatureProcScript:: walk_queue[1]=Hemlock Gnarl(FF0025C0), is_female=0
xLoversCreatureTransform:: skel="data\meshes\MOO\gnarl\"
xLoversCreatureTransform:: target=Hemlock Gnarl(FF0025C0): is_female=0, is_for_sex=0, is_receiving=0, pregnancy=-1 -> flag=0xFFFFFFFFFFFFFFF8
kwargs = {"tree3arms.nif":: 0, "tree3body.nif":: 0, "tree3head.nif":: 0}
Error in script 3e00256a
Couldn't create eventlist
Error in script 3e00256a
Could not create function context for function script

xLoversCreatureProcScript:: walk_queue[2]=Paint Horse(00053233), is_female=0
xLoversCreatureTransform:: skel="data\meshes\Creatures\Horse\"
xLoversCreatureTransform:: target=Paint Horse(00053233): is_female=0, is_for_sex=0, is_receiving=0, pregnancy=-1 -> flag=0xFFFFFFFFFFFFFFF8


It happens when i load a new area outside of town as i saved in a town. I can fast travel to new towns and it works ok.

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2 hours ago, Mewknight said:

It happens when i load a new area outside of town as i saved in a town. I can fast travel to new towns and it works ok.

 

I have a couple more questions for you.

  1. Can you identify the mod index of 3e? What mod is it?
  2. Have you tried setting bDisableRule63 to 1? What did it do?

 

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10 hours ago, movomo said:

I have a couple more questions for you.

  1. Can you identify the mod index of 3e? What mod is it?
  2. Have you tried setting bDisableRule63 to 1? What did it do?

I did a bit more testing and it seems to crash when I enter a area with a creature. I went to the testinghall creature area and crashed when I went in

1. whats the best way to do that

2. it says its script command bDisableRule63 not found, is it a ini setting?

 

 

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4 hours ago, Mewknight said:

 

1. whats the best way to do that

2. Have you tried setting bDisableRule63 to 1? What did it do?

 

1. Check your Modmanager, move the cursor over the installed esp  and you see the load order ID/index. Find the 3e.

Or check your loadorder ( Loadorder.txt file or in the modmanager ), 3e is number 62 after the Oblivion esm. Or 63 if you count the Oblivion esm as number 1.

 

2. yes in the lovers creatures ini 

or with console ( the script command is SET  . You can not enter  bDisableRule63 to 1 in the console. And you also need the quest ID )

set xLoversCreatureQuest.bDisableRule63 to 1
 

 
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On 8/6/2019 at 12:30 AM, LongDukDong said:

I heard of mesh rigger, but never used it.  Kinda doing other things right now.... like updating Lovers Hiyoko Shooter, the Dukky version.  It now supports LC2.5+ creatures where female creatures with suitable animations can give birth!!!

Okay... I give up.   Where in Donald Duck's Left Toenail can I find Mesh Rigger?

 

And do ducks even have toes?

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11 minutes ago, LongDukDong said:

Okay... I give up.   Where in Donald Duck's Left Toenail can I find Mesh Rigger?

 

And do ducks even have toes?

Let me tell you the secret google fu of finding loverslab stuff super easily.

 

Type:

 

"mesh rigger" site:loverslab.com

 

First hit.

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On 8/9/2019 at 12:32 AM, movomo said:

 

I have a couple more questions for you.

  1. Can you identify the mod index of 3e? What mod is it?
  2. Have you tried setting bDisableRule63 to 1? What did it do?

 

1. the mod index of 3e belongs to lovers creatures 

2. setting bDisableRule63 to 1 makes it possible to enter areas with creatures/leave town.

I tried casting creature sex change and creature rape on a xlivia and it froze.

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5 hours ago, Mewknight said:

1. the mod index of 3e belongs to lovers creatures

This is weird as LoversCreature does not have any "00256a" record. Why something non-existent is erroring out is very puzzling. It may have something to do with MOO you're using. But just in case, your full load order please.

 

 

5 hours ago, Mewknight said:

2. setting bDisableRule63 to 1 makes it possible to enter areas with creatures/leave town.

I tried casting creature sex change and creature rape on a xlivia and it froze.

Thanks, that narrows down the problem to something within the rule63 feature. I just don't know if it's the root of the problem.

 

 

I added some addtional print codes, corrected some minor thing. Please (temporarily) replace your plugins with this one and reproduce freeze, and post the console output.

pre-2.5.11.zip

Don't forget to set bDisableRule63 back to 0 when reproducing freeze.

 

I don't have too much hope this will fix the problem, as this "3e00256a" error is very cryptic and doesn't make any sense. If the problem persists, I may need to install MOO or whatever conflicting mod myself.

 

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Um, just so ya know, a zombie changed to a female zombie and ... weird as it sounds... kept BOTH hair styles, the male and female.

 

ScreenShot206.jpg.22e6f480e99354e54987058c1479a705.jpg

 

Just so ya know, this is in Bravil Underground's trainer's guild.  And I did not use the Bravil Underground patch.  But it is 2.5.10

 

Oh, and Sir Penwood (the "FEMALE' Ogre ^_^ ) gave birth to a beautiful bouncing baby lopeared elf girl... even though Ogresses have no submissive pose (yet?)

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1 hour ago, LongDukDong said:

Um, just so ya know, a zombie changed to a female zombie and ... weird as it sounds... kept BOTH hair styles, the male and female.

 

ScreenShot206.jpg.22e6f480e99354e54987058c1479a705.jpg

 

Just so ya know, this is in Bravil Underground's trainer's guild.  And I did not use the Bravil Underground patch.  But it is 2.5.10

 

Oh, and Sir Penwood (the "FEMALE' Ogre ^_^ ) gave birth to a beautiful bouncing baby lopeared elf girl... even though Ogresses have no submissive pose (yet?)

 

I fixed this bitch and uploaded the correct hair files in the female creatures workshop thread so check there. I thought those were included in the LC package as well... apparently they weren't?

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